entity = {
	name = "grey_tempesttw_juggernaut_entity"
	pdxmesh = "avian_01_juggernaut_frame_mesh"

	default_state = "idle"
	state = { name = "idle"	 animation = "idle" animation_blend_time = 0.25 }
	state = { name = "moving"	animation = "idle" animation_blend_time = 0.25 }
	state = { name = "death" animation = "death" animation_blend_time = 0.0 looping = no
		event = { time = 13.2 node = "part1" particle = "juggernaut_explosion_particle" sound = { soundeffect = ship_destroyed } }
	}

	scale = 1.0
	game_data = {
		size = 35
		emissive_recolor_crunch = 5.0
	}
}

entity = {
	name = "grey_tempesttw_juggernaut_core_section_entity"

	scale = 0.5

	locator = { name = "core"			position = { 0 0 0 } }
	locator = { name = "gun_1"			position = { 0 6.65 3 } }
	locator = { name = "gun_2"			position = { 4 6.75 -6.15 } }
	locator = { name = "gun_3"			position = { -4 6.75 -6.15 } }
	locator = { name = "gun_4"			position = { 6.3 5.3 -10.9 } }
	locator = { name = "gun_5"			position = { -6.3 5.3 -10.9 } }

	locator = { name = "xl_gun_01"					position = { 8 3 6 } }
	locator = { name = "xl_gun_02"					position = { -8 3 6 } }
	locator = { name = "strike_craft_locator_01"	position = { -25 -3 0 } }
	locator = { name = "strike_craft_locator_02"	position = { 25 -3 0 } }
	locator = { name = "strike_craft_locator_03"	position = { -36 -1 0 } }
	locator = { name = "strike_craft_locator_04"	position = { 36 -1 0 } }
	locator = { name = "strike_craft_locator_05"	position = { -52 -4 0 } }
	locator = { name = "strike_craft_locator_06"	position = { 52 -4 0 } }

	locator = { name = "behind" rotation = { 90 0 90 } }
	attach = { "behind" =  "grey_tempesttw_thinktank_phase_03_entity" }

	default_state = "combat_idle"

	state = { name = "combat_idle" animation_blend_time = 0 looping = yes }

	state = { name = "death" looping = no
		event = { time = 0.0 node = "explosion_01" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 0.0 node = "explosion_01" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }

		event = { time = 0.3 node = "explosion_03" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 0.3 node = "explosion_03" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }

		event = { time = 0.6 node = "explosion_05" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } }
		event = { time = 0.6 node = "explosion_05" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }

		event = { time = 0.8 node = "explosion_07" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 0.8 node = "explosion_07" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }

		event = { time = 1.0 node = "explosion_09" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 1.0 node = "explosion_09" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }

		event = { time = 1.2 node = "explosion_014" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 1.2 node = "explosion_014" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }

		event = { time = 1.4 node = "explosion_013" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 1.4 node = "explosion_013" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }

		event = { time = 1.8 node = "explosion_015" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 1.8 node = "explosion_015" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }

		event = { time = 2.1 node = "explosion_017" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } }
		event = { time = 2.1 node = "explosion_017" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }

		event = { time = 2.7 node = "explosion_020" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 2.7 node = "explosion_020" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }

		event = { time = 3.0 node = "explosion_021" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 3.0 node = "explosion_021" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }

		event = { time = 3.5 node = "explosion_024" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 3.5 node = "explosion_024" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }

		event = { time = 3.8 node = "explosion_02" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
		event = { time = 3.8 node = "explosion_02" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }

		event = { time = 4.86 node = "top_explosion" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } }
	}

}