############################# ### Fallen Machine Empire ### ############################# # Planet Destroyer ship_design = { name = "NAME_Gray_Omega" ship_size = colossus section = { template = "SHIP_COLOSSUS_SECTION" slot = "ship" component = { slot = "PLANET_KILLER_GUN_01" template = "RG_PLANET_KILLER" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" } } required_component="SENSOR_4" required_component="JUMP_DRIVE_1" required_component="COLOSSUS_DARK_MATTER_REACTOR" required_component="COLOSSUS_SHIP_THRUSTER_5" # For special buildable is_special_buildable = yes allow_buildable_trigger = is_fallen_empire_machine } # Massive Ship ship_design = { name = "NAME_Gray_Alpha" ship_size = massive_ship_fallen_empire section = { template = "fallen_empire_massive_warship_key" slot = "mid" component = { slot = "TITANIC_01" template = "GRAY_BEAM_STATIC_EX" } component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" } component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" } component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" } component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" } component = { slot = "LARGE_GUN_01" template = "LARGE_GRAY_WEAPON_LANCE" } component = { slot = "LARGE_GUN_02" template = "LARGE_GRAY_WEAPON_LANCE" } component = { slot = "LARGE_GUN_03" template = "LARGE_GRAY_WEAPON_LANCE" } component = { slot = "LARGE_GUN_04" template = "LARGE_GRAY_WEAPON_LANCE" } component = { slot = "LARGE_GUN_05" template = "LARGE_GRAY_WEAPON_LANCE" } component = { slot = "LARGE_GUN_06" template = "LARGE_GRAY_WEAPON_LANCE" } component = { slot = "LARGE_GUN_07" template = "LARGE_GRAY_WEAPON_LANCE" } component = { slot = "LARGE_GUN_08" template = "LARGE_GRAY_WEAPON_LANCE" } component = { slot = "MEDIUM_GUN_01" template = "MEDIUM_GRAY_WEAPON_LANCE" } component = { slot = "MEDIUM_GUN_02" template = "MEDIUM_GRAY_WEAPON_LANCE" } component = { slot = "MEDIUM_GUN_03" template = "MEDIUM_GRAY_WEAPON_LANCE" } component = { slot = "MEDIUM_GUN_04" template = "MEDIUM_GRAY_WEAPON_LANCE" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_7" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_8" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_9" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_10" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_11" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_12" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_13" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_14" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_15" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_16" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_17" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_18" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_19" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_20" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "AUX_UTILITY_1" template = "SHIELD_BOOSTER" } component = { slot = "AUX_UTILITY_2" template = "SHIELD_BOOSTER" } component = { slot = "AUX_UTILITY_3" template = "SHIELD_BOOSTER" } } required_component="SENSOR_4" required_component="JUMP_DRIVE_1" required_component="COMBAT_COMPUTER_ARTILLERY_SAPIENT" required_component="TITAN_DARK_MATTER_REACTOR" required_component="TITAN_SHIP_THRUSTER_5" # For special buildable is_special_buildable = yes allow_buildable_trigger = is_fallen_empire_machine } # Large Ship ship_design = { name = "NAME_Gray_Beta" ship_size = large_ship_fallen_empire section = { template = "fallen_empire_large_warship_key" slot = "mid" component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" } component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" } component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" } component = { slot = "LARGE_GUN_01" template = "LARGE_GRAY_WEAPON_LANCE" } component = { slot = "LARGE_GUN_02" template = "LARGE_GRAY_WEAPON_LANCE" } component = { slot = "MEDIUM_GUN_01" template = "MEDIUM_GRAY_WEAPON_LANCE" } component = { slot = "MEDIUM_GUN_02" template = "MEDIUM_GRAY_WEAPON_LANCE" } component = { slot = "MEDIUM_GUN_03" template = "MEDIUM_GRAY_WEAPON_LANCE" } component = { slot = "MEDIUM_GUN_04" template = "MEDIUM_GRAY_WEAPON_LANCE" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_7" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_8" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "AUX_UTILITY_1" template = "SHIELD_BOOSTER" } component = { slot = "AUX_UTILITY_2" template = "SHIELD_BOOSTER" } } required_component="SENSOR_4" required_component="JUMP_DRIVE_1" required_component="COMBAT_COMPUTER_LINE_SAPIENT" required_component="BATTLESHIP_DARK_MATTER_REACTOR" required_component="BATTLESHIP_SHIP_THRUSTER_5" # For special buildable is_special_buildable = yes allow_buildable_trigger = is_fallen_empire_machine } # Small Ship ship_design = { name = "NAME_Gray_Gamma" ship_size = small_ship_fallen_empire section = { template = "fallen_empire_warship_small_key" slot = "mid" component = { slot = "LARGE_GUN_01" template = "LARGE_GRAY_WEAPON_LANCE" } component = { slot = "SMALL_GUN_01" template = "SMALL_GRAY_WEAPON_LANCE" } component = { slot = "SMALL_GUN_02" template = "SMALL_GRAY_WEAPON_LANCE" } component = { slot = "SMALL_GUN_03" template = "SMALL_GRAY_WEAPON_LANCE" } component = { slot = "SMALL_GUN_04" template = "SMALL_GRAY_WEAPON_LANCE" } component = { slot = "PD_01" template = "RG_FLAK_BATTERY" } component = { slot = "PD_02" template = "RG_FLAK_BATTERY" } component = { slot = "PD_03" template = "RG_FLAK_BATTERY" } component = { slot = "PD_04" template = "RG_FLAK_BATTERY" } component = { slot = "MEDIUM_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "MEDIUM_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "MEDIUM_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "MEDIUM_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "MEDIUM_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "MEDIUM_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "AUX_UTILITY_1" template = "SHIELD_BOOSTER" } } required_component="SENSOR_4" required_component="JUMP_DRIVE_1" required_component="COMBAT_COMPUTER_PICKET_SAPIENT" required_component="DESTROYER_DARK_MATTER_REACTOR" required_component="DESTROYER_SHIP_THRUSTER_5" # For special buildable is_special_buildable = yes allow_buildable_trigger = is_fallen_empire_machine } # Defense Platform ship_design = { name = "NAME_Gray_Sigma" ship_size = military_station_small_fallen_empire section = { template = "fallen_empire_station_small_key" slot = "mid" component = { slot = "LARGE_GUN_01" template = "LARGE_GRAY_WEAPON_LANCE" } component = { slot = "LARGE_GUN_02" template = "LARGE_GRAY_WEAPON_LANCE" } component = { slot = "MEDIUM_GUN_01" template = "MEDIUM_GRAY_WEAPON_LANCE" } component = { slot = "MEDIUM_GUN_02" template = "MEDIUM_GRAY_WEAPON_LANCE" } component = { slot = "MEDIUM_GUN_03" template = "MEDIUM_GRAY_WEAPON_LANCE" } component = { slot = "MEDIUM_GUN_04" template = "MEDIUM_GRAY_WEAPON_LANCE" } component = { slot = "MEDIUM_GUN_05" template = "MEDIUM_GRAY_WEAPON_LANCE" } component = { slot = "PD_01" template = "RG_FLAK_BATTERY" } component = { slot = "PD_02" template = "RG_FLAK_BATTERY" } component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "AUX_UTILITY_1" template = "SHIELD_BOOSTER" } component = { slot = "AUX_UTILITY_2" template = "SHIELD_BOOSTER" } } required_component="SENSOR_4" required_component="COMBAT_COMPUTER_PLATFORM_SAPIENT" required_component="PLATFORM_DARK_MATTER_REACTOR" # For special buildable is_special_buildable = yes allow_buildable_trigger = is_fallen_empire_machine } # Construction Ship ship_design = { name = "NAME_Gray_Theta" ship_size = constructor section = { template = "DEFAULT_CONSTRUCTION_SECTION" slot = "mid" component = { slot = "SMALL_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "SMALL_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" } } required_component="JUMP_DRIVE_1" required_component="SHIP_THRUSTER_5" required_component="SENSOR_4" required_component="CORVETTE_DARK_MATTER_REACTOR" # For special buildable is_special_buildable = yes allow_buildable_trigger = is_fallen_empire_machine } # Colony Ship ship_design = { name = "NAME_Gray_Tau" ship_size = colonizer section = { template = "DEFAULT_COLONIZATION_SECTION" slot = "mid" component = { slot = "SMALL_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "SMALL_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" } component = { slot = "SMALL_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" } } required_component="JUMP_DRIVE_1" required_component="SHIP_THRUSTER_5" required_component="SENSOR_4" required_component="CORVETTE_DARK_MATTER_REACTOR" # For special buildable is_special_buildable = yes allow_buildable_trigger = is_fallen_empire_machine } # Awakened Fallen Empire Starbase ship_design = { name = "NAME_Gray_FE_Starbase" ship_size = starbase_fe_outpost section = { template = "station_generic_01_key" slot = "mid" component = { slot = "SMALL_GUN_01" template = "SMALL_GRAY_WEAPON_LANCE" } component = { slot = "SMALL_GUN_02" template = "SMALL_GRAY_WEAPON_LANCE" } component = { slot = "SMALL_GUN_03" template = "SMALL_GRAY_WEAPON_LANCE" } component = { slot = "MEDIUM_GUN_01" template = "MEDIUM_GRAY_WEAPON_LANCE" } component = { slot = "MEDIUM_GUN_02" template = "MEDIUM_GRAY_WEAPON_LANCE" } component = { slot = "LARGE_GUN_01" template = "LARGE_GRAY_WEAPON_LANCE" } } required_component="SENSOR_2" }