245 lines
5.1 KiB
Plaintext
245 lines
5.1 KiB
Plaintext
#普通的母舰
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rg_warship_init_mod1 = {
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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# design = "NAME_Gray_Warship_rg"
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random_existing_design = RG_graygoo_mothership
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prefix = no
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upgradable = yes
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effect = {
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PREV = {
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set_fleet_flag = gray_fleet_ship
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}
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save_global_event_target_as = gray_warship_ship
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}
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}
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set_fleet_stance = aggressive
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_fleet
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save_global_event_target_as = gray_warship
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assign_leader = event_target:gray_leader_admiral
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if = {
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limit = {
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has_global_flag = kdc_event_mod_active
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}
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add_modifier = {
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modifier = remove_fleet_maintenance
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}
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}
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}
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}
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}
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#纳米旗舰
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rg_warship_init_mod2 = {
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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random_existing_design = RG_graygoo_capitalship
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prefix = no
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upgradable = yes
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effect = {
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PREV = {
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set_fleet_flag = gray_fleet_ship
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}
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save_global_event_target_as = gray_warship_ship
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}
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}
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set_fleet_stance = aggressive
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_fleet
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save_global_event_target_as = gray_warship
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assign_leader = event_target:gray_leader_admiral
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if = {
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limit = {
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has_global_flag = kdc_event_mod_active
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}
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add_modifier = {
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modifier = remove_fleet_maintenance
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}
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}
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}
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}
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}
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#纳米主宰
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rg_warship_init_mod3 = {
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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# design = "NAME_gray_juggernautship"
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random_existing_design = RG_gray_juggernaut
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prefix = no
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upgradable = yes
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effect = {
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PREV = {
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set_fleet_flag = gray_fleet_ship
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}
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save_global_event_target_as = gray_warship_ship
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}
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}
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set_fleet_stance = aggressive
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_fleet
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save_global_event_target_as = gray_warship
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if = {
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limit = {
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has_global_flag = kdc_event_mod_active
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}
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add_modifier = {
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modifier = remove_fleet_maintenance
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}
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}
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}
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}
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}
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#略有磨损的母舰
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rg_warship_init_mod0 = {
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_Gray_Warship_base"
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prefix = no
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upgradable = yes
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effect = {
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PREV = {
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set_fleet_flag = gray_fleet_ship
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}
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save_global_event_target_as = gray_warship_ship
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}
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}
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set_fleet_stance = aggressive
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_fleet
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save_global_event_target_as = gray_warship
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assign_leader = event_target:gray_leader_admiral
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if = {
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limit = {
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has_global_flag = kdc_event_mod_active
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}
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add_modifier = {
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modifier = remove_fleet_maintenance
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}
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}
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}
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}
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}
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rg_army_transport_ship_init = {
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create_ship_design = {
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design = "NAME_RG_armed_transport_ship"
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}
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add_ship_design = last_created_design
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create_fleet = {
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name = "NAME_Gray"
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effect = {
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set_owner = prev
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create_army_transport = {
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ship_name = "NAME_Gray"
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army_name = "NAME_Gray"
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army_type = "gray_army"
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}
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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# set_cloaking_active = yes
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set_fleet_stance = aggressive
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}
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}
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last_created_army = {
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assign_leader = event_target:gray_leader_general
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}
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remove_ship_design = last_created_design
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}
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rg_scientist_ship_init = {
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_RG_GRAY_scienceship"
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prefix = no
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upgradable = yes
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}
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set_fleet_stance = evasive
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_constship
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save_global_event_target_as = global_gray_constship
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set_cloaking_active = yes
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assign_leader = event_target:gray_leader_scientist
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}
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}
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} |