realgray-stellaris-mod/gfx/models/ships/starbases/grey_tempesttw_starbase_ent...

1945 lines
29 KiB
Plaintext

###### FE Spiritualist ######
entity = {
name = "grey_tempesttw_starbase_outpost_entity"
locator = {
name = "part1"
position = {
0
0
0
}
}
locator = {
name = "part2"
position = {
0
0
0
}
}
locator = {
name = "part3"
position = {
0
0
0
}
}
locator = {
name = "part4"
position = {
0
0
0
}
}
locator = {
name = "part5"
position = {
0
0
0
}
}
locator = {
name = "part6"
position = {
0
0
0
}
}
locator = {
name = "part7"
position = {
0
0
0
}
}
default_state = "idle"
state = {
name = "idle"
state_time = 5
}
state = {
name = "death"
state_time = 5
looping = no
event = {
time = 4.9
particle = "large_fallen_station_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_energy"
}
}
}
}
entity = {
name = "grey_tempesttw_starbase_outpost_section_entity"
pdxmesh = "grey_tempesttw_outpost_mesh"
locator = {
name = "medium_gun_01"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_02"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_03"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_04"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_05"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_06"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_07"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_08"
position = {
0
0
0
}
}
locator = {
name = "small_gun_01"
position = {
0
0
0
}
}
locator = {
name = "small_gun_02"
position = {
0
0
0
}
}
locator = {
name = "small_gun_03"
position = {
0
0
0
}
}
locator = {
name = "small_gun_04"
position = {
0
0
0
}
}
scale = 0.6
default_state = "idle"
state = {
name = "idle"
event = {
time = 0
node = "light_locator_01"
particle = "ship_light_blue_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "light_locator_02"
particle = "ship_light_blue_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "top"
particle = "energy_core_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "bottom"
particle = "energy_core_effect"
keep_particle = yes
trigger_once = yes
}
start_event = {
trigger_once = yes
sound = {
soundeffect = "amb_fallen_empire_station_01"
}
}
}
state = {
name = "death"
looping = no
event = {
time = 0
node = "explosion_1"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 0.5
node = "explosion_2"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 1.5
node = "explosion_3"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 2
node = "explosion_4"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 3
node = "explosion_5"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 4
node = "explosion_1"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
}
}
entity = {
name = "grey_tempesttw_starbase_starport_entity"
locator = {
name = "part1"
position = {
0
0
0
}
}
locator = {
name = "part2"
position = {
0
0
0
}
}
locator = {
name = "part3"
position = {
0
0
0
}
}
locator = {
name = "part4"
position = {
0
0
0
}
}
locator = {
name = "part5"
position = {
0
0
0
}
}
locator = {
name = "part6"
position = {
0
0
0
}
}
locator = {
name = "part7"
position = {
0
0
0
}
}
default_state = "idle"
state = {
name = "idle"
state_time = 5
}
state = {
name = "death"
state_time = 5
looping = no
event = {
time = 4.9
particle = "large_fallen_station_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_energy"
}
}
}
}
entity = {
name = "grey_tempesttw_starbase_starport_section_entity"
pdxmesh = "grey_tempesttw_outpost_mesh"
locator = {
name = "medium_gun_01"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_02"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_03"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_04"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_05"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_06"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_07"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_08"
position = {
0
0
0
}
}
locator = {
name = "small_gun_01"
position = {
0
0
0
}
}
locator = {
name = "small_gun_02"
position = {
0
0
0
}
}
locator = {
name = "small_gun_03"
position = {
0
0
0
}
}
locator = {
name = "small_gun_04"
position = {
0
0
0
}
}
scale = 0.7
default_state = "idle"
state = {
name = "idle"
event = {
time = 0
node = "light_locator_01"
particle = "ship_light_blue_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "light_locator_02"
particle = "ship_light_blue_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "top"
particle = "energy_core_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "bottom"
particle = "energy_core_effect"
keep_particle = yes
trigger_once = yes
}
start_event = {
trigger_once = yes
sound = {
soundeffect = "amb_fallen_empire_station_01"
}
}
}
state = {
name = "death"
looping = no
event = {
time = 0
node = "explosion_1"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 0.5
node = "explosion_2"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 1.5
node = "explosion_3"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 2
node = "explosion_4"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 3
node = "explosion_5"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 4
node = "explosion_1"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
}
}
entity = {
name = "grey_tempesttw_starbase_starhold_entity"
locator = {
name = "part1"
position = {
0
0
0
}
}
locator = {
name = "part2"
position = {
0
0
0
}
}
locator = {
name = "part3"
position = {
0
0
0
}
}
locator = {
name = "part4"
position = {
0
0
0
}
}
locator = {
name = "part5"
position = {
0
0
0
}
}
locator = {
name = "part6"
position = {
0
0
0
}
}
locator = {
name = "part7"
position = {
0
0
0
}
}
default_state = "idle"
state = {
name = "idle"
state_time = 5
}
state = {
name = "death"
state_time = 5
looping = no
event = {
time = 4.9
particle = "large_fallen_station_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_energy"
}
}
}
}
entity = {
name = "grey_tempesttw_starbase_starhold_section_entity"
pdxmesh = "grey_tempesttw_outpost_mesh"
locator = {
name = "medium_gun_01"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_02"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_03"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_04"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_05"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_06"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_07"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_08"
position = {
0
0
0
}
}
locator = {
name = "small_gun_01"
position = {
0
0
0
}
}
locator = {
name = "small_gun_02"
position = {
0
0
0
}
}
locator = {
name = "small_gun_03"
position = {
0
0
0
}
}
locator = {
name = "small_gun_04"
position = {
0
0
0
}
}
scale = 0.8
default_state = "idle"
state = {
name = "idle"
event = {
time = 0
node = "light_locator_01"
particle = "ship_light_blue_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "light_locator_02"
particle = "ship_light_blue_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "top"
particle = "energy_core_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "bottom"
particle = "energy_core_effect"
keep_particle = yes
trigger_once = yes
}
start_event = {
trigger_once = yes
sound = {
soundeffect = "amb_fallen_empire_station_01"
}
}
}
state = {
name = "death"
looping = no
event = {
time = 0
node = "explosion_1"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 0.5
node = "explosion_2"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 1.5
node = "explosion_3"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 2
node = "explosion_4"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 3
node = "explosion_5"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 4
node = "explosion_1"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
}
}
entity = {
name = "grey_tempesttw_starbase_starfortress_entity"
locator = {
name = "part1"
position = {
0
0
0
}
}
locator = {
name = "part2"
position = {
0
0
0
}
}
locator = {
name = "part3"
position = {
0
0
0
}
}
locator = {
name = "part4"
position = {
0
0
0
}
}
locator = {
name = "part5"
position = {
0
0
0
}
}
locator = {
name = "part6"
position = {
0
0
0
}
}
locator = {
name = "part7"
position = {
0
0
0
}
}
default_state = "idle"
state = {
name = "idle"
state_time = 5
}
state = {
name = "death"
state_time = 5
looping = no
event = {
time = 4.9
particle = "large_fallen_station_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_energy"
}
}
}
}
entity = {
name = "grey_tempesttw_starbase_starfortress_section_entity"
pdxmesh = "grey_tempesttw_outpost_mesh"
# locator = { name = "slot1" position = { 0 0 0 } }
locator = {
name = "medium_gun_01"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_02"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_03"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_04"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_05"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_06"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_07"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_08"
position = {
0
0
0
}
}
locator = {
name = "small_gun_01"
position = {
0
0
0
}
}
locator = {
name = "small_gun_02"
position = {
0
0
0
}
}
locator = {
name = "small_gun_03"
position = {
0
0
0
}
}
locator = {
name = "small_gun_04"
position = {
0
0
0
}
}
scale = 1
default_state = "idle"
state = {
name = "idle"
event = {
time = 0
node = "light_locator_01"
particle = "ship_light_blue_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "light_locator_02"
particle = "ship_light_blue_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "top"
particle = "energy_core_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "bottom"
particle = "energy_core_effect"
keep_particle = yes
trigger_once = yes
}
start_event = {
trigger_once = yes
sound = {
soundeffect = "amb_fallen_empire_station_01"
}
}
}
state = {
name = "death"
looping = no
event = {
time = 0
node = "explosion_1"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 0.5
node = "explosion_2"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 1.5
node = "explosion_3"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 2
node = "explosion_4"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 3
node = "explosion_5"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 4
node = "explosion_1"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
}
}
entity = {
name = "grey_tempesttw_starbase_citadel_entity"
pdxmesh = "gatebuilder_01_space_station_mesh"
locator = {
name = "part1"
position = {
0
0
0
}
}
locator = {
name = "part2"
position = {
0
0
0
}
}
locator = {
name = "part3"
position = {
0
0
0
}
}
locator = {
name = "part4"
position = {
0
0
0
}
}
locator = {
name = "part5"
position = {
0
0
0
}
}
locator = {
name = "part6"
position = {
0
0
0
}
}
locator = {
name = "part7"
position = {
0
0
0
}
}
scale = 1.2
}
entity = {
name = "grey_tempesttw_starbase_citadel_section_entity"
pdxmesh = "grey_tempesttw_citadel_mesh"
# locator = { name = "slot1" position = { 0 0 0 } }
locator = {
name = "medium_gun_01"
position = {
-8
14
-22
}
}
locator = {
name = "medium_gun_02"
position = {
-15
14
-18
}
}
locator = {
name = "medium_gun_03"
position = {
-23
14
-4
}
}
locator = {
name = "medium_gun_04"
position = {
-23
14
4
}
}
locator = {
name = "medium_gun_05"
position = {
-15
14
18
}
}
locator = {
name = "medium_gun_06"
position = {
-8
14
22
}
}
locator = {
name = "medium_gun_07"
position = {
8
14
22
}
}
locator = {
name = "medium_gun_08"
position = {
15
14
18
}
}
locator = {
name = "medium_gun_09"
position = {
23
14
4
}
}
locator = {
name = "medium_gun_010"
position = {
23
14
-4
}
}
locator = {
name = "medium_gun_011"
position = {
15
14
-18
}
}
locator = {
name = "medium_gun_012"
position = {
8
14
-22
}
}
locator = {
name = "medium_gun_013"
position = {
0
25
0
}
}
default_state = "idle"
state = {
name = "idle"
event = {
time = 0
node = "light_locator_01"
particle = "ship_light_blue_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "light_locator_02"
particle = "ship_light_blue_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "light_locator_03"
particle = "ship_light_blue_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "light_locator_04"
particle = "ship_light_blue_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "light_locator_05"
particle = "ship_light_blue_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "light_locator_06"
particle = "ship_light_blue_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "top_node"
particle = "energy_core_blue2_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "bottom_node"
particle = "energy_core_blue2_effect"
keep_particle = yes
trigger_once = yes
}
start_event = {
trigger_once = yes
sound = {
soundeffect = "fallen_empire_starbase_amb"
}
}
start_event = {
trigger_once = yes
sound = {
soundeffect = "fallen_empire_starbase_energy_field"
}
}
}
scale = 1
}
entity = {
name = "grey_tempesttw_starbase_citadel_phase_02_entity"
locator = {
name = "slot1"
position = {
0
0
0
}
}
attach = {
"slot1" = "grey_tempesttw_starbase_citadel_entity"
}
cull_radius = 500
}
entity = {
name = "grey_tempesttw_starbases_entity"
locator = {
name = "slot1"
position = {
0
0
0
}
}
locator = {
name = "slot2"
position = {
50
0
0
}
}
locator = {
name = "slot3"
position = {
100
0
0
}
}
locator = {
name = "slot4"
position = {
150
0
0
}
}
locator = {
name = "slot5"
position = {
250
0
0
}
}
attach = {
"slot5" = "grey_tempesttw_starbase_citadel_phase_02_entity"
}
cull_radius = 500
}
entity = {
name = "grey_tempesttw_starbase_turret_section_entity"
locator = {
name = "medium_gun_01"
position = {
0
0
0
}
}
locator = {
name = "medium_gun_02"
position = {
0
0
0
}
}
}
###### Ion Cannon ######
entity = {
name = "grey_tempesttw_ion_cannon_entity"
locator = {
name = "part1"
position = {
0
0
0
}
rotation = {
0
0
0
}
}
}
entity = {
name = "grey_tempesttw_ion_cannon_section_entity"
scale = 0.5
locator = {
name = "slota"
position = {
0
0
0
}
rotation = {
0
0
0
}
}
attach = {
"slota" = "greytempest_mining_station"
}
locator = {
name = "xl_gun_01"
position = {
0
0
0
}
}
default_state = "idle"
state = {
name = "idle"
state_time = 6
event = {
time = 0
node = "light_locator_01"
particle = "ship_light_blue_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "light_locator_02"
particle = "ship_light_blue_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "light_locator_regular_a01"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.05
node = "light_locator_regular_a02"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.1
node = "light_locator_regular_a03"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.15
node = "light_locator_regular_a04"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.2
node = "light_locator_regular_a05"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.25
node = "light_locator_regular_a06"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.3
node = "light_locator_regular_a07"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.35
node = "light_locator_regular_a08"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.45
node = "light_locator_regular_a09"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.4
node = "light_locator_regular_a10"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.45
node = "light_locator_regular_a11"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.5
node = "light_locator_regular_a12"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "light_locator_01"
particle = "ship_light_blue_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "light_locator_02"
particle = "ship_light_blue_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "light_locator_regular_b01"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.05
node = "light_locator_regular_b02"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.1
node = "light_locator_regular_b03"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.15
node = "light_locator_regular_b04"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.2
node = "light_locator_regular_b05"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.25
node = "light_locator_regular_b06"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.3
node = "light_locator_regular_b07"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.35
node = "light_locator_regular_b08"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.4
node = "light_locator_regular_b09"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.45
node = "light_locator_regular_b10"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.45
node = "light_locator_regular_b11"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "light_locator_regular_c01"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.05
node = "light_locator_regular_c02"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.1
node = "light_locator_regular_c03"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.15
node = "light_locator_regular_c04"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.2
node = "light_locator_regular_c05"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.25
node = "light_locator_regular_c06"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.3
node = "light_locator_regular_c07"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.35
node = "light_locator_regular_c08"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.4
node = "light_locator_regular_c09"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.45
node = "light_locator_regular_c10"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.45
node = "light_locator_regular_c11"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.45
node = "light_locator_regular_c12"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0
node = "light_locator_regular_d01"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.05
node = "light_locator_regular_d02"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.1
node = "light_locator_regular_d03"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.15
node = "light_locator_regular_d04"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.2
node = "light_locator_regular_d05"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.25
node = "light_locator_regular_d06"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.3
node = "light_locator_regular_d07"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.35
node = "light_locator_regular_d08"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.4
node = "light_locator_regular_d09"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.45
node = "light_locator_regular_d10"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.45
node = "light_locator_regular_d11"
particle = "ship_light_blue_regular_effect"
keep_particle = yes
trigger_once = yes
}
start_event = {
trigger_once = yes
sound = {
soundeffect = "amb_fallen_empire_station_01"
}
}
}
state = {
name = "death"
state_time = 5
looping = no
event = {
time = 0
node = "explosion_1"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 0.5
node = "explosion_2"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 1.5
node = "explosion_3"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 2
node = "explosion_4"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 3
node = "explosion_5"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 4
node = "explosion_1"
particle = "ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 4.9
particle = "medium_fallen_station_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_energy"
}
}
}
}