378 lines
13 KiB
Plaintext
378 lines
13 KiB
Plaintext
# 避免代码复用原则:
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# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
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# 避免需要修改代码时需要重复修改n次,或是发生修改了A处忘记修改B处导致bug发生的问题。
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# 当然,这种分块需要到什么程度,我也不知道
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rg_gray_govener_init = {
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create_leader = {
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class = governor
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species = root
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name = "NAME_Gray"
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gender = female
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immortal = yes
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event_leader = yes
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skip_background_generation = yes
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custom_catch_phrase = gray_catch_phrase
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custom_description = gray_backstory
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background_ethic = ethic_gestalt_consciousness
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hide_age = yes
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skill = 10
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set_age = 18
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traits = {
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trait = rg_leader_trait_governor_gray
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trait = RG_leader_trait_ruler_gray
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}
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effect = {
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save_global_event_target_as = gray_governor
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set_leader_flag = gray_governor
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set_leader_flag = legendary_leader
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set_leader_flag = immune_to_negative_traits
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set_leader_flag = rg_gray_leader
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if = {
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limit = { has_global_flag = kdc_event_mod_active }
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set_leader_flag = "gray_leader"
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add_trait = leader_trait_governor_gray
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add_trait = RG_leader_trait_ruler_gray
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add_trait = subclass_governor_economist
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add_trait = leader_trait_urbanist_3
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add_trait = leader_trait_scrapper_2
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}
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else_if = {
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limit = {
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AND = {
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has_global_flag = kdc_event_mod_active
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has_country_flag = origin_gray_country
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}
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}
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set_leader_flag = "gray_leader"
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add_trait = leader_trait_governor_gray
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add_trait = RG_leader_trait_ruler_gray
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}
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else = {
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add_trait = RG_leader_trait_governor_gray
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add_trait = RG_leader_trait_ruler_gray
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add_trait = subclass_governor_economis
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add_trait = leader_trait_urbanist_3
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add_trait = leader_trait_scrapper_2
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}
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}
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}
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last_created_leader = {
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set_leader_flag = has_gained_level_trait
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}
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random_owned_leader = {
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limit = { has_leader_flag = gray_governor }
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if = {
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limit = { has_global_flag = kdc_event_mod_active }
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if = {
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limit = { owner = { has_country_flag = gray_encountered_the_loop }}
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add_trait = leader_trait_governor_wg_the_loop
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}
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set_gray_portrait = yes
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add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
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}
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else_if = {
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limit = {
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has_global_flag = has_wsg_mod
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NOT = {
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has_global_flag = kdc_event_mod_active
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}
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}
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if = {
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limit = { owner = { has_country_flag = gray_encountered_the_loop }}
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add_trait = leader_trait_governor_wg_the_loop
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}
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set_gray_portrait = yes
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add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
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}
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else = {
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rg_set_gray_portrait = yes
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}
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}
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set_global_flag = rg_kac_leader
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}
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rg_gray_admiral_init = {
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create_leader = {
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class = admiral
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species = root
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name = "NAME_Gray"
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immortal = yes
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event_leader = yes
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skip_background_generation = yes
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custom_catch_phrase = gray_catch_phrase
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custom_description = gray_backstory
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background_ethic = ethic_gestalt_consciousness
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hide_age = yes
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gender = female
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skill = 10
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set_age = 18
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traits = {
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trait = RG_leader_trait_admiral_gray
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}
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effect = {
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save_global_event_target_as = gray_leader_admiral
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set_leader_flag = gray_admiral
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set_leader_flag = legendary_leader
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set_leader_flag = immune_to_negative_traits
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set_leader_flag = rg_gray_leader
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if = {
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limit = { has_global_flag = kdc_event_mod_active }
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set_leader_flag = "gray_leader"
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add_trait = gray_admiral
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}
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else = {
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add_trait = leader_trait_artillerist_2
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add_trait = leader_trait_juryrigger_2
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}
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add_trait = RG_leader_trait_admiral_gray
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add_trait = subclass_admiral_aggressor
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add_trait = leader_trait_carrier_specialization
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}
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}
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last_created_leader = {
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set_leader_flag = has_gained_level_trait
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}
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random_owned_leader = {
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limit = { has_leader_flag = gray_admiral }
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if = {
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limit = {
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has_global_flag = kdc_event_mod_active
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}
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if = {
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limit = { owner = { has_country_flag = gray_encountered_the_loop }}
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add_trait = leader_trait_admiral_wg_the_loop
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}
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set_gray_portrait = yes
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add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = admiral MARRIED_FLAG = married_gray }
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if = {
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limit = { owner = {
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has_country_flag = origin_gray_country
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has_country_flag = origin_gray_weaken
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}}
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remove_trait = gray_admiral
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add_trait = leader_trait_admiral_gray_weak
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}
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}
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else_if = {
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limit = {
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has_global_flag = has_wsg_mod
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NOT = {
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has_global_flag = kdc_event_mod_active
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}
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if = {
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limit = { owner = { has_country_flag = gray_encountered_the_loop }}
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add_trait_no_notify = leader_trait_admiral_wg_the_loop
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}
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}
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set_gray_portrait = yes
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add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = admiral MARRIED_FLAG = married_gray }
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}
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else = {
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rg_set_gray_portrait = yes
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}
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}
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set_global_flag = rg_kac_leader
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}
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rg_gray_general_init = {
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create_leader = {
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class = general
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species = root
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name = "NAME_Gray"
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immortal = yes
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event_leader = yes
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skip_background_generation = yes
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custom_catch_phrase = gray_catch_phrase
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custom_description = gray_backstory
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background_ethic = ethic_gestalt_consciousness
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hide_age = yes
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gender = female
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skill = 10
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set_age = 18
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traits = {
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trait = RG_leader_trait_general_gray
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trait = RG_leader_trait_general_gray_skill
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trait = subclass_general_marshall
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trait = leader_trait_heavy_hitter_2
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trait = leader_trait_reinforcer_2
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}
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effect = {
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save_global_event_target_as = gray_leader_general
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set_leader_flag = rg_gray_leader
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set_leader_flag = gray_general
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set_leader_flag = legendary_leader
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set_leader_flag = immune_to_negative_traits
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}
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}
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last_created_leader = {
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set_leader_flag = has_gained_level_trait
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}
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random_owned_leader = {
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limit = { has_leader_flag = gray_general }
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if = {
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limit = { has_global_flag = kdc_event_mod_active }
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set_gray_portrait = yes
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if = {
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limit = { owner = { has_country_flag = gray_encountered_the_loop }}
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add_trait = leader_trait_governor_wg_the_loop
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}
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#add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
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}
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else_if = {
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limit = {
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has_global_flag = has_wsg_mod
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NOT = {
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has_global_flag = kdc_event_mod_active
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}
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}
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if = {
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limit = { owner = { has_country_flag = gray_encountered_the_loop }}
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add_trait = leader_trait_governor_wg_the_loop
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}
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set_gray_portrait = yes
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#add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
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}
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else = {
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add_trait = RG_leader_trait_general_gray_skill
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rg_set_gray_portrait = yes
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}
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}
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set_variable = {
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which = rg_general_skill_combat_daypassed_variable
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value = 1
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}
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set_variable = {
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which = rg_general_skill_combat_killed_variable
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value = 0
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}
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set_global_flag = rg_kac_leader
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}
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rg_gray_scientist_init = {
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create_leader = {
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class = scientist
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species = root
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name = "NAME_Gray"
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immortal = yes
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event_leader = yes
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skip_background_generation = yes
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custom_catch_phrase = gray_catch_phrase
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custom_description = gray_backstory
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background_ethic = ethic_gestalt_consciousness
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hide_age = yes
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gender = female
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skill = 10
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set_age = 18
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traits = {
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trait = RG_leader_trait_scientist_gray
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trait = subclass_scientist_explorer
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trait = leader_trait_engineering_focus_2
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trait = leader_trait_salvager_3
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}
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effect = {
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save_global_event_target_as = gray_leader_scientist
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set_leader_flag = rg_gray_leader
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set_leader_flag = gray_scientist
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set_leader_flag = legendary_leader
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set_leader_flag = immune_to_negative_traits
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}
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}
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last_created_leader = {
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set_leader_flag = has_gained_level_trait
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}
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random_owned_leader = {
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limit = { has_leader_flag = gray_scientist }
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if = {
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limit = { has_global_flag = kdc_event_mod_active }
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if = {
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limit = { owner = { has_country_flag = gray_encountered_the_loop }}
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add_trait = leader_trait_governor_wg_the_loop
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}
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set_gray_portrait = yes
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# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
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}
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else_if = {
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limit = {
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has_global_flag = has_wsg_mod
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NOT = {
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has_global_flag = kdc_event_mod_active
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}
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}
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if = {
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limit = { owner = { has_country_flag = gray_encountered_the_loop }}
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add_trait = leader_trait_governor_wg_the_loop
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}
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set_gray_portrait = yes
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# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
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}
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else = {
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rg_set_gray_portrait = yes
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}
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}
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set_global_flag = rg_kac_leader
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}
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rg_gray_country_leader_init = {
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create_leader = { #只用作看板娘
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class = governor
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species = root
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name = "NAME_Gray"
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gender = female
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immortal = yes
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event_leader = yes
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skip_background_generation = yes
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custom_catch_phrase = gray_catch_phrase
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custom_description = gray_backstory
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background_ethic = ethic_gestalt_consciousness
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hide_age = yes
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skill = 10
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set_age = 18
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traits = {
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trait = rg_leader_trait_governor_gray
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trait = RG_leader_trait_ruler_gray
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}
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effect = {
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save_global_event_target_as = rg_gray_country_leader
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set_leader_flag = rg_gray_country_governor
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set_leader_flag = legendary_leader
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set_leader_flag = immune_to_negative_traits
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# 暂时和小灰网络断开连接
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# set_leader_flag = rg_gray_leader
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if = {
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limit = { has_global_flag = kdc_event_mod_active }
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set_leader_flag = "gray_leader"
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add_trait = leader_trait_governor_gray
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add_trait = RG_leader_trait_ruler_gray
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add_trait = subclass_governor_economist
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add_trait = leader_trait_urbanist_3
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add_trait = leader_trait_scrapper_2
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}
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else_if = {
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limit = {
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AND = {
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has_global_flag = kdc_event_mod_active
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has_country_flag = origin_gray_country
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}
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}
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set_leader_flag = "gray_leader"
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add_trait = leader_trait_governor_gray
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add_trait = RG_leader_trait_ruler_gray
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}
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else = {
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add_trait = RG_leader_trait_governor_gray
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add_trait = RG_leader_trait_ruler_gray
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add_trait = subclass_governor_economis
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add_trait = leader_trait_urbanist_3
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add_trait = leader_trait_scrapper_2
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}
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}
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}
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last_created_leader = {
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rg_set_gray_portrait = yes
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}
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} |