730 lines
15 KiB
Plaintext
730 lines
15 KiB
Plaintext
#灰风舰船刷新位置检测
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rg_global_gray_location_check = {
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if = {
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limit = {
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has_country_flag = gray_constship_active
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}
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if = {
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limit = {
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exists = event_target:global_gray_constship
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}
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event_target:global_gray_constship = {
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save_global_event_target_as = global_gray_location
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}
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}
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else = {
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random_owned_fleet = {
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limit = {
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has_fleet_flag = gray_constship
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}
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save_global_event_target_as = global_gray_location
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}
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}
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}
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else_if = {
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limit = {
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has_country_flag = gray_warship_active
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}
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if = {
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limit = {
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exists = event_target:gray_warship
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}
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event_target:gray_warship = {
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save_global_event_target_as = global_gray_location
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}
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}
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else = {
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random_owned_fleet = {
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limit = {
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has_fleet_flag = gray_fleet
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}
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save_global_event_target_as = global_gray_location
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}
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}
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}
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else_if = {
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limit = {
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has_country_flag = gray_juggernaut_active
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}
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if = {
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limit = {
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exists = event_target:gray_juggernaut
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}
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event_target:gray_juggernaut = {
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save_global_event_target_as = global_gray_location
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}
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}
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else = {
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random_controlled_fleet = {
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limit = {
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has_fleet_flag = gray_juggernaut_fleet
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}
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save_global_event_target_as = global_gray_location
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}
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}
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}
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else_if = {
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limit = {
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OR = {
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has_country_flag = gray_official_active
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has_country_flag = gray_governor_active #旧版flag
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}
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}
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if = {
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limit = {
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any_owned_planet = {
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exists = sector.leader
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sector.leader = {
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has_leader_flag = gray_governor
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}
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}
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}
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random_owned_planet = {
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limit = {
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exists = sector.leader
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sector.leader = {
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has_leader_flag = gray_governor
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}
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}
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save_global_event_target_as = global_gray_location
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}
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}
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else = {
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capital_scope = {
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save_global_event_target_as = global_gray_location
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}
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}
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}
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else_if = {
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limit = {
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has_country_flag = gray_army_active
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}
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if = {
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limit = {
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any_owned_army = {
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army_type = gray_army
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exists = planet
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}
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}
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random_owned_army = {
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limit = {
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army_type = gray_army
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}
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planet = {
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save_global_event_target_as = global_gray_location
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}
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}
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}
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else = {
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random_owned_army = {
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limit = {
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army_type = gray_army
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}
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fleet = {
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save_global_event_target_as = global_gray_location
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}
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}
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}
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}
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else_if = {
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limit = {
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has_country_flag = rg_habitat_enabled
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}
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if = {
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limit = {exists = event_target:rg_gray_habitat_target}
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event_target:rg_gray_habitat_target = {
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save_global_event_target_as = global_gray_location
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}
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}
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}
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else = {
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capital_scope = {
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save_global_event_target_as = global_gray_location
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}
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}
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}
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#创造灰风总督
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rg_create_gray_governor = {
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if = {
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limit = {
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OR = {
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has_country_flag = gray_official_active
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has_country_flag = gray_governor_active #旧版flag
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}
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}
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}
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else = {
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#延迟执行
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optimize_memory
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#删除战舰
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every_owned_fleet = {
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limit = {
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has_fleet_flag = gray_fleet
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}
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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#删除科学舰
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every_owned_fleet = {
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limit = {
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has_fleet_flag = gray_constship
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}
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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#删除陆军
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every_owned_army = {
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limit = {
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army_type = gray_army
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}
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if = {
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limit = {
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exists = leader
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}
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unassign_leader = leader
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}
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remove_army = yes
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}
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#存储当前领袖等级
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every_owned_leader = {
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if = {
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###等级检测
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limit = {
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has_leader_flag = rg_gray_leader
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NOT = {
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has_leader_flag = rg_gray_leader_temp
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}
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}
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#导出等级到暂存
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export_trigger_value_to_variable = {
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trigger = has_skill
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variable = rg_gray_level_temp
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}
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#导入变量
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owner = {
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set_variable = {
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which = rg_gray_level
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value = prev.rg_gray_level_temp
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}
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}
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#清理暂存区
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clear_variable = rg_gray_level_temp
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}
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}
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#把所有种类的小灰领袖都送回娘家
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every_owned_leader = {
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limit = {
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has_leader_flag = rg_gray_leader
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}
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set_owner = event_target:rg_gray_country
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set_leader_flag = rg_gray_leader_temp
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# kill_leader = { show_notification = no }
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}
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#把娘家的总督领袖接回来
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if = {
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limit = {
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exists = event_target:gray_governor
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}
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event_target:gray_governor = {
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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#如果不存在总督备份,现场变一个
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else = {
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rg_gray_govener_init = yes
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}
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#设置总督已启用标识
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set_country_flag = gray_official_active #新版flag
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set_country_flag = gray_governor_active #旧版flag
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#更新灰风形态
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remove_country_flag = gray_warship_active
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remove_country_flag = rg_kac_grayfleet_active
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remove_country_flag = gray_constship_active
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remove_country_flag = gray_army_active
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#等级导入,把存储的领袖等级赋予到领袖身上
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random_owned_leader = {
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limit = {
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has_leader_flag = gray_governor
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}
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set_skill = owner.rg_gray_level
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}
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}
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}
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#创造灰风战舰
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rg_create_gray_warship = {
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if = {
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limit = {
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has_country_flag = gray_warship_active
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}
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}
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else = {
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optimize_memory
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#舰船刷新位置检测
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rg_global_gray_location_check = yes
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# 存储当前领袖等级
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every_owned_leader = {
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if = {
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###等级检测
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limit = {
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has_leader_flag = rg_gray_leader
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NOT = {
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has_leader_flag = rg_gray_leader_temp
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}
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}
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export_trigger_value_to_variable = {
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trigger = has_skill
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variable = rg_gray_level_temp
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}
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owner = {
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set_variable = {
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which = rg_gray_level
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value = prev.rg_gray_level_temp
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}
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}
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clear_variable = rg_gray_level_temp
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}
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}
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every_owned_leader = {
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limit = {
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has_leader_flag = rg_gray_leader
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}
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set_owner = event_target:rg_gray_country
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set_leader_flag = rg_gray_leader_temp
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# kill_leader = { show_notification = no }
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}
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if = {
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limit = {
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exists = event_target:gray_leader_admiral
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}
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event_target:gray_leader_admiral = {
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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else = {
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rg_gray_commander_init = yes
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}
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set_country_flag = gray_warship_active
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if = {
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limit = {
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has_country_flag = rg_gray_level_2
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}
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rg_warship_init_mod1 = yes
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}
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else_if = {
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limit = {
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has_country_flag = rg_gray_level_3
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NOT = {
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has_country_flag = gray_warship_is_juggernaut
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}
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}
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rg_warship_init_mod2 = yes
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}
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else_if = {
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limit = {
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has_country_flag = gray_warship_is_juggernaut
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}
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rg_warship_init_mod3 = yes
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}
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else = {
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rg_warship_init_mod0 = yes
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}
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every_owned_army = {
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limit = {
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army_type = gray_army
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}
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if = {
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limit = {
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exists = leader
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}
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unassign_leader = leader
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}
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remove_army = yes
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}
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every_owned_fleet = {
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limit = {
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has_fleet_flag = gray_constship
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}
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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remove_country_flag = gray_constship_active
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remove_country_flag = gray_governor_active #旧版flag
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remove_country_flag = gray_official_active
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remove_country_flag = gray_army_active
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random_owned_leader = {
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limit = {
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has_leader_flag = gray_admiral
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}
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set_skill = owner.rg_gray_level
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}
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}
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}
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#创造灰风地面单位
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rg_create_gray_army = {
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if = {
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limit = {
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has_country_flag = gray_army_active
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}
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}
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else = {
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optimize_memory
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#舰船刷新位置检测
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rg_global_gray_location_check = yes
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every_owned_leader = {
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if = {
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###等级检测
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limit = {
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has_leader_flag = rg_gray_leader
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NOT = {
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has_leader_flag = rg_gray_leader_temp
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}
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}
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export_trigger_value_to_variable = {
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trigger = has_skill
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variable = rg_gray_level_temp
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}
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owner = {
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set_variable = {
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which = rg_gray_level
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value = prev.rg_gray_level_temp
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}
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}
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clear_variable = rg_gray_level_temp
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}
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}
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every_owned_leader = {
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limit = {
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has_leader_flag = rg_gray_leader
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}
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set_owner = event_target:rg_gray_country
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set_leader_flag = rg_gray_leader_temp
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# kill_leader = { show_notification = no }
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}
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if = {
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limit = {
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exists = event_target:gray_leader_general
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}
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event_target:gray_leader_general = {
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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else = {
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rg_gray_commander_init = yes
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}
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create_ship_design = {
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design = "NAME_RG_armed_transport_ship"
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}
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add_ship_design = last_created_design
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set_country_flag = gray_army_active
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create_fleet = {
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name = "NAME_Gray"
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effect = {
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set_owner = prev
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create_army_transport = {
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ship_name = "NAME_Gray"
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army_name = "NAME_Gray"
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army_type = "gray_army"
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}
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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# set_cloaking_active = yes
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set_fleet_stance = aggressive
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}
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}
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last_created_army = {
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assign_leader = event_target:gray_leader_general
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}
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every_owned_fleet = {
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limit = {
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has_fleet_flag = gray_fleet
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}
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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every_owned_fleet = {
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limit = {
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has_fleet_flag = gray_constship
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}
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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remove_country_flag = gray_warship_active
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remove_country_flag = rg_kac_grayfleet_active
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remove_country_flag = gray_governor_active #旧版flag
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remove_country_flag = gray_official_active
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remove_country_flag = gray_constship_active
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remove_ship_design = last_created_design
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random_owned_leader = {
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limit = {
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has_leader_flag = gray_general
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}
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set_skill = owner.rg_gray_level
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}
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}
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}
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#创造灰风科学舰
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rg_create_gray_const = {
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if = {
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limit = {
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has_country_flag = gray_constship_active
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}
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}
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else = {
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optimize_memory
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#舰船刷新位置检测
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rg_global_gray_location_check = yes
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every_owned_leader = {
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if = {
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###等级检测
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limit = {
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has_leader_flag = rg_gray_leader
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NOT = {
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has_leader_flag = rg_gray_leader_temp
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}
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}
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export_trigger_value_to_variable = {
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trigger = has_skill
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variable = rg_gray_level_temp
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}
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owner = {
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set_variable = {
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which = rg_gray_level
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value = prev.rg_gray_level_temp
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}
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}
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clear_variable = rg_gray_level_temp
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}
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}
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every_owned_leader = {
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limit = {
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has_leader_flag = rg_gray_leader
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}
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set_owner = event_target:rg_gray_country
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set_leader_flag = rg_gray_leader_temp
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# kill_leader = { show_notification = no }
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}
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if = {
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limit = {
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exists = event_target:gray_leader_scientist
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}
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event_target:gray_leader_scientist = {
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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else = {
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rg_gray_scientist_init = yes
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}
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set_country_flag = gray_constship_active
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_RG_GRAY_scienceship"
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prefix = no
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upgradable = yes
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}
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set_fleet_stance = evasive
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_constship
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save_global_event_target_as = global_gray_constship
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set_cloaking_active = yes
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assign_leader = event_target:gray_leader_scientist
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}
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}
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every_owned_fleet = {
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limit = {
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has_fleet_flag = gray_fleet
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}
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
|
|
every_owned_army = {
|
|
limit = {
|
|
army_type = gray_army
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = leader
|
|
}
|
|
unassign_leader = leader
|
|
}
|
|
remove_army = yes
|
|
}
|
|
|
|
remove_country_flag = gray_army_active
|
|
remove_country_flag = gray_warship_active
|
|
remove_country_flag = rg_kac_grayfleet_active
|
|
remove_country_flag = gray_governor_active #旧版flag
|
|
remove_country_flag = gray_official_active
|
|
|
|
random_owned_leader = {
|
|
limit = {
|
|
has_leader_flag = gray_scientist
|
|
}
|
|
set_skill = owner.rg_gray_level
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
rg_juggernaut_habitat_init = {
|
|
if = {
|
|
limit = {
|
|
has_country_flag = rg_habitat_enabled
|
|
}
|
|
}
|
|
else = {
|
|
optimize_memory
|
|
rg_global_gray_location_check = yes
|
|
set_country_flag = rg_habitat_enabled
|
|
event_target:global_gray_location = {
|
|
solar_system = {
|
|
spawn_planet = {
|
|
class = pc_rg_grayhabitat
|
|
location = event_target:global_gray_location
|
|
orbit_location = yes
|
|
orbit_angle = 225
|
|
orbit_distance = 360
|
|
orbit_angle_offset = 45
|
|
orbit_distance_offset = 9.899
|
|
size = 40
|
|
has_ring = no
|
|
|
|
init_effect = {
|
|
set_planet_entity = {
|
|
entity = "grey_tempesttw_orbital_habitat_entity"
|
|
}
|
|
set_surveyed = {
|
|
surveyed = yes
|
|
surveyor = FROM
|
|
}
|
|
set_all_comms_surveyed = yes
|
|
clear_blockers = yes
|
|
|
|
set_owner = root
|
|
set_controller = root
|
|
create_colony = {
|
|
owner = root
|
|
species = owner_main_species
|
|
ethos = owner
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
exists = event_target:rg_owner_main_maid_species
|
|
}
|
|
}
|
|
every_owned_pop = {
|
|
modify_species = {
|
|
effect = {
|
|
create_species = {
|
|
is_mod = yes
|
|
name = "RG_MACHINE"
|
|
plural = this
|
|
class = RG_MACHINE
|
|
portrait = "rg_machine_maid"
|
|
can_be_modified = this
|
|
homeworld = this
|
|
namelist = this
|
|
gender = this
|
|
traits = {
|
|
trait = trait_machine_unit
|
|
trait = rg_machine_maid_trait
|
|
trait = trait_robot_mass_produced
|
|
}
|
|
effect = {
|
|
save_global_event_target_as = rg_owner_main_maid_species
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
set_name = "NAME_rg_gray_habitat_base"
|
|
|
|
if = {
|
|
OR = {
|
|
has_country_flag = gray_official_active
|
|
has_country_flag = gray_governor_active #旧版flag
|
|
}
|
|
assign_leader = event_target:gray_governor
|
|
}
|
|
|
|
generate_start_buildings_and_districts = yes
|
|
|
|
while = {
|
|
count = 5
|
|
create_pop = {
|
|
species = owner_main_species
|
|
}
|
|
}
|
|
|
|
set_planet_flag = megastructure
|
|
set_planet_flag = habitat
|
|
set_planet_flag = advanced_habitat
|
|
set_planet_flag = advanced_habitat_2
|
|
set_planet_flag = rg_gray_habitat
|
|
save_global_event_target_as = rg_gray_habitat_target
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
rg_clear_harbitat = {
|
|
remove_country_flag = rg_habitat_enabled
|
|
event_target:rg_gray_habitat_target = {
|
|
remove_planet = yes
|
|
}
|
|
} |