entity = {
	name = "grey_tempesttw_juggernaut_entity"
	pdxmesh = "avian_01_juggernaut_frame_mesh"
	default_state = "idle"
	state = {
		name = "idle"
		animation = "idle"
		animation_blend_time = 0.25
	}
	state = {
		name = "moving"
		animation = "idle"
		animation_blend_time = 0.25
	}
	state = {
		name = "death"
		animation = "death"
		animation_blend_time = 0
		looping = no
		event = {
			time = 13.2
			node = "part1"
			particle = "juggernaut_explosion_particle"
			sound = {
				soundeffect = ship_destroyed
			}
		}
	}
	scale = 1
	game_data = {
		size = 35
		emissive_recolor_crunch = 5
	}
}

entity = {
	name = "grey_tempesttw_juggernaut_core_section_entity"
	scale = 0.5
	locator = {
		name = "core"
		position = {
			0
			0
			0
		}
	}
	locator = {
		name = "gun_1"
		position = {
			0
			6.65
			3
		}
	}
	locator = {
		name = "gun_2"
		position = {
			4
			6.75
			-6.15
		}
	}
	locator = {
		name = "gun_3"
		position = {
			-4
			6.75
			-6.15
		}
	}
	locator = {
		name = "gun_4"
		position = {
			6.3
			5.3
			-10.9
		}
	}
	locator = {
		name = "gun_5"
		position = {
			-6.3
			5.3
			-10.9
		}
	}
	locator = {
		name = "xl_gun_01"
		position = {
			8
			3
			6
		}
	}
	locator = {
		name = "xl_gun_02"
		position = {
			-8
			3
			6
		}
	}
	locator = {
		name = "strike_craft_locator_01"
		position = {
			-25
			-3
			0
		}
	}
	locator = {
		name = "strike_craft_locator_02"
		position = {
			25
			-3
			0
		}
	}
	locator = {
		name = "strike_craft_locator_03"
		position = {
			-36
			-1
			0
		}
	}
	locator = {
		name = "strike_craft_locator_04"
		position = {
			36
			-1
			0
		}
	}
	locator = {
		name = "strike_craft_locator_05"
		position = {
			-52
			-4
			0
		}
	}
	locator = {
		name = "strike_craft_locator_06"
		position = {
			52
			-4
			0
		}
	}
	locator = {
		name = "behind"
		rotation = {
			90
			0
			90
		}
	}
	attach = {
		"behind" = "grey_tempesttw_thinktank_phase_03_entity"
	}
	default_state = "combat_idle"
	state = {
		name = "combat_idle"
		animation_blend_time = 0
		looping = yes
	}
	state = {
		name = "death"
		looping = no
		event = {
			time = 0
			node = "explosion_01"
			particle = "large_ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 0
			node = "explosion_01"
			particle = "large_ship_burn_particle"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.3
			node = "explosion_03"
			particle = "large_ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 0.3
			node = "explosion_03"
			particle = "large_ship_burn_particle"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.6
			node = "explosion_05"
			particle = "large_ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_large"
			}
		}
		event = {
			time = 0.6
			node = "explosion_05"
			particle = "large_ship_burn_particle"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 0.8
			node = "explosion_07"
			particle = "large_ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 0.8
			node = "explosion_07"
			particle = "large_ship_burn_particle"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 1
			node = "explosion_09"
			particle = "large_ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 1
			node = "explosion_09"
			particle = "large_ship_burn_particle"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 1.2
			node = "explosion_014"
			particle = "large_ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 1.2
			node = "explosion_014"
			particle = "large_ship_burn_particle"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 1.4
			node = "explosion_013"
			particle = "large_ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 1.4
			node = "explosion_013"
			particle = "large_ship_burn_particle"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 1.8
			node = "explosion_015"
			particle = "large_ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 1.8
			node = "explosion_015"
			particle = "large_ship_burn_particle"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 2.1
			node = "explosion_017"
			particle = "large_ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_large"
			}
		}
		event = {
			time = 2.1
			node = "explosion_017"
			particle = "large_ship_burn_particle"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 2.7
			node = "explosion_020"
			particle = "large_ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 2.7
			node = "explosion_020"
			particle = "large_ship_burn_particle"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 3
			node = "explosion_021"
			particle = "large_ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 3
			node = "explosion_021"
			particle = "large_ship_burn_particle"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 3.5
			node = "explosion_024"
			particle = "large_ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 3.5
			node = "explosion_024"
			particle = "large_ship_burn_particle"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 3.8
			node = "explosion_02"
			particle = "large_ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_small"
			}
		}
		event = {
			time = 3.8
			node = "explosion_02"
			particle = "large_ship_burn_particle"
			keep_particle = yes
			trigger_once = yes
		}
		event = {
			time = 4.86
			node = "top_explosion"
			particle = "large_ship_explosion_particle"
			keep_particle = yes
			trigger_once = yes
			sound = {
				soundeffect = "station_explosion_large"
			}
		}
	}
}