l_english: graygoo:0 "Graygoo" RG_armed_constructor_ship:0 "§Y$NAME_Gray$ Constructor Ship§!" RG_armed_constructor_ship_plural:0 "$RG_armed_constructor_ship$" RG_armed_science_ship:0 "§Y$NAME_Gray$ Science Ship§!" RG_armed_science_ship_plural:0 "$RG_armed_science_ship$" RG_armed_transport_ship:0 "§Y$NAME_Gray$ Suppression Ship§!" RG_armed_transport_ship_plural:0 "$RG_armed_transport_ship$" RG_armed_colony_ship:0 "§Y$NAME_Gray$ Colony Ship§!" RG_armed_colony_ship_plural:0 "$RG_armed_colony_ship$" RG_graygoo_interdictor:0 "§Y$graygoo$ Interdictor§!" RG_graygoo_interdictor_plural:0 "$RG_graygoo_interdictor$" RG_graygoo_Arsenal:0 "§Y$graygoo$ Arsenal Interdictor§!" RG_graygoo_Arsenal_plural:0 "$RG_graygoo_Arsenal$" RG_graygoo_icebreaker_interdictor:0 "§Y$graygoo$ Icebreaker Interdictor§!" RG_graygoo_icebreaker_interdictor_plural:0 "$RG_graygoo_icebreaker_interdictor$" RG_graygoo_Buff:0 "§Y$graygoo$ Replenishment Oiler§!" RG_graygoo_Buff_plural:0 "$RG_graygoo_Buff$" RG_graygoo_mothership:0 "§Y$graygoo$ Mothership§!" RG_graygoo_mothership_plural:0 "$RG_graygoo_mothership$" RG_graygoo_capitalship:0 "§Y$graygoo$ Capitalship§!" RG_graygoo_capitalship_plural:0 "$RG_graygoo_capitalship$" RG_gray_juggernaut:0 "§B$graygoo$ Juggernaut§!" RG_gray_juggernaut_plural:0 "$RG_gray_juggernaut$" RG_orbital_ring_tier_1:0 "§Y$graygoo$Orbital Ring Defence terminal§!" RG_orbital_ring_tier_1_plural:0 "$RG_orbital_ring_tier_1$" RG_graygoo_destroyer:0 "§Y$graygoo$ Destroyer§!" RG_graygoo_destroyer_plural:0 "$RG_graygoo_destroyer$" RG_gray_warship_key:0 "§Y$NAME_Gray$ Hull§!" RG_gray_warship_base_key:0 "§Y$NAME_Gray$ Hull§!" RG_gray_capitalship_key:0 "§Y$NAME_Gray$ Capitalship Hull§!" RG_graygoo_juggernaut_behind_key:0 "§Y$NAME_Gray$ Juggernaut Tailplane§!" RG_graygoo_capitalship_behind_key:0 "§Y$NAME_Gray$ Capitalship Tailplane§!" weapon_type_rg_jumpdrive:0 "§Y$ftl_components$§!" weapon_type_rg_sp:0 "§YExperimental Weapon§!" weapon_type_rg_clocking_comp:0 "§Y$science_cloaking_components$§!" weapon_type_rg_thruster:0 "§Y$thruster_components$§!" weapon_type_rg_sensor:0 "§Y$ship_sensor_components$§!" weapon_type_rg_halo:0 "§YShip Aura§!" weapon_type_rg_aux:0 "§YAuxiliary Component§!" weapon_type_rg_computer:0 "§YFlight Control System§!" weapon_type_rg_secondary:0 "§YSecondary Armament§!" weapon_type_rg_torpedoe:0 "§YTorpedoe§!" weapon_type_rg_main:0 "§YMain Armament§!" weapon_type_rg_armor:0 "§YArmor§!" weapon_type_rg_reactor:0 "§YPower Core§!" rg_ship_aura_components_empty: "Empty Slot" rg_power_core_empty: "Empty Slot" rg_ftl_components_empty: "Empty Slot" rg_thruster_components_empty: "Empty Slot" rg_sensor_component_empty: "Empty Slot" rg_combat_computers_empty: "Empty Slot" RG_FUSION_NANO_REACTOR:0 "§Y「'FUSION NANO REACTOR'」§!" RG_FUSION_NANO_REACTOR_DESC:0 "The energy conduction characteristics of nanomaterials are used to greatly compress traditional reactors and increase density." RG_FUSION_NANO_REACTOR_S:0 "$RG_FUSION_NANO_REACTOR$" RG_FUSION_NANO_REACTOR_S_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$" RG_FUSION_NANO_REACTOR_M:0 "$RG_FUSION_NANO_REACTOR$" RG_FUSION_NANO_REACTOR_M_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$" RG_FUSION_NANO_REACTOR_L:0 "$RG_FUSION_NANO_REACTOR$" RG_FUSION_NANO_REACTOR_L_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$" RG_STARBASE_AURA_FTL_INHIBITOR: "$sm_ftl_inhibitor$" SMALL_GRAY_MIX_ARMOR:0 "§Y「'NANITE MIX ARMOR'」§!" MEDIUM_GRAY_MIX_ARMOR:0 "$SMALL_GRAY_MIX_ARMOR$" RG_gatebuilder_jump:0 "§Y「'NANITE ASTRA DRIVE'」§!" RG_gatebuilder_sensor:0 "§Y「'NANITE ASTRA SENSOR'」§!" RG_gatebuilder_thruster:0 "§Y「'NANITE ASTRA THRUSTER'」§!" RG_GATEBUILDER:0 "The Gate Builder" RG_CARRIER_RADAR:0 "§Y「'NANITE STELLA BEACON'」§!" RG_CARRIER_RADAR_DESC:0 "§H//Designed to fix the carrier not lunching Strike Craft in long range problem by extend the ships fire range.Works for old game version.Not sure for now.§!\n§YShow the way for the children and light up the road signs in the home.§!\n$RG_GATEBUILDER$ Standard Aviation Radar. Advanced scanning devices provide guidance to carrier-based Strike Craft." RG_ENERGY_MISSILE:0 "§Y「'NANITE ENERGY MISSILE'」§!" RG_ENERGY_MISSILE_DESC:0 "The first version of $RG_GATEBUILDER$ Fusion Sphere Missile. These hybrid torpedoes have great energy and are capable of accelerating themselves to extreme speeds to destroy enemy ships" RG_ENERGY_MISSILE_KIN:0 "§Y「'NANITE ACCELERATING MISSILE'」§!" RG_ENERGY_MISSILE_KIN_DESC:0 "§H//Instant hit weapon.Can not be intercepted.\n$RG_GATEBUILDER$ Faster-Than-Light Fusion Sphere Missile. This peculiar torpedo modification was able to capture tiny hyperspace cavitations for acceleration, thus eliminating the defect of torpedo speed, but unfortunately the charge was reduced in order to withstand fluctuations in unstable hyperlane." RG_FLAK_BATTERY:0 "§Y「'NANITE SEAWHIZ BATTERY'」§!" RG_FLAK_BATTERY_DESC:0 "$RG_GATEBUILDER$ anti-aircraft missile array. Densely arranged anti-aircraft guns fired small fusion spheres to destroy projectiles at great distances." RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「'NANITE NANOBOT CLOUD'」§!" RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "Multipurpose nano machines.$NAME_Gray$ can arrange a high-concentration nanobot field to repair friendly ships in the same system." RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「'NANITE FALLEN STAR'」§!" RG_BOMBER_HANGAR_AP_BOMB_DESC:0 "These bombers destroyed enemy ships by accelerating to close range to drop heavy unguided bombs, a design that curiously seemed to our designers to be very dangerous and unreliable......" RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "§Y「'NANITE DIVING STAR'」§!" RG_BOMBER_HANGAR_NEUTRON_TORPEDO_DESC:0 "These bombers could quickly drop fusion sphere torpedoes in formation to destroy enemy ships, and oddly enough, this design turned out to be very dangerous and unreliable in the eyes of our designers......" RG_FIGHTER_HANGAR_BEAM:0 "§Y「'NANITE CHASING STAR'」§!" RG_FIGHTER_HANGAR_BEAM_DESC:0 "These attack aircraft can intercept small aircraft using miniaturized beam weapons, and oddly enough, this design is very dangerous and unreliable in the eyes of our designers......" RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "§Y「'NANITE SHOOTING STAR'」§!" RG_BOMBER_HANGAR_ATTACK_ROCKET_DESC:0 "These attack aircraft can destroy enemy ships using miniaturized beam weapons, and oddly enough, this design seems to our designers to be very dangerous and unreliable......" RG_aura_nanobot_cloud:0 "$RG_SHIP_AURA_NANOBOT_CLOUD$" RG_AUTO_REPAIR:0 "§Y「'NANITE DAMAGE CONTROL MODULE'」§!" RG_AUTO_REPAIR_DESC:0 "$NAME_Gray$ use these nanobots, reserved for damage control, are used to repair the hull in an emergency manner." RG_ARMOR_BOOSTER:0 "§Y「'NANITE MATTER BOOSTER'」§!" RG_ARMOR_BOOSTER_DESC:0 "A device that reinforces a ship's hull in real time by consuming a large amount of energy for mass-energy conversion. We've tried, but we can't build a second one." RG_ENIGMATIC_SCHEDULER:0 "§Y「'NANITE NEURO SCHEDULER'」§!" RG_ENIGMATIC_SCHEDULER_DESC:0 "The device prioritizes the dispatch of resources through an incomprehensible algorithm, ensuring that resources are used for maximum efficiency while using additional energy to amplify the ship's weapons and shields." RG_ENGINE_BOOSTER:0 "§Y「'NANITE MASTER BOX'」§!" RG_ENGINE_BOOSTER_DESC:0 "In order to support the frontline project, we have to go faster! Faster! Faster! Faster! Faster! Faster! Faster! Faster! Faster!" bombardment_graygoo:0 "§R$NAME_Gray_Goo$§!" bombardment_graygoo_name:0 "§Y$NAME_Gray_Goo$ $ORBITAL_BOMBARDMENT$§!" bombardment_graygoo_desc:0 "$bombardment_graygoo$The bombardment will spread a $NAME_Gray_Goo$ across the planet, sweeping everything targetable at the fastest speed.\n- §RMassive§! damage to §YArmies§!\n- §RMassive§! damage to §YPlanet§!\n- §RMassive§! damage to §YPops§!\n- Will bombard undefended planets." LARGE_GRAY_WEAPON_LANCE:0 "§Y「'NANITE STELLA LANCE'」§!" LARGE_GRAY_WEAPON_LANCE_DESC:0 "A weapon made using the technology of the ancient L-Gate builders, and was the original beam weapon." MEDIUM_GRAY_WEAPON_LANCE:0 "§Y「'NANITE STELLA LANCE'」Lite§!" MEDIUM_GRAY_WEAPON_LANCE_DESC:0 "A weapon made using the technology of the ancient L-Gate builders... Simulation model, juvenile intelligent creatures should not play." SMALL_GRAY_WEAPON_LANCE:0 "§Y「'NANITE STELLA LANCE'」Mini§!" SMALL_GRAY_WEAPON_LANCE_DESC:0 "A weapon made using the technology of the ancient L-Gate builders... Toy models, still with great power." GRAY_BEAM_STATIC_MX:0 "§Y「'NANITE NOVA LANCE'」Mini§!" GRAY_BEAM_STATIC_MX_DESC:0 "A weapon made using the technology of the ancient L-Gate builders... Limited edition toy models? Still hugely powerful." GRAY_BEAM_STATIC_X:0 "§Y「'NANITE NOVA LANCE'」§!" GRAY_BEAM_STATIC_X_DESC:0 "Weapons made using the technology of the Ancient L-Gate builders, with increased more power, have not been substantially improved." GRAY_BEAM_STATIC_EX:0 "§Y「'NANITE HYPERNOVA LANCE'」§!" GRAY_BEAM_STATIC_EX_DESC:0 "Weapons made using the technology of the ancient L-Gate builders possess unreasonable destructive power and incomprehensible energy consumption. But it still doesn't make any improvements!" RG_GRAY_WEAPON_LANCE_X:0 "$GRAY_BEAM_STATIC_X$" RG_GRAY_WEAPON_LANCE_X_DESC:0 "$GRAY_BEAM_STATIC_X_DESC$" RG_GRAY_WEAPON_LANCE:0 "$LARGE_GRAY_WEAPON_LANCE$" RG_GRAY_WEAPON_LANCE_DESC:0 "$LARGE_GRAY_WEAPON_LANCE_DESC$" LARGE_GRAY_MIX_ARMOR:0 "$SMALL_GRAY_MIX_ARMOR$" LARGE_GRAY_MIX_ARMOR_DESC:0 "$SMALL_GRAY_MIX_ARMOR$" HUGE_GRAY_MIX_ARMOR:0 "§Y「'NANITE REMIX ARMOR'」§!" HUGE_GRAY_MIX_ARMOR_DESC:0 "Highly integrated armor, much denser than the armor found in Gray Storm ships, how it works is unknown." RG_FLAK_PHOENIX:0 "§R「'NINE TAILED FHOENIX'」§!" RG_FLAK_PHOENIX_DESC:0 "//Ram Weapons deal great damage when enemy ship get too close.\nHow its works?Nice question.Now its your ultimate question in your entire life." RG_Interdictor_FISSION_REACTOR:0 "$FISSION_REACTOR$" RG_Interdictor_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$" RG_Interdictor_FUSION_REACTOR:0 "$FUSION_REACTOR$" RG_Interdictor_FUSION_REACTOR_DESC:0 "$FUSION_REACTOR_DESC$" RG_Interdictor_COLD_FUSION_REACTOR:0 "$COLD_FUSION_REACTOR$" RG_Interdictor_COLD_FUSION_DESC:0 "$COLD_FUSION_DESC$" RG_Interdictor_ANTIMATTER_REACTOR:0 "$ANTIMATTER_REACTOR$" RG_Interdictor_ANTIMATTER_REACTOR_DESC:0 "$ANTIMATTER_REACTOR_DESC$" RG_Interdictor_ZERO_POINT_REACTOR:0 "$ZERO_POINT_REACTOR$" RG_Interdictor_ZERO_POINT_REACTOR_DESC:0 "$ZERO_POINT_REACTOR_DESC$" RG_Mothership_FISSION_REACTOR:0 "$FISSION_REACTOR$" RG_Mothership_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$" RG_Mothership_FUSION_REACTOR:0 "$FUSION_REACTOR$" RG_Mothership_FUSION_REACTOR_DESC:0 "$FUSION_REACTOR_DESC$" RG_Mothership_COLD_FUSION_REACTOR:0 "$COLD_FUSION_REACTOR$" RG_Mothership_COLD_FUSION_DESC:0 "$COLD_FUSION_DESC$" RG_Mothership_ANTIMATTER_REACTOR:0 "$ANTIMATTER_REACTOR$" RG_Mothership_ANTIMATTER_REACTOR_DESC:0 "$ANTIMATTER_REACTOR_DESC$" RG_Mothership_ZERO_POINT_REACTOR:0 "$ZERO_POINT_REACTOR$" RG_Mothership_ZERO_POINT_REACTOR_DESC:0 "$ZERO_POINT_REACTOR_DESC$" RG_Interdictor_DARK_MATTER_REACTOR:0 "$DARK_MATTER_REACTOR$" RG_Interdictor_DARK_MATTER_REACTOR_DESC:0 "$DARK_MATTER_REACTOR_DESC$" RG_Mothership_DARK_MATTER_REACTOR:0 "$DARK_MATTER_REACTOR$" RG_Mothership_DARK_MATTER_REACTOR_DESC:0 "$DARK_MATTER_REACTOR_DESC$" RG_ID_SHIP_THRUSTER_1:0 "$SHIP_THRUSTER_1$" RG_ID_SHIP_THRUSTER_1_DESC:0 "$SHIP_THRUSTER_1_DESC$" RG_ID_SHIP_THRUSTER_2:0 "$SHIP_THRUSTER_2$" RG_ID_SHIP_THRUSTER_2_DESC:0 "$SHIP_THRUSTER_2_DESC$" RG_ID_SHIP_THRUSTER_3:0 "$SHIP_THRUSTER_3$" RG_ID_SHIP_THRUSTER_3_DESC:0 "$SHIP_THRUSTER_3_DESC$" RG_ID_SHIP_THRUSTER_4:0 "$SHIP_THRUSTER_4$" RG_ID_SHIP_THRUSTER_4_DESC:0 "$SHIP_THRUSTER_4_DESC$" RG_ID_SHIP_THRUSTER_5:0 "$SHIP_THRUSTER_5$" RG_ID_SHIP_THRUSTER_5_DESC:0 "$SHIP_THRUSTER_5_DESC$" RG_Arsenal_FISSION_REACTOR:0 "$FISSION_REACTOR$" RG_Arsenal_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$" RG_Arsenal_FUSION_NANO_REACTOR:0 "$RG_FUSION_NANO_REACTOR$" RG_Arsenal_FUSION_NANO_REACTOR_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$" RG_PLANET_KILLER_CRACKER:0 "$PLANET_KILLER_CRACKER$" RG_PLANET_KILLER_CRACKER_DESC:0 "$PLANET_KILLER_CRACKER_DESC$" RG_PLANET_KILLER_SHIELDER:0 "$PLANET_KILLER_SHIELDER$" RG_PLANET_KILLER_SHIELDER_DESC:0 "$PLANET_KILLER_SHIELDER_DESC$" RG_PLANET_KILLER_NEUTRON:0 "$PLANET_KILLER_NEUTRON$" RG_PLANET_KILLER_NEUTRON_DESC:0 "$PLANET_KILLER_NEUTRON_DESC$" RG_PLANET_KILLER_GODRAY:0 "$PLANET_KILLER_GODRAY$" RG_PLANET_KILLER_GODRAY_DESC:0 "$PLANET_KILLER_GODRAY_DESC$" RG_PLANET_KILLER_NANOBOTS:0 "$PLANET_KILLER_NANOBOTS$" RG_PLANET_KILLER_NANOBOTS_DESC:0 "$PLANET_KILLER_NANOBOTS_DESC$" RG_PLANET_KILLER_STAR_CRACKER:0 "$PLANET_KILLER_STAR_CRACKER$" RG_PLANET_KILLER_STAR_CRACKER_DESC:0 "$PLANET_KILLER_STAR_CRACKER_DESC$" RG_PLANET_KILLER_DELUGE:0 "$PLANET_KILLER_DELUGE$" RG_PLANET_KILLER_DELUGE_DESC:0 "$PLANET_KILLER_DELUGE_DESC$" RG_SCIENCE_CLOAKING_PSI:0 "$CLOAKING_PSI$" RG_SCIENCE_CLOAKING_PSI_DESC:0 "$CLOAKING_PSI_DESC$" RG_SCIENCE_CLOAKING_DARK_MATTER:0 "$CLOAKING_DARK_MATTER$" RG_SCIENCE_CLOAKING_DARK_MATTER_DESC:0 "$CLOAKING_DARK_MATTER_DESC$" RG_SCIENCE_CLOAKING_3:0 "$CLOAKING_3$" RG_SCIENCE_CLOAKING_3_DESC:0 "$CLOAKING_3_DESC$" RG_SCIENCE_CLOAKING_2:0 "$CLOAKING_2$" RG_SCIENCE_CLOAKING_2_DESC:0 "$CLOAKING_2_DESC$" RG_SCIENCE_CLOAKING_1:0 "$CLOAKING_1$" RG_SCIENCE_CLOAKING_1_DESC:0 "$CLOAKING_1_DESC$" RG_SCIENCE_CLOAKING_EMPTY:0 "Empty Slot" RG_COMBAT_COMPUTER_SWARM_DEFAULT:0 "$COMBAT_COMPUTER_SWARM_DEFAULT$" RG_COMBAT_COMPUTER_SWARM_DEFAULT_DESC:0 "$COMBAT_COMPUTER_SWARM_DEFAULT_DESC$" RG_COMBAT_COMPUTER_PICKET_DEFAULT:0 "$COMBAT_COMPUTER_PICKET_DEFAULT$" RG_COMBAT_COMPUTER_PICKET_DEFAULT_DESC:0 "$COMBAT_COMPUTER_PICKET_DEFAULT_DESC$" RG_COMBAT_COMPUTER_LINE_DEFAULT:0 "$COMBAT_COMPUTER_LINE_DEFAULT$" RG_COMBAT_COMPUTER_LINE_DEFAULT_DESC:0 "$COMBAT_COMPUTER_LINE_DEFAULT_DESC$" RG_COMBAT_COMPUTER_ARTILLERY_DEFAULT:0 "$COMBAT_COMPUTER_ARTILLERY_DEFAULT$" RG_COMBAT_COMPUTER_ARTILLERY_DEFAULT_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_DEFAULT_DESC$" RG_COMBAT_COMPUTER_TORPEDO_DEFAULT:0 "$COMBAT_COMPUTER_TORPEDO_DEFAULT$" RG_COMBAT_COMPUTER_TORPEDO_DEFAULT_DESC:0 "$COMBAT_COMPUTER_TORPEDO_DEFAULT_DESC$" RG_COMBAT_COMPUTER_SWARM_BASIC:0 "$COMBAT_COMPUTER_SWARM_BASIC$" RG_COMBAT_COMPUTER_SWARM_BASIC_DESC:0 "$COMBAT_COMPUTER_SWARM_BASIC_DESC$" RG_COMBAT_COMPUTER_SWARM_ADVANCED:0 "$COMBAT_COMPUTER_SWARM_ADVANCED$" RG_COMBAT_COMPUTER_SWARM_ADVANCED_DESC:0 "$COMBAT_COMPUTER_SWARM_ADVANCED_DESC$" RG_COMBAT_COMPUTER_SWARM_SAPIENT:0 "$COMBAT_COMPUTER_SWARM_SAPIENT$" RG_COMBAT_COMPUTER_SWARM_SAPIENT_DESC:0 "$COMBAT_COMPUTER_SWARM_SAPIENT_DESC$" RG_COMBAT_COMPUTER_SWARM_AUTONOMOUS:0 "$COMBAT_COMPUTER_SWARM_AUTONOMOUS$" RG_COMBAT_COMPUTER_SWARM_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_SWARM_AUTONOMOUS_DESC$" RG_COMBAT_COMPUTER_SWARM_PRECOG:0 "$COMBAT_COMPUTER_SWARM_PRECOG$" RG_COMBAT_COMPUTER_SWARM_PRECOG_DESC:0 "$COMBAT_COMPUTER_SWARM_PRECOG_DESC$" RG_COMBAT_COMPUTER_TORPEDO_BASIC:0 "$COMBAT_COMPUTER_TORPEDO_BASIC$" RG_COMBAT_COMPUTER_TORPEDO_BASIC_DESC:0 "$COMBAT_COMPUTER_TORPEDO_BASIC_DESC$" RG_COMBAT_COMPUTER_TORPEDO_ADVANCED:0 "$COMBAT_COMPUTER_TORPEDO_ADVANCED$" RG_COMBAT_COMPUTER_TORPEDO_ADVANCED_DESC:0 "$COMBAT_COMPUTER_TORPEDO_ADVANCED_DESC$" RG_COMBAT_COMPUTER_TORPEDO_SAPIENT:0 "$COMBAT_COMPUTER_TORPEDO_SAPIENT$" RG_COMBAT_COMPUTER_TORPEDO_SAPIENT_DESC:0 "$COMBAT_COMPUTER_TORPEDO_SAPIENT_DESC$" RG_COMBAT_COMPUTER_TORPEDO_AUTONOMOUS:0 "$COMBAT_COMPUTER_TORPEDO_AUTONOMOUS$" RG_COMBAT_COMPUTER_TORPEDO_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_TORPEDO_AUTONOMOUS_DESC$" RG_COMBAT_COMPUTER_TORPEDO_PRECOG:0 "$COMBAT_COMPUTER_TORPEDO_PRECOG$" RG_COMBAT_COMPUTER_TORPEDO_PRECOG_DESC:0 "$COMBAT_COMPUTER_TORPEDO_PRECOG_DESC$" RG_COMBAT_COMPUTER_PICKET_BASIC:0 "$COMBAT_COMPUTER_PICKET_BASIC$" RG_COMBAT_COMPUTER_PICKET_BASIC_DESC:0 "$COMBAT_COMPUTER_PICKET_BASIC_DESC$" RG_COMBAT_COMPUTER_PICKET_ADVANCED:0 "$COMBAT_COMPUTER_PICKET_ADVANCED$" RG_COMBAT_COMPUTER_PICKET_ADVANCED_DESC:0 "$COMBAT_COMPUTER_PICKET_ADVANCED_DESC$" RG_COMBAT_COMPUTER_PICKET_SAPIENT:0 "$COMBAT_COMPUTER_PICKET_SAPIENT$" RG_COMBAT_COMPUTER_PICKET_SAPIENT_DESC:0 "$COMBAT_COMPUTER_PICKET_SAPIENT_DESC$" RG_COMBAT_COMPUTER_PICKET_AUTONOMOUS:0 "$COMBAT_COMPUTER_PICKET_AUTONOMOUS$" RG_COMBAT_COMPUTER_PICKET_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_PICKET_AUTONOMOUS_DESC$" RG_COMBAT_COMPUTER_PICKET_PRECOG:0 "$COMBAT_COMPUTER_PICKET_PRECOG$" RG_COMBAT_COMPUTER_PICKET_PRECOG_DESC:0 "$COMBAT_COMPUTER_PICKET_PRECOG_DESC$" RG_COMBAT_COMPUTER_ARTILLERY_BASIC:0 "$COMBAT_COMPUTER_ARTILLERY_BASIC$" RG_COMBAT_COMPUTER_ARTILLERY_BASIC_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_BASIC_DESC$" RG_COMBAT_COMPUTER_ARTILLERY_ADVANCED:0 "$COMBAT_COMPUTER_ARTILLERY_ADVANCED$" RG_COMBAT_COMPUTER_ARTILLERY_ADVANCED_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_ADVANCED_DESC$" RG_COMBAT_COMPUTER_ARTILLERY_SAPIENT:0 "$COMBAT_COMPUTER_ARTILLERY_SAPIENT$" RG_COMBAT_COMPUTER_ARTILLERY_SAPIENT_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_SAPIENT_DESC$" RG_COMBAT_COMPUTER_ARTILLERY_AUTONOMOUS:0 "$COMBAT_COMPUTER_ARTILLERY_AUTONOMOUS$" RG_COMBAT_COMPUTER_ARTILLERY_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_AUTONOMOUS_DESC$" RG_COMBAT_COMPUTER_ARTILLERY_PRECOG:0 "$COMBAT_COMPUTER_ARTILLERY_PRECOG$" RG_COMBAT_COMPUTER_ARTILLERY_PRECOG_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_PRECOG_DESC$" RG_COMBAT_COMPUTER_LINE_BASIC:0 "$COMBAT_COMPUTER_LINE_BASIC$" RG_COMBAT_COMPUTER_LINE_BASIC_DESC:0 "$COMBAT_COMPUTER_LINE_BASIC_DESC$" RG_COMBAT_COMPUTER_LINE_ADVANCED:0 "$COMBAT_COMPUTER_LINE_ADVANCED$" RG_COMBAT_COMPUTER_LINE_ADVANCED_DESC:0 "$COMBAT_COMPUTER_LINE_ADVANCED_DESC$" RG_COMBAT_COMPUTER_LINE_SAPIENT:0 "$COMBAT_COMPUTER_LINE_SAPIENT$" RG_COMBAT_COMPUTER_LINE_SAPIENT_DESC:0 "$COMBAT_COMPUTER_LINE_SAPIENT_DESC$" RG_COMBAT_COMPUTER_LINE_AUTONOMOUS:0 "$COMBAT_COMPUTER_LINE_AUTONOMOUS$" RG_COMBAT_COMPUTER_LINE_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_LINE_AUTONOMOUS_DESC$" RG_COMBAT_COMPUTER_LINE_PRECOG:0 "$COMBAT_COMPUTER_LINE_PRECOG$" RG_COMBAT_COMPUTER_LINE_PRECOG_DESC:0 "$COMBAT_COMPUTER_LINE_PRECOG_DESC$" RG_COMBAT_COMPUTER_CARRIER_BASIC:0 "$COMBAT_COMPUTER_CARRIER_BASIC$" RG_COMBAT_COMPUTER_CARRIER_BASIC_DESC:0 "$COMBAT_COMPUTER_CARRIER_BASIC_DESC$" RG_COMBAT_COMPUTER_CARRIER_ADVANCED:0 "$COMBAT_COMPUTER_CARRIER_ADVANCED$" RG_COMBAT_COMPUTER_CARRIER_ADVANCED_DESC:0 "$COMBAT_COMPUTER_CARRIER_ADVANCED_DESC$" RG_COMBAT_COMPUTER_CARRIER_SAPIENT:0 "$COMBAT_COMPUTER_CARRIER_SAPIENT$" RG_COMBAT_COMPUTER_CARRIER_SAPIENT_DESC:0 "$COMBAT_COMPUTER_CARRIER_SAPIENT_DESC$" RG_COMBAT_COMPUTER_CARRIER_AUTONOMOUS:0 "$COMBAT_COMPUTER_CARRIER_AUTONOMOUS$" RG_COMBAT_COMPUTER_CARRIER_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_CARRIER_AUTONOMOUS_DESC$" RG_COMBAT_COMPUTER_CARRIER_PRECOG:0 "$COMBAT_COMPUTER_CARRIER_PRECOG$" RG_COMBAT_COMPUTER_CARRIER_PRECOG_DESC:0 "$COMBAT_COMPUTER_CARRIER_PRECOG_DESC$" RG_ID_wsg_alpha_REACTOR:0 "§YAlpha Crystal Reactor§!" RG_ID_SHIP_THRUSTER_WSG:0 "§YDark Matter Alpha Thrusters§!" RG_ID_SHIP_THRUSTER_WSG_DESC:0 "It takes advantage of tremendous energy generated by the fusion of dark matter and Alpha Crystal to propel our spacecraft." RG_ID_sh_senergy_REACTOR:0 "§YAbyssal Energy Core Reactor§!" RG_ID_SHIP_THRUSTER_SH:0 "§YAbyssal Energy Core Thrusters§!" RG_ID_SHIP_THRUSTER_SH_DESC:0 "With the help of Abyssal Energy Cores, our spacecraft can make almost magical maneuvers." RG_ID_wsg_senergy_REACTOR:0 "§YAbyssal Energy Core Reactor§!" RG_ID_WSG_SENERGY_SHIP_THRUSTER:0 "§YAbyssal Energy Core Thrusters§!" RG_ID_WSG_SENERGY_SHIP_THRUSTER_DESC:0 "With the help of Abyssal Energy Cores, our spacecraft can make almost magical maneuvers." RG_BAKAHALO:0 "§YBAKA HALO(Except me)§!" RG_ANTIBAKAHALO:0 "§YBAKA HALO§!" RG_ANTIBAKAHALO_DESC:0 "The baka Aura boosts allies while also projecting the baka Realm in the galaxy, causing the enemy to somehow attack their own ships?" RG_BAKAHALO_RADAR:0 "§YBAKA HALO(Except me)§!" RG_BAKAHALO_RADAR_DESC:0 "The baka Aura boosts allies while also projecting the baka Realm in the galaxy, causing the enemy to somehow attack their own ships?" RG_ANTIBAKAHALO_RADAR:0 "§YBAKA HALO§!" RG_ANTIBAKAHALO_RADAR_DESC:0 "The baka Aura boosts allies while also projecting the baka Realm in the galaxy, causing the enemy to somehow attack their own ships?" RG_ABSLUTEFIELD:0 "§RAbsolute Field!§!" RG_ABSLUTEFIELD_DESC:0 "§RDon't you come here!!§!" RG_GrayMotherShip_BEHAVIOR_DESC:0 "§HFREE-TACTICS:§!$NAME_Gray$Will obey your direct commands, ignoring all enemy distract." rg_carrier_BEHAVIOR_DESC:0 "§HCARRIER-TACTICS§!The ship will stay beyond visual range (§Y400§!) and attempt to retreat once the battle begins." rg_aura_BEHAVIOR_DESC:0 "§HHALO-TACTICS§!The ship will stay at over-the-horizon (§Y600§!) and attempt to retreat once the battle begins." RG_artillery_BEHAVIOR_DESC:0 "§HARTILLERY-TACTICS§!The ship will remain within range (§Y400§!) and fire and attack enemies with long-range weapons." RG_battle_BEHAVIOR_DESC:0 "§HBATTLESHIP-TACTICS§!The ship will remain within range (§Y110§!) and fire and attack enemies with long-range weapons." RG_torpedo_BEHAVIOR_DESC:0 "§HTORPEDO-TACTICS§!The ship will remain within range (§Y180§!) and fire and attack enemies with long-range weapons." RG_line_BEHAVIOR_DESC:0 "§HLINE-TACTICS§!The ship will stay as close as possible to enemy ships (§Y50§!) to absorb damage for allies." RG_AA_BEHAVIOR_DESC:0 "§HANTI-AIR-TACTICS§!The ship will perform fleet air defense support missions at long distances (§Y150§!) and attempt to keep a distance from enemy ships." RG_COLOSSUS_BEHAVIOR_DESC:0 "§HFREE-TACTICS§!The ship will obey your direct commands, ignoring all enemy distract." RG_icebreak_BEHAVIOR_DESC:0 "§HRAMMING-TACTICS§!The ship will ignore everything and crash straight into the enemy ship (§Y1§!)! In a tough battle, we will never sink." RG_COMBAT_COMPUTER_CARRIER:0 "§Y$NAME_Gray$ Combat Computer-CARRIER-TACTICS§!" RG_COMBAT_COMPUTER_CHARGE:0 "§Y$NAME_Gray$Combat Computer-LINE-TACTICS§!" RG_COMBAT_COMPUTER_artillery:0 "§Y$NAME_Gray$Combat Computer-ARTILLERY-TACTICS§!" RG_COMBAT_COMPUTER_MotherShip:0 "§Y$NAME_Gray$Combat Computer§!" RG_COMBAT_COMPUTER_aura:0 "§Y$NAME_Gray$Combat Computer-ECM-TACTICS§!" RG_COMBAT_COMPUTER_battle:0 "§Y$NAME_Gray$Combat Computer-BATTLESHIP-TACTICS§!" RG_COMBAT_COMPUTER_torpedo:0 "§Y$NAME_Gray$Combat Computer-TORPEDO-TACTICS§!" RG_COMBAT_COMPUTER_AA:0 "§Y$NAME_Gray$Combat Computer-ANTI-AIR-TACTICS§!" RG_COMBAT_COMPUTER_COLOSSUS:0 "§Y$NAME_Gray$Combat Computer-FREE-TACTICS§!" RG_COMBAT_COMPUTER_icebreak:0 "§Y$NAME_Gray$Combat Computer-RAMMING-TACTICS§!" RG_carrier_interdictor_key: "§YCARRIER CORE§!" RG_icebreaker_interdictor_key: "§YICEBREAKER CORE§!" RG_battleship_interdictor_key: "§YBATTLESHIP CORE§!" RG_titan_interdictor_key: "§YTITAN CORE§!" RG_line_interdictor_key: "§YLINE COLUMN CORE§!" RG_AA_interdictor_key: "§YANTI AIR CORE§!" RG_Buff_interdictor_key: "§YHALO CORE§!" RG_COLOSSUS_interdictor_key: "§YSTAR DESTROYER CORE§!" RG_Arsenal_interdictor_key: "§YARSENAL CORE§!" RG_aircruiser_interdictor_key: "§YBATTLE CARRIER CORE§!" RG_torpedo_interdictor_key: "§YTORPEDO CORE§!" RG_torpedocruiser_interdictor_key: "§YTORPEDO CRUISER CORE§!" RG_graygoo_capitalship_key: "§YCAPITAL CORE§!" RG_graygoo_juggernaut_key: "§YJUGGERNAUT CORE§!" RG_carrier_destroyer_key: "§YESCORT CARRIER CORE§!" RG_base_destroyer_key: "§YDESTROYER CORE§!" LARGE_GRAY_WEAPON_KIN:0 "§Y「'PEANUT LAUNCHER'」§!" LARGE_GRAY_WEAPON_KIN_DESC:0 "§YThese dense shaft-based tubeless kinetic cannons use an unprecedented heavy warhead and are designed to be the ultimate artillery that can only be fired once. Such weapons are usually deployed in formations and occupy more than half of the mass of the entire warship." HUGE_GRAY_WEAPON_KIN:0 "§Y「'SPUD LAUNCHER'」§!" HUGE_GRAY_WEAPON_KIN_DESC:0 "These dense shaft-based tubeless kinetic guns launch a super-warhead of unprecedented mass capable of self-accelerating to the limit. But it still can't be launched again." RG_PLANET_KILLER:0 "§H「'STELLA'」§!" RG_PLANET_KILLER_DESC:0 "§YEmit high-energy nano-rays to reconstruct the planet's atmosphere, completely reconstructing all intelligent life forms. When emitted at stellar power, a violent disturbance will destroy the star, triggering a supernova explosion and polluting all the planets in the galaxy. If you redirect energy to an enemy ship, well, it hurts.§!" RG_PLANET_KILLER_ACTION:0 "§HNANO INJECTION§!" FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER:0 "PREPARE TO INJECT$PLANET|Y$" MESSAGE_DESC_FOR_RG_PLANET_KILLER:0 "Planetary transformation was performed" message_RG_planet_killer_killed_star_desc:0 "$RG_target_planet|Y$is thoroughly purified by $RG_attacker|Y$ using $RG_attacker_ship|Y$.$RG_target_system|Y$The star system is completely polluted by §R$NAME_Gray_Goo$§!." message_RG_planet_killer_killed_planet_desc:0 "$RG_target_planet|Y$is thoroughly purified by $RG_attacker|Y$ using $RG_attacker_ship|Y$." RG_PLANET_KILLER_SMALL:0 "$RG_PLANET_KILLER$" RG_PLANET_KILLER_SMALL_DESC:0 "$RG_PLANET_KILLER_DESC$" RG_PLANET_KILLER_SMALL_ACTION:0 "$RG_PLANET_KILLER_ACTION$" FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_SMALL:0 "$FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER$" MESSAGE_DESC_FOR_RG_PLANET_KILLER_SMALL:0 "$MESSAGE_DESC_FOR_RG_PLANET_KILLER$" RG_PLANET_KILLER_SP:0 "§HStrange test-firing weapons§!" RG_PLANET_KILLER_SP_DESC:0 "§YStrange weapons that don't know what will happen after firing ... is set to fire only at friendly forces..?$NAME_Gray$ Ask us to help with the test launch to collect the results. Is this really reliable?§!" RG_PLANET_KILLER_SP_ACTION:0 "§HExperimental firing§!" FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_SP:0 "Prepare test firing to $PLANET|Y$" MESSAGE_DESC_FOR_RG_PLANET_KILLER_SP:0 "has been transformed into a chaotic graygoo planet" message_RG_planet_killer_killed_planet_sp_desc:0 "$RG_target_planet|Y$is transformed into a chaotic graygoo planet by $RG_attacker|Y$ using $RG_attacker_ship|Y$ due their illegal weapons test." RG_PLANET_KILLER_NANO_SP:0 "§H「'STORM WAVES'」§!" RG_PLANET_KILLER_NANO_SP_DESC:0 "§YA fully integrated experimental weapon that has been tested and improved. Launch a nanostorm swarm to transform the planet into habitable $pc_nanotech$.§!" RG_PLANET_KILLER_NANO_SP_ACTION:0 "§HNANO TRANSFORMATION§!" FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_NANO_SP:0 "PREPARE TO NANO TRANSFORMATION$PLANET|Y$" MESSAGE_DESC_FOR_RG_PLANET_KILLER_NANO_SP:0 "has been transformed into a $pc_nanotech$" message_RG_planet_killer_killed_planet_NANO_SP_desc:0 "$RG_target_planet|Y$is transformed into a habitable $pc_nanotech$ by $RG_attacker|Y$ using $RG_attacker_ship|Y$" RG_PLANET_KILLER_SWARM_SP:0 "§H「'THOUSAND KNIGHTS'」§!" RG_PLANET_KILLER_SWARM_SP_DESC:0 "§YAlways ready to break through. The precoded nanobots reserved here are born to do only one thing, disassemble matter and assemble blueprints. For us, blueprints are used to destroy enemy ships.§!" RG_PLANET_KILLER_SWARM_SP_ACTION:0 "§HDisassemble and produce§!" FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_SWARM_SP:0 "Prepare to disassemble$PLANET|Y$" MESSAGE_DESC_FOR_RG_PLANET_KILLER_SWARM_SP:0 "was decomposed by nanobots" message_RG_planet_killer_killed_planet_SWARM_SP_desc:0 "$RG_target_planet|Y$is completely disassembled by $RG_attacker|Y$ using $RG_attacker_ship|Y$,Materials were produced on the spot to create a fleet." RG_requires_a_star_star_killer:0 "§H$TRIGGER_FAIL$The target must exist.§!" RG_requires_outside_border_star_killer:0 "§H$TRIGGER_FAIL$The target cannot be in your own territory.§!" RG_requires_inside_border_star_killer:0 "§H$TRIGGER_FAIL$The target must be in your own territory.§!" RG_requires_no_pacifist_star_killer:0 "§H$TRIGGER_FAIL$Our §Y$ethic_pacifist$§! governing ethics do not allow us to use such weapons.§!" RG_CARRIER_RADAR_tool_tip:0 "§HSignificantly increased ship firing distance to §!§Y600§H to fix an issue where carriers would not fire if they were out of range.§!" RG_FLAK_PHOENIX_tool_tip:0 "§HEnemy ships within Distance:§Y5§!§H will be rammed with their hulls. "Unsinkable"§!" RG_AUTOCONST_HANGER_tool_tip:0 "§HThe Auto Engineer module will automatically release the Engineer Ship to build a Outpost after the system exploration is completed.§!" RG_PLANET_KILLER_tool_tip:0 "Damage: §Y35000-350000§!\nCooldown: §Y30.00£time£§!\nAccuracy: §Y100%§!\nTracking: §Y100%§!\nRange: §Y0§! ~ §Y800§!\nFiring_arc: §Y25§!degree\nAvgDamage: §Y5250.00/£time£§!\n\n§G+100% Hull Damage§!\n§G+100% Shield Damage§!\n§G+100% Armor Damage§!\n§G+100% Shield Penetration§!\n§G+100% Armor Penetration§!\n\nThis weapon applies additional multiplier damage based on §G100%§! of the target ship's size." RG_revive_component:0 "§Y「'ORIGAMI'」§!" RG_REVIVE_COMPONENT_tooltip:0 "§HIt is said to be a miraculous device capable of reorganizing ships in an instant.§!" RG_CORVETTE_CLOAKING_3:0 "§Y「'SHINING DWARF STAR'」§!" RG_CORVETTE_CLOAKING_3_DESC:0 "With the $NAME_Gray$ fine energy input control, the modified Stealth Field retains most of the shield strength while increasing the strength of the Invisible Field. But this retrofit could not be mass-produced." RG_CLOAKING_3_TOOLTIP:0 "\nWhile Cloaked:\n\nShield Hit Points: §R-10%§!" # Fleet names NAME_RG_GRAY_scienceship:0 "Nanite Research Unit" NAME_Gray_Warship_base:0 "Field-Tested $NAME_Gray_Warship$" NAME_Gray_Warship:0 "Nanite Entity" NAME_Gray_Warship_rg:0 "$NAME_Gray_Warship$" NAME_gray_capitalship:0 "Nanite Terminal Core" NAME_gray_juggernautship:0 "Nanite Central Processing Core" NAME_RG_GRAY_constructor:0 "Nanite Fabrication Unit" RG_carrier_Interdictor:0 "Nanite Aviation Unit" RG_battleship_Interdictor:0 "Nanite Combat Unit" RG_titan_interdictor:0 "Nanite Titan Unit" RG_line_interdictor:0 "Nanite Line-Column Unit" RG_torpedo_interdictor:0 "Nanite Torpedo-Strike Unit" RG_AA_interdictor:0 "Nanite Close-Defense Unit" RG_Buff_interdictor:0 "Nanite Support Unit" RG_COLOSSUS_interdictor:0 "Nanite Star-Destroyer Unit" RG_COLOSSUS_interdictor_SP:0 "Nanite Test Unit" RG_COLOSSUS_interdictor_NANO_SP:0 "Nanite Retrofitting Unit" RG_Buff_interdictor_SP:0 "Nanite Origami Unit" RG_Arsenal_Interdictor:0 "Nanite Macro-Cannon Array" RG_aircruiser_Interdictor:0 "Nanite Aviation-Combat Unit" RG_torpedocruiser_interdictor:0 "Nanite Torpedo-Cruiser Unit" RG_icebreaker_interdictor:0 "Nanite Icebreaker Unit" NAME_Nanite_Mothership_Carrier:0 "The center of the storm" NAME_Nanite_Mothership_titan:0 "Storm Maker" RG_ORBITAL_RING_TIER_1_STARBASE:0 "Eye of the Storm" NAME_RG_Nanite_Starbase:0 "Gray waves" NAME_RG_armed_transport_ship:0 "Nanite Pressing Unit" NAME_RG_armed_colony_ship:0 "Nanite Analog Unit" NAME_RG_TESTSHIP:0 "§BTEST UNIT§!" NAME_RG_Nanite_Dragon:0 "§YSimulated-Simulated Dragons§!" Name_rg_fake_dragon:0 "§YSimulated Dragon§!" NAME_RG_FAKE_Dragon:0 "Baby Dragon" NAME_rg_gray_habitat:0 "Nanite Core Site" NAME_rg_gray_habitat_base:0 "Nanite Space Site" NAME_RG_carrier_destroyer:0 "Nanite Escort-Carrier Unit" NAME_RG_base_destroyer:0 "Nanite Array Unit"