14390 lines
247 KiB
Plaintext
14390 lines
247 KiB
Plaintext
###################################################################################
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### ###
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### WEAPONS ###
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### ###
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###################################################################################
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entity = {
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name = "grey_tempesttw_turret_energy_torpedo_entity"
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locator = {
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name = "turret_muzzle_01"
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position = {
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0
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0
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0
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}
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}
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}
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entity = {
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name = "grey_tempesttw_turret_torpedo_entity"
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locator = {
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name = "turret_muzzle_01"
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position = {
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0
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0
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0
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}
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}
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}
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entity = {
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name = "grey_tempesttw_turret_missile_large_entity"
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locator = {
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name = "turret_muzzle_01"
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position = {
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0
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0
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0
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}
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}
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}
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entity = {
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name = "grey_tempesttw_turret_missile_medium_entity"
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locator = {
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name = "turret_muzzle_01"
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position = {
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0
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0
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0
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}
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}
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}
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entity = {
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name = "grey_tempesttw_turret_missile_small_entity"
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locator = {
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name = "turret_muzzle_01"
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position = {
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0
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0
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0
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}
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}
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}
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entity = {
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name = "grey_tempesttw_large_kinetic_gun_entity"
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locator = {
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name = "turret_muzzle_01"
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position = {
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0
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0
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0
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}
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}
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}
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entity = {
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name = "grey_tempesttw_medium_kinetic_gun_entity"
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locator = {
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name = "turret_muzzle_01"
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position = {
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0
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0
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0
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}
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}
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}
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entity = {
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name = "grey_tempesttw_small_kinetic_gun_entity"
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locator = {
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name = "turret_muzzle_01"
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position = {
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0
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0
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0
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}
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}
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}
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entity = {
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name = "grey_tempesttw_turret_point_defence_entity"
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locator = {
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name = "turret_muzzle_01"
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position = {
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0
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0
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0
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}
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}
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}
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entity = {
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name = "grey_tempesttw_large_laser_gun_entity"
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locator = {
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name = "turret_muzzle_01"
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position = {
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0
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0
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0
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}
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}
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}
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entity = {
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name = "grey_tempesttw_medium_laser_gun_entity"
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locator = {
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name = "turret_muzzle_01"
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position = {
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0
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0
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0
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}
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}
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}
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entity = {
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name = "grey_tempesttw_small_laser_gun_entity"
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locator = {
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name = "turret_muzzle_01"
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position = {
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0
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0
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0
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}
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}
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}
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###################################################################################
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### ###
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### Fallen Spiritualist Ships ###
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### ###
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###################################################################################
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###################### CORVETTE ########################
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entity = {
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name = "grey_tempesttw_corvette_entity"
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pdxmesh = "molluscoid_01_corvette_frame_mesh"
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# pdxmesh = "gatebuilder_01_ship_frame_mesh"
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# locator = { name = "part1" }
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# locator = { name = "root" }
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# target_locator_1 = -2.9
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# target_locator_0 = 2.25
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scale = 3 # 2.5 on gatebuilder_01_strikecraft_mesh
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#scale = 0.35 # on gatebuilder_01_cruiser_mesh
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# game_data = { size = 1 emissive_recolor_crunch = 5.0 }
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default_state = "idle"
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state = {
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name = "idle"
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animation = "idle"
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animation_blend_time = 4
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start_event = {
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trigger_once = yes
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sound = {
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soundeffect = "amb_corvette_hum"
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}
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}
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}
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state = {
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name = "moving"
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animation = "idle"
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animation_blend_time = 2
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event = {
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trigger_once = yes
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sound = {
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soundeffect = "moving_out_fallen_empire_ship"
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}
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}
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}
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state = {
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name = "death"
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animation = "death"
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animation_blend_time = 0
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chance = 1
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looping = no
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event = {
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time = 4.46
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node = "part1_locator"
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particle = "ship_explosion_particle"
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}
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event = {
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time = 0.5
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node = "part1"
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particle = "ship_burn_particle"
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}
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event = {
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time = 0.5
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node = "part1"
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particle = "ship_explosion_air_vent_particle"
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}
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event = {
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time = 0
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node = "root"
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particle = "ship_explosion_particle"
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sound = {
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soundeffect = ship_destroyed
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}
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}
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}
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# state = { name = "death" animation = "death2" animation_blend_time = 0.0 chance = 1 looping = no
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# event = { time = 3.46 node = "part1_locator" particle = "ship_explosion_particle" }
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# event = { time = 6.79 node = "part1_locator" particle = "ship_explosion_particle" }
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# event = { time = 0.5 node = "part1" particle = "ship_burn_particle" }
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# event = { time = 0.5 node = "part1" particle = "ship_explosion_air_vent_particle" }
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# event = { time = 0.0 node = "root" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
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# }
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# state = { name = "death" animation = "death3" animation_blend_time = 0.0 chance = 1 looping = no
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# event = { time = 4.63 node = "ship_main" particle = "large_ship_explosion_particle" }
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# event = { time = 0.0 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
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# event = { time = 1.6 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
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# event = { time = 2.83 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
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# event = { time = 3.26 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
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# event = { time = 3.9 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
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# event = { time = 4.1 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
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# }
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}
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entity = {
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name = "grey_tempesttw_corvette_M1S1_entity"
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pdxmesh = "gatebuilder_01_strikecraft_mesh"
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locator = {
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name = "engine_small_01"
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position = {
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0
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0
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0.4
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}
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}
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locator = {
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name = "light_locator_01"
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position = {
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0
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6
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-0.75
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}
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rotation = {
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0
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0
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0
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}
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}
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locator = {
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name = "small_gun_01"
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position = {
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0
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7.416
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-1.52
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}
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rotation = {
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0
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0
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0
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}
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}
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locator = {
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name = "medium_gun_01"
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position = {
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0
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0
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-1
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}
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rotation = {
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0
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0
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0
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}
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}
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default_state = "idle"
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state = {
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name = "idle"
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state_time = 5
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event = {
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time = 0
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node = "engine_small_01"
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particle = "generic_035_exhaust_circle_idle"
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trigger_once = yes
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keep_particle = yes
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}
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event = {
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time = 0
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node = "light_locator_01"
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particle = "ship_light_blue_effect"
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keep_particle = yes
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trigger_once = yes
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}
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start_event = {
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trigger_once = yes
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sound = {
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soundeffect = "amb_fallen_empire_warship_01"
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}
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}
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}
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state = {
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name = "moving"
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state_time = 5
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event = {
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time = 0
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node = "engine_small_01"
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particle = "generic_035_exhaust_circle_idle"
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trigger_once = yes
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keep_particle = yes
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}
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event = {
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time = 0
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node = "light_locator_01"
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particle = "ship_light_blue_effect"
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keep_particle = yes
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trigger_once = yes
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}
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}
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state = {
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name = "death"
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chance = 1
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looping = no
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state_time = 10
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}
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}
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entity = {
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name = "grey_tempesttw_corvette_S3_entity"
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pdxmesh = "gatebuilder_01_strikecraft_mesh"
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locator = {
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name = "engine_small_01"
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position = {
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0
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0
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0.4
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}
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}
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locator = {
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name = "light_locator_01"
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position = {
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0
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6
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-0.75
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}
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rotation = {
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0
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0
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0
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}
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}
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locator = {
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name = "small_gun_01"
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position = {
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0
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7.416
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-1.52
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}
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rotation = {
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0
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0
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0
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}
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}
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locator = {
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name = "small_gun_02"
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position = {
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0
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-7.416
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-1.52
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}
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rotation = {
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0
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0
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0
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}
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}
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locator = {
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name = "small_gun_03"
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position = {
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0
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0
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-1
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}
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rotation = {
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0
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0
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0
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}
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}
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default_state = "idle"
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state = {
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name = "idle"
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state_time = 5
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event = {
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time = 0
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node = "engine_small_01"
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particle = "generic_035_exhaust_circle_idle"
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trigger_once = yes
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keep_particle = yes
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}
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event = {
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time = 0
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node = "light_locator_01"
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particle = "ship_light_blue_effect"
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keep_particle = yes
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trigger_once = yes
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}
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start_event = {
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trigger_once = yes
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sound = {
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soundeffect = "amb_fallen_empire_warship_01"
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}
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}
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}
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state = {
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name = "moving"
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state_time = 5
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event = {
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time = 0
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node = "engine_small_01"
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particle = "generic_035_exhaust_circle_idle"
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trigger_once = yes
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keep_particle = yes
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}
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event = {
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time = 0
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node = "light_locator_01"
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particle = "ship_light_blue_effect"
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keep_particle = yes
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trigger_once = yes
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}
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}
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state = {
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name = "death"
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chance = 1
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looping = no
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state_time = 10
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}
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}
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################### DESTROYER ########################
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entity = {
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name = "grey_tempesttw_destroyer_entity"
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pdxmesh = "gatebuilder_01_ship_frame_mesh"
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locator = {
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name = "part1"
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position = {
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0
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0
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0
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}
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rotation = {
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0
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0
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0
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}
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}
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locator = {
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name = "part2"
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position = {
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0
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0
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0
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}
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rotation = {
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0
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0
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0
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}
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}
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scale = 0.4
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default_state = "idle"
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state = {
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name = "idle"
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animation = "idle"
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animation_blend_time = 4
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start_event = {
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trigger_once = yes
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sound = {
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soundeffect = "amb_corvette_hum"
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}
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}
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}
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state = {
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name = "moving"
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animation = "idle"
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animation_blend_time = 2
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event = {
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trigger_once = yes
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sound = {
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soundeffect = moving_out_fallen_empire_ship
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}
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}
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}
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# state = { name = "death" animation = "death2" animation_blend_time = 0.0 chance = 1 looping = no
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# event = { time = 3.46 node = "part1_locator" particle = "ship_explosion_particle" }
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# event = { time = 6.79 node = "part1_locator" particle = "ship_explosion_particle" }
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# event = { time = 0.5 node = "part1" particle = "ship_burn_particle" }
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# event = { time = 0.5 node = "part1" particle = "ship_explosion_air_vent_particle" }
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# event = { time = 0.0 node = "root" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
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# }
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state = {
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name = "death"
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animation = "death"
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animation_blend_time = 0
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chance = 1
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looping = no
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|
event = {
|
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time = 4.46
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node = "part1_locator"
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particle = "ship_explosion_particle"
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}
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event = {
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time = 0.5
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node = "part1"
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particle = "ship_burn_particle"
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}
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event = {
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time = 0.5
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|
node = "part1"
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particle = "ship_explosion_air_vent_particle"
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}
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event = {
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time = 0
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node = "root"
|
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particle = "ship_explosion_particle"
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sound = {
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soundeffect = ship_destroyed
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}
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}
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}
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# state = { name = "death" animation = "death3" animation_blend_time = 0.0 chance = 1 looping = no
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# event = { time = 4.63 node = "ship_main" particle = "large_ship_explosion_particle" }
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# event = { time = 0.0 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
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# event = { time = 1.6 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 2.83 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 3.26 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
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|
# event = { time = 3.9 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
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# event = { time = 4.1 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
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# }
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}
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# BOW
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|
entity = {
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|
name = "grey_tempesttw_destroyer_bow_L1_entity"
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|
pdxmesh = "gatebuilder_01_cruiser_mesh"
|
|
locator = {
|
|
name = "large_gun_01"
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|
position = {
|
|
0
|
|
0
|
|
-2
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_2_35_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_2_35_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_3_35_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_warship_01"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_1_5_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_1_5_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_3_35_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
chance = 1
|
|
looping = no
|
|
state_time = 10
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_destroyer_bow_M1S2_entity"
|
|
pdxmesh = "gatebuilder_01_cruiser_mesh"
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-2
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
7.416
|
|
-1.42
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
-8.416
|
|
-1.42
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_2_35_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_2_35_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_3_35_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_warship_01"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_1_5_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_1_5_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_3_35_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
chance = 1
|
|
looping = no
|
|
state_time = 10
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_destroyer_bow_S3_entity"
|
|
pdxmesh = "gatebuilder_01_cruiser_mesh"
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
-7.416
|
|
-1.52
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
7.416
|
|
-1.52
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
-2
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_2_35_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_2_35_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_3_35_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_warship_01"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_1_5_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_1_5_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_3_35_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
chance = 1
|
|
looping = no
|
|
state_time = 10
|
|
}
|
|
}
|
|
|
|
# STERN
|
|
entity = {
|
|
name = "grey_tempesttw_destroyer_stern_S2_entity"
|
|
pdxmesh = "gatebuilder_01_cruiser_mesh"
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-2
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
-7.416
|
|
2.52
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
7.416
|
|
2.52
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
0
|
|
7.416
|
|
-2.52
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_04"
|
|
position = {
|
|
0
|
|
7.416
|
|
-2.52
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_destroyer_stern_M1_entity"
|
|
pdxmesh = "gatebuilder_01_cruiser_mesh"
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
7.416
|
|
-2.52
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
################## CRUISER ########################
|
|
entity = {
|
|
name = "grey_tempesttw_cruiser_entity"
|
|
pdxmesh = "gatebuilder_01_ship_frame_mesh"
|
|
scale = 0.65
|
|
locator = {
|
|
name = "part1"
|
|
position = {
|
|
1.1
|
|
0
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
30
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part2"
|
|
position = {
|
|
1.1
|
|
0
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
30
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part3"
|
|
position = {
|
|
1.1
|
|
0
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
30
|
|
}
|
|
}
|
|
locator = {
|
|
name = "root"
|
|
position = {
|
|
-1.1
|
|
0
|
|
0.05
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
-30
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
attach = {
|
|
"root" = "gatebuilder_01_cruiser_section_entity"
|
|
}
|
|
# attach = { "root" = "grey_tempesttw_corvette_SE_entity" }
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
animation = "idle"
|
|
animation_blend_time = 4
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_corvette_hum"
|
|
}
|
|
}
|
|
# event = { time = 0 node = "light_locator_01" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 1 node = "light_locator_02" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 2 node = "light_locator_03" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 3 node = "light_locator_04" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
animation = "idle"
|
|
animation_blend_time = 2
|
|
event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = moving_out_fallen_empire_ship
|
|
}
|
|
}
|
|
# event = { time = 0 node = "light_locator_01" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 1 node = "light_locator_02" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 2 node = "light_locator_03" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 3 node = "light_locator_04" particle = "ship_light_blue_effect" trigger_once = yes keep_particle = yes }
|
|
}
|
|
state = {
|
|
name = "death"
|
|
animation_blend_time = 0
|
|
chance = 1
|
|
looping = no
|
|
animation = "death"
|
|
# event = { time = 4.63 node = "ship_main" particle = "large_ship_explosion_particle" }
|
|
# event = { time = 0.0 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 1.6 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 2.83 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 3.26 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 3.9 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 4.1 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 0 node = "explosion_locator_01" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes }
|
|
# event = { time = 1 node = "explosion_locator_02" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes }
|
|
# event = { time = 2 node = "explosion_locator_03" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes }
|
|
# event = { time = 3 node = "explosion_locator_04" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes }
|
|
# event = { time = 4 node = "explosion_locator_05" particle = "ship_explosion_particle" keep_particle = yes trigger_once = yes }
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_cruiser_bow_L1_entity"
|
|
pdxmesh = "gatebuilder_01_cruiser_mesh"
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-2
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
# start_event = { node = "engine_large_01" particle = "mammalian_01_8_0_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
|
|
# start_event = { node = "engine_medium_01" particle = "mammalian_01_5_0_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
|
|
# start_event = { node = "engine_medium_02" particle = "mammalian_01_5_0_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "generic_1_exhaust_circle_idle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "generic_05_exhaust_circle_idle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "generic_05_exhaust_circle_idle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_gatebuilder_01_mothership"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
# start_event = { node = "engine_large_01" particle = "mammalian_01_8_0_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
|
|
# start_event = { node = "engine_medium_01" particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
|
|
# start_event = { node = "engine_medium_02" particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "generic_1_5_exhaust_circle_long_moving"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "generic_05_exhaust_circle_long_moving"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "generic_05_exhaust_circle_long_moving"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 12.3
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_locator_01"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "explosion_locator_02"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_locator_03"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_locator_04"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_locator_05"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_cruiser_bow_M1S2_entity"
|
|
pdxmesh = "gatebuilder_01_cruiser_mesh"
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-1.62
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
7.416
|
|
-1.62
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
-7.416
|
|
-1.62
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
# start_event = { node = "engine_large_01" particle = "mammalian_01_8_0_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
|
|
# start_event = { node = "engine_medium_01" particle = "mammalian_01_5_0_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
|
|
# start_event = { node = "engine_medium_02" particle = "mammalian_01_5_0_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "generic_1_exhaust_circle_idle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "generic_05_exhaust_circle_idle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "generic_05_exhaust_circle_idle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_gatebuilder_01_mothership"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
# start_event = { node = "engine_large_01" particle = "mammalian_01_8_0_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
|
|
# start_event = { node = "engine_medium_01" particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
|
|
# start_event = { node = "engine_medium_02" particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "generic_1_5_exhaust_circle_long_moving"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "generic_05_exhaust_circle_long_moving"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "generic_05_exhaust_circle_long_moving"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 12.3
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_locator_01"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "explosion_locator_02"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_locator_03"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_locator_04"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_locator_05"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_cruiser_bow_M2_entity"
|
|
pdxmesh = "gatebuilder_01_cruiser_mesh"
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
1.18
|
|
-0.2
|
|
-16
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
-1.18
|
|
-0.2
|
|
-16
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
# start_event = { node = "engine_large_01" particle = "mammalian_01_8_0_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
|
|
# start_event = { node = "engine_medium_01" particle = "mammalian_01_5_0_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
|
|
# start_event = { node = "engine_medium_02" particle = "mammalian_01_5_0_exhaust_oblong_idle_particle" trigger_once = yes keep_particle = yes }
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "generic_1_exhaust_circle_idle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "generic_05_exhaust_circle_idle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "generic_05_exhaust_circle_idle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_gatebuilder_01_mothership"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
# start_event = { node = "engine_large_01" particle = "mammalian_01_8_0_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
|
|
# start_event = { node = "engine_medium_01" particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
|
|
# start_event = { node = "engine_medium_02" particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle" trigger_once = yes keep_particle = yes }
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "generic_1_5_exhaust_circle_long_moving"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "generic_05_exhaust_circle_long_moving"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "generic_05_exhaust_circle_long_moving"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 12.3
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_locator_01"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "explosion_locator_02"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_locator_03"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_locator_04"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_locator_05"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
# MID
|
|
entity = {
|
|
name = "grey_tempesttw_cruiser_mid_S2HB_entity"
|
|
pdxmesh = "gatebuilder_01_cruiser_mesh"
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
7.416
|
|
-1.62
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
-7.416
|
|
-1.62
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_cruiser_mid_L1M1_entity"
|
|
pdxmesh = "gatebuilder_01_cruiser_mesh"
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-1.62
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
-4
|
|
-1.62
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_cruiser_mid_M3_entity"
|
|
pdxmesh = "gatebuilder_01_cruiser_mesh"
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
-7.416
|
|
-1.52
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
0
|
|
-8.6
|
|
-1.52
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_03"
|
|
position = {
|
|
0
|
|
7.416
|
|
-1.52
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_cruiser_mid_M2S2_entity"
|
|
pdxmesh = "gatebuilder_01_cruiser_mesh"
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-1.52
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
-1.52
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
7.416
|
|
-1.52
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
-7.416
|
|
-1.52
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
# STERN
|
|
entity = {
|
|
name = "grey_tempesttw_cruiser_stern_M1_entity"
|
|
pdxmesh = "gatebuilder_01_cruiser_mesh"
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
7.416
|
|
4.5
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_cruiser_stern_S2_entity"
|
|
pdxmesh = "gatebuilder_01_cruiser_mesh"
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
7.416
|
|
4.5
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
-9.1
|
|
2.2
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
-1.62
|
|
-24.5
|
|
5
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_04"
|
|
position = {
|
|
1.62
|
|
-24.5
|
|
5
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
################## BATTLESHIP ########################
|
|
entity = {
|
|
name = "grey_tempesttw_battleship_entity"
|
|
scale = 0.45
|
|
locator = {
|
|
name = "part1"
|
|
}
|
|
locator = {
|
|
name = "part2"
|
|
}
|
|
locator = {
|
|
name = "part3"
|
|
}
|
|
locator = {
|
|
name = "explosion"
|
|
position = {
|
|
0
|
|
9
|
|
-30
|
|
}
|
|
}
|
|
pdxmesh = "gatebuilder_01_ship_frame_mesh" # locator_mesh
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
animation = "idle"
|
|
state_time = 5
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
animation = "idle"
|
|
state_time = 5
|
|
}
|
|
state = {
|
|
name = "death"
|
|
animation = "death"
|
|
state_time = 5
|
|
looping = no
|
|
# event = { time = 9.9 node = "explosion" particle = "large_station_explosion_particle" trigger_once = yes keep_particle = yes }
|
|
event = {
|
|
time = 12.2
|
|
node = "explosion_locator"
|
|
particle = "gatebuilder_station_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
# BOW
|
|
entity = {
|
|
name = "grey_tempesttw_battleship_bow_L1M1S2_entity"
|
|
pdxmesh = "gatebuilder_01_mothership_mesh"
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-45
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
-45
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
-45
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
2
|
|
-45
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
-10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
-1
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
-1
|
|
-6.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_04"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_gatebuilder_01_mothership"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 12.3
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_locator_01"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "explosion_locator_02"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_locator_03"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_locator_04"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_locator_05"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_battleship_bow_L1S4_entity"
|
|
pdxmesh = "gatebuilder_01_mothership_mesh"
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
-10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_04"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
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|
|
}
|
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start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_gatebuilder_01_mothership"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
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start_event = {
|
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node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
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start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
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trigger_once = yes
|
|
keep_particle = yes
|
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}
|
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start_event = {
|
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node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
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trigger_once = yes
|
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keep_particle = yes
|
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}
|
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}
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state = {
|
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name = "death"
|
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state_time = 12.3
|
|
looping = no
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event = {
|
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time = 0
|
|
node = "explosion_locator_01"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
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}
|
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event = {
|
|
time = 1
|
|
node = "explosion_locator_02"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_locator_03"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_locator_04"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
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event = {
|
|
time = 4
|
|
node = "explosion_locator_05"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
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}
|
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}
|
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}
|
|
|
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entity = {
|
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name = "grey_tempesttw_battleship_bow_L2_entity"
|
|
pdxmesh = "gatebuilder_01_mothership_mesh"
|
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locator = {
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name = "large_gun_01"
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position = {
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0
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0
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}
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rotation = {
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0
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0
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0
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}
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}
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locator = {
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position = {
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0
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}
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rotation = {
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0
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0
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0
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}
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}
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locator = {
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name = "large_gun_03"
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position = {
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0
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0
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}
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rotation = {
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0
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0
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0
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}
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}
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locator = {
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name = "medium_gun_01"
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position = {
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0
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}
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rotation = {
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0
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0
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0
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}
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}
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locator = {
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0
|
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}
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rotation = {
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0
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0
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0
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}
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}
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locator = {
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name = "small_gun_01"
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position = {
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0
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10.24
|
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}
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rotation = {
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0
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0
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0
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}
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}
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locator = {
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name = "small_gun_02"
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position = {
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0
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}
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rotation = {
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0
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0
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0
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}
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}
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locator = {
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name = "small_gun_03"
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position = {
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0
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10.24
|
|
-3.17
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}
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rotation = {
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0
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0
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0
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}
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}
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locator = {
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name = "small_gun_04"
|
|
position = {
|
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0
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|
|
-3.17
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}
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rotation = {
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0
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0
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0
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}
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}
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default_state = "idle"
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state = {
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name = "idle"
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|
state_time = 5
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|
event = {
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|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
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|
keep_particle = yes
|
|
}
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event = {
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|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
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|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
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|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
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|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_gatebuilder_01_mothership"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
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|
|
}
|
|
start_event = {
|
|
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|
|
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|
|
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|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 12.3
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_locator_01"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "explosion_locator_02"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_locator_03"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_locator_04"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_locator_05"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_battleship_bow_M1S2SHB_entity"
|
|
pdxmesh = "gatebuilder_01_mothership_mesh"
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
-10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_04"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_01"
|
|
position = {
|
|
0
|
|
0
|
|
-5.5
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_gatebuilder_01_mothership"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 12.3
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_locator_01"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "explosion_locator_02"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_locator_03"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_locator_04"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_locator_05"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_battleship_bow_M2S4_entity"
|
|
pdxmesh = "gatebuilder_01_mothership_mesh"
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
-10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_04"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_gatebuilder_01_mothership"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 12.3
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_locator_01"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "explosion_locator_02"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_locator_03"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_locator_04"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_locator_05"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_battleship_bow_M3S2_entity"
|
|
pdxmesh = "gatebuilder_01_mothership_mesh"
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
-10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
# locator = { name = "small_gun_01" position = { 0 10.24 -3.17 } rotation = { 0 0 0 } }
|
|
# locator = { name = "small_gun_02" position = { 0 -10.24 -3.17 } rotation = { 0 0 0 } }
|
|
# locator = { name = "small_gun_03" position = { 0 10.24 -3.17 } rotation = { 0 0 0 } }
|
|
# locator = { name = "small_gun_04" position = { 0 -10.24 -3.17 } rotation = { 0 0 0 } }
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_gatebuilder_01_mothership"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 12.3
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_locator_01"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "explosion_locator_02"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_locator_03"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_locator_04"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_locator_05"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_battleship_bow_XL1_entity"
|
|
pdxmesh = "gatebuilder_01_mothership_mesh"
|
|
locator = {
|
|
name = "xl_gun_01"
|
|
position = {
|
|
0
|
|
8
|
|
-8
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_gatebuilder_01_mothership"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 12.3
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_locator_01"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "explosion_locator_02"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_locator_03"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_locator_04"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_locator_05"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
#MID
|
|
entity = {
|
|
name = "grey_tempesttw_battleship_mid_L2S4_entity"
|
|
pdxmesh = "gatebuilder_01_mothership_mesh"
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
-10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_04"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_gatebuilder_01_mothership"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 12.3
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_locator_01"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "explosion_locator_02"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_locator_03"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_locator_04"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_locator_05"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_battleship_mid_L1M4_entity"
|
|
pdxmesh = "gatebuilder_01_mothership_mesh"
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
-10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_04"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_gatebuilder_01_mothership"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
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|
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0
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|
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|
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|
|
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|
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|
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sound = {
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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}
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|
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|
particle = "ship_explosion_particle"
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|
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|
trigger_once = yes
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|
}
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event = {
|
|
time = 4
|
|
node = "explosion_locator_05"
|
|
particle = "ship_explosion_particle"
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|
keep_particle = yes
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|
trigger_once = yes
|
|
}
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}
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|
}
|
|
|
|
entity = {
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|
name = "grey_tempesttw_battleship_mid_M4SHB_entity"
|
|
pdxmesh = "gatebuilder_01_mothership_mesh"
|
|
locator = {
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|
name = "large_gun_01"
|
|
position = {
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0
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|
0
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rotation = {
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0
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-5.3
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rotation = {
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locator = {
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name = "large_gun_03"
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position = {
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0
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0
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|
-5.3
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|
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rotation = {
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0
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0
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locator = {
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name = "medium_gun_01"
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|
position = {
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10.24
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0
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-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
-10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
# TODO check position
|
|
locator = {
|
|
name = "medium_gun_03"
|
|
position = {
|
|
10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
# TODO check position
|
|
locator = {
|
|
name = "medium_gun_04"
|
|
position = {
|
|
-10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_04"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_gatebuilder_01_mothership"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 12.3
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_locator_01"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "explosion_locator_02"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_locator_03"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_locator_04"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_locator_05"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_battleship_mid_S4LHB_entity"
|
|
pdxmesh = "gatebuilder_01_mothership_mesh"
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
-10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_04"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_01"
|
|
rotation = {
|
|
-90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_02"
|
|
rotation = {
|
|
90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_gatebuilder_01_mothership"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 12.3
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_locator_01"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "explosion_locator_02"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_locator_03"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_locator_04"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_locator_05"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
# STERN
|
|
entity = {
|
|
name = "grey_tempesttw_battleship_stern_L1_entity"
|
|
pdxmesh = "gatebuilder_01_mothership_mesh"
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
0
|
|
-9.76
|
|
5.55
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
-10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_04"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_battleship_stern_M1S2_entity"
|
|
pdxmesh = "gatebuilder_01_mothership_mesh"
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
-10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_04"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_battleship_stern_M2_entity"
|
|
pdxmesh = "gatebuilder_01_mothership_mesh"
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
-10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_04"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_battleship_stern_S4_entity"
|
|
pdxmesh = "gatebuilder_01_mothership_mesh"
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
-10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_04"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
################## TITAN ########################
|
|
entity = {
|
|
name = "grey_tempesttw_titan_entity"
|
|
# pdxmesh = "gatebuilder_01_mothership_mesh"
|
|
pdxmesh = "gatebuilder_01_ship_frame_mesh"
|
|
# TODO positions?
|
|
locator = {
|
|
name = "part1"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
180
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part2"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
180
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part3"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
180
|
|
}
|
|
}
|
|
locator = {
|
|
name = "behindu"
|
|
position = {
|
|
8
|
|
-8.5
|
|
1
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
72
|
|
}
|
|
scale = 0.75
|
|
}
|
|
locator = {
|
|
name = "behinda"
|
|
position = {
|
|
-8
|
|
-8.5
|
|
1
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
-72
|
|
}
|
|
scale = 0.75
|
|
}
|
|
attach = {
|
|
"behindu" = "grey_tempesttw_titan_part_entity"
|
|
}
|
|
attach = {
|
|
"behinda" = "grey_tempesttw_titan_part_entity"
|
|
}
|
|
# attach = { "behindu" = "gatebuilder_01_mothership_section_entity" }
|
|
# attach = { "behinda" = "gatebuilder_01_mothership_section_entity" }
|
|
scale = 1
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
animation = "idle"
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_titan_ship_hum_01"
|
|
}
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_titan_ship_hum_02"
|
|
}
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_titan_ship_hum_03"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
animation = "idle"
|
|
event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "moving_out_titan"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
animation = "death"
|
|
looping = no
|
|
event = {
|
|
time = 2.5
|
|
node = "explosion_locator_01"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "ship_explosion"
|
|
}
|
|
}
|
|
event = {
|
|
time = 3.5
|
|
node = "explosion_locator_02"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "ship_explosion"
|
|
}
|
|
}
|
|
event = {
|
|
time = 5.5
|
|
node = "explosion_locator_03"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "ship_explosion"
|
|
}
|
|
}
|
|
event = {
|
|
time = 7.5
|
|
node = "explosion_locator_04"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "ship_explosion"
|
|
}
|
|
}
|
|
event = {
|
|
time = 9.5
|
|
node = "explosion_locator_05"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "ship_explosion"
|
|
}
|
|
}
|
|
event = {
|
|
time = 12.5
|
|
node = "ship_main"
|
|
particle = "dreadnought_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_titan_ship_death"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_titan_part_entity"
|
|
pdxmesh = "gatebuilder_01_mothership_mesh"
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
animation = "idle"
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
animation = "idle"
|
|
}
|
|
state = {
|
|
name = "death"
|
|
animation = "death"
|
|
looping = no
|
|
event = {
|
|
time = 12.2
|
|
node = "explosion_locator"
|
|
particle = "gatebuilder_station_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_titan_bow_entity"
|
|
pdxmesh = "gatebuilder_01_mothership_mesh"
|
|
locator = {
|
|
name = "xl_gun_01"
|
|
position = {
|
|
0
|
|
8
|
|
-8
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
-10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_02"
|
|
position = {
|
|
10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_03"
|
|
position = {
|
|
-10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_04"
|
|
position = {
|
|
10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_03"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_04"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_01"
|
|
rotation = {
|
|
-90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_02"
|
|
rotation = {
|
|
90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_gatebuilder_01_mothership"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_5_0_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 12.3
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_locator_01"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "explosion_locator_02"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_locator_03"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_locator_04"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_locator_05"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_titan_mid_entity"
|
|
pdxmesh = "gatebuilder_01_mothership_mesh"
|
|
# scale = 0.55
|
|
locator = {
|
|
name = "xl_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
-5
|
|
0
|
|
-12
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_02"
|
|
position = {
|
|
5
|
|
0
|
|
-12
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_03"
|
|
position = {
|
|
-3
|
|
-2
|
|
-12
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_04"
|
|
position = {
|
|
3
|
|
-2
|
|
-12
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_03"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_04"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_01"
|
|
rotation = {
|
|
-90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_02"
|
|
rotation = {
|
|
90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_titan_idle"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_locator1"
|
|
particle = "ship_explosion_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "explosion_locator2"
|
|
particle = "ship_explosion_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_large"
|
|
}
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_locator3"
|
|
particle = "ship_explosion_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_locator4"
|
|
particle = "ship_explosion_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
sound = {
|
|
soundeffect = "ship_destroyed_big_explosion"
|
|
}
|
|
}
|
|
event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_titan_death"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_titan_stern_entity"
|
|
pdxmesh = "gatebuilder_01_mothership_mesh"
|
|
locator = {
|
|
name = "xl_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-5.3
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
0
|
|
-3
|
|
4
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_02"
|
|
position = {
|
|
0
|
|
-3
|
|
6
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_03"
|
|
position = {
|
|
-10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_04"
|
|
position = {
|
|
10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_03"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_04"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_01"
|
|
rotation = {
|
|
-90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_02"
|
|
rotation = {
|
|
90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_titan_idle"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_locator1"
|
|
particle = "ship_explosion_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "explosion_locator2"
|
|
particle = "ship_explosion_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_large"
|
|
}
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_locator3"
|
|
particle = "ship_explosion_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_locator4"
|
|
particle = "ship_explosion_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
sound = {
|
|
soundeffect = "ship_destroyed_big_explosion"
|
|
}
|
|
}
|
|
event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_titan_death"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
###################################################################################
|
|
### ###
|
|
### Fallen Ships ###
|
|
### ###
|
|
###################################################################################
|
|
################## Escort ########################
|
|
entity = {
|
|
name = "grey_tempesttw_fe_escort_entity"
|
|
pdxmesh = "gatebuilder_01_ship_frame_mesh"
|
|
locator = {
|
|
name = "part1"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part2"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
scale = 0.35
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
animation = "idle"
|
|
animation_blend_time = 4
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_corvette_hum"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
animation = "idle"
|
|
animation_blend_time = 2
|
|
event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = moving_out_fallen_empire_ship
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
animation_blend_time = 0
|
|
chance = 1
|
|
looping = no
|
|
animation = "death"
|
|
event = {
|
|
time = 3.46
|
|
node = "part1_locator"
|
|
particle = "ship_explosion_particle"
|
|
}
|
|
event = {
|
|
time = 6.79
|
|
node = "part1_locator"
|
|
particle = "ship_explosion_particle"
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "part1"
|
|
particle = "ship_burn_particle"
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "part1"
|
|
particle = "ship_explosion_air_vent_particle"
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "root"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
animation = "death"
|
|
animation_blend_time = 0
|
|
chance = 1
|
|
looping = no
|
|
event = {
|
|
time = 4.46
|
|
node = "part1_locator"
|
|
particle = "ship_explosion_particle"
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "part1"
|
|
particle = "ship_burn_particle"
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "part1"
|
|
particle = "ship_explosion_air_vent_particle"
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "root"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
animation = "death"
|
|
animation_blend_time = 0
|
|
chance = 1
|
|
looping = no
|
|
event = {
|
|
time = 4.63
|
|
node = "ship_main"
|
|
particle = "large_ship_explosion_particle"
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.6
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 2.83
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 3.26
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 3.9
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 4.1
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_fe_escort_bow_entity"
|
|
pdxmesh = "gatebuilder_01_cruiser_mesh"
|
|
scale = 0.35
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-2
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
16.19
|
|
3.78
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
0
|
|
-16.19
|
|
3.78
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_2_35_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_2_35_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_3_35_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_warship_01"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_1_5_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_1_5_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_3_35_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
chance = 1
|
|
looping = no
|
|
state_time = 10
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_fe_escort_stern_entity"
|
|
pdxmesh = "gatebuilder_01_cruiser_mesh"
|
|
scale = 0.35
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-2
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
16.19
|
|
3.78
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
0
|
|
-16.19
|
|
3.78
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
################## Battlecruiser ########################
|
|
entity = {
|
|
name = "grey_tempesttw_fe_battlecruiser_entity"
|
|
locator = {
|
|
name = "part1"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part2"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part3"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
scale = 0.4
|
|
pdxmesh = "gatebuilder_01_ship_frame_mesh"
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
animation = "idle"
|
|
animation_blend_time = 4
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_corvette_hum"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
animation = "idle"
|
|
animation_blend_time = 2
|
|
event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = moving_out_fallen_empire_ship
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
animation = "death"
|
|
animation_blend_time = 0
|
|
chance = 1
|
|
looping = no
|
|
event = {
|
|
time = 4.63
|
|
node = "ship_main"
|
|
particle = "large_ship_explosion_particle"
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.6
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 2.83
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 3.26
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 3.9
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 4.1
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_fe_battlecruiser_mid_entity"
|
|
pdxmesh = "gatebuilder_01_cruiser_mesh"
|
|
scale = 0.4
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-4
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
10.62
|
|
0
|
|
-1.62
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
-10.62
|
|
0
|
|
-1.62
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
1.62
|
|
24.5
|
|
5
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
-1.62
|
|
24.5
|
|
5
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_03"
|
|
position = {
|
|
-1.62
|
|
-24.5
|
|
5
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_04"
|
|
position = {
|
|
1.62
|
|
-24.5
|
|
5
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_01"
|
|
rotation = {
|
|
-90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_02"
|
|
rotation = {
|
|
90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_3_35_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_3_35_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_3_35_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_3_35_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_03"
|
|
particle = "mammalian_01_3_35_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_04"
|
|
particle = "mammalian_01_3_35_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_05"
|
|
particle = "mammalian_01_2_35_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_06"
|
|
particle = "mammalian_01_2_35_exhaust_oblong_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_warship_01"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_3_35_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_large_02"
|
|
particle = "mammalian_01_3_35_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_3_35_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_3_35_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_03"
|
|
particle = "mammalian_01_3_35_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_04"
|
|
particle = "mammalian_01_3_35_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_05"
|
|
particle = "mammalian_01_2_35_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_06"
|
|
particle = "mammalian_01_2_35_ship_exhaust_oblong_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
chance = 1
|
|
looping = no
|
|
state_time = 10
|
|
event = {
|
|
time = 0
|
|
node = "explosion_locator1"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.4
|
|
node = "explosion_locator7"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "explosion_locator10"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.6
|
|
node = "explosion_locator2"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.9
|
|
node = "explosion_locator9"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 2.1
|
|
node = "explosion_locator8"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 2.83
|
|
node = "explosion_locator3"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 3.26
|
|
node = "explosion_locator4"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 3.9
|
|
node = "explosion_locator5"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 4.1
|
|
node = "explosion_locator6"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_fe_battlecruiser_bow_entity"
|
|
pdxmesh = "gatebuilder_01_cruiser_mesh"
|
|
scale = 0.4
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-4
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
10.62
|
|
0
|
|
-1.62
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
-10.62
|
|
0
|
|
-1.62
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
1.62
|
|
24.5
|
|
5
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
-1.62
|
|
24.5
|
|
5
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_03"
|
|
position = {
|
|
-1.62
|
|
-24.5
|
|
5
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_04"
|
|
position = {
|
|
1.62
|
|
-24.5
|
|
5
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_01"
|
|
rotation = {
|
|
-90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_02"
|
|
rotation = {
|
|
90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_fe_battlecruiser_stern_entity"
|
|
pdxmesh = "gatebuilder_01_cruiser_mesh"
|
|
scale = 0.4
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
-4
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
10.62
|
|
0
|
|
-1.62
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
-10.62
|
|
0
|
|
-1.62
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
1.62
|
|
24.5
|
|
5
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
-1.62
|
|
24.5
|
|
5
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_03"
|
|
position = {
|
|
-1.62
|
|
-24.5
|
|
5
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_04"
|
|
position = {
|
|
1.62
|
|
-24.5
|
|
5
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_01"
|
|
rotation = {
|
|
-90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_02"
|
|
rotation = {
|
|
90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
################## Titan ########################
|
|
entity = {
|
|
name = "grey_tempesttw_fe_titan_entity"
|
|
pdxmesh = "locator_mesh"
|
|
scale = 0.5
|
|
locator = {
|
|
name = "part1"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part2"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part3"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part4"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 10
|
|
looping = no
|
|
event = {
|
|
time = 9.9
|
|
node = "explosion"
|
|
particle = "large_station_explosion_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part1"
|
|
}
|
|
locator = {
|
|
name = "explosion"
|
|
position = {
|
|
0
|
|
-15
|
|
-25
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_fe_titan_bow_entity"
|
|
pdxmesh = "gatebuilder_01_mothership_mesh"
|
|
scale = 0.5
|
|
locator = {
|
|
name = "titan_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_02"
|
|
position = {
|
|
-10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_01"
|
|
rotation = {
|
|
-90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_02"
|
|
rotation = {
|
|
90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_titan_idle"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_locator1"
|
|
particle = "ship_explosion_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "explosion_locator2"
|
|
particle = "ship_explosion_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_large"
|
|
}
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_locator3"
|
|
particle = "ship_explosion_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_locator4"
|
|
particle = "ship_explosion_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
sound = {
|
|
soundeffect = "ship_destroyed_big_explosion"
|
|
}
|
|
}
|
|
event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_titan_death"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_fe_titan_mid_entity"
|
|
pdxmesh = "locator_mesh"
|
|
scale = 0.5
|
|
locator = {
|
|
name = "titan_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_02"
|
|
position = {
|
|
-10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_01"
|
|
rotation = {
|
|
-90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_02"
|
|
rotation = {
|
|
90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_fe_titan_hangar_entity"
|
|
pdxmesh = "locator_mesh"
|
|
scale = 0.5
|
|
locator = {
|
|
name = "titan_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_02"
|
|
position = {
|
|
-10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_01"
|
|
rotation = {
|
|
-90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_02"
|
|
rotation = {
|
|
90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_fe_titan_stern_entity"
|
|
pdxmesh = "locator_mesh"
|
|
scale = 0.5
|
|
locator = {
|
|
name = "titan_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_02"
|
|
position = {
|
|
-10.24
|
|
0
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
0
|
|
-10.24
|
|
-3.17
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_01"
|
|
rotation = {
|
|
-90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_02"
|
|
rotation = {
|
|
90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
###################################################################################
|
|
### ###
|
|
### Fallen Stations ###
|
|
### ###
|
|
###################################################################################
|
|
entity = {
|
|
name = "grey_tempesttw_fe_small_station_entity"
|
|
pdxmesh = "gatebuilder_01_space_station_mesh"
|
|
scale = 0.2
|
|
locator = {
|
|
name = "part1"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part2"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 6
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_a01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_a02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_a03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_a04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_a05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_a06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_a07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_a08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_a09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_a10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_a11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "light_locator_regular_a12"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_b01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_b02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_b03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_b04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_b05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_b06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_b07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_b08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_b09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_b10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_b11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_c01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_c02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_c03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_c04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_c05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_c06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_c07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_c08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_c09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_c10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_c11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_c12"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_d01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_d02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_d03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_d04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_d05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_d06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_d07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_d08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_d09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_d10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
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event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_d11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
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}
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start_event = {
|
|
trigger_once = yes
|
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sound = {
|
|
soundeffect = "amb_fallen_empire_station_01"
|
|
}
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}
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}
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state = {
|
|
name = "death"
|
|
state_time = 5
|
|
looping = no
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event = {
|
|
time = 0
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
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event = {
|
|
time = 0.5
|
|
node = "explosion_2"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
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event = {
|
|
time = 1.5
|
|
node = "explosion_3"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
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}
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event = {
|
|
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|
|
node = "explosion_4"
|
|
particle = "ship_explosion_particle"
|
|
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|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
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}
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|
event = {
|
|
time = 3
|
|
node = "explosion_5"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
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}
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|
event = {
|
|
time = 4
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
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|
|
trigger_once = yes
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|
sound = {
|
|
soundeffect = "station_explosion_small"
|
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}
|
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}
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event = {
|
|
time = 4.9
|
|
particle = "medium_fallen_station_explosion_particle"
|
|
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|
trigger_once = yes
|
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sound = {
|
|
soundeffect = "station_explosion_energy"
|
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}
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}
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entity = {
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rotation = {
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locator = {
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position = {
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locator = {
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}
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entity = {
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name = "grey_tempesttw_fe_small_station_medium_entity"
|
|
pdxmesh = "locator_mesh"
|
|
scale = 0.2
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locator = {
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position = {
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0
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0
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0
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}
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}
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locator = {
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0
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0
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rotation = {
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0
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locator = {
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0
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0
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locator = {
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0
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0
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rotation = {
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0
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0
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}
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}
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locator = {
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name = "medium_gun_04"
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position = {
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0
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0
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rotation = {
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0
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}
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}
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entity = {
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name = "grey_tempesttw_fe_large_station_entity"
|
|
pdxmesh = "gatebuilder_01_space_station_mesh"
|
|
scale = 0.2
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|
locator = {
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|
name = "part1"
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|
}
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locator = {
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|
name = "part2"
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|
}
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locator = {
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|
name = "part3"
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|
}
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locator = {
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|
name = "part4"
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|
}
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|
default_state = "idle"
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|
state = {
|
|
name = "idle"
|
|
event = {
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|
time = 0
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|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
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|
keep_particle = yes
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|
trigger_once = yes
|
|
}
|
|
event = {
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|
time = 0
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|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
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|
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|
trigger_once = yes
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|
}
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|
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|
time = 0
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|
node = "top"
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|
particle = "energy_core_effect"
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|
keep_particle = yes
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|
trigger_once = yes
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|
}
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|
event = {
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|
time = 0
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|
node = "bottom"
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|
particle = "energy_core_effect"
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|
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|
trigger_once = yes
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|
}
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soundeffect = "amb_fallen_empire_station_01"
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|
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|
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|
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|
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sound = {
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|
soundeffect = "station_explosion_small"
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|
}
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}
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|
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|
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|
|
particle = "ship_explosion_particle"
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|
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|
trigger_once = yes
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|
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|
soundeffect = "station_explosion_small"
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}
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}
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event = {
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|
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|
particle = "ship_explosion_particle"
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|
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|
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|
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|
soundeffect = "station_explosion_small"
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|
}
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}
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|
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|
node = "explosion_4"
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|
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|
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|
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|
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|
soundeffect = "station_explosion_small"
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|
}
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}
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|
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|
node = "explosion_5"
|
|
particle = "ship_explosion_particle"
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|
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|
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|
soundeffect = "station_explosion_small"
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}
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|
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|
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|
node = "explosion_1"
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|
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|
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|
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|
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|
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}
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|
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|
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|
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|
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|
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|
soundeffect = "station_explosion_energy"
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|
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0
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locator = {
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0
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locator = {
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locator = {
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0
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locator = {
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0
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0
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0
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locator = {
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0
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rotation = {
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0
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0
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locator = {
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name = "medium_gun_04"
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0
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rotation = {
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0
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0
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0
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}
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}
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locator = {
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15
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|
1
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|
0
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}
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rotation = {
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0
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|
0
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0
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}
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locator = {
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|
1
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|
0
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rotation = {
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0
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0
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0
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}
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locator = {
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0
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1
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|
15
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0
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0
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0
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locator = {
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0
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1
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0
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|
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|
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|
|
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|
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0
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0
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0
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locator = {
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0
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30
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0
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locator = {
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locator = {
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0
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0
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locator = {
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0
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locator = {
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locator = {
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1
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0
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locator = {
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name = "small_gun_02"
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1
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0
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locator = {
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position = {
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0
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1
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15
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rotation = {
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locator = {
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name = "small_gun_04"
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position = {
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0
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1
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rotation = {
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0
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}
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entity = {
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name = "grey_tempesttw_fe_large_station_medium_entity"
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|
pdxmesh = "locator_mesh"
|
|
scale = 0.2
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|
locator = {
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name = "root"
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position = {
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0
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0
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}
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}
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locator = {
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name = "large_gun_01"
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position = {
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0
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30
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0
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}
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rotation = {
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0
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0
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}
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locator = {
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name = "large_gun_02"
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position = {
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0
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0
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rotation = {
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}
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locator = {
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name = "medium_gun_01"
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position = {
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0
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}
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rotation = {
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0
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}
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locator = {
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name = "medium_gun_02"
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position = {
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0
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rotation = {
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0
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}
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}
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locator = {
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|
name = "medium_gun_03"
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|
position = {
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0
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|
15
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|
}
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rotation = {
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0
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0
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0
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}
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}
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locator = {
|
|
name = "medium_gun_04"
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|
position = {
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0
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-15
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
15
|
|
1
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
-15
|
|
1
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
0
|
|
1
|
|
15
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_04"
|
|
position = {
|
|
0
|
|
1
|
|
-15
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_fe_large_station_pd_entity"
|
|
pdxmesh = "locator_mesh"
|
|
scale = 0.2
|
|
locator = {
|
|
name = "root"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
0
|
|
30
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_02"
|
|
position = {
|
|
0
|
|
-33
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
15
|
|
-4
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
-15
|
|
-4
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_03"
|
|
position = {
|
|
0
|
|
-4
|
|
15
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_04"
|
|
position = {
|
|
0
|
|
-4
|
|
-15
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
15
|
|
1
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
-15
|
|
1
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
0
|
|
1
|
|
15
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_04"
|
|
position = {
|
|
0
|
|
1
|
|
-15
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
###################################################################################
|
|
### ###
|
|
### SMALL SHIPS ###
|
|
### ###
|
|
###################################################################################
|
|
entity = {
|
|
name = "grey_tempesttw_bomber_entity"
|
|
pdxmesh = "gatebuilder_01_strikecraft_mesh"
|
|
scale = 0.8
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_droppod_entity"
|
|
pdxmesh = "gatebuilder_01_strikecraft_mesh"
|
|
scale = 0.8
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_fighter_entity"
|
|
pdxmesh = "gatebuilder_01_strikecraft_mesh"
|
|
scale = 0.8
|
|
}
|
|
|
|
###################################################################################
|
|
### ###
|
|
### CIVILIAN SHIPS ###
|
|
### ###
|
|
###################################################################################
|
|
entity = {
|
|
name = "grey_tempesttw_constructor_entity"
|
|
pdxmesh = "gatebuilder_01_ship_frame_mesh"
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
animation = "idle"
|
|
animation_blend_time = 4
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_civilship_01"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
animation = "idle"
|
|
animation_blend_time = 2
|
|
event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = moving_out_fallen_empire_ship
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
animation = "death"
|
|
animation_blend_time = 0
|
|
chance = 1
|
|
looping = no
|
|
event = {
|
|
time = 4.63
|
|
node = "ship_main"
|
|
particle = "large_ship_explosion_particle"
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.6
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 2.83
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 3.26
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 3.9
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 4.1
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_construction_ship_entity"
|
|
pdxmesh = "gatebuilder_01_cruiser_mesh"
|
|
locator = {
|
|
name = "root"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "behindu"
|
|
position = {
|
|
0
|
|
0.25
|
|
1.5
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
scale = 12
|
|
}
|
|
attach = {
|
|
"behindu" = "gatebuilder_01_strikecraft_entity"
|
|
}
|
|
scale = 0.3
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_3_35_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_3_35_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_civilship_01"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_8_0_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_3_35_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_3_35_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 10
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "cons_explosion_locator1"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.4
|
|
node = "cons_explosion_locator7"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "cons_explosion_locator10"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.6
|
|
node = "cons_explosion_locator2"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.9
|
|
node = "cons_explosion_locator9"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 2.1
|
|
node = "cons_explosion_locator8"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 2.83
|
|
node = "cons_explosion_locator3"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 3.26
|
|
node = "cons_explosion_locator4"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 3.9
|
|
node = "cons_explosion_locator5"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 4.1
|
|
node = "cons_explosion_locator6"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_colonizer_entity"
|
|
pdxmesh = "gatebuilder_01_ship_frame_mesh"
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
animation = "idle"
|
|
animation_blend_time = 4
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_corvette_hum"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
animation = "idle"
|
|
animation_blend_time = 2
|
|
event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = moving_out_fallen_empire_ship
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
animation = "death"
|
|
animation_blend_time = 0
|
|
chance = 1
|
|
looping = no
|
|
event = {
|
|
time = 4.63
|
|
node = "ship_main"
|
|
particle = "large_ship_explosion_particle"
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.6
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 2.83
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 3.26
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 3.9
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 4.1
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_colony_ship_entity"
|
|
pdxmesh = "gatebuilder_01_cruiser_mesh"
|
|
# pdxmesh = "gatebuilder_01_ship_frame_mesh"
|
|
scale = 1.5
|
|
locator = {
|
|
name = "behindu"
|
|
position = {
|
|
1.7
|
|
1
|
|
0.05
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
60
|
|
}
|
|
}
|
|
locator = {
|
|
name = "behinda"
|
|
position = {
|
|
-1.7
|
|
1
|
|
-0.05
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
-60
|
|
}
|
|
}
|
|
# attach = { "behindu" = "grey_tempesttw_corvette_SE_entity" }
|
|
# attach = { "behinda" = "grey_tempesttw_corvette_SE_entity" }
|
|
attach = {
|
|
"behindu" = "gatebuilder_01_cruiser_section_entity"
|
|
}
|
|
attach = {
|
|
"behinda" = "gatebuilder_01_cruiser_section_entity"
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_3_35_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
# event = { time = 0 node = "engine_large_02" particle = "mammalian_01_3_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 0 node = "engine_large_03" particle = "mammalian_01_3_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 0 node = "engine_large_04" particle = "mammalian_01_3_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_3_35_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_3_35_exhaust_idle_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
# event = { time = 0 node = "engine_medium_03" particle = "mammalian_01_3_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 0 node = "engine_medium_04" particle = "mammalian_01_3_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_civilship_01"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_large_01"
|
|
particle = "mammalian_01_3_35_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
# event = { time = 0 node = "engine_large_02" particle = "mammalian_01_3_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 0 node = "engine_large_03" particle = "mammalian_01_3_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 0 node = "engine_large_04" particle = "mammalian_01_3_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_01"
|
|
particle = "mammalian_01_3_35_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_02"
|
|
particle = "mammalian_01_3_35_ship_exhaust_moving_particle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
# event = { time = 0 node = "engine_medium_03" particle = "mammalian_01_3_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 0 node = "engine_medium_04" particle = "mammalian_01_3_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 10
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "cons_explosion_locator1"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.4
|
|
node = "cons_explosion_locator7"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 1
|
|
node = "cons_explosion_locator10"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.6
|
|
node = "cons_explosion_locator2"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.9
|
|
node = "cons_explosion_locator9"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 2.1
|
|
node = "cons_explosion_locator8"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 2.83
|
|
node = "cons_explosion_locator3"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 3.26
|
|
node = "cons_explosion_locator4"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 3.9
|
|
node = "cons_explosion_locator5"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 4.1
|
|
node = "cons_explosion_locator6"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_science_entity"
|
|
pdxmesh = "gatebuilder_01_ship_frame_mesh"
|
|
locator = {
|
|
name = "part1"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
animation = "idle"
|
|
animation_blend_time = 4
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_corvette_hum"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
animation = "idle"
|
|
animation_blend_time = 2
|
|
event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = moving_out_fallen_empire_ship
|
|
}
|
|
}
|
|
}
|
|
# state = { name = "death"
|
|
# animation = "death2" animation_blend_time = 0.0 chance = 1 looping = no
|
|
# event = { time = 3.46 node = "part1_locator" particle = "ship_explosion_particle" }
|
|
# event = { time = 6.79 node = "part1_locator" particle = "ship_explosion_particle" }
|
|
# event = { time = 0.5 node = "part1" particle = "ship_burn_particle" }
|
|
# event = { time = 0.5 node = "part1" particle = "ship_explosion_air_vent_particle" }
|
|
# event = { time = 0.0 node = "root" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# }
|
|
state = {
|
|
name = "death"
|
|
animation = "death"
|
|
animation_blend_time = 0
|
|
chance = 1
|
|
looping = no
|
|
event = {
|
|
time = 4.46
|
|
node = "part1_locator"
|
|
particle = "ship_explosion_particle"
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "part1"
|
|
particle = "ship_burn_particle"
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "part1"
|
|
particle = "ship_explosion_air_vent_particle"
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "root"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
}
|
|
# state = { name = "death"
|
|
# animation = "death3" animation_blend_time = 0.0 chance = 1 looping = no
|
|
# event = { time = 4.63 node = "ship_main" particle = "large_ship_explosion_particle" }
|
|
# event = { time = 0.0 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 1.6 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 2.83 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 3.26 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 3.9 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 4.1 node = "ship_main" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# }
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_science_ship_entity"
|
|
pdxmesh = "gatebuilder_01_strikecraft_mesh"
|
|
locator = {
|
|
name = "engine_small_01"
|
|
position = {
|
|
0
|
|
0
|
|
0.4
|
|
}
|
|
}
|
|
locator = {
|
|
name = "light_locator_01"
|
|
position = {
|
|
0
|
|
6
|
|
-0.75
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "behindu"
|
|
position = {
|
|
0
|
|
0
|
|
-0.01
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
-45
|
|
}
|
|
}
|
|
attach = {
|
|
"behindu" = "gatebuilder_01_strikecraft_entity"
|
|
}
|
|
scale = 5.8
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "engine_small_01"
|
|
particle = "generic_035_exhaust_circle_idle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_warship_01"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
state_time = 5
|
|
event = {
|
|
time = 0
|
|
node = "engine_small_01"
|
|
particle = "generic_035_exhaust_circle_idle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
chance = 1
|
|
looping = no
|
|
state_time = 10
|
|
}
|
|
game_data = {
|
|
trail_locators = {
|
|
"engine_small_01" = {
|
|
width = @small_trail_W
|
|
lenght = @small_trail_L
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_transport_entity"
|
|
pdxmesh = "gatebuilder_01_ship_frame_mesh"
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
animation = "idle"
|
|
animation_blend_time = 4
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_corvette_hum"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
animation = "idle"
|
|
animation_blend_time = 2
|
|
event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = moving_out_fallen_empire_ship
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
animation = "death"
|
|
animation_blend_time = 0
|
|
chance = 1
|
|
looping = no
|
|
event = {
|
|
time = 4.63
|
|
node = "ship_main"
|
|
particle = "large_ship_explosion_particle"
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.6
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 2.83
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 3.26
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 3.9
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 4.1
|
|
node = "ship_main"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# entity = {
|
|
# name = "grey_tempesttw_transport_ship_entity"
|
|
# pdxmesh = "fallen_empire_01_civilian_mesh"
|
|
# scale = 0.4
|
|
# default_state = "idle"
|
|
# state = { name = "idle" state_time = 5
|
|
# event = { time = 0 node = "light_locator_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
|
# event = { time = 0 node = "light_locator_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
|
# event = { time = 0 node = "engine_large_01" particle = "mammalian_01_3_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 0 node = "engine_large_02" particle = "mammalian_01_3_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 0 node = "engine_large_03" particle = "mammalian_01_3_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 0 node = "engine_large_04" particle = "mammalian_01_3_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 0 node = "engine_medium_01" particle = "mammalian_01_3_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 0 node = "engine_medium_02" particle = "mammalian_01_3_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 0 node = "engine_medium_03" particle = "mammalian_01_3_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 0 node = "engine_medium_04" particle = "mammalian_01_3_35_exhaust_idle_particle" trigger_once = yes keep_particle = yes }
|
|
# start_event = { trigger_once = yes sound = { soundeffect = "amb_fallen_empire_civilship_01" } }
|
|
# }
|
|
# state = { name = "moving" state_time = 5
|
|
# event = { time = 0 node = "light_locator_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
|
# event = { time = 0 node = "light_locator_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
|
|
# event = { time = 0 node = "engine_large_01" particle = "mammalian_01_3_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 0 node = "engine_large_02" particle = "mammalian_01_3_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 0 node = "engine_large_03" particle = "mammalian_01_3_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 0 node = "engine_large_04" particle = "mammalian_01_3_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 0 node = "engine_medium_01" particle = "mammalian_01_3_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 0 node = "engine_medium_02" particle = "mammalian_01_3_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 0 node = "engine_medium_03" particle = "mammalian_01_3_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
|
|
# event = { time = 0 node = "engine_medium_04" particle = "mammalian_01_3_35_ship_exhaust_moving_particle" trigger_once = yes keep_particle = yes }
|
|
# }
|
|
# state = { name = "death" state_time = 10 looping = no
|
|
# event = { time = 0.0 node = "cons_explosion_locator1" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 1.4 node = "cons_explosion_locator7" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 1.0 node = "cons_explosion_locator10" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 1.6 node = "cons_explosion_locator2" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 1.9 node = "cons_explosion_locator9" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 2.1 node = "cons_explosion_locator8" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 2.83 node = "cons_explosion_locator3" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 3.26 node = "cons_explosion_locator4" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 3.9 node = "cons_explosion_locator5" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# event = { time = 4.1 node = "cons_explosion_locator6" particle = "ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
|
# }
|
|
# }
|
|
entity = {
|
|
name = "grey_tempesttw_transport_ship_entity"
|
|
# pdxmesh = "fallen_empire_01_transport_mesh"
|
|
pdxmesh = "eventship_04_mesh"
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
animation = "idle"
|
|
animation_blend_time = 4
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_01"
|
|
particle = "generic_red_05_exhaust_circle_idle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_02"
|
|
particle = "generic_red_05_exhaust_circle_idle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_03"
|
|
particle = "generic_red_05_exhaust_circle_idle"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_event_ship_04_idle"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "moving"
|
|
animation = "idle"
|
|
animation_blend_time = 2
|
|
#event = { trigger_once = yes sound = { soundeffect = moving_out_corvette } }
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_01"
|
|
particle = "generic_red_05_exhaust_circle_moving"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_02"
|
|
particle = "generic_red_05_exhaust_circle_moving"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "engine_medium_03"
|
|
particle = "generic_red_05_exhaust_circle_moving"
|
|
trigger_once = yes
|
|
keep_particle = yes
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
animation = "death3"
|
|
animation_blend_time = 0
|
|
chance = 1
|
|
looping = no
|
|
event = {
|
|
time = 4.63
|
|
node = "ship_main"
|
|
particle = "large_ship_explosion_particle"
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "explosion_locator1"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.6
|
|
node = "explosion_locator2"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 2.83
|
|
node = "explosion_locator3"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 3.26
|
|
node = "explosion_locator5"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 3.9
|
|
node = "explosion_locator4"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed
|
|
}
|
|
}
|
|
event = {
|
|
time = 4.1
|
|
node = "explosion_locator5"
|
|
particle = "ship_explosion_particle"
|
|
sound = {
|
|
soundeffect = ship_destroyed_big_explosion
|
|
}
|
|
}
|
|
}
|
|
meshsettings = {
|
|
name = "lp6Shape"
|
|
index = 0
|
|
texture_diffuse = "cylinder_diffuse.dds"
|
|
shader = "PdxMeshShip"
|
|
}
|
|
locator = {
|
|
name = "root"
|
|
}
|
|
scale = 0.2
|
|
}
|
|
|
|
###################################################################################
|
|
### ###
|
|
### STATIONS ###
|
|
### ###
|
|
###################################################################################
|
|
entity = {
|
|
name = "grey_tempesttw_orbital_station_entity"
|
|
locator = {
|
|
name = "part1"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part2"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part3"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part4"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part5"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part6"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part7"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 5
|
|
looping = no
|
|
event = {
|
|
time = 4.9
|
|
particle = "large_fallen_station_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_energy"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_orbital_station_core_entity"
|
|
pdxmesh = "gatebuilder_01_space_station_mesh"
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_04"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
scale = 0.2
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "top"
|
|
particle = "energy_core_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "bottom"
|
|
particle = "energy_core_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_station_01"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "explosion_2"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.5
|
|
node = "explosion_3"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_4"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_5"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "construction"
|
|
state_time = 5
|
|
}
|
|
state = {
|
|
name = "habitat_idle"
|
|
state_time = 5
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "habitat_station_hum"
|
|
}
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_orbital_station_assemblyyard_section_entity"
|
|
locator = {
|
|
name = "turret_muzzle_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "root"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_orbital_station_hangarbay_section_entity"
|
|
locator = {
|
|
name = "turret_muzzle_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "strike_craft_locator_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_orbital_station_refinery_section_entity"
|
|
locator = {
|
|
name = "turret_muzzle_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_orbital_station_science_section_entity"
|
|
locator = {
|
|
name = "turret_muzzle_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_military_station_small_entity"
|
|
pdxmesh = "gatebuilder_01_space_station_mesh"
|
|
scale = 0.2
|
|
locator = {
|
|
name = "part1"
|
|
}
|
|
locator = {
|
|
name = "part2"
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 6
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_a01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_a02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_a03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_a04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_a05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_a06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_a07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_a08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_a09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_a10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_a11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "light_locator_regular_a12"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_b01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_b02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_b03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_b04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_b05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_b06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_b07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_b08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_b09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_b10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_b11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_c01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_c02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_c03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_c04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_c05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_c06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_c07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_c08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_c09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_c10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_c11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_c12"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_d01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_d02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_d03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_d04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_d05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_d06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_d07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_d08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_d09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_d10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_d11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_station_01"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 5
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "explosion_2"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.5
|
|
node = "explosion_3"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_4"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_5"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 4.9
|
|
particle = "medium_fallen_station_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_energy"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_military_station_section_heavy_entity"
|
|
pdxmesh = "locator_mesh"
|
|
scale = 0.1
|
|
locator = {
|
|
name = "large_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "large_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "root"
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_military_station_section_medium_entity"
|
|
pdxmesh = "locator_mesh"
|
|
scale = 0.1
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_04"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "root"
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_military_station_section_light_entity"
|
|
pdxmesh = "locator_mesh"
|
|
scale = 0.1
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_04"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "root"
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_mining_station_entity"
|
|
#pdxmesh = "gatebuilder_01_space_station_mesh"
|
|
locator = {
|
|
name = "part1"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "root"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
rotation = {
|
|
90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
attach = {
|
|
root = "greytempest_ion_cannon_station"
|
|
}
|
|
#attach = { root = "greytempest_mining_beam_entity" }
|
|
scale = 0.7
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 6
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_a01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_a02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_a03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_a04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_a05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_a06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_a07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_a08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_a09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_a10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_a11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "light_locator_regular_a12"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_b01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_b02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_b03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_b04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_b05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_b06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_b07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_b08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_b09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_b10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_b11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_c01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_c02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_c03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_c04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_c05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_c06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_c07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_c08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_c09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_c10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_c11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_c12"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_d01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_d02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_d03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_d04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_d05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_d06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_d07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_d08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_d09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_d10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_d11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_station_01"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 5
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "explosion_2"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.5
|
|
node = "explosion_3"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_4"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_5"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 4.9
|
|
particle = "medium_fallen_station_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_energy"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_research_station_entity"
|
|
#pdxmesh = "gatebuilder_01_space_station_mesh"
|
|
scale = 0.2
|
|
locator = {
|
|
name = "root"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
rotation = {
|
|
90
|
|
0
|
|
0
|
|
}
|
|
}
|
|
attach = {
|
|
root = "greytempest_ion_cannon_station"
|
|
}
|
|
#attach = { root = "greytempesttw_science_beam_entity" }
|
|
locator = {
|
|
name = "part1"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 6
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_a01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_a02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_a03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_a04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_a05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_a06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_a07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_a08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_a09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_a10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_a11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "light_locator_regular_a12"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_b01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_b02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_b03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_b04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_b05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_b06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_b07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_b08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_b09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_b10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_b11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_c01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_c02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_c03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_c04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_c05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_c06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_c07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_c08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_c09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_c10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_c11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_c12"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_d01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_d02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_d03"
|
|
particle = "ship_light_blue_regular_effect"
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|
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|
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|
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|
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|
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time = 0.35
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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soundeffect = "amb_fallen_empire_station_01"
|
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state = {
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name = "death"
|
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state_time = 5
|
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node = "explosion_1"
|
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particle = "ship_explosion_particle"
|
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trigger_once = yes
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sound = {
|
|
soundeffect = "station_explosion_small"
|
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|
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node = "explosion_2"
|
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|
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soundeffect = "station_explosion_small"
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|
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|
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|
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soundeffect = "station_explosion_small"
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|
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|
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|
|
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|
|
soundeffect = "station_explosion_small"
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time = 4
|
|
node = "explosion_1"
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|
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|
|
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sound = {
|
|
soundeffect = "station_explosion_small"
|
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}
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event = {
|
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time = 4.9
|
|
particle = "medium_fallen_station_explosion_particle"
|
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|
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sound = {
|
|
soundeffect = "station_explosion_energy"
|
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|
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entity = {
|
|
name = "grey_tempesttw_observation_station_entity"
|
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pdxmesh = "gatebuilder_01_space_station_mesh"
|
|
scale = 0.2
|
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default_state = "idle"
|
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state = {
|
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name = "idle"
|
|
state_time = 6
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event = {
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time = 0.2
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time = 0.3
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}
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event = {
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time = 0.35
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}
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}
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event = {
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time = 0
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}
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time = 0
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}
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particle = "ship_light_blue_regular_effect"
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}
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event = {
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time = 0.15
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|
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particle = "ship_light_blue_regular_effect"
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time = 0.2
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time = 0.25
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|
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particle = "ship_light_blue_regular_effect"
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time = 0.3
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|
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particle = "ship_light_blue_regular_effect"
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|
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}
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time = 0.35
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|
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|
particle = "ship_light_blue_regular_effect"
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|
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trigger_once = yes
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}
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event = {
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time = 0.4
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|
node = "light_locator_regular_c09"
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|
particle = "ship_light_blue_regular_effect"
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|
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trigger_once = yes
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}
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time = 0.45
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|
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|
particle = "ship_light_blue_regular_effect"
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|
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trigger_once = yes
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}
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event = {
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time = 0.45
|
|
node = "light_locator_regular_c11"
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|
particle = "ship_light_blue_regular_effect"
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|
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|
trigger_once = yes
|
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}
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event = {
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time = 0.45
|
|
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|
particle = "ship_light_blue_regular_effect"
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|
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|
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}
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time = 0
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|
particle = "ship_light_blue_regular_effect"
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|
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|
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}
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event = {
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time = 0.05
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|
node = "light_locator_regular_d02"
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|
particle = "ship_light_blue_regular_effect"
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|
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trigger_once = yes
|
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}
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event = {
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time = 0.1
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|
node = "light_locator_regular_d03"
|
|
particle = "ship_light_blue_regular_effect"
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|
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|
trigger_once = yes
|
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}
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event = {
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time = 0.15
|
|
node = "light_locator_regular_d04"
|
|
particle = "ship_light_blue_regular_effect"
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|
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|
trigger_once = yes
|
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}
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time = 0.2
|
|
node = "light_locator_regular_d05"
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|
particle = "ship_light_blue_regular_effect"
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|
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|
trigger_once = yes
|
|
}
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|
time = 0.25
|
|
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|
|
particle = "ship_light_blue_regular_effect"
|
|
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|
|
trigger_once = yes
|
|
}
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|
event = {
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|
time = 0.3
|
|
node = "light_locator_regular_d07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
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|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_d08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
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|
trigger_once = yes
|
|
}
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|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_d09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
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|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_d10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
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|
event = {
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|
time = 0.45
|
|
node = "light_locator_regular_d11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_station_01"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 5
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "explosion_2"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.5
|
|
node = "explosion_3"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_4"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_5"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 4.9
|
|
particle = "medium_fallen_station_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_energy"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_terraform_station_entity"
|
|
pdxmesh = "gatebuilder_01_space_station_mesh"
|
|
scale = 0.2
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 6
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_a01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_a02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_a03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_a04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_a05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_a06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_a07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_a08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_a09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_a10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_a11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "light_locator_regular_a12"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_b01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_b02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_b03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_b04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_b05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_b06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_b07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_b08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_b09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_b10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_b11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_c01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_c02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_c03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_c04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_c05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_c06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_c07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_c08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_c09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_c10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_c11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_c12"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_d01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_d02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_d03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_d04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_d05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_d06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_d07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_d08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_d09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_d10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_d11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_station_01"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 5
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "explosion_2"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.5
|
|
node = "explosion_3"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_4"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_5"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 4.9
|
|
particle = "medium_fallen_station_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_energy"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_wormhole_station_entity"
|
|
pdxmesh = "gatebuilder_01_space_station_mesh"
|
|
scale = 0.2
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 6
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_a01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_a02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_a03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_a04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_a05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_a06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_a07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_a08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_a09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_a10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_a11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "light_locator_regular_a12"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_b01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_b02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_b03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_b04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_b05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_b06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_b07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_b08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_b09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_b10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_b11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_c01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_c02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_c03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_c04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_c05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_c06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_c07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_c08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_c09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_c10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_c11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_c12"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_d01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_d02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_d03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_d04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_d05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_d06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_d07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_d08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_d09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_d10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_d11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_station_01"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 5
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "explosion_2"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.5
|
|
node = "explosion_3"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_4"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_5"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 4.9
|
|
particle = "medium_fallen_station_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_energy"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_orbital_station_habitat_section_entity"
|
|
pdxmesh = "fallen_empire_citadel_frame_mesh"
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_orbital_habitat_entity"
|
|
pdxmesh = "locator_mesh"
|
|
scale = 0.4
|
|
attach = {
|
|
"slot1" = "greytempest_habitate_entity"
|
|
}
|
|
attach = {
|
|
"slot2" = "greytempest_habitate_entity"
|
|
}
|
|
attach = {
|
|
"root" = "grey_tempesttw_starbase_citadel_section_entity"
|
|
}
|
|
locator = {
|
|
name = "slot1"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
180
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "slot2"
|
|
position = {
|
|
0
|
|
20
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "root"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "habitat_idle"
|
|
state = {
|
|
name = "habitat_idle"
|
|
looping = yes
|
|
}
|
|
state = {
|
|
name = "construction"
|
|
looping = yes
|
|
}
|
|
game_data = {
|
|
shader_type = ship
|
|
emissive_recolor_crunch = 5
|
|
}
|
|
}
|
|
|
|
################## CONSTRUCTION ENTITIES ########################
|
|
entity = {
|
|
name = "grey_tempesttw_military_station_large_construction_entity"
|
|
pdxmesh = "gatebuilder_01_space_station_mesh"
|
|
scale = 0.2
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "place_construction"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_military_station_medium_construction_entity"
|
|
pdxmesh = "gatebuilder_01_space_station_mesh"
|
|
scale = 0.2
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_military_station_small_construction_entity"
|
|
pdxmesh = "gatebuilder_01_space_station_mesh"
|
|
scale = 0.2
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_orbital_station_construction_entity"
|
|
pdxmesh = "gatebuilder_01_space_station_mesh"
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "place_construction"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_mining_station_construction_entity"
|
|
pdxmesh = "gatebuilder_01_space_station_mesh"
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "place_construction"
|
|
}
|
|
}
|
|
}
|
|
scale = 1
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_research_station_construction_entity"
|
|
pdxmesh = "gatebuilder_01_space_station_mesh"
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "place_construction"
|
|
}
|
|
}
|
|
}
|
|
scale = 1
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_wormhole_station_construction_entity"
|
|
pdxmesh = "gatebuilder_01_space_station_mesh"
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "place_construction"
|
|
}
|
|
}
|
|
}
|
|
scale = 0.2
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_terraform_station_construction_entity"
|
|
pdxmesh = "gatebuilder_01_space_station_mesh"
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "place_construction"
|
|
}
|
|
}
|
|
}
|
|
scale = 1
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_observation_station_construction_entity"
|
|
pdxmesh = "gatebuilder_01_space_station_mesh"
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "place_construction"
|
|
}
|
|
}
|
|
}
|
|
scale = 1
|
|
}
|