realgray-stellaris-mod/gfx/projectiles/Gray_weapons.txt

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projectile_gfx_beam = {
#common for all types of projectiles
name = "gatebuilder_lance_weapon"
color = { 0.5 1.0 0.75 0.8 }
hit_entity = "tachyon_lance_hit_entity"
shield_hit_entity = "tachyon_lance_shield_hit_entity"
muzzle_flash_entity = "tachyon_lance_muzzle_entity"
windup_entity = "tachyon_lance_windup_entity"
#beam specific data
width = 2.0
texture_scroll_speed = 2.5
texture_tiling = 5.5
hit = {
alpha_curve = {
0.0 0.0
0.05 0.0
0.1 100.0
0.4 5.0
0.6 0.0
1.0 0.0
}
duration = 2.0
}
miss = {
alpha_curve = {
0.0 0.0
0.05 0.0
0.1 100.0
0.4 5.0
0.6 0.0
1.0 0.0
}
duration = 1.5
}
texture = "gfx/models/combat_items/energy_lance_diffuse.dds"
shield_impact = {
size = large
loop_duration = 0.5
delay = 0.1
}
}
projectile_gfx_beam = {
#common for all types of projectiles
name = "gatebuilder_planet_weapon_ex"
color = { 0.0 0.0 0.0 0.8 }
hit_entity = "gatebuilder_titan_weapon_hit_entity"
shield_hit_entity = "gatebuilder_titan_weapon_shield_hit_entity"
muzzle_flash_entity = "gatebuilder_titan_weapon_muzzle_entity"
windup_entity = "gatebuilder_titan_weapon_windup_entity"
#beam specific data
width = 10.0
texture_scroll_speed = 1.0
texture_tiling = 5.5
hit = {
alpha_curve = {
0.0 0.0
0.05 0.0
0.1 20.0
0.7 5.0
1.0 0.0
}
duration = 3.0
}
miss = {
alpha_curve = {
0.0 0.0
0.05 0.0
0.1 20.0
0.4 5.0
1.0 0.0
}
duration = 1.5
}
texture = "gfx/models/combat_items/neutron_planet_laser.dds"
shield_impact = {
size = large
loop_duration = 0.5
delay = 0.2
}
}
projectile_gfx_beam = {
#common for all types of projectiles
name = "gatebuilder_titan_weapon_ex"
color = { 0.5 1.0 0.75 0.8 }
hit_entity = "gatebuilder_titan_weapon_hit_entity"
shield_hit_entity = "gatebuilder_titan_weapon_shield_hit_entity"
muzzle_flash_entity = "gatebuilder_titan_weapon_muzzle_entity"
windup_entity = "gatebuilder_titan_weapon_windup_entity"
#beam specific data
width = 10.0
texture_scroll_speed = 1.0
texture_tiling = 5.5
hit = {
alpha_curve = {
0.0 0.0
0.05 0.0
0.1 20.0
0.7 5.0
1.0 0.0
}
duration = 3.0
}
miss = {
alpha_curve = {
0.0 0.0
0.05 0.0
0.1 20.0
0.4 5.0
1.0 0.0
}
duration = 1.5
}
texture = "gfx/models/combat_items/neutron_planet_laser.dds"
shield_impact = {
size = large
loop_duration = 0.5
delay = 0.2
}
}
projectile_gfx_ballistic = {
#common for all types of projectiles
name = "GG_neutron_torpedoes"
color = { 0.5 1.0 0.75 0.8 }
hit_entity = "neutron_torpedoes_hit_entity"
shield_hit_entity = "neutron_torpedoes_shield_hit_entity"
muzzle_flash_entity = "neutron_torpedoes_muzzle_entity"
#ballistic specific
entity = "neutron_torpedoes_entity"
speed = 90.0 #preferred speed of the projectile
max_duration = 3.0 #Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
shield_impact = {
size = large
delay = 0.0
}
}
projectile_gfx_beam = {
#common for all types of projectiles
name = "RG_flak_pd_3"
color = { 0.0 1.0 0.0 1.0 }
hit_entity = "auto_cannons_medium_hit_entity"
shield_hit_entity = "auto_cannons_medium_hit_entity"
muzzle_flash_entity = "auto_cannons_medium_muzzle_entity"
#beam specific data
width = 0.5
texture_scroll_speed = 15
texture_tiling = 25.0
hit = {
alpha_curve = {
0.0 0.0
0.2 1.0
0.9 1.0
1.0 0.0
}
duration = 1.5
}
miss = {
alpha_curve = {
0.0 0.0
0.2 1.0
0.9 1.0
1.0 0.0
}
duration = 0.2
}
texture = "gfx/models/combat_items/auto_cannon_diffuse.dds"
shield_impact = {
size = small
loop_duration = 1.5
delay = 0.0
}
}
projectile_gfx_beam = {
#common for all types of projectiles
name = "RG_invisible_radar"
color = { 0.0 0.0 0.0 0.0 }
#beam specific data
width = 0.001
texture_scroll_speed = 50.0
texture_tiling = 40.0
hit = {
alpha_curve = {
0.00 0.0
0.01 0.0
0.02 0.0
0.03 0.0
0.04 0.0
}
duration = 0.0
}
miss = {
alpha_curve = {
0.00 0.0
0.01 0.0
0.02 0.0
0.03 0.0
0.04 0.0
}
duration = 0.0
}
texture = "gfx/models/combat_items/laser_diffuse2.dds"
shield_impact = {
size = large
loop_duration = 0
delay = 0.1
}
}
# Gatebuilders
projectile_gfx_ballistic = {
#common for all types of projectiles
name = "rg_gatebuilder_torpedo_ballistic"
color = { 1.0 1.0 1.0 1.0 }
hit_entity = "proton_torpedoes_hit_entity"
shield_hit_entity = "proton_torpedoes_shield_hit_entity"
muzzle_flash_entity = "proton_torpedoes_muzzle_entity"
#ballistic specific
entity = "proton_torpedoes_entity"
speed = 450.0 #preferred speed of the projectile
max_duration = 1.0 #Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
shield_impact = {
size = large
delay = 0.0
}
}