RG_orbital_ring = { entity = "" construction_entity = "orbital_ring_construction_entity" portrait = "GFX_megastructure_construction_background" place_entity_on_planet_plane = yes entity_offset = { x = 0 y = 0 } scales_with_planet = yes show_galactic_map_icon = no show_in_outliner = no build_time = 720 resources = { category = megastructures cost = { alloys = 1000 influence = 50 } } construction_blocks_and_blocked_by = none potential = { has_technology = tech_gray_noway } possible = { exists = starbase custom_tooltip = { fail_text = "requires_inside_border" is_inside_border = from } } placement_rules = { planet_possible = { custom_tooltip = { fail_text = "requires_surveyed_planet" is_surveyed = { # prevent leaking habitability information who = prev.from status = yes } } custom_tooltip = { fail_text = "requires_no_anomaly" NOT = { has_anomaly = yes } } custom_tooltip = { fail_text = "requires_colonized_planet_orbital_ring" # is_colony = yes exists = owner exists = controller controller = { is_same_value = prev.owner } } custom_tooltip = { fail_text = "requires_not_hostile_or_primitive" NOR = { planet_is_hostile_or_crisis = yes AND = { exists = owner owner = { is_country_type = primitive } } } } custom_tooltip = { fail_text = "requires_no_existing_megastructure" #can_build_megastructure_on_planet = yes NOR = { has_planet_flag = megastructure AND = { has_planet_flag = has_megastructure # Special exception so you can build an orbital ring even if you have MSI's warship as a habitat. NOT = { has_planet_flag = has_payback_habitat } } has_planet_flag = ruined_orbital_ring_planet solar_system = { has_star_flag = ring_world_built } is_artificial = yes } } custom_tooltip = { fail_text = "requires_no_orbital_debris" NOR = { has_planet_flag = has_orbital_debris } } if = { limit = { from = { is_ai = yes } } num_pops >= 25 } } } # root = system # from = country ai_weight = { factor = 5 modifier = { factor = 3 solar_system = { exists = owner is_same_value = owner.capital_scope.solar_system } } modifier = { factor = 2 any_neighbor_system = { exists = owner is_same_value = owner.capital_scope.solar_system } } modifier = { factor = 0.1 any_neighbor_system = { exists = owner owner = { NOT = { is_same_value = from } } } } modifier = { factor = 3 any_system_colony = { num_pops >= 50 NOT = { exists = orbital_defence } } } } on_build_start = { } on_build_cancel = { } on_build_complete = { fromfrom.planet = { set_planet_flag = has_megastructure save_event_target_as = orbital_ring_planet if = { limit = { has_orbital_station = yes } orbital_station = { dismantle = yes } } create_starbase = { size = orbital_ring_tier_1 owner = FROM #module = #building = effect = { } } } remove_megastructure = fromfrom from = { country_event = { id = tutorial.2121 } } } } orbital_ring_ruined = { entity = "orbital_ring_01_destroyed_entity" construction_entity = "orbital_ring_construction_entity" portrait = "GFX_megastructure_construction_background" place_entity_on_planet_plane = yes entity_offset = { x = 0 y = 0 } scales_with_planet = yes potential = { always = no } is_ruined_orbital_ring = yes } orbital_ring_restored = { entity = "" construction_entity = "orbital_ring_construction_entity" portrait = "GFX_megastructure_construction_background" place_entity_on_planet_plane = yes entity_offset = { x = 0 y = 0 } scales_with_planet = yes show_galactic_map_icon = no show_in_outliner = no build_time = 720 resources = { category = megastructures cost = { alloys = 500 influence = 50 } } upgrade_from = { orbital_ring_ruined } possible = { from = { has_technology = tech_orbital_ring_tier_1 } custom_tooltip = { fail_text = "requires_outpost" exists = starbase } custom_tooltip = { fail_text = "requires_inside_border" is_inside_border = from } custom_tooltip = { fail_text = "requires_no_anomaly" any_system_planet = { has_planet_flag = ruined_orbital_ring_planet NOT = { has_anomaly = yes } } } custom_tooltip = { fail_text = "requires_colonized_planet_orbital_ring" any_system_colony = { has_planet_flag = ruined_orbital_ring_planet is_colony = yes exists = owner exists = controller owner = { is_same_value = from } controller = { is_same_value = from } } } } on_build_start = { } on_build_cancel = { } on_build_complete = { random_system_planet = { limit = { has_planet_flag = ruined_orbital_ring_planet } set_planet_flag = has_megastructure save_event_target_as = orbital_ring_planet if = { limit = { has_orbital_station = yes } orbital_station = { dismantle = yes } } From = { create_ship_design = { design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION" } add_ship_design = last_created_design } create_starbase = { size = RG_orbital_ring_tier_1 owner = FROM #module = #building = effect = { } } From = { remove_ship_design = last_created_design } } every_system_ambient_object = { limit = { OR = { is_ambient_object_type = medium_debris_01_object is_ambient_object_type = medium_debris_02_object } distance = { source = fromfrom max_distance <= 100 same_solar_system = yes } } destroy_ambient_object = this } remove_megastructure = fromfrom from = { country_event = { id = tutorial.2121 } } } }