######					FE Spiritualist					######

entity = {
	name = "grey_tempesttw_starbase_outpost_entity"
	locator = { name = "part1"	position = { 0 0 0 } }
	locator = { name = "part2"	position = { 0 0 0 } }
	locator = { name = "part3"	position = { 0 0 0 } }
	locator = { name = "part4"	position = { 0 0 0 } }
	locator = { name = "part5"	position = { 0 0 0 } }
	locator = { name = "part6"	position = { 0 0 0 } }
	locator = { name = "part7"	position = { 0 0 0 } }
	default_state = "idle"
	state = { name = "idle" state_time = 5 }
	state = { name = "death" state_time = 5 looping = no
		event = { time = 4.9 particle = "large_fallen_station_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_energy" } }
	}
}

entity = {
	name = "grey_tempesttw_starbase_outpost_section_entity"
	pdxmesh = "grey_tempesttw_outpost_mesh"
	locator = { name = "medium_gun_01"	position = { 0 0 0 } }
	locator = { name = "medium_gun_02"	position = { 0 0 0 } }
	locator = { name = "medium_gun_03"	position = { 0 0 0 } }
	locator = { name = "medium_gun_04"	position = { 0 0 0 } }
	locator = { name = "medium_gun_05"	position = { 0 0 0 } }
	locator = { name = "medium_gun_06"	position = { 0 0 0 } }
	locator = { name = "medium_gun_07"	position = { 0 0 0 } }
	locator = { name = "medium_gun_08"	position = { 0 0 0 } }
	locator = { name = "small_gun_01"	position = { 0 0 0 } }
	locator = { name = "small_gun_02"	position = { 0 0 0 } }
	locator = { name = "small_gun_03"	position = { 0 0 0 } }
	locator = { name = "small_gun_04"	position = { 0 0 0 } }
	scale = 0.6
	default_state = "idle"
	state = { name = "idle"
		event = { time = 0 node = "light_locator_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "light_locator_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "top" particle = "energy_core_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "bottom" particle = "energy_core_effect" keep_particle = yes trigger_once = yes }
		start_event = { trigger_once = yes sound = { soundeffect = "amb_fallen_empire_station_01" } }
	}
	state = { name = "death" looping = no
		event = { time = 0.0 node = "explosion_1" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 0.5 node = "explosion_2" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 1.5 node = "explosion_3" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 2.0 node = "explosion_4" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 3.0 node = "explosion_5" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 4.0 node = "explosion_1" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
	}
}

entity = {
	name = "grey_tempesttw_starbase_starport_entity"
	locator = { name = "part1"	position = { 0 0 0 } }
	locator = { name = "part2"	position = { 0 0 0 } }
	locator = { name = "part3"	position = { 0 0 0 } }
	locator = { name = "part4"	position = { 0 0 0 } }
	locator = { name = "part5"	position = { 0 0 0 } }
	locator = { name = "part6"	position = { 0 0 0 } }
	locator = { name = "part7"	position = { 0 0 0 } }
	default_state = "idle"
	state = { name = "idle" state_time = 5 }
	state = { name = "death" state_time = 5 looping = no
		event = { time = 4.9 particle = "large_fallen_station_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_energy" } }
	}
}

entity = {
	name = "grey_tempesttw_starbase_starport_section_entity"
	pdxmesh = "grey_tempesttw_outpost_mesh"
	locator = { name = "medium_gun_01"	position = { 0 0 0 } }
	locator = { name = "medium_gun_02"	position = { 0 0 0 } }
	locator = { name = "medium_gun_03"	position = { 0 0 0 } }
	locator = { name = "medium_gun_04"	position = { 0 0 0 } }
	locator = { name = "medium_gun_05"	position = { 0 0 0 } }
	locator = { name = "medium_gun_06"	position = { 0 0 0 } }
	locator = { name = "medium_gun_07"	position = { 0 0 0 } }
	locator = { name = "medium_gun_08"	position = { 0 0 0 } }
	locator = { name = "small_gun_01"	position = { 0 0 0 } }
	locator = { name = "small_gun_02"	position = { 0 0 0 } }
	locator = { name = "small_gun_03"	position = { 0 0 0 } }
	locator = { name = "small_gun_04"	position = { 0 0 0 } }
	scale = 0.7
	default_state = "idle"
	state = { name = "idle"
		event = { time = 0 node = "light_locator_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "light_locator_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "top" particle = "energy_core_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "bottom" particle = "energy_core_effect" keep_particle = yes trigger_once = yes }
		start_event = { trigger_once = yes sound = { soundeffect = "amb_fallen_empire_station_01" } }
	}
	state = { name = "death" looping = no
		event = { time = 0.0 node = "explosion_1" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 0.5 node = "explosion_2" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 1.5 node = "explosion_3" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 2.0 node = "explosion_4" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 3.0 node = "explosion_5" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 4.0 node = "explosion_1" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
	}
}

entity = {
	name = "grey_tempesttw_starbase_starhold_entity"
	locator = { name = "part1"	position = { 0 0 0 } }
	locator = { name = "part2"	position = { 0 0 0 } }
	locator = { name = "part3"	position = { 0 0 0 } }
	locator = { name = "part4"	position = { 0 0 0 } }
	locator = { name = "part5"	position = { 0 0 0 } }
	locator = { name = "part6"	position = { 0 0 0 } }
	locator = { name = "part7"	position = { 0 0 0 } }
	default_state = "idle"
	state = { name = "idle" state_time = 5 }
	state = { name = "death" state_time = 5 looping = no
		event = { time = 4.9 particle = "large_fallen_station_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_energy" } }
	}
}

entity = {
	name = "grey_tempesttw_starbase_starhold_section_entity"
	pdxmesh = "grey_tempesttw_outpost_mesh"
	locator = { name = "medium_gun_01"	position = { 0 0 0 } }
	locator = { name = "medium_gun_02"	position = { 0 0 0 } }
	locator = { name = "medium_gun_03"	position = { 0 0 0 } }
	locator = { name = "medium_gun_04"	position = { 0 0 0 } }
	locator = { name = "medium_gun_05"	position = { 0 0 0 } }
	locator = { name = "medium_gun_06"	position = { 0 0 0 } }
	locator = { name = "medium_gun_07"	position = { 0 0 0 } }
	locator = { name = "medium_gun_08"	position = { 0 0 0 } }
	locator = { name = "small_gun_01"	position = { 0 0 0 } }
	locator = { name = "small_gun_02"	position = { 0 0 0 } }
	locator = { name = "small_gun_03"	position = { 0 0 0 } }
	locator = { name = "small_gun_04"	position = { 0 0 0 } }
	scale = 0.8
	default_state = "idle"
	state = { name = "idle"
		event = { time = 0 node = "light_locator_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "light_locator_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "top" particle = "energy_core_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "bottom" particle = "energy_core_effect" keep_particle = yes trigger_once = yes }
		start_event = { trigger_once = yes sound = { soundeffect = "amb_fallen_empire_station_01" } }
	}
	state = { name = "death" looping = no
		event = { time = 0.0 node = "explosion_1" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 0.5 node = "explosion_2" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 1.5 node = "explosion_3" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 2.0 node = "explosion_4" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 3.0 node = "explosion_5" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 4.0 node = "explosion_1" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
	}
}

entity = {
	name = "grey_tempesttw_starbase_starfortress_entity"
	locator = { name = "part1"	position = { 0 0 0 } }
	locator = { name = "part2"	position = { 0 0 0 } }
	locator = { name = "part3"	position = { 0 0 0 } }
	locator = { name = "part4"	position = { 0 0 0 } }
	locator = { name = "part5"	position = { 0 0 0 } }
	locator = { name = "part6"	position = { 0 0 0 } }
	locator = { name = "part7"	position = { 0 0 0 } }
	default_state = "idle"
	state = { name = "idle" state_time = 5 }
	state = { name = "death" state_time = 5 looping = no
		event = { time = 4.9 particle = "large_fallen_station_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_energy" } }
	}
}

entity = {
	name = "grey_tempesttw_starbase_starfortress_section_entity"
	pdxmesh = "grey_tempesttw_outpost_mesh"
	# locator = { name = "slot1"	position = { 0 0 0 } }
	locator = { name = "medium_gun_01"	position = { 0 0 0 } }
	locator = { name = "medium_gun_02"	position = { 0 0 0 } }
	locator = { name = "medium_gun_03"	position = { 0 0 0 } }
	locator = { name = "medium_gun_04"	position = { 0 0 0 } }
	locator = { name = "medium_gun_05"	position = { 0 0 0 } }
	locator = { name = "medium_gun_06"	position = { 0 0 0 } }
	locator = { name = "medium_gun_07"	position = { 0 0 0 } }
	locator = { name = "medium_gun_08"	position = { 0 0 0 } }
	locator = { name = "small_gun_01"	position = { 0 0 0 } }
	locator = { name = "small_gun_02"	position = { 0 0 0 } }
	locator = { name = "small_gun_03"	position = { 0 0 0 } }
	locator = { name = "small_gun_04"	position = { 0 0 0 } }
	scale = 1
	default_state = "idle"
	state = { name = "idle"
		event = { time = 0 node = "light_locator_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "light_locator_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "top" particle = "energy_core_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "bottom" particle = "energy_core_effect" keep_particle = yes trigger_once = yes }
		start_event = { trigger_once = yes sound = { soundeffect = "amb_fallen_empire_station_01" } }
	}
	state = { name = "death" looping = no
		event = { time = 0.0 node = "explosion_1" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 0.5 node = "explosion_2" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 1.5 node = "explosion_3" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 2.0 node = "explosion_4" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 3.0 node = "explosion_5" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 4.0 node = "explosion_1" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
	}
}

entity = {
	name = "grey_tempesttw_starbase_citadel_entity"
	pdxmesh = "gatebuilder_01_space_station_mesh"
	locator = { name = "part1"	position = { 0 0 0 } }
	locator = { name = "part2"	position = { 0 0 0 } }
	locator = { name = "part3"	position = { 0 0 0 } }
	locator = { name = "part4"	position = { 0 0 0 } }
	locator = { name = "part5"	position = { 0 0 0 } }
	locator = { name = "part6"	position = { 0 0 0 } }
	locator = { name = "part7"	position = { 0 0 0 } }
	scale = 1.2
}

entity = {
	name = "grey_tempesttw_starbase_citadel_section_entity"
	pdxmesh = "grey_tempesttw_citadel_mesh"
	# locator = { name = "slot1"	position = { 0 0 0 } }
	locator = { name = "medium_gun_01"	position = {	-8	14	-22	} }
	locator = { name = "medium_gun_02"	position = {	-15	14	-18	} }
	locator = { name = "medium_gun_03"	position = {	-23	14	-4	} }
	locator = { name = "medium_gun_04"	position = {	-23	14	4	} }
	locator = { name = "medium_gun_05"	position = {	-15	14	18	} }
	locator = { name = "medium_gun_06"	position = {	-8	14	22	} }
	locator = { name = "medium_gun_07"	position = {	8	14	22	} }
	locator = { name = "medium_gun_08"	position = {	15	14	18	} }
	locator = { name = "medium_gun_09"	position = {	23	14	4	} }
	locator = { name = "medium_gun_010"	position = {	23	14	-4	} }
	locator = { name = "medium_gun_011"	position = {	15	14	-18	} }
	locator = { name = "medium_gun_012"	position = {	8	14	-22	} }
	locator = { name = "medium_gun_013"	position = {	0	25	0	} }
	default_state = "idle"
	state = { name = "idle"
		event = { time = 0 node = "light_locator_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "light_locator_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "light_locator_03" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "light_locator_04" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "light_locator_05" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "light_locator_06" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "top_node" particle = "energy_core_blue2_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "bottom_node" particle = "energy_core_blue2_effect" keep_particle = yes trigger_once = yes }
		start_event = { trigger_once = yes sound = { soundeffect = "fallen_empire_starbase_amb" } }
		start_event = { trigger_once = yes sound = { soundeffect = "fallen_empire_starbase_energy_field" } }
	}
	scale = 1.0
}

entity = {
	name = "grey_tempesttw_starbase_citadel_phase_02_entity"
	locator = { name = "slot1"	position = { 0	0  0 } }
	attach = { "slot1" = "grey_tempesttw_starbase_citadel_entity" }
	cull_radius = 500
}

entity = {
	name = "grey_tempesttw_starbases_entity"
	locator = { name = "slot1"	position = { 0		0  0 } }
	locator = { name = "slot2"	position = { 50		0  0 } }
	locator = { name = "slot3"	position = { 100	0  0 } }
	locator = { name = "slot4"	position = { 150	0  0 } }
	locator = { name = "slot5"	position = { 250	0  0 } }
	attach = { "slot5" = "grey_tempesttw_starbase_citadel_phase_02_entity" }
	cull_radius = 500
}

entity = {
	name = "grey_tempesttw_starbase_turret_section_entity"
	locator = { name = "medium_gun_01"	position = { 0 0 0 } }
	locator = { name = "medium_gun_02"	position = { 0 0 0 } }
}

###### Ion Cannon ######
entity = {
	name = "grey_tempesttw_ion_cannon_entity"
	locator = { name = "part1"	position = { 0 0 0 } rotation = { 0 0 0 } }
}

entity = {
	name = "grey_tempesttw_ion_cannon_section_entity"
	scale = 0.5
	locator = { name = "slota"	position = { 0	0  0 }  rotation = { 0 0 0 } }
	attach = { "slota" = "greytempest_mining_station" }
	locator = { name = "xl_gun_01"	position = { 0 0 0 } }
	default_state = "idle"
	state = { name = "idle" state_time = 6
		event = { time = 0 node = "light_locator_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "light_locator_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.00 node = "light_locator_regular_a01" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.05 node = "light_locator_regular_a02" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.10 node = "light_locator_regular_a03" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.15 node = "light_locator_regular_a04" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.20 node = "light_locator_regular_a05" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.25 node = "light_locator_regular_a06" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.30 node = "light_locator_regular_a07" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.35 node = "light_locator_regular_a08" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.45 node = "light_locator_regular_a09" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.40 node = "light_locator_regular_a10" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.45 node = "light_locator_regular_a11" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.50 node = "light_locator_regular_a12" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 	 node = "light_locator_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 	 node = "light_locator_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.00 node = "light_locator_regular_b01" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.05 node = "light_locator_regular_b02" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.10 node = "light_locator_regular_b03" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.15 node = "light_locator_regular_b04" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.20 node = "light_locator_regular_b05" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.25 node = "light_locator_regular_b06" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.30 node = "light_locator_regular_b07" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.35 node = "light_locator_regular_b08" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.40 node = "light_locator_regular_b09" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.45 node = "light_locator_regular_b10" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.45 node = "light_locator_regular_b11" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.00 node = "light_locator_regular_c01" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.05 node = "light_locator_regular_c02" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.10 node = "light_locator_regular_c03" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.15 node = "light_locator_regular_c04" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.20 node = "light_locator_regular_c05" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.25 node = "light_locator_regular_c06" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.30 node = "light_locator_regular_c07" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.35 node = "light_locator_regular_c08" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.40 node = "light_locator_regular_c09" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.45 node = "light_locator_regular_c10" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.45 node = "light_locator_regular_c11" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.45 node = "light_locator_regular_c12" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.00 node = "light_locator_regular_d01" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.05 node = "light_locator_regular_d02" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.10 node = "light_locator_regular_d03" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.15 node = "light_locator_regular_d04" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.20 node = "light_locator_regular_d05" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.25 node = "light_locator_regular_d06" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.30 node = "light_locator_regular_d07" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.35 node = "light_locator_regular_d08" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.40 node = "light_locator_regular_d09" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.45 node = "light_locator_regular_d10" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0.45 node = "light_locator_regular_d11" particle = "ship_light_blue_regular_effect" keep_particle = yes trigger_once = yes }
		start_event = { trigger_once = yes sound = { soundeffect = "amb_fallen_empire_station_01" } }
	}
	state = { name = "death" state_time = 5 looping = no
		event = { time = 0.0 node = "explosion_1" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 0.5 node = "explosion_2" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 1.5 node = "explosion_3" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 2.0 node = "explosion_4" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 3.0 node = "explosion_5" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 4.0 node = "explosion_1" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 4.9 particle = "medium_fallen_station_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_energy" } }
	}
}