# 避免代码复用原则: # 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。 # 避免需要修改代码时需要重复修改n次,或是发生修改了A处忘记修改B处导致bug发生的问题。 # 当然,这种分块需要到什么程度,我也不知道 #灰风 ################################ # 舰R 灰风领袖好感度设定块部分:采样时间戳:2023/6/1 8:17 # 仅用于留档比对不进行改动 # wg_affection_wg_gray_system_launch = { # if = { # limit = { has_leader_flag = gray_leader } # set_leader_flag = has_wg_affection # set_leader_flag = has_wg_affection_wg_gray # set_leader_flag = wg_affection_auto_change_no # add_trait_no_notify = leader_trait_wg_gray_affection # set_variable = { which = affection value = owner.wg_gray_affection } # set_variable = { which = wg_leader_affection_to_lv2 value = @wg_gray_affection_to_lv2 } # set_variable = { which = wg_leader_affection_to_lv3 value = @wg_gray_affection_to_lv3 } # set_variable = { which = wg_leader_affection_to_lv4 value = @wg_gray_affection_to_lv4 } # set_variable = { which = wg_leader_affection_to_lv5 value = @wg_gray_affection_to_lv5 } # set_variable = { which = wg_leader_affection_reduce value = @wg_gray_affection_reduce } # set_variable = { which = wg_leader_affection_increase value = @wg_gray_affection_increase } # } # # } # wg_affection_wg_gray_system_check = { # if = { # limit = { # has_leader_flag = has_wg_affection_wg_gray # } # set_variable = { which = affection value = owner.wg_gray_affection } # } # } ################################ rg_gray_govener_init = { event_target:rg_gray_country = { create_leader = { class = official species = root name = "NAME_Gray" gender = female immortal = yes event_leader = yes skip_background_generation = yes custom_catch_phrase = gray_catch_phrase custom_description = gray_backstory background_ethic = ethic_gestalt_consciousness hide_age = yes skill = 10 set_age = 18 traits = { } effect = { save_global_event_target_as = gray_governor save_global_event_target_as = gray_official set_leader_flag = gray_governor set_leader_flag = legendary_leader set_leader_flag = immune_to_negative_traits set_leader_flag = rg_gray_leader if = { limit = { has_global_flag = has_wsg_mod } set_leader_flag = not_has_wg_affection_normal } if = { limit = { owner = { OR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } } } set_leader_flag = "gray_leader" #某个mod新旧flag混用,我不说是谁。嗯嘿嘿 set_leader_flag = gray_leader add_trait_no_notify = leader_trait_governor_gray add_trait_no_notify = RG_leader_trait_ruler_gray add_trait_no_notify = subclass_official_governor add_trait_no_notify = trait_ruler_architectural_sense_3 add_trait_no_notify = leader_trait_distribution_lines_2 if = { limit = { owner = { has_country_flag = origin_gray_weaken has_country_flag = origin_gray_country } } remove_trait = leader_trait_governor_gray add_trait_no_notify = leader_trait_governor_gray_weak } } else = { add_trait_no_notify = RG_leader_trait_governor_gray add_trait_no_notify = RG_leader_trait_ruler_gray add_trait_no_notify = subclass_official_governor add_trait_no_notify = trait_ruler_architectural_sense_3 add_trait_no_notify = leader_trait_distribution_lines_2 } } } last_created_leader = { set_owner = event_target:gray_owner } } last_created_leader = { set_leader_flag = has_gained_level_trait } random_owned_leader = { limit = { has_leader_flag = gray_governor } if = { limit = { owner = { OR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } } } if = { limit = { has_leader_flag = has_wg_affection_wg_gray } if = { limit = { owner = { has_country_flag = married_gray } } set_leader_flag = married } set_variable = { which = affection value = owner.wg_gray_affection } } # if = { # limit = { # owner = { # has_country_flag = gray_encountered_the_loop # } # } # add_trait_no_notify = leader_trait_governor_wg_the_loop # } set_gray_portrait = yes # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray } } else = { rg_set_gray_portrait = yes } } } rg_gray_commander_init = { event_target:rg_gray_country = { create_leader = { class = commander species = root name = "NAME_Gray" immortal = yes event_leader = yes skip_background_generation = yes custom_catch_phrase = gray_catch_phrase custom_description = gray_backstory background_ethic = ethic_gestalt_consciousness hide_age = yes gender = female skill = 10 set_age = 18 traits = { 0 = RG_leader_trait_admiral_gray } effect = { save_global_event_target_as = gray_leader_admiral set_leader_flag = gray_admiral save_global_event_target_as = gray_leader_general set_leader_flag = gray_general set_leader_flag = legendary_leader set_leader_flag = immune_to_negative_traits if = { limit = { has_global_flag = has_wsg_mod } set_leader_flag = not_has_wg_affection_normal } if = { limit = { owner = { OR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } } } set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader set_leader_flag = gray_leader add_trait_no_notify = gray_admiral if = { limit = { owner = { has_country_flag = origin_gray_weaken has_country_flag = origin_gray_country } } remove_trait = gray_admiral add_trait_no_notify = leader_trait_admiral_gray_weak # 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成 } } set_leader_flag = rg_gray_leader add_trait_no_notify = RG_leader_trait_admiral_gray add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray add_trait_no_notify = RG_leader_trait_general_gray_skill # 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成 add_trait_no_notify = subclass_commander_councilor add_trait_no_notify = leader_trait_carrier_specialization add_trait_no_notify = leader_trait_juryrigger_2 add_trait_no_notify = leader_trait_reinforcer_2 } } last_created_leader = { set_owner = event_target:gray_owner } } last_created_leader = { set_leader_flag = has_gained_level_trait } random_owned_leader = { limit = { has_leader_flag = gray_admiral } if = { limit = { owner = { OR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } } } if = { limit = { has_leader_flag = has_wg_affection_wg_gray } if = { limit = { owner = { has_country_flag = married_gray } } set_leader_flag = married } set_variable = { which = affection value = owner.wg_gray_affection } } # add_trait_no_notify = leader_trait_admiral_wg_gray_affection # if = { # limit = { # owner = { # has_country_flag = gray_encountered_the_loop # } # } # add_trait_no_notify = leader_trait_admiral_wg_the_loop # } set_gray_portrait = yes # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray } } else = { rg_set_gray_portrait = yes } } RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes RG_leader_trait_general_tempest_incoming_counter_init_effect = yes } # # rg_gray_admiral_init = { # event_target:rg_gray_country = { # create_leader = { # class = admiral # species = root # name = "NAME_Gray" # immortal = yes # event_leader = yes # skip_background_generation = yes # custom_catch_phrase = gray_catch_phrase # custom_description = gray_backstory # background_ethic = ethic_gestalt_consciousness # hide_age = yes # gender = female # skill = 10 # set_age = 18 # traits = { # trait = RG_leader_trait_admiral_gray # } # effect = { # save_global_event_target_as = gray_leader_admiral # set_leader_flag = gray_admiral # set_leader_flag = legendary_leader # set_leader_flag = immune_to_negative_traits # if = { # limit = { # has_global_flag = has_wsg_mod # } # set_leader_flag = not_has_wg_affection_normal # } # if = { # limit = { # owner = { # OR = { # has_global_flag = has_wsg_mod # has_global_flag = kdc_event_mod_active # } # } # } # set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader # set_leader_flag = gray_leader # add_trait_no_notify = gray_admiral # if = { # limit = { # owner = { # has_country_flag = origin_gray_weaken # has_country_flag = origin_gray_country # } # } # remove_trait = gray_admiral # add_trait_no_notify = leader_trait_admiral_gray_weak # # 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成 # } # } # set_leader_flag = rg_gray_leader # add_trait_no_notify = RG_leader_trait_admiral_gray # add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray # # 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成 # add_trait_no_notify = subclass_admiral_aggressor # add_trait_no_notify = leader_trait_carrier_specialization # add_trait_no_notify = leader_trait_artillerist_2 # add_trait_no_notify = leader_trait_juryrigger_2 # } # } # last_created_leader = { # set_owner = event_target:gray_owner # } # } # last_created_leader = { # set_leader_flag = has_gained_level_trait # } # random_owned_leader = { # limit = { # has_leader_flag = gray_admiral # } # if = { # limit = { # owner = { # OR = { # has_global_flag = has_wsg_mod # has_global_flag = kdc_event_mod_active # } # } # } # if = { # limit = { # has_leader_flag = has_wg_affection_wg_gray # } # if = { # limit = { # owner = { has_country_flag = married_gray } # } # set_leader_flag = married # } # set_variable = { which = affection value = owner.wg_gray_affection } # } # add_trait_no_notify = leader_trait_admiral_wg_gray_affection # if = { # limit = { # owner = { # has_country_flag = gray_encountered_the_loop # } # } # add_trait_no_notify = leader_trait_admiral_wg_the_loop # } # set_gray_portrait = yes # # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray } # } # else = { # rg_set_gray_portrait = yes # } # } # RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes # } # # rg_gray_general_init = { # event_target:rg_gray_country = { # create_leader = { # class = general # species = root # name = "NAME_Gray" # immortal = yes # event_leader = yes # skip_background_generation = yes # custom_catch_phrase = gray_catch_phrase # custom_description = gray_backstory # background_ethic = ethic_gestalt_consciousness # hide_age = yes # gender = female # skill = 10 # set_age = 18 # traits = { # trait = RG_leader_trait_general_gray # trait = RG_leader_trait_general_gray_skill # trait = subclass_general_marshall # trait = leader_trait_heavy_hitter_2 # trait = leader_trait_reinforcer_2 # } # effect = { # save_global_event_target_as = gray_leader_general # set_leader_flag = rg_gray_leader # set_leader_flag = gray_general # set_leader_flag = legendary_leader # set_leader_flag = immune_to_negative_traits # if = { # limit = { # has_global_flag = has_wsg_mod # } # set_leader_flag = not_has_wg_affection_normal # } # if = { # limit = { # owner = { # OR = { # has_global_flag = has_wsg_mod # has_global_flag = kdc_event_mod_active # } # } # } # set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader # set_leader_flag = gray_leader # } # } # } # last_created_leader = { # set_owner = event_target:gray_owner # } # } # last_created_leader = { # set_leader_flag = has_gained_level_trait # } # random_owned_leader = { # limit = { # has_leader_flag = gray_general # } # if = { # limit = { # owner = { # OR = { # has_global_flag = has_wsg_mod # has_global_flag = kdc_event_mod_active # } # } # } # if = { # limit = { # has_leader_flag = has_wg_affection_wg_gray # } # if = { # limit = { # owner = { has_country_flag = married_gray } # } # set_leader_flag = married # } # set_variable = { which = affection value = owner.wg_gray_affection } # } # # add_trait_no_notify = leader_trait_admiral_wg_gray_affection # if = { # limit = { # owner = { # has_country_flag = gray_encountered_the_loop # } # } # add_trait_no_notify = leader_trait_admiral_wg_the_loop # } # set_gray_portrait = yes # # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray } # } # else = { # rg_set_gray_portrait = yes # } # } # set_variable = { # which = rg_general_skill_combat_daypassed_variable # value = 1 # } # set_variable = { # which = rg_general_skill_combat_killed_variable # value = 0 # } # # } rg_gray_scientist_init = { event_target:rg_gray_country = { create_leader = { class = scientist species = root name = "NAME_Gray" immortal = yes event_leader = yes skip_background_generation = yes custom_catch_phrase = gray_catch_phrase custom_description = gray_backstory background_ethic = ethic_gestalt_consciousness hide_age = yes gender = female skill = 10 set_age = 18 traits = { trait = RG_leader_trait_scientist_gray trait = subclass_scientist_explorer trait = leader_trait_engineering_focus_2 trait = leader_trait_salvager_3 } effect = { save_global_event_target_as = gray_leader_scientist set_leader_flag = rg_gray_leader set_leader_flag = gray_scientist set_leader_flag = legendary_leader set_leader_flag = immune_to_negative_traits if = { limit = { has_global_flag = has_wsg_mod } set_leader_flag = not_has_wg_affection_normal } if = { limit = { owner = { OR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } } } set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader set_leader_flag = gray_leader } } } last_created_leader = { set_owner = event_target:gray_owner } } last_created_leader = { set_leader_flag = has_gained_level_trait } random_owned_leader = { limit = { has_leader_flag = gray_scientist } if = { limit = { owner = { OR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } } } if = { limit = { has_leader_flag = has_wg_affection_wg_gray } if = { limit = { owner = { has_country_flag = married_gray } } set_leader_flag = married } set_variable = { which = affection value = owner.wg_gray_affection } } # add_trait_no_notify = leader_trait_admiral_wg_gray_affection # if = { # limit = { # owner = { # has_country_flag = gray_encountered_the_loop # } # } # add_trait_no_notify = leader_trait_admiral_wg_the_loop # } set_gray_portrait = yes # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray } } else = { rg_set_gray_portrait = yes } } } rg_gray_country_leader_init = { create_leader = { # 只用作看板娘 class = official species = event_target:gray_species name = "NAME_Gray" gender = female immortal = yes event_leader = yes skip_background_generation = yes custom_catch_phrase = gray_catch_phrase custom_description = gray_backstory background_ethic = ethic_gestalt_consciousness hide_age = yes skill = 10 set_age = 18 traits = { trait = RG_leader_trait_offical_gray trait = RG_leader_trait_ruler_gray } effect = { save_global_event_target_as = rg_gray_country_leader set_leader_flag = rg_gray_country_governor set_leader_flag = legendary_leader set_leader_flag = immune_to_negative_traits # 暂时和小灰网络断开连接 # set_leader_flag = rg_gray_leader if = { limit = { owner = { OR = { has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active } } } # 暂时和小灰网络断开连接 # set_leader_flag = "gray_leader" # set_leader_flag = gray_leader add_trait_no_notify = leader_trait_governor_gray add_trait_no_notify = RG_leader_trait_ruler_gray add_trait_no_notify = subclass_official_governor add_trait_no_notify = trait_ruler_architectural_sense_3 add_trait_no_notify = leader_trait_distribution_lines_2 } else = { add_trait_no_notify = RG_leader_trait_offical_gray add_trait_no_notify = RG_leader_trait_ruler_gray add_trait_no_notify = subclass_official_governor add_trait_no_notify = trait_ruler_architectural_sense_3 add_trait_no_notify = leader_trait_distribution_lines_2 } } } last_created_leader = { rg_set_gray_portrait = yes } }