195 lines
3.1 KiB
Plaintext
195 lines
3.1 KiB
Plaintext
on_game_start = {
|
|
events = {
|
|
}
|
|
}
|
|
|
|
on_single_player_save_game_load = {
|
|
events = {
|
|
}
|
|
}
|
|
|
|
on_custom_diplomacy = {
|
|
events = {
|
|
graygoo.505
|
|
}
|
|
}
|
|
|
|
# Triggers when ground combat starts
|
|
# This = planet
|
|
# From = country attacking
|
|
on_ground_combat_started = {
|
|
events = {
|
|
# Tempest Incoming trait effect
|
|
}
|
|
}
|
|
|
|
#An army has been killed in ground combat
|
|
# This = owner
|
|
# From = army
|
|
# FromFrom = opponent
|
|
# FromFromFrom = planet
|
|
on_army_killed_in_combat = {
|
|
events = {
|
|
rg_skill.8 # Tempest Incoming trait effect
|
|
}
|
|
}
|
|
|
|
on_game_start_country = {
|
|
events = {
|
|
# rg_cluster.8
|
|
rg_event.1
|
|
rg_event.19
|
|
}
|
|
}
|
|
|
|
# This = country
|
|
# 最高优先级检测才放月检
|
|
on_monthly_pulse_country = {
|
|
events = {
|
|
rg_event.8 #领袖等级检测更新
|
|
rg_event.16 #陆军压制舰更新
|
|
# rg_event.22 #小灰复活检测
|
|
# rg_event.23 #月检移除L星门认知防止收容失效
|
|
# rg_skill.9
|
|
}
|
|
}
|
|
|
|
on_yearly_pulse_country = {
|
|
events = {
|
|
rg_event.17
|
|
rg_event.18
|
|
rg_event.20
|
|
}
|
|
}
|
|
|
|
on_yearly_pulse = {
|
|
events = {
|
|
rg_story.20
|
|
}
|
|
}
|
|
|
|
on_mid_game_pulse_country = {
|
|
events = {
|
|
# rg_event.18
|
|
}
|
|
}
|
|
|
|
# Triggers country_event for the attacker upon victory
|
|
# (Before controller is switched)
|
|
# This = country, leader attacker
|
|
# From = country, planet owner
|
|
# FromFrom = planet
|
|
# IDENTITIES: attacker is the side that "IsHostile" to
|
|
# the planet controller; e.g. spawned monster armies
|
|
# are attackers, but if they win and the player attempts
|
|
# to retake the planet, the player is the attacker
|
|
on_planet_attackers_win = {
|
|
events = {
|
|
rg_event.16
|
|
# rg_skill.9
|
|
}
|
|
}
|
|
|
|
# Triggers country_event for the attacker upon defeat
|
|
# This = country, attack leader
|
|
# From = country, planet owner
|
|
# FromFrom = planet
|
|
on_planet_attackers_lose = {
|
|
events = {
|
|
rg_event.16
|
|
# rg_skill.9
|
|
}
|
|
}
|
|
|
|
# on_entering_battle = {
|
|
# events = {
|
|
# rg_skill.1
|
|
# }
|
|
# }
|
|
#
|
|
# on_space_battle_won = {
|
|
# events = {
|
|
# rg_skill.2
|
|
# }
|
|
# }
|
|
# this = country
|
|
on_destroy_planet_with_RG_PLANET_KILLER = {
|
|
events = {
|
|
RG_planet_killer.1
|
|
RG_planet_killer.2
|
|
origin.3245
|
|
}
|
|
}
|
|
|
|
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
|
|
}
|
|
|
|
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
|
|
}
|
|
|
|
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
|
|
events = {
|
|
RG_planet_killer.2
|
|
origin.3245
|
|
}
|
|
}
|
|
|
|
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
|
|
}
|
|
|
|
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
|
|
}
|
|
|
|
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
|
events = {
|
|
RG_planet_killer.3
|
|
rg_story.6
|
|
}
|
|
}
|
|
|
|
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
|
|
}
|
|
|
|
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
|
|
}
|
|
|
|
#舰船建造完成
|
|
# Root = Ship
|
|
# From = Planet
|
|
on_ship_built = {
|
|
events = {
|
|
rg_skill.3 #科研舰在无主权星系中被建造出来
|
|
}
|
|
}
|
|
|
|
#进入星系
|
|
# Scope = Ship
|
|
# From = System
|
|
# FromFrom = Country
|
|
on_entering_system = {
|
|
events = {
|
|
rg_skill.3
|
|
}
|
|
}
|
|
|
|
#舰船完成星系探测
|
|
# Scope = ship
|
|
# From = system
|
|
on_system_survey_ship = {
|
|
events = {
|
|
rg_skill.3
|
|
}
|
|
}
|
|
|
|
# This = owner of ship 1 (combatant)
|
|
# From = owner of ship 2 (destroyed)
|
|
# FromFrom = ship 1
|
|
# FromFromFrom = ship 2
|
|
on_ship_destroyed_perp = {
|
|
events = {
|
|
rg_skill.11
|
|
rg_story.10
|
|
rg_story.22
|
|
}
|
|
}
|