objectTypes = { ################################# # Fallen Empire # ################################# #Spiritualist pdxmesh = { name = "grey_tempesttw_outpost_mesh" file = "gfx/models/ships/gatebuilder_01/gatebuilder_01_space_station.mesh" scale = 0.6 animation = { id = "idle" type = "gatebuilder_01_station_frame_idle_animation" } animation = { id = "death" type = "gatebuilder_01_station_frame_death_animation" } meshsettings = { name = "large_finished_MeshShape" index = 0 texture_diffuse = "gatebuilder_01_space_station_diffuse.dds" texture_normal = "gatebuilder_01_space_station_normal.dds" texture_specular = "gatebuilder_01_space_station_specular.dds" shader = "PdxMeshShip" } } pdxmesh = { name = "grey_tempesttw_citadel_mesh" file = "gfx/models/ships/gatebuilder_01/gatebuilder_01_space_station.mesh" scale = 1 # TODO? #animation = { id = "idle" type = "fallen_empire_01_citadel_idle_animation" } animation = { id = "idle" type = "gatebuilder_01_station_frame_idle_animation" } animation = { id = "death" type = "gatebuilder_01_station_frame_death_animation" } meshsettings = { name = "large_finished_MeshShape" index = 0 texture_diffuse = "gatebuilder_01_space_station_diffuse.dds" texture_normal = "gatebuilder_01_space_station_normal.dds" texture_specular = "gatebuilder_01_space_station_specular.dds" shader = "PdxMeshShip" } } pdxmesh = { name = "grey_tempesttw_ion_cannon_mesh" file = "gfx/models/ships/starbases/humanoid_01_ion_cannon.mesh" scale = 0.8 meshsettings = { name = "large_finished_MeshShape" index = 0 texture_diffuse = "gatebuilder_01_space_station_diffuse.dds" texture_normal = "gatebuilder_01_space_station_normal.dds" texture_specular = "gatebuilder_01_space_station_specular.dds" shader = "PdxMeshShip" } } }