namespace = rg_story country_event = { id = rg_story.2 title = "graygoo.500.title" is_triggered_only = yes trigger = { NOT = { # has_global_flag = has_wsg_mod } } diplomatic = yes picture_event_data = { portrait = event_target:gray_species_target room = "ethic_spaceship_room" } desc = { text = "rg_story.2.desc" } option = { name = rg_story.2.a hidden_effect = { country_event = { id = rg_story.3 } } default_hide_option = yes } option = { name = rg_story.2.b hidden_effect = { country_event = { id = rg_story.3 } } } option = { name = rg_story.2.c hidden_effect = { country_event = { id = rg_story.3 } } } } country_event = { id = rg_story.3 title = "graygoo.500.title" is_triggered_only = yes trigger = { NOT = { # has_global_flag = has_wsg_mod } } diplomatic = yes picture_event_data = { portrait = event_target:gray_species_target room = "ethic_spaceship_room" } desc = { text = "rg_story.3.desc" } option = { name = rg_story.3.a hidden_effect = { country_event = { id = rg_story.4 } } default_hide_option = yes } option = { name = rg_story.3.b hidden_effect = { country_event = { id = rg_story.4 } } } option = { name = rg_story.3.c hidden_effect = { country_event = { id = rg_story.4 } } } } country_event = { id = rg_story.4 title = "graygoo.500.title" is_triggered_only = yes trigger = { NOT = { # has_global_flag = has_wsg_mod } } diplomatic = yes picture_event_data = { portrait = event_target:gray_species_target room = "ethic_spaceship_room" } desc = { text = "rg_story.4.desc" } option = { name = rg_story.4.a hidden_effect = { country_event = { id = rg_story.5 } } default_hide_option = yes } option = { name = rg_story.4.b hidden_effect = { country_event = { id = rg_story.5 } } } option = { name = rg_story.4.c hidden_effect = { country_event = { id = rg_story.5 } } } } country_event = { id = rg_story.5 title = "graygoo.500.title" is_triggered_only = yes trigger = { NOT = { # has_global_flag = has_wsg_mod } } diplomatic = yes picture_event_data = { portrait = event_target:gray_species_target room = "ethic_spaceship_room" } desc = { text = "rg_story.5.desc" } option = { name = rg_story.5.a hidden_effect = { rg_create_gray_planetkiller_testship_1 = yes } default_hide_option = yes } } planet_event = { id = rg_story.6 title = "rg_story.6.title" is_triggered_only = yes fire_only_once = yes trigger = { NOT = { # has_global_flag = has_wsg_mod } } picture = GFX_evt_failed_observation show_sound = evn_fc_observation immediate = { every_country = { every_owned_fleet = { limit = { any_owned_ship = { has_ship_flag = rg_test_ship } } delete_fleet = this } } } desc = { text = "rg_story.6.desc" } option = { name = rg_story.6.a hidden_effect = { country_event = { id = rg_story.7 } } default_hide_option = yes } } country_event = { id = rg_story.7 is_triggered_only = yes hide_window = yes trigger = { NOT = { # has_global_flag = has_wsg_mod } } immediate = { every_owned_fleet = { limit = { has_fleet_flag = rg_test_ship_fleet } delete_fleet = this } event_target:rg_test_ship_global_event_target = { delete_ship = this } } } country_event = { id = rg_story.8 title = "graygoo.500.title" is_triggered_only = yes trigger = { NOT = { # has_global_flag = has_wsg_mod } } diplomatic = yes picture_event_data = { portrait = event_target:gray_species_target room = "ethic_spaceship_room" } desc = { text = "rg_story.8.desc" } option = { name = rg_story.8.a hidden_effect = { country_event = { id = rg_story.9 } } default_hide_option = yes } option = { name = rg_story.8.b hidden_effect = { country_event = { id = rg_story.9 } } } option = { name = rg_story.8.c hidden_effect = { country_event = { id = rg_story.9 } } } } country_event = { id = rg_story.9 title = "graygoo.500.title" is_triggered_only = yes trigger = { NOT = { # has_global_flag = has_wsg_mod } } diplomatic = yes picture_event_data = { portrait = event_target:gray_species_target room = "ethic_spaceship_room" } desc = { text = "rg_story.9.desc" } option = { name = rg_story.9.a hidden_effect = { rg_create_gray_paperwork_testship_1 = yes } default_hide_option = yes } } country_event = { id = rg_story.10 title = "rg_story.10.title" is_triggered_only = yes fire_only_once = yes trigger = { NOT = { # has_global_flag = has_wsg_mod } any_owned_fleet = { any_owned_ship = { has_component = RG_revive_component } } } picture = GFX_evt_ship_in_orbit show_sound = event_radio_chatter desc = { text = "rg_story.10.desc" } option = { name = rg_story.10.a default_hide_option = yes } option = { name = rg_story.10.b } } country_event = { id = rg_story.11 title = "graygoo.500.title" is_triggered_only = yes trigger = { NOT = { # has_global_flag = has_wsg_mod } exists = event_target:guardian_dragon_country } diplomatic = yes picture_event_data = { portrait = event_target:gray_species_target room = "ethic_spaceship_room" } desc = { text = "rg_story.11.desc" } option = { name = rg_story.11.a hidden_effect = { country_event = { id = rg_story.12 } } default_hide_option = yes } option = { name = rg_story.11.b hidden_effect = { country_event = { id = rg_story.12 } } } option = { name = rg_story.11.c hidden_effect = { country_event = { id = rg_story.12 } } } } country_event = { id = rg_story.12 title = "graygoo.500.title" is_triggered_only = yes trigger = { NOT = { # has_global_flag = has_wsg_mod } } diplomatic = yes picture_event_data = { portrait = event_target:gray_species_target room = "ethic_spaceship_room" } desc = { text = "rg_story.12.desc" } immediate = { event_target:guardian_dragon_country = { random_owned_fleet = { limit = { has_fleet_flag = dragon_fleet } save_event_target_as = dragon_fleet_target } } } option = { name = rg_story.12.a allow = { exists = event_target:guardian_dragon_country event_target:guardian_dragon_country = { any_owned_fleet = { has_fleet_flag = dragon_fleet } } } hidden_effect = { enable_special_project = { name = RG_FAKE_DRAGON_SCAN_PROJECT location = event_target:dragon_fleet_target owner = root } } } option = { name = rg_story.12.b } option = { name = rg_story.12.c } } country_event = { id = rg_story.13 title = "rg_story.13.title" is_triggered_only = yes trigger = { NOT = { # has_global_flag = has_wsg_mod } } picture = GFX_evt_space_dragon show_sound = evn_fc_observation desc = { text = "rg_story.13.desc" } option = { name = rg_story.13.a default_hide_option = yes } } country_event = { id = rg_story.14 title = "rg_story.14.title" is_triggered_only = yes trigger = { NOT = { # has_global_flag = has_wsg_mod } } picture = GFX_evt_space_dragon show_sound = evn_fc_observation desc = { text = "rg_story.14.desc" } option = { name = rg_story.14.a default_hide_option = yes } } country_event = { id = rg_story.15 title = "rg_story.15.title" is_triggered_only = yes trigger = { NOT = { # has_global_flag = has_wsg_mod } } picture = GFX_evt_space_dragon show_sound = evn_fc_observation desc = { text = "rg_story.15.desc" } option = { name = rg_story.15.a hidden_effect = { country_event = { id = rg_story.16 } } default_hide_option = yes } } country_event = { id = rg_story.16 title = "graygoo.500.title" is_triggered_only = yes trigger = { NOT = { # has_global_flag = has_wsg_mod } } diplomatic = yes picture_event_data = { portrait = event_target:gray_species_target room = "ethic_spaceship_room" } desc = { text = "rg_story.16.desc" } option = { name = rg_story.16.a hidden_effect = { country_event = { id = rg_story.17 days = 360 random = 640 } } default_hide_option = yes } } country_event = { id = rg_story.17 title = "graygoo.500.title" is_triggered_only = yes trigger = { NOT = { # has_global_flag = has_wsg_mod } } diplomatic = yes picture_event_data = { portrait = event_target:gray_species_target room = "ethic_spaceship_room" } desc = { text = "rg_story.17.desc" } option = { name = rg_story.17.a hidden_effect = { country_event = { id = rg_story.18 } } default_hide_option = yes } option = { name = rg_story.17.b hidden_effect = { country_event = { id = rg_story.18 } } } option = { name = rg_story.17.c hidden_effect = { country_event = { id = rg_story.18 } } } } country_event = { id = rg_story.18 title = "simulasion_dragon_name" is_triggered_only = yes trigger = { NOT = { # has_global_flag = has_wsg_mod } } diplomatic = yes picture_event_data = { portrait = event_target:rg_fake_dragon_admiral room = "ethic_spaceship_room" } desc = { text = "rg_story.18.desc" } immediate = { rg_create_fake_dragon = yes } option = { name = rg_story.18.a hidden_effect = { country_event = { id = rg_story.19 } } default_hide_option = yes } option = { name = rg_story.18.b hidden_effect = { country_event = { id = rg_story.19 } } } option = { name = rg_story.18.c hidden_effect = { country_event = { id = rg_story.19 } } } } country_event = { id = rg_story.19 title = "graygoo.500.title" is_triggered_only = yes trigger = { NOT = { # has_global_flag = has_wsg_mod } } diplomatic = yes picture_event_data = { portrait = event_target:gray_species_target room = "ethic_spaceship_room" } desc = { text = "rg_story.19.desc" } option = { name = rg_story.19.a default_hide_option = yes } option = { name = rg_story.19.b } option = { name = rg_story.19.c } } # sim dragon ga le country_event = { id = rg_story.20 hide_window = yes is_triggered_only = yes fire_only_once = yes trigger = { exists = event_target:rg_fake_dragon_owner OR = { AND = { NOT = { exists = event_target:rg_fake_dragon_fleet } exists = event_target:rg_fake_dragon_admiral } event_target:rg_fake_dragon_fleet = { leader = { OR = { exists = NO NOT = { has_leader_flag = rg_fake_dragon } } } } } } immediate = { random_owned_leader = { limit = { has_leader_flag = rg_fake_dragon } remove_trait = RG_leader_trait_admiral_timed_life add_trait = RG_leader_trait_admiral_born_tobe_dragon set_leader_flag = rg_fake_dragon_reborn set_age = 0 } set_country_flag = rg_fake_dragon_reborn_country set_variable = { which = rg_fake_dragon_timedlife_counter value = 0 } country_event = { id = rg_story.21 } } } country_event = { id = rg_story.21 title = "rg_story.21.title" is_triggered_only = yes trigger = { NOT = { # has_global_flag = has_wsg_mod } } picture = GFX_evt_space_dragon show_sound = evn_fc_observation desc = { text = "rg_story.21.desc" } option = { name = rg_story.21.a default_hide_option = yes } } # 龙噶了把所有卡住的的模拟龙扫描事件中止 country_event = { id = rg_story.22 hidden_window = yes is_triggered_only = yes trigger = { from = { is_country_type = guardian_dragon NOR = { has_country_flag = rubricator_dragon_country has_country_flag = here_be_the_dragon } } #fromfromfrom = { # has_fleet_flag = dragon_fleet #} } immediate = { every_country = { limit = { has_special_project = RG_FAKE_DRAGON_SCAN_PROJECT } abort_special_project = { type = RG_FAKE_DRAGON_SCAN_PROJECT } } } } # 开始改造 country_event = { id = rg_story.23 title = rg_story.23.title desc = rg_story.23.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.23.a default_hide_option = yes } option = { name = rg_story.23.b allow = { resource_stockpile_compare = { resource = energy value >= 1500 } resource_stockpile_compare = { resource = alloys value >= 1500 } } add_resource = { energy = -1500 alloys = -1500 } random_situation = { limit = { is_situation_type = situation_rg_gray_mod1 } set_situation_flag = situation_rg_gray_mod1_stage_1_booster } } } country_event = { id = rg_story.24 title = rg_story.24.title desc = rg_story.24.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.24.a default_hide_option = yes } option = { name = rg_story.24.b random_situation = { limit = { is_situation_type = situation_rg_gray_mod1 } set_situation_flag = situation_rg_gray_mod1_stage_2_booster } } } country_event = { id = rg_story.25 title = rg_story.25.title desc = rg_story.25.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.25.a default_hide_option = yes random_situation = { limit = { is_situation_type = situation_rg_gray_mod1 } set_situation_flag = situation_rg_gray_mod1_stage_3_booster } } option = { name = rg_story.25.b allow = { resource_stockpile_compare = { resource = energy value >= 5000 } resource_stockpile_compare = { resource = alloys value >= 5000 } } add_resource = { energy = -5000 alloys = -5000 } rg_create_gray_mod1_testship_1 = yes } } country_event = { id = rg_story.26 title = rg_story.26.title desc = rg_story.26.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.26.a default_hide_option = yes random_situation = { limit = { is_situation_type = situation_rg_gray_mod1 } set_situation_flag = situation_rg_gray_mod1_stage_4_booster } } option = { name = rg_story.26.b add_resource = { energy = -5000 alloys = -5000 } rg_create_gray_planetkiller_testship_1 = yes } } country_event = { id = rg_story.27 title = rg_story.27.title desc = rg_story.27.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.27.a default_hide_option = yes } option = { name = rg_story.27.b random_situation = { limit = { is_situation_type = situation_rg_gray_mod1 } set_situation_flag = situation_rg_gray_mod1_stage_5_booster } } } country_event = { id = rg_story.28 title = rg_story.28.title desc = rg_story.28.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { enable_special_project = { name = RG_GRAY_MOD1 location = event_target:gray_owner_capital_starbase owner = event_target:gray_owner } } option = { name = rg_story.28.a default_hide_option = yes random_situation = { limit = { is_situation_type = situation_rg_gray_mod1 } set_situation_locked = yes set_situation_flag = locked set_situation_flag = rg_stage6_locked set_situation_flag = situation_rg_gray_mod1_stage_6_booster } } } country_event = { id = rg_story.29 title = rg_story.29.title desc = rg_story.29.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.29.a default_hide_option = yes } } country_event = { id = rg_story.30 title = rg_story.30.title desc = rg_story.30.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.30.a default_hide_option = yes } option = { name = rg_story.30.b enable_special_project = { name = rg_gray_mod2_stage1_project # location = event_target:gray_owner_capital_starbase owner = event_target:gray_owner } } } country_event = { id = rg_story.31 title = rg_story.31.title desc = rg_story.31.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.31.a default_hide_option = yes } option = { name = rg_story.31.b allow = { resource_stockpile_compare = { resource = nanites value >= 150 } } add_resource = { resource = nanites value = -150 } random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_flag = situation_rg_gray_mod2_stage_2_booster } } } country_event = { id = rg_story.32 title = rg_story.32.title desc = rg_story.32.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.32.a default_hide_option = yes } } country_event = { id = rg_story.33 title = rg_story.33.title desc = rg_story.33.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.33.a default_hide_option = yes } option = { name = rg_story.33.b enable_special_project = { name = rg_gray_mod2_stage4_project # location = event_target:gray_owner_capital_starbase owner = event_target:gray_owner } } } country_event = { id = rg_story.34 title = rg_story.34.title desc = rg_story.34.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.34.a default_hide_option = yes } option = { name = rg_story.34.b allow = { resource_stockpile_compare = { resource = alloys value >= 1500 } resource_stockpile_compare = { resource = energy value >= 1500 } } add_resource = { resource = alloys value = -1500 } add_resource = { resource = energy value = -1500 } rg_create_gray_mod1_testship_2 = yes random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_flag = situation_rg_gray_mod2_stage_5_booster } } } country_event = { id = rg_story.35 title = rg_story.35.title desc = rg_story.35.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.35.a default_hide_option = yes } option = { name = rg_story.35.b allow = { resource_stockpile_compare = { resource = alloys value >= 1500 } resource_stockpile_compare = { resource = energy value >= 1500 } } add_resource = { resource = alloys value = -1500 } add_resource = { resource = energy value = -1500 } rg_create_gray_mod1_testship_2 = yes random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_flag = situation_rg_gray_mod2_stage_6_booster } } } country_event = { id = rg_story.36 title = rg_story.36.title desc = rg_story.36.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.36.a default_hide_option = yes } option = { name = rg_story.36.b allow = { resource_stockpile_compare = { resource = energy value >= 4000 } resource_stockpile_compare = { resource = minerals value >= 1500 } } add_resource = { resource = energy value = -4000 } add_resource = { resource = minerals value = -1500 } random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_flag = situation_rg_gray_mod2_stage_7_booster } } } country_event = { id = rg_story.37 title = rg_story.37.title desc = rg_story.37.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.37.a default_hide_option = yes } option = { name = rg_story.37.b allow = { resource_stockpile_compare = { resource = consumer_goods value >= 3000 } } add_resource = { resource = consumer_goods value = -3000 } random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_flag = situation_rg_gray_mod2_stage_8_booster } } } country_event = { id = rg_story.38 title = rg_story.38.title desc = rg_story.38.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.38.a default_hide_option = yes } option = { name = rg_story.38.b allow = { resource_stockpile_compare = { resource = alloys value >= 1500 } resource_stockpile_compare = { resource = energy value >= 1500 } } add_resource = { resource = alloys value = -1500 } add_resource = { resource = energy value = -1500 } rg_create_gray_mod1_testship_2 = yes random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_flag = situation_rg_gray_mod2_stage_9_booster } } } country_event = { id = rg_story.39 title = rg_story.39.title desc = rg_story.39.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.39.a default_hide_option = yes } option = { name = rg_story.39.b allow = { resource_stockpile_compare = { resource = alloys value >= 3000 } } add_resource = { resource = alloys value = -3000 } random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_flag = situation_rg_gray_mod2_stage_10_booster } } } country_event = { id = rg_story.40 title = rg_story.40.title desc = rg_story.40.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.40.a default_hide_option = yes } option = { name = rg_story.40.b allow = { resource_stockpile_compare = { resource = nanites value >= 500 } } add_resource = { resource = alloys value = -500 } random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_flag = situation_rg_gray_mod2_stage_11_booster } } } country_event = { id = rg_story.41 title = rg_story.41.title desc = rg_story.41.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { enable_special_project = { name = RG_GRAY_MOD2 location = event_target:gray_owner_capital_starbase owner = event_target:gray_owner } } option = { name = rg_story.41.a default_hide_option = yes random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_locked = yes set_situation_flag = locked set_situation_flag = rg_stage6_locked } } } country_event = { id = rg_story.42 title = rg_story.42.title desc = rg_story.42.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.42.a default_hide_option = yes } } country_event = { id = rg_story.43 title = rg_story.43.title desc = rg_story.43.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { enable_special_project = { name = RG_GRAY_MOD3 location = event_target:gray_owner_capital_starbase owner = event_target:gray_owner } } option = { name = rg_story.43.a default_hide_option = yes } }