realgray-stellaris-mod/gfx/models/ships/grey_tempesttw/greytwmpesttw_colossus.asset

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entity = {
name = "grey_tempesttw_colossus_entity"
pdxmesh = "fallen_empire_01_colossus_frame_mesh"
default_state = "idle"
state = {
name = "idle"
animation = "idle"
}
locator = {
name = "boop"
position = {
0
0
0
}
rotation = {
0
0
0
}
}
locator = {
name = "boopa"
position = {
0
0
0
}
rotation = {
0
0
45
}
}
locator = {
name = "boopb"
position = {
0
0
0
}
rotation = {
0
0
-45
}
}
locator = {
name = "boope"
position = {
0
-10
0
}
rotation = {
0
-90
0
}
}
attach = {
boop = "grey_tempesttw_colossusee_ship_entity"
}
attach = {
boope = "grey_tempesttw_ion_cannon_section_entity"
}
scale = 1.5
}
entity = {
name = "grey_tempesttw_colossus_ship_entity"
#pdxmesh = "fallen_machine_empire_01_colossus_mesh"
locator = {
name = "energy_source"
position = {
0
0
0
}
rotation = {
0
0
0
}
}
default_state = "idle"
# Actual idle state when being in idle/moving.
state = {
name = "idle"
looping = no
next_state = "idle"
animation_blend_time = 5
}
# TODO check
locator = {
name = "planet_killer_gun_01"
position = {
0
0
0
}
rotation = {
0
0
0
}
}
attach = {
energy_source = "fallen_machine_empire_01_colossus_energy_entity"
}
}
entity = {
name = "grey_tempesttw_colossusee_ship_entity"
default_state = "idle"
state = {
name = "idle"
animation = "idle" # TODO check
}
locator = {
name = "boop"
position = {
0
0
0
}
rotation = {
0
0
0
}
}
locator = {
name = "boopa"
position = {
0
0
0
}
rotation = {
0
0
45
}
}
locator = {
name = "boopb"
position = {
0
0
0
}
rotation = {
0
0
-45
}
}
attach = {
boop = "grey_tempesttw_starbase_starfortress_section_entity"
}
attach = {
boopa = "grey_tempesttw_starbase_starfortress_section_entity"
}
attach = {
boopb = "grey_tempesttw_starbase_starfortress_section_entity"
}
}