1652 lines
33 KiB
Plaintext
1652 lines
33 KiB
Plaintext
namespace = rg
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#灰风起源创建灰风事件
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country_event = {
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id = rg.1
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hide_window = yes
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is_triggered_only = yes
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fire_only_once = yes
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trigger = {
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has_country_flag = origin_rg_gray
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}
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immediate = {
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set_country_flag = rg_gray_level_1
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country_event = { id = rg.3 days = 30 }
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add_modifier = {
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modifier = rg_distant_stars_modifier
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}
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}
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}
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country_event = {
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id = rg.2
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hide_window = yes
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is_triggered_only = yes
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immediate = {
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country_event = { id = graygoo.499 }
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}
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# option = {
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# name = rg.2.a
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# hidden_effect = {
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# country_event = { id = graygoo.499 }
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# }
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# default_hide_option = yes
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# }
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}
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country_event = {
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id = rg.3
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title = "graygoo.500.title"
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desc = {
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trigger = { has_country_flag = RG_realgray }
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text = "RG_realgray.desc"
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}
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desc = {
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trigger = { has_country_flag = RG_sleepinggray }
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text = "RG_sleepinggray.desc"
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}
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desc = {
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trigger = { has_country_flag = RG_whitenoise }
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text = "RG_whitenoise.desc"
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}
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desc = {
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trigger = { has_country_flag = RG_dragon }
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text = "RG_dragon.desc"
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}
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desc = {
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trigger = { has_country_flag = RG_desanau }
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text = "RG_desanau.desc"
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}
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desc = {
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trigger = { has_country_flag = RG_pirate }
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text = "RG_pirate.desc"
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}
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desc = {
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trigger = { has_country_flag = RG_alienpoem }
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text = "RG_alienpoem.desc"
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}
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desc = {
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trigger = { has_country_flag = RG_gift }
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text = "RG_gift.desc"
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}
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desc = {
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trigger = { has_country_flag = RG_biggift }
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text = "RG_biggift.desc"
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}
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diplomatic = yes
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picture_event_data = {
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portrait = event_target:rg_gray_country_leader
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room = "ethic_spaceship_room"
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}
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is_triggered_only = yes
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immediate = {
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rg_gray_country_init = yes
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random_list = {
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# Real Gray!
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100 = {
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modifier = {
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factor = 0
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any_playable_country = {
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has_country_flag = gray_owner
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}
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}
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set_country_flag = RG_realgray
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}
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# Sleeping Beauty
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0 = {
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modifier = {
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factor = 0
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any_playable_country = {
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has_country_flag = gray_owner
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}
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}
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set_country_flag = RG_sleepinggray
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}
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# in fact..Empty
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0 = {
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random_list = {
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200 = {
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modifier = {
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factor = 100
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any_playable_country = {
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has_country_flag = gray_owner
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}
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}
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set_country_flag = RG_whitenoise
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}
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100 = {
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set_country_flag = RG_dragon }
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100 = {
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set_country_flag = RG_desanau }
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100 = {
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set_country_flag = RG_pirate }
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100 = {
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set_country_flag = RG_alienpoem }
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50 = {
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set_country_flag = RG_gift }
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10 = {
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set_country_flag = RG_biggift }
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}
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}
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}
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}
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after = {
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hidden_effect = {
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switch = {
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trigger = has_country_flag
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RG_realgray = { remove_country_flag = RG_realgray }
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RG_sleepinggray = { remove_country_flag = RG_sleepinggray }
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RG_whitenoise = { remove_country_flag = RG_whitenoise }
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RG_dragon = { remove_country_flag = RG_dragon }
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RG_desanau = { remove_country_flag = RG_desanau }
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RG_pirate = { remove_country_flag = RG_pirate }
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RG_alienpoem = { remove_country_flag = RG_alienpoem }
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RG_gift = { remove_country_flag = RG_gift }
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RG_biggift = { remove_country_flag = RG_biggift }
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}
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}
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}
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option = {
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custom_gui = "enclave_caravaneer_option"
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name = OK
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hidden_effect = {
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switch = {
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trigger = has_country_flag
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RG_realgray = {
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custom_tooltip = "RG_realgray"
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country_event = { id = rg.2 days = 30 }
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give_technology = {
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tech = tech_minilaser_gray_1
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message = no
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}
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give_technology = {
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tech = tech_object_gray_5
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message = no
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}
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}
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RG_sleepinggray = {
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custom_tooltip = "RG_sleepinggray"
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country_event = { id = rg.2 days = 360 }
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give_technology = {
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tech = tech_minilaser_gray_1
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message = no
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}
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give_technology = {
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tech = tech_object_gray_5
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message = no
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}
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}
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RG_whitenoise = {
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custom_tooltip = "RG_whitenoise"
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country_event = { id = rg.2 days = 360 }
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give_technology = {
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tech = tech_minilaser_gray_1
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message = no
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}
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give_technology = {
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tech = tech_object_gray_5
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message = no
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}
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}
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RG_dragon = {
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custom_tooltip = "RG_dragon"
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country_event = { id = rg.2 days = 360 }
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give_technology = { tech = tech_object_gray_5 }
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add_monthly_resource_mult = {
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resource = society_research
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value = 24
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min = 2000
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}
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give_technology = { tech = tech_minilaser_gray_1 }
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tooltip = {
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give_technology = { tech = tech_object_gray_5 }
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give_technology = { tech = tech_minilaser_gray_1 }
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add_monthly_resource_mult = {
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resource = society_research
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value = 24
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min = 2000
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}
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}
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give_technology = { tech = tech_minilaser_gray_1 }
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}
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RG_desanau = {
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custom_tooltip = "RG_desanau"
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country_event = { id = rg.2 days = 360 }
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give_technology = { tech = tech_object_gray_5 }
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add_monthly_resource_mult = {
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resource = society_research
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value = 24
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min = 2000
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}
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give_technology = { tech = tech_minilaser_gray_1 }
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tooltip = {
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add_monthly_resource_mult = {
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resource = society_research
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value = 24
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min = 2000
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}
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give_technology = { tech = tech_minilaser_gray_1 }
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give_technology = { tech = tech_object_gray_5 }
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}
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}
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RG_pirate = {
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custom_tooltip = "RG_pirate"
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country_event = { id = rg.2 days = 360 }
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give_technology = { tech = tech_object_gray_5 }
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add_monthly_resource_mult = {
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resource = society_research
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value = 24
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min = 2000
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}
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give_technology = { tech = tech_minilaser_gray_1 }
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tooltip = {
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add_monthly_resource_mult = {
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resource = society_research
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value = 24
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min = 2000
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}
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give_technology = { tech = tech_minilaser_gray_1 }
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give_technology = { tech = tech_object_gray_5 }
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}
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}
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RG_alienpoem = {
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custom_tooltip = "RG_alienpoem"
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country_event = { id = rg.2 days = 360 }
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give_technology = { tech = tech_object_gray_5 }
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add_monthly_resource_mult = {
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resource = society_research
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value = 24
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min = 2000
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}
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give_technology = { tech = tech_minilaser_gray_1 }
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tooltip = {
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add_monthly_resource_mult = {
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resource = society_research
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value = 24
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min = 2000
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}
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give_technology = { tech = tech_minilaser_gray_1 }
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give_technology = { tech = tech_object_gray_5 }
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}
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}
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RG_gift = {
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custom_tooltip = "RG_gift"
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country_event = { id = rg.2 days = 360 }
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give_technology = { tech = tech_object_gray_5 }
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add_resource = { minerals = 10000 }
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give_technology = { tech = tech_minilaser_gray_1 }
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tooltip = {
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add_resource = { minerals = 10000 }
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give_technology = { tech = tech_minilaser_gray_1 }
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give_technology = { tech = tech_object_gray_5 }
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}
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}
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RG_biggift = {
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custom_tooltip = "RG_biggift"
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country_event = { id = rg.2 days = 360 }
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give_technology = { tech = tech_object_gray_5 }
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give_technology = { tech = tech_minilaser_gray_1 }
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add_resource = { minerals = 1000000 }
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tooltip = {
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give_technology = { tech = tech_object_gray_5 }
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give_technology = { tech = tech_minilaser_gray_1 }
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add_resource = { minerals = 1000000 }
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}
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}
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}
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}
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}
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}
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country_event = {
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id = rg.7
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hide_window = yes
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is_triggered_only = yes
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immediate = {
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remove_country_flag = gray_alreadybegged
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}
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}
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country_event = {
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###月中
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id = rg.8
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hide_window = yes
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is_triggered_only = yes
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trigger = {
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has_country_flag = gray_owner
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}
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immediate = {
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every_owned_leader = {
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if = {
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###等级检测
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limit = {
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has_leader_flag = rg_gray_leader
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}
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export_trigger_value_to_variable = {
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trigger = has_skill
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variable = rg_gray_level_temp
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}
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owner = {
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set_variable = {
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which = rg_gray_level
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value = prev.rg_gray_level_temp
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}
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}
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clear_variable = rg_gray_level_temp
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}
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}
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}
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}
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# 开始改造
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country_event = {
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id = rg.9
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hide_window = yes
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is_triggered_only = yes
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trigger = {
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NOR = {
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has_country_flag = rg_gray_level_2
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has_country_flag = rg_gray_level_3
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}
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}
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immediate = {
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event_target:gray_warship = { set_event_locked = yes }
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event_target:gray_owner = {
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set_country_flag = rg_modifing_gray
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}
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}
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}
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# 取消改造项目1
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country_event = {
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id = rg.10
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hide_window = yes
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is_triggered_only = yes
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immediate = {
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if = {
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limit = { exists = event_target:gray_warship }
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event_target:gray_warship = {
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set_event_locked = no
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}
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} else = {
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every_controlled_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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set_event_locked = no
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}
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}
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remove_country_flag = rg_modifing_gray
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abort_special_project = { type = RG_GRAY_MOD1 }
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}
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}
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# mod1完成改造
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country_event = {
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id = rg.11
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title = rg.11.title
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desc = rg.11.desc
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picture = GFX_evt_gray_goo_ships
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is_triggered_only = yes
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immediate = {
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remove_country_flag = rg_modifing_gray
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remove_country_flag = rg_gray_level_1
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set_country_flag = rg_gray_level_2
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every_controlled_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_Gray_Warship"
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prefix = no
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upgradable = yes
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}
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set_fleet_stance = aggressive
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set_location = {
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target = event_target:gray_owner_capital_starbase
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_fleet
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save_global_event_target_as = gray_warship
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assign_leader = event_target:gray_leader_admiral
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}
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}
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}
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option = {
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name = OK
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}
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}
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# mod2完成改造
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country_event = {
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id = rg.12
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title = rg.12.title
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desc = rg.12.desc
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picture = GFX_evt_gray_goo_ships
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is_triggered_only = yes
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immediate = {
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remove_country_flag = rg_modifing_gray
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remove_country_flag = rg_gray_level_1
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remove_country_flag = rg_gray_level_2
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set_country_flag = rg_gray_level_3
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every_controlled_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_gray_capitalship"
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prefix = no
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upgradable = yes
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}
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set_fleet_stance = aggressive
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set_location = {
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target = event_target:gray_owner_capital_starbase
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_fleet
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save_global_event_target_as = gray_warship
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assign_leader = event_target:gray_leader_admiral
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}
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}
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}
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option = {
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name = OK
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}
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}
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# 取消改造项目2
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country_event = {
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id = rg.13
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hide_window = yes
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is_triggered_only = yes
|
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|
||
immediate = {
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if = {
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limit = { exists = event_target:gray_warship }
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event_target:gray_warship = {
|
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set_event_locked = no
|
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}
|
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} else = {
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every_controlled_fleet = {
|
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limit = { has_fleet_flag = gray_fleet }
|
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set_event_locked = no
|
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}
|
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}
|
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remove_country_flag = rg_modifing_gray
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abort_special_project = { type = RG_GRAY_MOD2 }
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}
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}
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# 取消改造项目3
|
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country_event = {
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id = rg.14
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hide_window = yes
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is_triggered_only = yes
|
||
|
||
immediate = {
|
||
if = {
|
||
limit = { exists = event_target:gray_warship }
|
||
event_target:gray_warship = {
|
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set_event_locked = no
|
||
}
|
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} else = {
|
||
every_controlled_fleet = {
|
||
limit = { has_fleet_flag = gray_fleet }
|
||
set_event_locked = no
|
||
}
|
||
}
|
||
remove_country_flag = rg_modifing_gray
|
||
abort_special_project = { type = RG_GRAY_MOD3 }
|
||
}
|
||
}
|
||
|
||
# mod3完成改造
|
||
country_event = {
|
||
id = rg.15
|
||
title = rg.15.title
|
||
desc = rg.15.desc
|
||
picture = GFX_evt_gray_goo_ships
|
||
is_triggered_only = yes
|
||
|
||
immediate = {
|
||
remove_country_flag = rg_modifing_gray
|
||
set_country_flag = rg_juggernaut_fired
|
||
}
|
||
|
||
option = {
|
||
name = OK
|
||
}
|
||
}
|
||
|
||
# 小灰陆军入侵完成替换回压制舰
|
||
country_event = {
|
||
id = rg.16
|
||
hide_window = yes
|
||
is_triggered_only = yes
|
||
|
||
trigger = {
|
||
has_country_flag = gray_army_active
|
||
any_owned_army = {
|
||
army_type = gray_army
|
||
fleet = {
|
||
NOT = {
|
||
is_ship_size = RG_armed_transport_ship
|
||
}
|
||
}
|
||
}
|
||
NOT = {
|
||
any_owned_army = {
|
||
army_type = gray_army
|
||
exists = planet
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
immediate = {
|
||
every_owned_army = {
|
||
limit = { army_type = gray_army }
|
||
fleet = { save_event_target_as = gray_transport_location }
|
||
}
|
||
|
||
create_ship_design = {
|
||
design = "NAME_RG_armed_transport_ship"
|
||
}
|
||
add_ship_design = last_created_design
|
||
|
||
create_fleet = {
|
||
name = "NAME_Gray"
|
||
effect = {
|
||
set_owner = prev
|
||
create_army_transport = {
|
||
ship_name = "NAME_Gray"
|
||
army_name = "NAME_Gray"
|
||
army_type = "gray_army"
|
||
}
|
||
set_location = {
|
||
target = event_target:gray_transport_location
|
||
distance = 0
|
||
angle = random
|
||
}
|
||
set_fleet_stance = aggressive
|
||
}
|
||
}
|
||
|
||
last_created_army = {
|
||
assign_leader = event_target:gray_leader_general
|
||
}
|
||
|
||
remove_ship_design = last_created_design
|
||
|
||
every_owned_army = {
|
||
limit = {
|
||
army_type = gray_army
|
||
fleet = {
|
||
NOT = { is_ship_size = RG_armed_transport_ship }
|
||
}
|
||
}
|
||
if = {
|
||
limit = { exists = leader }
|
||
unassign_leader = leader
|
||
}
|
||
remove_army = yes
|
||
}
|
||
}
|
||
}
|
||
|
||
country_event = {
|
||
# 年检补开门
|
||
id = rg.17
|
||
hide_window = yes
|
||
is_triggered_only = yes
|
||
trigger = {
|
||
any_megastructure = {
|
||
is_megastructure_type = lgate_base
|
||
has_megastructure_flag = lgate_activated
|
||
}
|
||
}
|
||
immediate = {
|
||
every_megastructure = {
|
||
limit = {
|
||
is_megastructure_type = lgate_base
|
||
NOT = { has_megastructure_flag = lgate_activated }
|
||
}
|
||
activate_gateway = this
|
||
set_megastructure_flag = lgate_activated
|
||
}
|
||
}
|
||
}
|
||
|
||
country_event = {
|
||
# 中期开门
|
||
id = rg.18
|
||
title = rg.18.title
|
||
desc = rg.18.desc
|
||
is_triggered_only = yes
|
||
fire_only_once = yes
|
||
picture = GFX_evt_drifting_gateway
|
||
trigger = {
|
||
mid_game_years_passed >= 0
|
||
has_country_flag = origin_rg_gray
|
||
OR = {
|
||
any_system_megastructure = {
|
||
is_megastructure_type = lgate_base
|
||
NOT = { has_megastructure_flag = lgate_activated }
|
||
}
|
||
NOT = { has_special_project = RG_LCLUSTER_PROJECT }
|
||
has_special_project = LCLUSTER_PROJECT
|
||
}
|
||
}
|
||
immediate = {
|
||
give_technology = tech_lgate_activation
|
||
if = {
|
||
limit = {
|
||
any_system_within_border = {
|
||
OR = {
|
||
has_star_flag = lcluster_lgate
|
||
has_star_flag = lgate_originating_system
|
||
}
|
||
any_system_megastructure = {
|
||
is_megastructure_type = l_gate_base
|
||
}
|
||
}
|
||
}
|
||
every_system_within_border = {
|
||
limit = {
|
||
OR = {
|
||
has_star_flag = lcluster_lgate
|
||
has_star_flag = lgate_originating_system
|
||
}
|
||
any_system_megastructure = {
|
||
is_megastructure_type = l_gate_base
|
||
}
|
||
}
|
||
save_event_target_as = candidate_gateway
|
||
}
|
||
country_event = { id = distar.10905 } # enable project
|
||
}
|
||
else = {
|
||
country_event = {
|
||
id = rg.21 days = 120
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
event = {
|
||
id = rg.19
|
||
hide_window = yes
|
||
is_triggered_only = yes
|
||
|
||
trigger = {
|
||
is_ai = no
|
||
NOT = { has_global_flag = has_rg_mod }
|
||
}
|
||
|
||
immediate = {
|
||
set_global_flag = has_rg_mod
|
||
}
|
||
|
||
}
|
||
|
||
country_event = {
|
||
# 年检模拟龙年龄
|
||
id = rg.20
|
||
hide_window = yes
|
||
is_triggered_only = yes
|
||
trigger = {
|
||
any_owned_leader = {
|
||
has_leader_flag = rg_fake_dragon
|
||
}
|
||
}
|
||
immediate = {
|
||
if = {
|
||
limit = {
|
||
NOT = {
|
||
has_country_flag = rg_fake_dragon_reborn_country
|
||
}
|
||
}
|
||
change_variable = {
|
||
which = rg_fake_dragon_timedlife_counter
|
||
value = 12
|
||
}
|
||
}
|
||
else_if = {
|
||
limit = {
|
||
has_country_flag = rg_fake_dragon_reborn_country
|
||
}
|
||
change_variable = {
|
||
which = rg_fake_dragon_timedlife_counter
|
||
value = 1
|
||
}
|
||
}
|
||
|
||
#等级导入,把存储的领袖等级赋予到领袖身上
|
||
random_owned_leader = {
|
||
limit = { has_leader_flag = rg_fake_dragon }
|
||
set_age = owner.rg_fake_dragon_timedlife_counter
|
||
}
|
||
event_target:rg_fake_dragon_admiral = {
|
||
change_leader_portrait = wg_dragon
|
||
set_age = owner.rg_fake_dragon_timedlife_counter
|
||
}
|
||
random_owned_fleet = {
|
||
limit = {
|
||
NOT = { has_fleet_flag = rg_fake_dragon_fleet }
|
||
leader = {
|
||
has_leader_flag = rg_fake_dragon
|
||
NOT = {
|
||
has_leader_flag = rg_fake_dragon_reborn
|
||
}
|
||
}
|
||
}
|
||
unassign_leader = this
|
||
}
|
||
}
|
||
}
|
||
|
||
# looping check for owning gateway, once every two months
|
||
country_event = {
|
||
id = rg.21
|
||
hide_window = yes
|
||
|
||
is_triggered_only = yes
|
||
|
||
trigger = {
|
||
NOR = {
|
||
has_global_flag = l_cluster_opened
|
||
has_special_project = RG_LCLUSTER_PROJECT
|
||
}
|
||
}
|
||
|
||
immediate = {
|
||
if = {
|
||
limit = {
|
||
any_owned_megastructure = {
|
||
is_megastructure_type = lgate_base
|
||
}
|
||
has_technology = tech_lgate_activation
|
||
}
|
||
random_owned_megastructure = {
|
||
limit = {
|
||
is_megastructure_type = lgate_base
|
||
}
|
||
save_event_target_as = candidate_gateway
|
||
}
|
||
country_event = { id = distar.10905 } # enable project
|
||
}
|
||
else = {
|
||
country_event = { id = rg.21 days = 120 } # *THIS* looping check
|
||
}
|
||
}
|
||
}
|
||
|
||
# 拆毁工厂小灰通讯
|
||
country_event = {
|
||
id = rg.200
|
||
title = "rg.200.name"
|
||
|
||
trigger = {
|
||
NOT = {
|
||
any_playable_country = {
|
||
has_country_flag = gray_owner
|
||
}
|
||
}
|
||
}
|
||
|
||
desc = {
|
||
trigger = {
|
||
owner = { is_synthetic_empire = no }
|
||
}
|
||
text = "rg.200.a.desc"
|
||
}
|
||
desc = {
|
||
trigger = {
|
||
owner = { is_synthetic_empire = yes }
|
||
}
|
||
text = "rg.200.b.desc"
|
||
}
|
||
picture = GFX_evt_ship_in_orbit_2
|
||
show_sound = event_radio_chatter
|
||
|
||
is_triggered_only = yes
|
||
|
||
#immediate = {
|
||
# from = { save_event_target_as = gray_homeworld }
|
||
#}
|
||
|
||
option = {
|
||
name = rg.200.a
|
||
hidden_effect = {
|
||
create_fleet = {
|
||
effect = {
|
||
set_owner = event_target:graygoo_country
|
||
create_ship = {
|
||
name = random
|
||
design = "NAME_Gray_Warship"
|
||
graphical_culture = "pirate_01"
|
||
}
|
||
set_location = {
|
||
target = event_target:main_star
|
||
distance = 55
|
||
angle = 270
|
||
}
|
||
save_event_target_as = aggressive_gray
|
||
}
|
||
}
|
||
}
|
||
}
|
||
option = {
|
||
name = rg.200.b
|
||
hidden_effect = {
|
||
owner = {
|
||
country_event = { id = rg.400 }
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
# L星龙暴毙小灰通讯
|
||
country_event = {
|
||
id = rg.201
|
||
title = "rg.201.name"
|
||
|
||
trigger = {
|
||
NOT = {
|
||
any_playable_country = {
|
||
has_country_flag = gray_owner
|
||
}
|
||
}
|
||
}
|
||
|
||
desc = {
|
||
text = "rg.201.desc"
|
||
}
|
||
picture = GFX_evt_ship_in_orbit_2
|
||
show_sound = event_radio_chatter
|
||
|
||
is_triggered_only = yes
|
||
|
||
#immediate = {
|
||
# from = { save_event_target_as = gray_homeworld }
|
||
#}
|
||
|
||
option = {
|
||
name = rg.201.a
|
||
hidden_effect = {
|
||
create_fleet = {
|
||
effect = {
|
||
set_owner = event_target:graygoo_country
|
||
create_ship = {
|
||
name = random
|
||
design = "NAME_Gray_Warship"
|
||
graphical_culture = "pirate_01"
|
||
}
|
||
set_location = {
|
||
target = event_target:main_star
|
||
distance = 55
|
||
angle = 270
|
||
}
|
||
save_event_target_as = aggressive_gray
|
||
}
|
||
}
|
||
}
|
||
}
|
||
option = {
|
||
name = rg.201.b
|
||
hidden_effect = {
|
||
owner = {
|
||
country_event = { id = rg.402 }
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
# 灰色风暴线小灰通讯
|
||
country_event = {
|
||
id = rg.400
|
||
title = "TRANSMISSION"
|
||
|
||
trigger = {
|
||
NOT = {
|
||
any_playable_country = {
|
||
has_country_flag = gray_owner
|
||
}
|
||
}
|
||
}
|
||
|
||
desc = {
|
||
trigger = { NOT = { has_authority = auth_machine_intelligence } }
|
||
text = "rg.400.a.desc"
|
||
}
|
||
desc = {
|
||
trigger = { has_authority = auth_machine_intelligence }
|
||
text = "rg.400.b.desc"
|
||
}
|
||
|
||
diplomatic = yes
|
||
|
||
picture_event_data = {
|
||
portrait = root.species
|
||
room = "ethic_spaceship_room"
|
||
}
|
||
|
||
is_triggered_only = yes
|
||
|
||
option = {
|
||
name = rg.400.a
|
||
trigger = {
|
||
NOR = {
|
||
has_authority = auth_machine_intelligence
|
||
has_authority = auth_hive_mind
|
||
}
|
||
}
|
||
hidden_effect = {
|
||
country_event = { id = graygoo.406 }
|
||
}
|
||
}
|
||
option = {
|
||
name = rg.400.b
|
||
trigger = {
|
||
has_authority = auth_machine_intelligence
|
||
}
|
||
hidden_effect = {
|
||
country_event = { id = graygoo.406 }
|
||
}
|
||
}
|
||
option = {
|
||
name = rg.400.c
|
||
trigger = {
|
||
has_authority = auth_hive_mind
|
||
}
|
||
hidden_effect = {
|
||
country_event = { id = graygoo.406 }
|
||
}
|
||
}
|
||
option = {
|
||
name = rg.400.d
|
||
hidden_effect = {
|
||
country_event = { id = rg.401 }
|
||
}
|
||
}
|
||
}
|
||
|
||
country_event = {
|
||
id = rg.401
|
||
title = "TRANSMISSION"
|
||
desc = "rg.401.desc"
|
||
|
||
diplomatic = yes
|
||
|
||
picture_event_data = {
|
||
portrait = root.species
|
||
room = "ethic_spaceship_room"
|
||
}
|
||
|
||
is_triggered_only = yes
|
||
|
||
option = {
|
||
name = rg.401.a
|
||
response_text = rg.401.a.response
|
||
}
|
||
option = {
|
||
name = rg.401.b
|
||
hidden_effect = {
|
||
create_fleet = {
|
||
effect = {
|
||
set_owner = event_target:graygoo_country
|
||
create_ship = {
|
||
name = random
|
||
design = "NAME_Gray_Warship"
|
||
graphical_culture = "pirate_01"
|
||
}
|
||
set_location = {
|
||
target = event_target:main_star
|
||
distance = 55
|
||
angle = 270
|
||
}
|
||
save_event_target_as = aggressive_gray
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
# L星龙线小灰通讯
|
||
country_event = {
|
||
id = rg.402
|
||
title = "TRANSMISSION"
|
||
desc = {
|
||
text = "rg.402.a.desc"
|
||
}
|
||
|
||
diplomatic = yes
|
||
|
||
picture_event_data = {
|
||
portrait = root.species
|
||
room = "ethic_spaceship_room"
|
||
}
|
||
|
||
is_triggered_only = yes
|
||
|
||
option = {
|
||
name = rg.402.a
|
||
hidden_effect = {
|
||
country_event = { id = rg.403 }
|
||
}
|
||
}
|
||
option = {
|
||
name = rg.402.b
|
||
hidden_effect = {
|
||
country_event = { id = rg.401 }
|
||
}
|
||
}
|
||
}
|
||
|
||
# L星龙线小灰通讯回答
|
||
country_event = {
|
||
id = rg.403
|
||
title = "TRANSMISSION"
|
||
desc = "rg.403.desc"
|
||
|
||
diplomatic = yes
|
||
|
||
picture_event_data = {
|
||
portrait = root.species
|
||
room = "ethic_spaceship_room"
|
||
}
|
||
|
||
is_triggered_only = yes
|
||
|
||
option = {
|
||
name = rg.403.a
|
||
response_text = rg.403.a.response
|
||
default_hide_option = yes
|
||
hidden_effect = {
|
||
country_event = { id = graygoo.499 }
|
||
}
|
||
}
|
||
}
|
||
|
||
#快速防御
|
||
country_event = {
|
||
id = rg.404
|
||
hide_window = yes
|
||
|
||
is_triggered_only = yes
|
||
|
||
immediate = {
|
||
random_owned_ship = {
|
||
limit = { is_ship_size = graygoo_factory }
|
||
save_event_target_as = graygoo_factory
|
||
}
|
||
create_fleet = {
|
||
name = "NAME_Tempest_Fleet"
|
||
effect = {
|
||
set_owner = root
|
||
rg_emergency_fleet_defence = yes
|
||
set_formation_scale = 2
|
||
set_fleet_stance = aggressive
|
||
set_aggro_range_measure_from = self
|
||
set_aggro_range = 250
|
||
set_location = {
|
||
target = event_target:graygoo_factory
|
||
distance = 10
|
||
angle = random
|
||
}
|
||
fleet_event = { id = rg.406 days = 30 random = 5 }
|
||
}
|
||
}
|
||
if = {
|
||
limit = { num_fleets < 60 }
|
||
create_fleet = {
|
||
name = "NAME_Tempest_Fleet"
|
||
effect = {
|
||
set_owner = root
|
||
rg_emergency_fleet_defence = yes
|
||
set_formation_scale = 2
|
||
set_fleet_stance = aggressive
|
||
set_aggro_range_measure_from = self
|
||
set_aggro_range = 250
|
||
set_location = {
|
||
target = event_target:graygoo_factory
|
||
distance = 10
|
||
angle = random
|
||
}
|
||
fleet_event = { id = rg.406 days = 30 random = 5 }
|
||
}
|
||
}
|
||
}
|
||
if = {
|
||
limit = { num_fleets < 30 }
|
||
create_fleet = {
|
||
name = "NAME_Tempest_Fleet"
|
||
effect = {
|
||
set_owner = root
|
||
rg_emergency_fleet_defence = yes
|
||
set_formation_scale = 2
|
||
set_fleet_stance = aggressive
|
||
set_aggro_range_measure_from = self
|
||
set_aggro_range = 250
|
||
set_location = {
|
||
target = event_target:graygoo_factory
|
||
distance = 10
|
||
angle = random
|
||
}
|
||
fleet_event = { id = rg.406 days = 30 random = 5 }
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
#舰队增援-触发
|
||
country_event = {
|
||
id = rg.405
|
||
hide_window = yes
|
||
trigger = {
|
||
is_country_type = gray_goo
|
||
}
|
||
mean_time_to_happen = {
|
||
days = 180
|
||
}
|
||
|
||
immediate = {
|
||
every_owned_fleet = {
|
||
limit = { any_ship = { is_ship_size = graygoo_mothership } }
|
||
fleet_event = { id = rg.406 days = 4 random = 3 }
|
||
}
|
||
}
|
||
}
|
||
|
||
#母舰增援-天灾
|
||
fleet_event = {
|
||
id = rg.406
|
||
hide_window = yes
|
||
is_triggered_only = yes
|
||
|
||
immediate = {
|
||
#_end game
|
||
if = {
|
||
limit = {
|
||
end_game_years_passed >= -10
|
||
num_ships < 20
|
||
}
|
||
random_list = {#_100%
|
||
20 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "NAME_Nanite_Mothership"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = no
|
||
}
|
||
}
|
||
10 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_aircruiser_Interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
10 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_carrier_Interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
10 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_battleship_Interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
10 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_titan_interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
10 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_torpedo_interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
10 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_AA_interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
10 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_Arsenal_Interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
10 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_torpedocruiser_interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
}
|
||
}
|
||
#mid game
|
||
else_if = {
|
||
limit = {
|
||
end_game_years_passed < -10
|
||
mid_game_years_passed >= -10
|
||
num_ships < 15
|
||
}
|
||
random_list = {#_85%
|
||
10 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_aircruiser_Interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
10 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_carrier_Interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
10 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_battleship_Interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
10 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_titan_interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
10 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_torpedo_interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
10 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_AA_interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
10 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_Arsenal_Interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
10 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_torpedocruiser_interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
5 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "NAME_Nanite_Mothership"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = no
|
||
}
|
||
}
|
||
}
|
||
}
|
||
#before mid game
|
||
else_if = {
|
||
limit = {
|
||
mid_game_years_passed < -10
|
||
num_ships < 10
|
||
}
|
||
random_list = {#45%
|
||
55 = {}
|
||
5 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "NAME_Nanite_Mothership"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = no
|
||
}
|
||
}
|
||
5 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_aircruiser_Interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
5 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_carrier_Interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
5 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_battleship_Interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
5 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_titan_interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
5 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_torpedo_interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
5 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_AA_interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
5 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_Arsenal_Interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
5 = {
|
||
create_ship = {
|
||
name = random
|
||
design = "RG_torpedocruiser_interdictor"
|
||
graphical_culture = "pirate_01"
|
||
upgradable = yes
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
#中期增援
|
||
country_event = {
|
||
id = rg.407
|
||
hide_window = yes
|
||
|
||
trigger = {
|
||
is_country = event_target:global_event_country
|
||
end_game_years_passed < -10 #后期
|
||
mid_game_years_passed >= -10 #中期
|
||
has_global_flag = active_gray_goo #灰蛊天灾开始,且没有被清除
|
||
any_system = {
|
||
has_star_flag = graygoo_factory_system
|
||
any_fleet_in_system = { is_ship_size = graygoo_factory }
|
||
}
|
||
}
|
||
mean_time_to_happen = {
|
||
months = 20
|
||
}
|
||
|
||
immediate = {#设定灰蛊国家target
|
||
random_country = {
|
||
limit = { is_country_type = gray_goo }
|
||
save_event_target_as = graygoo_country
|
||
}
|
||
#外部威胁进入,立刻创建3支增援舰队
|
||
if = {
|
||
limit = {
|
||
any_system = {
|
||
has_star_flag = lcluster
|
||
any_fleet_in_system = {
|
||
owner = {
|
||
NOT = { is_country = event_target:graygoo_country } #非灰蛊天灾
|
||
}
|
||
}
|
||
}
|
||
}
|
||
random_country = {
|
||
limit = { is_country = event_target:graygoo_country }
|
||
country_event = { id = rg.405 days = 10 random = 5 }
|
||
}
|
||
}
|
||
else_if = {
|
||
limit = { event_target:graygoo_country = { num_fleets < 30 } }
|
||
every_system = {
|
||
limit = {
|
||
NOR = {
|
||
has_star_flag = lcluster_lgate
|
||
has_star_flag = lgate_originating_system
|
||
}
|
||
any_system_megastructure = {
|
||
is_megastructure_type = l_gate_base
|
||
}
|
||
}
|
||
random_system_megastructure = {#每个L门产生一支灰蛊舰队
|
||
limit = {
|
||
is_megastructure_type = l_gate_base
|
||
}
|
||
create_ambient_object = {
|
||
type = "horror_spawn_object"
|
||
location = THIS
|
||
use_3d_location = yes
|
||
duration = 10
|
||
}
|
||
create_fleet = {#中期1支舰队
|
||
name = "NAME_Tempest_Fleet"
|
||
effect = {
|
||
set_owner = event_target:graygoo_country
|
||
rg_create_graygoo_fleet_random = yes
|
||
set_formation_scale = 2
|
||
set_fleet_stance = aggressive
|
||
set_aggro_range_measure_from = self
|
||
set_aggro_range = 250
|
||
set_location = {
|
||
target = prev
|
||
distance = 0
|
||
angle = 0
|
||
}
|
||
fleet_event = { id = rg.406 days = 30 random = 5 } #_
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
#末期增援
|
||
country_event = {
|
||
id = rg.408
|
||
hide_window = yes
|
||
|
||
trigger = {
|
||
is_country = event_target:global_event_country
|
||
end_game_years_passed >= -10 #后期增援
|
||
has_global_flag = active_gray_goo #灰蛊天灾开始,且没有被清除
|
||
any_system = {
|
||
has_star_flag = graygoo_factory_system
|
||
any_fleet_in_system = { is_ship_size = graygoo_factory }
|
||
}
|
||
}
|
||
mean_time_to_happen = {
|
||
months = 20
|
||
}
|
||
|
||
immediate = {
|
||
random_country = {#只有一个灰蛊
|
||
limit = { is_country_type = gray_goo }
|
||
save_event_target_as = graygoo_country
|
||
}
|
||
#外部威胁进入,立刻创建3支增援舰队
|
||
if = {
|
||
limit = {
|
||
any_system = {
|
||
has_star_flag = lcluster
|
||
any_fleet_in_system = {
|
||
owner = {
|
||
NOT = { is_country = event_target:graygoo_country } #非灰蛊天灾
|
||
}
|
||
}
|
||
}
|
||
}
|
||
random_country = {
|
||
limit = { is_country = event_target:graygoo_country }
|
||
country_event = { id = rg.405 days = 10 random = 5 }
|
||
}
|
||
}
|
||
if = {
|
||
limit = { event_target:graygoo_country = { num_fleets < 60 } }
|
||
every_system = {
|
||
limit = {
|
||
NOR = {
|
||
has_star_flag = lcluster_lgate
|
||
has_star_flag = lgate_originating_system
|
||
}
|
||
any_system_megastructure = {
|
||
is_megastructure_type = l_gate_base
|
||
}
|
||
}
|
||
random_system_megastructure = {
|
||
limit = {
|
||
is_megastructure_type = l_gate_base
|
||
}
|
||
create_ambient_object = {
|
||
type = "horror_spawn_object"
|
||
location = THIS
|
||
use_3d_location = yes
|
||
duration = 10
|
||
}
|
||
while = {#后期2支舰队
|
||
count = 2
|
||
create_fleet = {
|
||
name = "NAME_Tempest_Fleet"
|
||
effect = {
|
||
set_owner = event_target:graygoo_country
|
||
rg_create_graygoo_fleet_random = yes
|
||
set_formation_scale = 2
|
||
set_fleet_stance = aggressive
|
||
set_aggro_range_measure_from = self
|
||
set_aggro_range = 250
|
||
set_location = {
|
||
target = prev
|
||
distance = 0
|
||
angle = 0
|
||
}
|
||
fleet_event = { id = rg.406 days = 30 random = 5 } #_
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|