#reloadable with 'reload stats' # This file is where you start when you want to configure something new, then go to sections #################### # NOTE FOR MODDERS # #################### # modifier = { } only takes the following modifiers # hull, shield & armor add/mult and regen add perc/static # evasion add/mult # speed/base speed mult # weapon damage mult # upkeep mult # for other modifiers, use ship_modifier = { } # use_shipnames_from = other_size # allows a ship size to use names from another size # icon = ship_size_military_1 #ship_size_military_1 is default. The following sprite keys are generated from it: #GFX_text_ #GFX_ #GFX__top #GFX__top_damaged # icon_frame: now only used for starbases. Value of 2 or more means it shows up on the galaxy map, 1-5 denote which icon it uses on starbase sprite sheets (e.g. gfx/interface/icons/starbase_ship_sizes.dds) #################### # Gray Goo Mothership RG_graygoo_mothership = { graphical_culture = no entity = "gatebuilder_01_mothership_entity" max_speed = 100 acceleration = 0.2 rotation_speed = 0.15 collision_radius = 5 modifier = { ship_evasion_add = 50 ship_armor_add = 25600 # ship_shield_add = 25600 } ship_modifier = { ship_disengage_chance_reduction = 8 ships_upkeep_mult = -1 ship_shield_hardening_add = 1 ship_armor_hardening_add = 1 } max_hitpoints = 25600 size_multiplier = 16 fleet_slot_size = 16 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 12 is_space_station = no icon = ship_size_military_16 base_buildtime = @titan_build_time use_shipnames_from = titan can_have_federation_design = yes enable_default_design = no #if yes, countries will have an auto-generated design at start enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser is_designable = yes default_behavior = colossus prerequisites = { "tech_object_gray_5" } combat_disengage_chance = 1.25 class = shipclass_military construction_type = starbase_shipyard required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" required_component_set = "sensor_components" required_component_set = "science_cloaking_components" required_component_set = "ship_aura_components" components_add_to_cost = no resources = { category = ships cost = { nanites = 30000 } } } RG_graygoo_capitalship = { graphical_culture = no entity = "grey_tempesttw_juggernaut_entity" max_speed = 100 acceleration = 0.2 rotation_speed = 0.15 collision_radius = 5 modifier = { ship_evasion_add = 100 ship_armor_add = 128000 # ship_shield_add = 128000 ship_weapon_damage = 2 ship_cloaking_detection_add = 5 } ship_modifier = { ship_disengage_chance_reduction = 8 ships_upkeep_mult = -1 ship_shield_hardening_add = 2 ship_armor_hardening_add = 2 } max_hitpoints = 128000 size_multiplier = 32 fleet_slot_size = 32 section_slots = { "core" = { locator = "part1" } "behind" = { locator = "part2" } } num_target_locators = 16 is_space_station = no icon = ship_size_military_16 base_buildtime = @titan_build_time use_shipnames_from = juggernaut can_have_federation_design = yes enable_default_design = no #if yes, countries will have an auto-generated design at start enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser is_designable = yes default_behavior = colossus combat_disengage_chance = 1.25 class = shipclass_military construction_type = starbase_shipyard potential_construction = { OR = { is_scope_type = starbase AND = { is_scope_type = megastructure OR = { is_megastructure_type = mega_shipyard_3 is_megastructure_type = mega_shipyard_restored } } } } possible_construction = { custom_tooltip = { fail_text = starbase_citadel_trigger OR = { AND = { is_scope_type = megastructure OR = { is_megastructure_type = mega_shipyard_3 is_megastructure_type = mega_shipyard_restored } } AND = { is_scope_type = starbase has_starbase_size >= starbase_citadel } } } custom_tooltip = { fail_text = starbase_colossal_yards_trigger OR = { AND = { is_scope_type = megastructure OR = { is_megastructure_type = mega_shipyard_3 is_megastructure_type = mega_shipyard_restored } } AND = { is_scope_type = starbase has_starbase_building = colossus_yards } } } } combat_size_multiplier = 4 prerequisites = { "tech_gray_juggernaut_8" } required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" required_component_set = "sensor_components" required_component_set = "science_cloaking_components" required_component_set = "ship_aura_components" components_add_to_cost = no resources = { category = ships cost = { nanites = 150000 } } } RG_gray_juggernaut = { max_speed = 100 entity = "grey_tempesttw_juggernaut_entity" acceleration = 0.2 rotation_speed = 0.15 collision_radius = @juggernaut_collision_radius modifier = { ship_evasion_add = 100 ship_armor_add = 108000 # ship_shield_add = 108000 ship_weapon_damage = 2 starbase_shipyard_capacity_add = 12 ship_cloaking_detection_add = 5 } ship_modifier = { ship_disengage_chance_reduction = 8 ships_upkeep_mult = -1 ship_shield_hardening_add = 2 ship_armor_hardening_add = 2 } max_hitpoints = 108000 base_buildtime = @juggernaut_build_time use_shipnames_from = juggernaut combat_size_multiplier = 5 size_multiplier = 32 fleet_slot_size = 32 section_slots = { "core" = { locator = "part1" } "behind" = { locator = "part2" } } num_target_locators = 16 can_have_federation_design = no enable_default_design = no #if yes, countries will have an auto-generated design at start enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser icon_frame = 7 #probably unused, but mobile starbases are special icon = ship_size_military_64 ship_class_icon_frame = 35 default_behavior = colossus is_designable = yes prerequisites = { "tech_gray_juggernaut_8" } class = shipclass_starbase construction_type = starbase_shipyard potential_construction = { OR = { is_scope_type = starbase AND = { is_scope_type = megastructure OR = { is_megastructure_type = mega_shipyard_3 is_megastructure_type = mega_shipyard_restored } } } } possible_construction = { custom_tooltip = { fail_text = starbase_citadel_trigger OR = { AND = { is_scope_type = megastructure OR = { is_megastructure_type = mega_shipyard_3 is_megastructure_type = mega_shipyard_restored } } AND = { is_scope_type = starbase has_starbase_size >= starbase_citadel } } } custom_tooltip = { fail_text = starbase_colossal_yards_trigger OR = { AND = { is_scope_type = megastructure OR = { is_megastructure_type = mega_shipyard_3 is_megastructure_type = mega_shipyard_restored } } AND = { is_scope_type = starbase has_starbase_building = colossus_yards } } } } required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" required_component_set = "ftl_components" required_component_set = "thruster_components" required_component_set = "science_cloaking_components" required_component_set = "ship_aura_components" required_component_set = "ftl_inhibitor" components_add_to_cost = no resources = { category = ships cost = { nanites = 150000 } } } RG_armed_constructor_ship = { max_speed = 150 acceleration = 0.1 rotation_speed = 0.2 max_hitpoints = 2000 entity = "grey_tempesttw_constructor_entity" modifier = { ship_evasion_add = 10 ship_armor_add = 1280 # ship_shield_add = 12800 } ship_modifier = { ship_hyperlane_range_add = 3 ship_piracy_suppression_add = 100 ships_upkeep_mult = -1 ship_shield_hardening_add = 1 ship_armor_hardening_add = 1 } size_multiplier = 1 fleet_slot_size = 1 section_slots = { "mid" = { locator = "part1" } } use_shipnames_from = constructor base_buildtime = @construction_build_time num_target_locators = 2 is_space_station = no combat_disengage_chance = 2 enable_default_design = no #if yes, countries will have an auto-generated design at start components_add_to_cost = no is_designable = no is_civilian = yes class = shipclass_constructor icon = ship_size_constructor valid_target_aggressive_stance = no required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "thruster_components" required_component_set = "sensor_components" required_component_set = "combat_computers" required_component_set = "science_cloaking_components" resources = { category = ships cost = { nanites = 1000 } } } RG_armed_science_ship = { max_speed = 200 acceleration = 0.35 rotation_speed = 0.2 max_hitpoints = 1200 entity = "grey_tempesttw_science_entity" modifier = { ship_evasion_add = 100 ship_armor_add = 1200 # ship_shield_add = 12000 } ship_modifier = { ship_hyperlane_range_add = 3 ship_piracy_suppression_add = 100 ships_upkeep_mult = -1 ship_shield_hardening_add = 1 ship_armor_hardening_add = 1 } size_multiplier = 1 fleet_slot_size = 1 section_slots = { "mid" = { locator = "part1" } } use_shipnames_from = science icon = ship_size_science base_buildtime = @science_build_time num_target_locators = 2 is_space_station = no combat_size_multiplier = 1 combat_disengage_chance = 2 enable_default_design = no #if yes, countries will have an auto-generated design at start components_add_to_cost = no is_designable = no is_civilian = yes class = shipclass_science_ship valid_target_aggressive_stance = no required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "thruster_components" required_component_set = "sensor_components" required_component_set = "combat_computers" required_component_set = "science_cloaking_components" required_component_set = "ship_aura_components" resources = { category = ships cost = { nanites = 1000 } } } # Gray Goo Interdictor RG_graygoo_interdictor = { graphical_culture = no entity = "gatebuilder_01_cruiser_entity" max_speed = 150 acceleration = 0.25 rotation_speed = 0.175 collision_radius = 4 modifier = { ship_evasion_add = 20 ships_upkeep_mult = -1 ship_piracy_suppression_add = 4 ship_armor_add = 2800 # ship_shield_add = 2800 } max_hitpoints = 5000 size_multiplier = 8 fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 4 is_space_station = no icon = ship_size_military_4 base_buildtime = @battleship_build_time use_shipnames_from = battleship can_have_federation_design = yes enable_default_design = no #if yes, countries will have an auto-generated design at start enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser is_designable = yes default_behavior = line prerequisites = { "tech_gray_interdictor_4" } combat_disengage_chance = 1.25 class = shipclass_military construction_type = starbase_shipyard required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" required_component_set = "sensor_components" components_add_to_cost = no resources = { category = ships cost = { nanites = 3000 } } } # Gray Goo destroyer RG_graygoo_destroyer = { graphical_culture = no entity = "grey_tempesttw_colonizer_entity" max_speed = 220 acceleration = 0.25 rotation_speed = 0.175 collision_radius = 4 modifier = { ship_evasion_add = 40 ships_upkeep_mult = -1 ship_piracy_suppression_add = 4 ship_armor_add = 1100 # ship_shield_add = 1100 } max_hitpoints = 2000 size_multiplier = 2 fleet_slot_size = 2 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 2 is_space_station = no icon = ship_size_military_2 base_buildtime = @destroyer_build_time use_shipnames_from = destroyer can_have_federation_design = yes enable_default_design = no #if yes, countries will have an auto-generated design at start enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser is_designable = yes default_behavior = line potential_country = { has_tradition = tr_rg_nanotech_4 } ship_roles = { screen gunship artillery brawler } triggered_ship_roles = { { name = artillery_stealth trigger = { has_technology = tech_cloaking_2 } } } combat_disengage_chance = 1.25 class = shipclass_military construction_type = starbase_shipyard required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" required_component_set = "sensor_components" components_add_to_cost = no resources = { category = ships cost = { nanites = 1000 } } } # Gray Goo Icebreaker RG_graygoo_icebreaker_interdictor = { graphical_culture = no entity = "gatebuilder_01_cruiser_entity" max_speed = 200 acceleration = 0.25 rotation_speed = 0.175 collision_radius = 4 modifier = { ship_evasion_add = 20 ships_upkeep_mult = -1 ship_piracy_suppression_add = 4 ship_armor_add = 4800 # ship_shield_add = 4800 } max_hitpoints = 10000 size_multiplier = 8 fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 4 is_space_station = no icon = ship_size_military_4 base_buildtime = @battleship_build_time use_shipnames_from = battleship can_have_federation_design = yes enable_default_design = no #if yes, countries will have an auto-generated design at start enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser is_designable = yes default_behavior = colossus prerequisites = { "tech_gray_buffnut_6" } combat_disengage_chance = 1.25 class = shipclass_military construction_type = starbase_shipyard required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" required_component_set = "sensor_components" required_component_set = "science_cloaking_components" components_add_to_cost = no resources = { category = ships cost = { nanites = 6000 } } } # Gray Goo Arsenal RG_graygoo_Arsenal = { graphical_culture = no entity = "gatebuilder_01_cruiser_entity" max_speed = 150 acceleration = 0.25 rotation_speed = 0.175 collision_radius = 4 modifier = { ship_evasion_add = 20 ships_upkeep_mult = -1 ship_piracy_suppression_add = 4 ship_armor_add = 2800 # ship_shield_add = 2800 } max_hitpoints = 3000 size_multiplier = 8 fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 64 is_space_station = no icon = ship_size_military_4 base_buildtime = @battleship_build_time use_shipnames_from = battleship can_have_federation_design = yes enable_default_design = no #if yes, countries will have an auto-generated design at start enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser is_designable = yes default_behavior = line prerequisites = { "tech_gray_matter_spray_5" } combat_disengage_chance = 1.25 class = shipclass_military construction_type = starbase_shipyard required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" required_component_set = "sensor_components" components_add_to_cost = no resources = { category = ships cost = { nanites = 6000 } } } RG_graygoo_Buff = { graphical_culture = no entity = "gatebuilder_01_cruiser_entity" max_speed = 100 acceleration = 0.25 rotation_speed = 0.175 collision_radius = 4 modifier = { ship_evasion_add = 20 ships_upkeep_mult = -1 ship_piracy_suppression_add = 4 ship_armor_add = 12800 # ship_shield_add = 12800 } max_hitpoints = 20000 size_multiplier = 8 fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 4 is_space_station = no icon = ship_size_military_4 base_buildtime = @battleship_build_time use_shipnames_from = colossus can_have_federation_design = yes enable_default_design = no #if yes, countries will have an auto-generated design at start enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser is_designable = yes default_behavior = colossus prerequisites = { "tech_gray_buffnut_6" } combat_disengage_chance = 1.25 class = shipclass_military construction_type = starbase_shipyard required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "combat_computers" required_component_set = "thruster_components" required_component_set = "sensor_components" required_component_set = "ship_aura_components" required_component_set = "science_cloaking_components" components_add_to_cost = no resources = { category = ships cost = { nanites = 8000 } } } # Armed Transport RG_armed_transport_ship = { max_speed = 150 acceleration = 0.1 rotation_speed = 0.2 max_hitpoints = 2000 entity = "grey_tempesttw_colonizer_entity" modifier = { ship_evasion_add = 10 ship_armor_add = 1280 # ship_shield_add = 12800 } ship_modifier = { ship_hyperlane_range_add = 3 ship_piracy_suppression_add = 100 ships_upkeep_mult = -1 ship_shield_hardening_add = 1 ship_armor_hardening_add = 1 } size_multiplier = 1 fleet_slot_size = 1 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 2 is_space_station = no icon = ship_size_transport is_designable = no class = shipclass_transport use_shipnames_from = transport required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "sensor_components" required_component_set = "thruster_components" required_component_set = "combat_computers" required_component_set = "science_cloaking_components" components_add_to_cost = no } # Armed Colonizer RG_armed_colony_ship = { max_speed = 150 acceleration = 0.1 rotation_speed = 0.2 max_hitpoints = 2000 entity = "grey_tempesttw_colonizer_entity" modifier = { ship_evasion_add = 10 ship_armor_add = 1280 # ship_shield_add = 12800 } ship_modifier = { ship_hyperlane_range_add = 3 ship_piracy_suppression_add = 100 ships_upkeep_mult = -1 ship_shield_hardening_add = 1 ship_armor_hardening_add = 1 } size_multiplier = 1 fleet_slot_size = 1 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 2 is_space_station = no icon = ship_size_colonizer base_buildtime = @colony_build_time is_civilian = yes is_designable = no class = shipclass_colonizer use_shipnames_from = colonizer required_component_set = "ftl_components" required_component_set = "sensor_components" required_component_set = "thruster_components" components_add_to_cost = no resources = { category = ships cost = { nanites = 1000 } } } RG_orbital_ring_tier_1 = { max_speed = 0 acceleration = 0 rotation_speed = 0 modifier = { ship_evasion_mult = -1 ship_armor_add = 125000 # ship_shield_add = 125000 starbase_defense_platform_capacity_add = 12 starbase_module_capacity_add = 12 starbase_building_capacity_add = 12 starbase_shipyard_capacity_add = 12 ship_cloaking_detection_add = 5 } ship_modifier = { ship_fire_rate_mult = 1 ship_weapon_range_mult = 1 } max_hitpoints = 125000 base_buildtime = 720 resources = { category = starbase_stations cost = { alloys = 1000 influence = 50 } upkeep = { energy = 2 } } combat_size_multiplier = 5 size_multiplier = 4 fleet_slot_size = 2 section_slots = { "core" = { locator = "part1" } "1" = { locator = "part2" } "2" = { locator = "part3" } } potential_construction = { # This is build through a megastructure always = no } possible_construction = { always = no } is_designable = yes num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no can_disable = yes flip_control_on_disable = yes enable_default_design = no #if yes, countries will have an auto-generated design at start prerequisites = { "tech_object_gray_6" } class = shipclass_starbase required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" required_component_set = "science_cloaking_components" required_component_set = "ship_aura_components" build_block_radius = 20 formation_priority = 1 icon_frame = 7 scales_with_planet = yes graphical_culture = yes }