1945 lines
29 KiB
Plaintext
1945 lines
29 KiB
Plaintext
###### FE Spiritualist ######
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entity = {
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name = "grey_tempesttw_starbase_outpost_entity"
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locator = {
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name = "part1"
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position = {
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0
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}
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}
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locator = {
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name = "part2"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "part3"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "part4"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "part5"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "part6"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "part7"
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position = {
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0
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0
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0
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}
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}
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default_state = "idle"
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state = {
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name = "idle"
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state_time = 5
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}
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state = {
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name = "death"
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state_time = 5
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looping = no
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event = {
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time = 4.9
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particle = "large_fallen_station_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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sound = {
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soundeffect = "station_explosion_energy"
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}
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}
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}
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}
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entity = {
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name = "grey_tempesttw_starbase_outpost_section_entity"
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pdxmesh = "grey_tempesttw_outpost_mesh"
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locator = {
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name = "medium_gun_01"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "medium_gun_02"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "medium_gun_03"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "medium_gun_04"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "medium_gun_05"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "medium_gun_06"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "medium_gun_07"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "medium_gun_08"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "small_gun_01"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "small_gun_02"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "small_gun_03"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "small_gun_04"
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position = {
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0
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0
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0
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}
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}
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scale = 0.6
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default_state = "idle"
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state = {
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name = "idle"
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event = {
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time = 0
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node = "light_locator_01"
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particle = "ship_light_blue_effect"
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keep_particle = yes
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trigger_once = yes
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}
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event = {
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time = 0
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node = "light_locator_02"
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particle = "ship_light_blue_effect"
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keep_particle = yes
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trigger_once = yes
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}
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event = {
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time = 0
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node = "top"
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particle = "energy_core_effect"
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keep_particle = yes
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trigger_once = yes
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}
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event = {
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time = 0
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node = "bottom"
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particle = "energy_core_effect"
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keep_particle = yes
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trigger_once = yes
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}
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start_event = {
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trigger_once = yes
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sound = {
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soundeffect = "amb_fallen_empire_station_01"
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}
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}
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}
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state = {
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name = "death"
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looping = no
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event = {
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time = 0
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node = "explosion_1"
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particle = "ship_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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sound = {
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soundeffect = "station_explosion_small"
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}
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}
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event = {
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time = 0.5
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node = "explosion_2"
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particle = "ship_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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sound = {
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soundeffect = "station_explosion_small"
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}
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}
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event = {
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time = 1.5
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node = "explosion_3"
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particle = "ship_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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sound = {
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soundeffect = "station_explosion_small"
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}
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}
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event = {
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time = 2
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node = "explosion_4"
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particle = "ship_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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sound = {
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soundeffect = "station_explosion_small"
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}
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}
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event = {
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time = 3
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node = "explosion_5"
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particle = "ship_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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sound = {
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soundeffect = "station_explosion_small"
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}
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}
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event = {
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time = 4
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node = "explosion_1"
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particle = "ship_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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sound = {
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soundeffect = "station_explosion_small"
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}
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}
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}
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}
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entity = {
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name = "grey_tempesttw_starbase_starport_entity"
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locator = {
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name = "part1"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "part2"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "part3"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "part4"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "part5"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "part6"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "part7"
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position = {
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0
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0
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0
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}
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}
|
|
default_state = "idle"
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|
state = {
|
|
name = "idle"
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|
state_time = 5
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|
}
|
|
state = {
|
|
name = "death"
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|
state_time = 5
|
|
looping = no
|
|
event = {
|
|
time = 4.9
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|
particle = "large_fallen_station_explosion_particle"
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|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_energy"
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|
}
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|
}
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|
}
|
|
}
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entity = {
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|
name = "grey_tempesttw_starbase_starport_section_entity"
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|
pdxmesh = "grey_tempesttw_outpost_mesh"
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|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
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0
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0
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|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
0
|
|
0
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|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_04"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_05"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_06"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_07"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_08"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_04"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
scale = 0.7
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "top"
|
|
particle = "energy_core_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "bottom"
|
|
particle = "energy_core_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_station_01"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "explosion_2"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.5
|
|
node = "explosion_3"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_4"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_5"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_starbase_starhold_entity"
|
|
locator = {
|
|
name = "part1"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part2"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part3"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part4"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part5"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part6"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part7"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 5
|
|
looping = no
|
|
event = {
|
|
time = 4.9
|
|
particle = "large_fallen_station_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_energy"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_starbase_starhold_section_entity"
|
|
pdxmesh = "grey_tempesttw_outpost_mesh"
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_04"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_05"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_06"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_07"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_08"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_04"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
scale = 0.8
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "top"
|
|
particle = "energy_core_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "bottom"
|
|
particle = "energy_core_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_station_01"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "explosion_2"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.5
|
|
node = "explosion_3"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_4"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_5"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_starbase_starfortress_entity"
|
|
locator = {
|
|
name = "part1"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part2"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part3"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part4"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part5"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part6"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part7"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 5
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 5
|
|
looping = no
|
|
event = {
|
|
time = 4.9
|
|
particle = "large_fallen_station_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_energy"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_starbase_starfortress_section_entity"
|
|
pdxmesh = "grey_tempesttw_outpost_mesh"
|
|
# locator = { name = "slot1" position = { 0 0 0 } }
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_04"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_05"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_06"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_07"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_08"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_03"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "small_gun_04"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
scale = 1
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "top"
|
|
particle = "energy_core_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "bottom"
|
|
particle = "energy_core_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_station_01"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "explosion_2"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.5
|
|
node = "explosion_3"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_4"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_5"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_starbase_citadel_entity"
|
|
pdxmesh = "gatebuilder_01_space_station_mesh"
|
|
locator = {
|
|
name = "part1"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part2"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part3"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part4"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part5"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part6"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "part7"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
scale = 1.2
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_starbase_citadel_section_entity"
|
|
pdxmesh = "grey_tempesttw_citadel_mesh"
|
|
# locator = { name = "slot1" position = { 0 0 0 } }
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
-8
|
|
14
|
|
-22
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
-15
|
|
14
|
|
-18
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_03"
|
|
position = {
|
|
-23
|
|
14
|
|
-4
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_04"
|
|
position = {
|
|
-23
|
|
14
|
|
4
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_05"
|
|
position = {
|
|
-15
|
|
14
|
|
18
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_06"
|
|
position = {
|
|
-8
|
|
14
|
|
22
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_07"
|
|
position = {
|
|
8
|
|
14
|
|
22
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_08"
|
|
position = {
|
|
15
|
|
14
|
|
18
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_09"
|
|
position = {
|
|
23
|
|
14
|
|
4
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_010"
|
|
position = {
|
|
23
|
|
14
|
|
-4
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_011"
|
|
position = {
|
|
15
|
|
14
|
|
-18
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_012"
|
|
position = {
|
|
8
|
|
14
|
|
-22
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_013"
|
|
position = {
|
|
0
|
|
25
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_03"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_04"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_05"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_06"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "top_node"
|
|
particle = "energy_core_blue2_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "bottom_node"
|
|
particle = "energy_core_blue2_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "fallen_empire_starbase_amb"
|
|
}
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "fallen_empire_starbase_energy_field"
|
|
}
|
|
}
|
|
}
|
|
scale = 1
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_starbase_citadel_phase_02_entity"
|
|
locator = {
|
|
name = "slot1"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
attach = {
|
|
"slot1" = "grey_tempesttw_starbase_citadel_entity"
|
|
}
|
|
cull_radius = 500
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_starbases_entity"
|
|
locator = {
|
|
name = "slot1"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "slot2"
|
|
position = {
|
|
50
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "slot3"
|
|
position = {
|
|
100
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "slot4"
|
|
position = {
|
|
150
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "slot5"
|
|
position = {
|
|
250
|
|
0
|
|
0
|
|
}
|
|
}
|
|
attach = {
|
|
"slot5" = "grey_tempesttw_starbase_citadel_phase_02_entity"
|
|
}
|
|
cull_radius = 500
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_starbase_turret_section_entity"
|
|
locator = {
|
|
name = "medium_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
locator = {
|
|
name = "medium_gun_02"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
###### Ion Cannon ######
|
|
entity = {
|
|
name = "grey_tempesttw_ion_cannon_entity"
|
|
locator = {
|
|
name = "part1"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
}
|
|
|
|
entity = {
|
|
name = "grey_tempesttw_ion_cannon_section_entity"
|
|
scale = 0.5
|
|
locator = {
|
|
name = "slota"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
rotation = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
attach = {
|
|
"slota" = "greytempest_mining_station"
|
|
}
|
|
locator = {
|
|
name = "xl_gun_01"
|
|
position = {
|
|
0
|
|
0
|
|
0
|
|
}
|
|
}
|
|
default_state = "idle"
|
|
state = {
|
|
name = "idle"
|
|
state_time = 6
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_a01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_a02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_a03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_a04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_a05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_a06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_a07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_a08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_a09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_a10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_a11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "light_locator_regular_a12"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_01"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_02"
|
|
particle = "ship_light_blue_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_b01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_b02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_b03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_b04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_b05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_b06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_b07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_b08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_b09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_b10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_b11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_c01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_c02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_c03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_c04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_c05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_c06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_c07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_c08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_c09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_c10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_c11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_c12"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0
|
|
node = "light_locator_regular_d01"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.05
|
|
node = "light_locator_regular_d02"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.1
|
|
node = "light_locator_regular_d03"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.15
|
|
node = "light_locator_regular_d04"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.2
|
|
node = "light_locator_regular_d05"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.25
|
|
node = "light_locator_regular_d06"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.3
|
|
node = "light_locator_regular_d07"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.35
|
|
node = "light_locator_regular_d08"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.4
|
|
node = "light_locator_regular_d09"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_d10"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
event = {
|
|
time = 0.45
|
|
node = "light_locator_regular_d11"
|
|
particle = "ship_light_blue_regular_effect"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
}
|
|
start_event = {
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "amb_fallen_empire_station_01"
|
|
}
|
|
}
|
|
}
|
|
state = {
|
|
name = "death"
|
|
state_time = 5
|
|
looping = no
|
|
event = {
|
|
time = 0
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 0.5
|
|
node = "explosion_2"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 1.5
|
|
node = "explosion_3"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 2
|
|
node = "explosion_4"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 3
|
|
node = "explosion_5"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 4
|
|
node = "explosion_1"
|
|
particle = "ship_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_small"
|
|
}
|
|
}
|
|
event = {
|
|
time = 4.9
|
|
particle = "medium_fallen_station_explosion_particle"
|
|
keep_particle = yes
|
|
trigger_once = yes
|
|
sound = {
|
|
soundeffect = "station_explosion_energy"
|
|
}
|
|
}
|
|
}
|
|
}
|