namespace = rg_event # 灰风起源创建灰风事件 # Spawn L-Cluster country_event = { id = rg_event.1 hide_window = yes is_triggered_only = yes trigger = { AND = { has_origin = origin_rg_gray # NOT = { has_global_flag = rg_origin_l_cluster } } } immediate = { if = { limit = { NOT = { has_global_flag = origin_rg_gray_1st_global } } set_global_flag = origin_rg_gray_1st_global set_country_flag = origin_rg_gray_1st set_country_flag = rg_gray_level_1 country_event = { id = rg_event.3 days = 30 } add_modifier = { modifier = rg_distant_stars_modifier } save_global_event_target_as = origin_rg_gray_country rg_lcluster_spawn_effect = yes } else = { set_country_flag = origin_gray_dragon_country set_global_flag = has_origin_gray_dragon rg_create_fake_dragon = yes random_owned_leader = { limit = { has_leader_flag = rg_fake_dragon } remove_trait = RG_leader_trait_admiral_timed_life add_trait = RG_leader_trait_admiral_born_tobe_dragon set_leader_flag = rg_fake_dragon_reborn set_age = 0 } set_country_flag = rg_fake_dragon_reborn_country set_variable = { which = rg_fake_dragon_timedlife_counter value = 0 } start_lcluster_chain = yes add_event_chain_counter = { event_chain = l_cluster_chain counter = clues amount = 7 } # increment variable change_variable = { which = num_lcluster_clues value = 7 } } } } country_event = { id = rg_event.2 hide_window = yes is_triggered_only = yes immediate = { country_event = { id = graygoo.499 } } # option = { # name = rg_event.2.a # hidden_effect = { # country_event = { id = graygoo.499 } # } # default_hide_option = yes # } } country_event = { id = rg_event.3 title = "graygoo.500.title" desc = { trigger = { has_country_flag = RG_realgray } text = "RG_realgray.desc" } desc = { trigger = { has_country_flag = RG_sleepinggray } text = "RG_sleepinggray.desc" } desc = { trigger = { has_country_flag = RG_whitenoise } text = "RG_whitenoise.desc" } desc = { trigger = { has_country_flag = RG_dragon } text = "RG_dragon.desc" } desc = { trigger = { has_country_flag = RG_desanau } text = "RG_desanau.desc" } desc = { trigger = { has_country_flag = RG_pirate } text = "RG_pirate.desc" } desc = { trigger = { has_country_flag = RG_alienpoem } text = "RG_alienpoem.desc" } desc = { trigger = { has_country_flag = RG_gift } text = "RG_gift.desc" } desc = { trigger = { has_country_flag = RG_biggift } text = "RG_biggift.desc" } diplomatic = yes picture_event_data = { portrait = event_target:rg_gray_country_leader room = "ethic_spaceship_room" } is_triggered_only = yes immediate = { rg_gray_country_init = yes random_list = { # Real Gray! 100 = { modifier = { factor = 0 any_playable_country = { has_country_flag = gray_owner } } set_country_flag = RG_realgray } # Sleeping Beauty 0 = { modifier = { factor = 0 any_playable_country = { has_country_flag = gray_owner } } set_country_flag = RG_sleepinggray } # in fact..Empty 0 = { random_list = { 200 = { modifier = { factor = 100 any_playable_country = { has_country_flag = gray_owner } } set_country_flag = RG_whitenoise } 100 = { set_country_flag = RG_dragon } 100 = { set_country_flag = RG_desanau } 100 = { set_country_flag = RG_pirate } 100 = { set_country_flag = RG_alienpoem } 50 = { set_country_flag = RG_gift } 10 = { set_country_flag = RG_biggift } } } } } after = { hidden_effect = { switch = { trigger = has_country_flag RG_realgray = { remove_country_flag = RG_realgray } RG_sleepinggray = { remove_country_flag = RG_sleepinggray } RG_whitenoise = { remove_country_flag = RG_whitenoise } RG_dragon = { remove_country_flag = RG_dragon } RG_desanau = { remove_country_flag = RG_desanau } RG_pirate = { remove_country_flag = RG_pirate } RG_alienpoem = { remove_country_flag = RG_alienpoem } RG_gift = { remove_country_flag = RG_gift } RG_biggift = { remove_country_flag = RG_biggift } } } } option = { custom_gui = "enclave_caravaneer_option" name = OK hidden_effect = { switch = { trigger = has_country_flag RG_realgray = { custom_tooltip = "RG_realgray" country_event = { id = rg_event.2 days = 30 } give_technology = { tech = tech_minilaser_gray_1 message = no } give_technology = { tech = tech_object_gray_5 message = no } } RG_sleepinggray = { custom_tooltip = "RG_sleepinggray" country_event = { id = rg_event.2 days = 360 } give_technology = { tech = tech_minilaser_gray_1 message = no } give_technology = { tech = tech_object_gray_5 message = no } } RG_whitenoise = { custom_tooltip = "RG_whitenoise" country_event = { id = rg_event.2 days = 360 } give_technology = { tech = tech_minilaser_gray_1 message = no } give_technology = { tech = tech_object_gray_5 message = no } } RG_dragon = { custom_tooltip = "RG_dragon" country_event = { id = rg_event.2 days = 360 } give_technology = { tech = tech_object_gray_5 } add_monthly_resource_mult = { resource = society_research value = 24 min = 2000 } give_technology = { tech = tech_minilaser_gray_1 } tooltip = { give_technology = { tech = tech_object_gray_5 } give_technology = { tech = tech_minilaser_gray_1 } add_monthly_resource_mult = { resource = society_research value = 24 min = 2000 } } give_technology = { tech = tech_minilaser_gray_1 } } RG_desanau = { custom_tooltip = "RG_desanau" country_event = { id = rg_event.2 days = 360 } give_technology = { tech = tech_object_gray_5 } add_monthly_resource_mult = { resource = society_research value = 24 min = 2000 } give_technology = { tech = tech_minilaser_gray_1 } tooltip = { add_monthly_resource_mult = { resource = society_research value = 24 min = 2000 } give_technology = { tech = tech_minilaser_gray_1 } give_technology = { tech = tech_object_gray_5 } } } RG_pirate = { custom_tooltip = "RG_pirate" country_event = { id = rg_event.2 days = 360 } give_technology = { tech = tech_object_gray_5 } add_monthly_resource_mult = { resource = society_research value = 24 min = 2000 } give_technology = { tech = tech_minilaser_gray_1 } tooltip = { add_monthly_resource_mult = { resource = society_research value = 24 min = 2000 } give_technology = { tech = tech_minilaser_gray_1 } give_technology = { tech = tech_object_gray_5 } } } RG_alienpoem = { custom_tooltip = "RG_alienpoem" country_event = { id = rg_event.2 days = 360 } give_technology = { tech = tech_object_gray_5 } add_monthly_resource_mult = { resource = society_research value = 24 min = 2000 } give_technology = { tech = tech_minilaser_gray_1 } tooltip = { add_monthly_resource_mult = { resource = society_research value = 24 min = 2000 } give_technology = { tech = tech_minilaser_gray_1 } give_technology = { tech = tech_object_gray_5 } } } RG_gift = { custom_tooltip = "RG_gift" country_event = { id = rg_event.2 days = 360 } give_technology = { tech = tech_object_gray_5 } add_resource = { minerals = 10000 } give_technology = { tech = tech_minilaser_gray_1 } tooltip = { add_resource = { minerals = 10000 } give_technology = { tech = tech_minilaser_gray_1 } give_technology = { tech = tech_object_gray_5 } } } RG_biggift = { custom_tooltip = "RG_biggift" country_event = { id = rg_event.2 days = 360 } give_technology = { tech = tech_object_gray_5 } give_technology = { tech = tech_minilaser_gray_1 } add_resource = { minerals = 1000000 } tooltip = { give_technology = { tech = tech_object_gray_5 } give_technology = { tech = tech_minilaser_gray_1 } add_resource = { minerals = 1000000 } } } } } } } country_event = { id = rg_event.7 hide_window = yes is_triggered_only = yes immediate = { remove_country_flag = gray_alreadybegged } } country_event = { ###月中 id = rg_event.8 hide_window = yes is_triggered_only = yes trigger = { has_country_flag = gray_owner } immediate = { every_owned_leader = { if = { ###等级检测 limit = { has_leader_flag = rg_gray_leader } export_trigger_value_to_variable = { trigger = has_skill variable = rg_gray_level_temp } owner = { set_variable = { which = rg_gray_level value = prev.rg_gray_level_temp } } clear_variable = rg_gray_level_temp } } } } # 开始改造 country_event = { id = rg_event.9 title = rg_event.9.title desc = rg_event.9.desc picture = GFX_evt_gray_goo_ships is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { event_target:gray_warship = { set_event_locked = yes } event_target:gray_owner = { set_country_flag = rg_modifing_gray } } option = { name = rg_event.9.a default_hide_option = yes } } # 取消改造项目1 country_event = { id = rg_event.10 title = rg_event.10.title desc = rg_event.10.desc picture = GFX_evt_gray_goo_ships is_triggered_only = yes immediate = { if = { limit = { exists = event_target:gray_warship } event_target:gray_warship = { set_event_locked = no } } else = { every_controlled_fleet = { limit = { has_fleet_flag = gray_fleet } set_event_locked = no } } remove_country_flag = rg_modifing_gray abort_special_project = { type = RG_GRAY_MOD1 } } option = { name = rg_event.10.a default_hide_option = yes } } # mod1完成改造 country_event = { id = rg_event.11 title = rg_event.11.title desc = rg_event.11.desc picture = GFX_evt_gray_goo_ships is_triggered_only = yes immediate = { remove_country_flag = rg_modifing_gray remove_country_flag = rg_gray_level_1 set_country_flag = rg_gray_level_2 every_controlled_fleet = { limit = { has_fleet_flag = gray_fleet } delete_fleet = { target = this kill_leader = no destroy_template = yes } } create_fleet = { name = "NAME_Gray" settings = { can_upgrade = no can_disband = no can_change_composition = no can_change_leader = yes uses_naval_capacity = no spawn_debris = no } effect = { set_owner = prev create_ship = { name = "NAME_Gray" design = "NAME_Gray_Warship" prefix = no upgradable = yes } set_fleet_stance = aggressive set_location = { target = event_target:gray_owner_capital_starbase distance = 0 angle = random } set_fleet_flag = gray_fleet save_global_event_target_as = gray_warship assign_leader = event_target:gray_leader_admiral } } } option = { name = OK } } # mod2完成改造 country_event = { id = rg_event.12 title = rg_event.12.title desc = rg_event.12.desc picture = GFX_evt_gray_goo_ships is_triggered_only = yes immediate = { remove_country_flag = rg_modifing_gray remove_country_flag = rg_gray_level_1 remove_country_flag = rg_gray_level_2 set_country_flag = rg_gray_level_3 every_controlled_fleet = { limit = { has_fleet_flag = gray_fleet } delete_fleet = { target = this kill_leader = no destroy_template = yes } } create_fleet = { name = "NAME_Gray" settings = { can_upgrade = no can_disband = no can_change_composition = no can_change_leader = yes uses_naval_capacity = no spawn_debris = no } effect = { set_owner = prev create_ship = { name = "NAME_Gray" design = "NAME_gray_capitalship" prefix = no upgradable = yes } set_fleet_stance = aggressive set_location = { target = event_target:gray_owner_capital_starbase distance = 0 angle = random } set_fleet_flag = gray_fleet save_global_event_target_as = gray_warship assign_leader = event_target:gray_leader_admiral } } } option = { name = OK } } # 取消改造项目2 country_event = { id = rg_event.13 hide_window = yes is_triggered_only = yes immediate = { if = { limit = { exists = event_target:gray_warship } event_target:gray_warship = { set_event_locked = no } } else = { every_controlled_fleet = { limit = { has_fleet_flag = gray_fleet } set_event_locked = no } } remove_country_flag = rg_modifing_gray abort_special_project = { type = RG_GRAY_MOD2 } } } # 取消改造项目3 country_event = { id = rg_event.14 hide_window = yes is_triggered_only = yes immediate = { if = { limit = { exists = event_target:gray_warship } event_target:gray_warship = { set_event_locked = no } } else = { every_controlled_fleet = { limit = { has_fleet_flag = gray_fleet } set_event_locked = no } } remove_country_flag = rg_modifing_gray abort_special_project = { type = RG_GRAY_MOD3 } } } # mod3完成改造 country_event = { id = rg_event.15 title = rg_event.15.title desc = rg_event.15.desc picture = GFX_evt_gray_goo_ships is_triggered_only = yes immediate = { remove_country_flag = rg_modifing_gray set_country_flag = rg_juggernaut_fired } option = { name = OK } } # 小灰陆军入侵完成替换回压制舰 country_event = { id = rg_event.16 hide_window = yes is_triggered_only = yes trigger = { has_country_flag = gray_army_active any_owned_army = { army_type = gray_army fleet = { NOT = { is_ship_size = RG_armed_transport_ship } } } NOT = { any_owned_army = { army_type = gray_army exists = planet } } } immediate = { every_owned_army = { limit = { army_type = gray_army } fleet = { save_event_target_as = gray_transport_location } } create_ship_design = { design = "NAME_RG_armed_transport_ship" } add_ship_design = last_created_design create_fleet = { name = "NAME_Gray" effect = { set_owner = prev create_army_transport = { ship_name = "NAME_Gray" army_name = "NAME_Gray" army_type = "gray_army" } set_location = { target = event_target:gray_transport_location distance = 0 angle = random } set_fleet_stance = aggressive } } last_created_army = { assign_leader = event_target:gray_leader_general } remove_ship_design = last_created_design every_owned_army = { limit = { army_type = gray_army fleet = { NOT = { is_ship_size = RG_armed_transport_ship } } } if = { limit = { exists = leader } unassign_leader = leader } remove_army = yes } } } country_event = { # 年检补开门 id = rg_event.17 hide_window = yes is_triggered_only = yes trigger = { any_megastructure = { is_megastructure_type = lgate_base has_megastructure_flag = lgate_activated } } immediate = { every_megastructure = { limit = { is_megastructure_type = lgate_base NOT = { has_megastructure_flag = lgate_activated } } activate_gateway = this set_megastructure_flag = lgate_activated } } } country_event = { # 中期开门 id = rg_event.18 title = rg_event.18.title desc = rg_event.18.desc is_triggered_only = yes fire_only_once = yes picture = GFX_evt_drifting_gateway trigger = { mid_game_years_passed >= 0 NOT = { is_multiplayer = yes has_global_flag = has_origin_gray_dragon } has_country_flag = origin_rg_gray OR = { any_system_megastructure = { is_megastructure_type = lgate_base NOT = { has_megastructure_flag = lgate_activated } } NOT = { has_special_project = RG_LCLUSTER_PROJECT } has_special_project = LCLUSTER_PROJECT } } immediate = { give_technology = tech_lgate_activation if = { limit = { any_system_within_border = { OR = { has_star_flag = lcluster_lgate has_star_flag = lgate_originating_system } any_system_megastructure = { is_megastructure_type = l_gate_base } } } every_system_within_border = { limit = { OR = { has_star_flag = lcluster_lgate has_star_flag = lgate_originating_system } any_system_megastructure = { is_megastructure_type = l_gate_base } } save_event_target_as = candidate_gateway } country_event = { id = distar.10905 } # enable project } else = { country_event = { id = rg_event.21 days = 120 } } } }