namespace = rg_story # 开始改造 country_event = { id = rg_story.23 title = rg_story.23.title desc = rg_story.23.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.23.a default_hide_option = yes } option = { name = rg_story.23.b allow = { resource_stockpile_compare = { resource = energy value >= 1500 } resource_stockpile_compare = { resource = alloys value >= 1500 } } add_resource = { energy = -1500 alloys = -1500 } random_situation = { limit = { is_situation_type = situation_rg_gray_mod1 } set_situation_flag = situation_rg_gray_mod1_stage_1_booster } } } country_event = { id = rg_story.24 title = rg_story.24.title desc = rg_story.24.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.24.a default_hide_option = yes } option = { name = rg_story.24.b random_situation = { limit = { is_situation_type = situation_rg_gray_mod1 } set_situation_flag = situation_rg_gray_mod1_stage_2_booster } } } country_event = { id = rg_story.25 title = rg_story.25.title desc = rg_story.25.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.25.a default_hide_option = yes random_situation = { limit = { is_situation_type = situation_rg_gray_mod1 } set_situation_flag = situation_rg_gray_mod1_stage_3_booster } } option = { name = rg_story.25.b allow = { resource_stockpile_compare = { resource = energy value >= 5000 } resource_stockpile_compare = { resource = alloys value >= 5000 } } add_resource = { energy = -5000 alloys = -5000 } rg_create_gray_mod1_testship_1 = yes } } country_event = { id = rg_story.26 title = rg_story.26.title desc = rg_story.26.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.26.a default_hide_option = yes random_situation = { limit = { is_situation_type = situation_rg_gray_mod1 } set_situation_flag = situation_rg_gray_mod1_stage_4_booster } } option = { name = rg_story.26.b add_resource = { energy = -5000 alloys = -5000 } rg_create_gray_planetkiller_testship_1 = yes } } country_event = { id = rg_story.27 title = rg_story.27.title desc = rg_story.27.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.27.a default_hide_option = yes } option = { name = rg_story.27.b random_situation = { limit = { is_situation_type = situation_rg_gray_mod1 } set_situation_flag = situation_rg_gray_mod1_stage_5_booster } } } country_event = { id = rg_story.28 title = rg_story.28.title desc = rg_story.28.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.28.a default_hide_option = yes random_situation = { limit = { is_situation_type = situation_rg_gray_mod1 } set_situation_locked = yes set_situation_flag = locked set_situation_flag = rg_stage6_locked set_situation_flag = situation_rg_gray_mod1_stage_6_booster } enable_special_project = { name = RG_GRAY_MOD1 location = event_target:gray_owner_capital_starbase owner = event_target:gray_owner } } } country_event = { id = rg_story.29 title = rg_story.29.title desc = rg_story.29.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.29.a default_hide_option = yes } } country_event = { id = rg_story.30 title = rg_story.30.title desc = rg_story.30.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.30.a default_hide_option = yes } option = { name = rg_story.30.b enable_special_project = { name = rg_gray_mod2_stage1_project # location = event_target:gray_owner_capital_starbase owner = event_target:gray_owner } } } country_event = { id = rg_story.31 title = rg_story.31.title desc = rg_story.31.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.31.a default_hide_option = yes } option = { name = rg_story.31.b allow = { resource_stockpile_compare = { resource = nanties value >= 150 } } add_resource = { resource = nanties value = -150 } random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_flag = situation_rg_gray_mod2_stage_2_booster } } } country_event = { id = rg_story.32 title = rg_story.32.title desc = rg_story.32.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.32.a default_hide_option = yes } } country_event = { id = rg_story.33 title = rg_story.33.title desc = rg_story.33.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.33.a default_hide_option = yes } option = { name = rg_story.33.b enable_special_project = { name = rg_gray_mod2_stage4_project # location = event_target:gray_owner_capital_starbase owner = event_target:gray_owner } } } country_event = { id = rg_story.34 title = rg_story.34.title desc = rg_story.34.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.34.a default_hide_option = yes } option = { name = rg_story.34.b allow = { resource_stockpile_compare = { resource = alloys value >= 1500 } resource_stockpile_compare = { resource = energy value >= 1500 } } add_resource = { resource = alloys value = -1500 } add_resource = { resource = energy value = -1500 } rg_create_gray_mod1_testship_2 = yes random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_flag = situation_rg_gray_mod2_stage_5_booster } } } country_event = { id = rg_story.35 title = rg_story.35.title desc = rg_story.35.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.35.a default_hide_option = yes } option = { name = rg_story.35.b allow = { resource_stockpile_compare = { resource = alloys value >= 1500 } resource_stockpile_compare = { resource = energy value >= 1500 } } add_resource = { resource = alloys value = -1500 } add_resource = { resource = energy value = -1500 } rg_create_gray_mod1_testship_2 = yes random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_flag = situation_rg_gray_mod2_stage_6_booster } } } country_event = { id = rg_story.36 title = rg_story.36.title desc = rg_story.36.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.36.a default_hide_option = yes } option = { name = rg_story.36.b allow = { resource_stockpile_compare = { resource = energy value >= 4000 } resource_stockpile_compare = { resource = minerals value >= 1500 } } add_resource = { resource = energy value = -4000 } add_resource = { resource = minerals value = -1500 } random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_flag = situation_rg_gray_mod2_stage_7_booster } } } country_event = { id = rg_story.37 title = rg_story.37.title desc = rg_story.37.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.37.a default_hide_option = yes } option = { name = rg_story.37.b allow = { resource_stockpile_compare = { resource = consumer_goods value >= 3000 } } add_resource = { resource = consumer_goods value = -3000 } random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_flag = situation_rg_gray_mod2_stage_8_booster } } } country_event = { id = rg_story.38 title = rg_story.38.title desc = rg_story.38.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.38.a default_hide_option = yes } option = { name = rg_story.38.b allow = { resource_stockpile_compare = { resource = energy value >= 6000 } resource_stockpile_compare = { resource = minerals value >= 3000 } } add_resource = { resource = energy value = -6000 } add_resource = { resource = minerals value = -3000 } random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_flag = situation_rg_gray_mod2_stage_9_booster } } } country_event = { id = rg_story.39 title = rg_story.39.title desc = rg_story.39.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.39.a default_hide_option = yes } option = { name = rg_story.39.b allow = { resource_stockpile_compare = { resource = alloys value >= 3000 } } add_resource = { resource = alloys value = -3000 } random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_flag = situation_rg_gray_mod2_stage_10_booster } } } country_event = { id = rg_story.40 title = rg_story.40.title desc = rg_story.40.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.40.a default_hide_option = yes } option = { name = rg_story.40.b allow = { resource_stockpile_compare = { resource = nanties value >= 500 } } add_resource = { resource = alloys value = -500 } random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_flag = situation_rg_gray_mod2_stage_11_booster } } } country_event = { id = rg_story.41 title = rg_story.41.title desc = rg_story.41.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.41.a default_hide_option = yes random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_locked = yes set_situation_flag = locked set_situation_flag = rg_stage6_locked } enable_special_project = { name = RG_GRAY_MOD2 location = event_target:gray_owner_capital_starbase owner = event_target:gray_owner } } } country_event = { id = rg_story.42 title = rg_story.42.title desc = rg_story.42.desc picture = GFX_evt_gray_goo_ships show_sound = event_radio_chatter is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_1 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.42.a default_hide_option = yes random_situation = { limit = { is_situation_type = situation_rg_gray_mod2 } set_situation_locked = yes set_situation_flag = locked set_situation_flag = rg_stage6_locked } enable_special_project = { name = RG_GRAY_MOD2 location = event_target:gray_owner_capital_starbase owner = event_target:gray_owner } } }