namespace = rg_story # 开始改造 country_event = { id = rg_story.23 title = rg_story.23.title desc = rg_story.23.desc picture = GFX_evt_gray_goo_ships is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.23.a default_hide_option = yes } option = { name = rg_story.23.b allow = { resource_stockpile_compare = { resource = energy value >= 1500 } resource_stockpile_compare = { resource = alloys value >= 1500 } } effect = { add_resource = { energy = -1500 alloys = -1500 } random_situation = { limit = { is_situation_type = situation_rg_gray_mod1 } set_situation_flag = situation_rg_gray_mod1_stage_1_booster } } } } country_event = { id = rg_story.24 title = rg_story.24.title desc = rg_story.24.desc picture = GFX_evt_gray_goo_ships is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.24.a default_hide_option = yes } option = { name = rg_story.24.b effect = { random_situation = { limit = { is_situation_type = situation_rg_gray_mod1 } set_situation_flag = situation_rg_gray_mod1_stage_2_booster } } } } country_event = { id = rg_story.25 title = rg_story.25.title desc = rg_story.25.desc picture = GFX_evt_gray_goo_ships is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.25.a default_hide_option = yes random_situation = { limit = { is_situation_type = situation_rg_gray_mod1 } set_situation_flag = situation_rg_gray_mod1_stage_3_booster } } option = { name = rg_story.25.b allow = { resource_stockpile_compare = { resource = energy value >= 5000 } resource_stockpile_compare = { resource = alloys value >= 5000 } } effect = { add_resource = { energy = -5000 alloys = -5000 } rg_create_gray_mod1_testship_1 = yes } } } country_event = { id = rg_story.26 title = rg_story.26.title desc = rg_story.26.desc picture = GFX_evt_gray_goo_ships is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.26.a default_hide_option = yes random_situation = { limit = { is_situation_type = situation_rg_gray_mod1 } set_situation_flag = situation_rg_gray_mod1_stage_4_booster } } option = { name = rg_story.26.b effect = { add_resource = { energy = -5000 alloys = -5000 } rg_create_gray_planetkiller_testship_1 = yes } } } country_event = { id = rg_story.27 title = rg_story.27.title desc = rg_story.27.desc picture = GFX_evt_gray_goo_ships is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.27.a default_hide_option = yes } option = { name = rg_story.27.b effect = { random_situation = { limit = { is_situation_type = situation_rg_gray_mod1 } set_situation_flag = situation_rg_gray_mod1_stage_5_booster } } } } country_event = { id = rg_story.28 title = rg_story.28.title desc = rg_story.28.desc picture = GFX_evt_gray_goo_ships is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.28.a default_hide_option = yes random_situation = { limit = { is_situation_type = situation_rg_gray_mod1 } set_situation_flag = situation_rg_gray_mod1_stage_6_booster } } } country_event = { id = rg_story.29 title = rg_story.29.title desc = rg_story.29.desc picture = GFX_evt_gray_goo_ships is_triggered_only = yes trigger = { NOR = { has_country_flag = rg_gray_level_2 has_country_flag = rg_gray_level_3 } } immediate = { } option = { name = rg_story.28.a default_hide_option = yes } }