#	on_fail
#	this = country (project owner)
#	from = project creation scope (usually equals location)
special_project = {
	key = "RG_LCLUSTER_PROJECT"
	cost = 0
	days_to_research = 180
	tech_department = engineering_technology
	picture = GFX_evt_surreal_visions
	icon = "gfx/interface/icons/situation_log/situation_log_planet.dds"
	event_scope = ship_event
	requirements = {
		shipclass_science_ship = 1
		leader = scientist
		#skill = 3
	}
	on_success = {
		owner = {
			rg_event_effect_lcluster_open = yes
		}
	}
	fail_trigger = {
	}
	on_fail = {
	}
	on_start = {
	}
	abort_trigger = {
		has_global_flag = l_cluster_opened		# someone else got to it first
	}
	AI_wait_days = {
		base = 0
		modifier = {
			mid_game_years_passed < 0
			subtract = trigger:mid_game_years_passed
		}
		mult = 360
	}
}

special_project = {
	key = "RG_GRAY_MOD1"
	# cost = 20000
	days_to_research = 840
	tech_department = engineering_technology
	icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
	picture = GFX_evt_planet_beam
	event_scope = ship_event
	requirements = {
		shipclass_military = 1
		leader = commander
		has_trait = RG_leader_trait_admiral_gray
	}
	fail_trigger = {
	}
	on_start = {
		owner = {
			country_event = {
				id = rg_event.9
			}
		}
	}
	on_cancel = {
		owner = {
			country_event = {
				id = rg_event.10
			}
		}
	}
	on_success = {
		this = {
			set_event_locked = no
		}
		owner = {
			country_event = {
				id = rg_event.11
			}
		}
	}
}

special_project = {
	key = "RG_GRAY_MOD2"
	# cost = 100000
	days_to_research = 1840
	tech_department = engineering_technology
	icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
	picture = GFX_evt_planet_beam
	event_scope = ship_event
	requirements = {
		shipclass_military = 1
		leader = commander
		has_trait = RG_leader_trait_admiral_gray
	}
	fail_trigger = {
	}
	on_start = {
		owner = {
			country_event = {
				id = rg_event.9
			}
		}
	}
	on_cancel = {
		country_event = {
			id = rg_event.13
		}
	}
	on_success = {
		event_target:gray_warship = {
			set_event_locked = no
		}
		owner = {
			country_event = {
				id = rg_event.12
			}
		}
	}
}

special_project = {
	key = "RG_GRAY_MOD3"
	cost = 200000
	# days_to_research = 1840
	tech_department = engineering_technology
	icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
	picture = GFX_evt_planet_beam
	event_scope = ship_event
	requirements = {
		shipclass_military = 1
		leader = commander
		has_trait = RG_leader_trait_admiral_gray
	}
	fail_trigger = {
	}
	on_start = {
		owner = {
			country_event = {
				id = rg_event.9
			}
		}
	}
	on_cancel = {
		country_event = {
			id = rg_event.14
		}
	}
	on_success = {
		fleet = {
			set_event_locked = no
		}
		owner = {
			country_event = {
				id = rg_event.15
			}
		}
	}
}