646 lines
14 KiB
Plaintext
646 lines
14 KiB
Plaintext
#灰风舰船刷新位置检测
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rg_global_gray_location_check = {
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if = {
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limit = { has_country_flag = gray_constship_active }
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if = {
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limit = { exists = event_target:global_gray_constship }
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event_target:global_gray_constship = {
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save_global_event_target_as = global_gray_location
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}
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} else = {
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random_owned_fleet = {
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limit = { has_fleet_flag = gray_constship }
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save_global_event_target_as = global_gray_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_warship_active }
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if = {
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limit = { exists = event_target:gray_warship }
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event_target:gray_warship = {
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save_global_event_target_as = global_gray_location
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}
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} else = {
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random_owned_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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save_global_event_target_as = global_gray_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_juggernaut_active }
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if = {
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limit = { exists = event_target:gray_juggernaut }
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event_target:gray_juggernaut = {
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save_global_event_target_as = global_gray_location
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}
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} else = {
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random_controlled_fleet = {
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limit = { has_fleet_flag = gray_juggernaut_fleet }
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save_global_event_target_as = global_gray_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_governor_active }
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if = {
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limit = { any_owned_planet = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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}
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random_owned_planet = {
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limit = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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save_global_event_target_as = global_gray_location
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}
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}
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else = {
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capital_scope = { save_global_event_target_as = global_gray_location }
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}
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}
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else_if = {
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limit = { has_country_flag = gray_army_active }
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if = {
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limit = {
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any_owned_army = {
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army_type = gray_army
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exists = planet
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}
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}
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random_owned_army = {
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limit = { army_type = gray_army }
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planet = { save_global_event_target_as = global_gray_location }
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}
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}
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else = {
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random_owned_army = {
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limit = { army_type = gray_army }
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fleet = { save_global_event_target_as = global_gray_location }
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}
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}
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}
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else = {
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capital_scope = { save_global_event_target_as = global_gray_location }
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}
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}
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#创造灰风总督
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rg_create_gray_governor = {
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#延迟执行
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optimize_memory
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#删除战舰
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every_owned_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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#删除科学舰
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every_owned_fleet = {
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limit = { has_fleet_flag = gray_constship }
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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#删除陆军
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every_owned_army = {
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limit = { army_type = gray_army }
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if = {
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limit = { exists = leader }
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unassign_leader = leader
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}
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remove_army = yes
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}
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#存储当前领袖等级
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every_owned_leader = {
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if = {
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###等级检测
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limit = {
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has_leader_flag = rg_gray_leader
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NOT = {
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has_leader_flag = rg_gray_leader_temp
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}
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}
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#导出等级到暂存
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export_trigger_value_to_variable = {
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trigger = has_skill
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variable = rg_gray_level_temp
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}
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#导入变量
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owner = {
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set_variable = {
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which = rg_gray_level
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value = prev.rg_gray_level_temp
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}
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}
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#清理暂存区
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clear_variable = rg_gray_level_temp
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}
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}
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#把所有种类的小灰领袖都送回娘家
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every_owned_leader = {
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limit = { has_leader_flag = rg_gray_leader }
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set_owner = event_target:rg_gray_country
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set_leader_flag = rg_gray_leader_temp
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# kill_leader = { show_notification = no }
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}
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#把娘家的总督领袖接回来
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if = {
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limit = {
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exists = event_target:gray_governor
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}
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event_target:gray_governor = {
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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#如果不存在总督备份,现场变一个
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else = {
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rg_gray_govener_init = yes
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}
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#设置总督已启用标识
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set_country_flag = gray_governor_active
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#更新灰风形态
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remove_country_flag = gray_warship_active
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remove_country_flag = rg_kac_grayfleet_active
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remove_country_flag = gray_constship_active
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remove_country_flag = gray_army_active
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#等级导入,把存储的领袖等级赋予到领袖身上
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random_owned_leader = {
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limit = { has_leader_flag = gray_governor }
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set_skill = owner.rg_gray_level
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}
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}
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#创造灰风战舰
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rg_create_gray_warship = {
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optimize_memory
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#舰船刷新位置检测
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rg_global_gray_location_check = yes
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# 存储当前领袖等级
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every_owned_leader = {
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if = {
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###等级检测
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limit = {
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has_leader_flag = rg_gray_leader
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NOT = {
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has_leader_flag = rg_gray_leader_temp
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}
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}
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export_trigger_value_to_variable = {
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trigger = has_skill
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variable = rg_gray_level_temp
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}
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owner = {
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set_variable = {
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which = rg_gray_level
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value = prev.rg_gray_level_temp
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}
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}
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clear_variable = rg_gray_level_temp
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}
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}
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every_owned_leader = {
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limit = { has_leader_flag = rg_gray_leader }
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set_owner = event_target:rg_gray_country
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set_leader_flag = rg_gray_leader_temp
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# kill_leader = { show_notification = no }
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}
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if = {
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limit = {
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exists = event_target:gray_leader_admiral
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}
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event_target:gray_leader_admiral = {
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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else = {
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rg_gray_admiral_init = yes
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}
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set_country_flag = gray_warship_active
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if = {
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limit = {
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has_country_flag = rg_gray_level_2
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}
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_Gray_Warship"
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prefix = no
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upgradable = yes
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}
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set_fleet_stance = aggressive
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_fleet
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save_global_event_target_as = gray_warship
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assign_leader = event_target:gray_leader_admiral
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if = {
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limit = { has_global_flag = kdc_event_mod_active }
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add_modifier = { modifier = remove_fleet_maintenance }
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}
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}
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}
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}
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else_if = {
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limit = {
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has_country_flag = rg_gray_level_3
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NOT = {
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has_country_flag = gray_warship_is_juggernaut
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}
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}
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_gray_capitalship"
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prefix = no
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upgradable = yes
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}
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set_fleet_stance = aggressive
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_fleet
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save_global_event_target_as = gray_warship
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assign_leader = event_target:gray_leader_admiral
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if = {
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limit = { has_global_flag = kdc_event_mod_active }
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add_modifier = { modifier = remove_fleet_maintenance }
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}
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}
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}
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}
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else_if = {
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limit = {
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has_country_flag = gray_warship_is_juggernaut
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}
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_gray_juggernautship"
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prefix = no
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upgradable = yes
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}
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set_fleet_stance = aggressive
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_fleet
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save_global_event_target_as = gray_warship
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if = {
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limit = { has_global_flag = kdc_event_mod_active }
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add_modifier = { modifier = remove_fleet_maintenance }
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}
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}
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}
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}
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else = {
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_Gray_Warship_base"
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prefix = no
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upgradable = yes
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}
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set_fleet_stance = aggressive
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_fleet
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save_global_event_target_as = gray_warship
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assign_leader = event_target:gray_leader_admiral
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if = {
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limit = { has_global_flag = kdc_event_mod_active }
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add_modifier = { modifier = remove_fleet_maintenance }
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}
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}
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}
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}
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last_created_fleet = {
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if = {
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limit = {
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NOT = {
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has_country_flag = rg_kac_grayfleet_active
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}
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}
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set_fleet_flag = rg_kac_gray_fleet
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}
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}
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every_owned_army = {
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limit = { army_type = gray_army }
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if = {
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limit = { exists = leader }
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unassign_leader = leader
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}
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remove_army = yes
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}
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every_owned_fleet = {
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limit = { has_fleet_flag = gray_constship }
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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remove_country_flag = gray_constship_active
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remove_country_flag = gray_governor_active
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remove_country_flag = gray_army_active
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random_owned_leader = {
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limit = { has_leader_flag = gray_admiral }
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set_skill = owner.rg_gray_level
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}
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set_country_flag = rg_kac_grayfleet_active
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}
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#创造灰风地面单位
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rg_create_gray_army = {
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optimize_memory
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#舰船刷新位置检测
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rg_global_gray_location_check = yes
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every_owned_leader = {
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if = {
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###等级检测
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limit = {
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has_leader_flag = rg_gray_leader
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NOT = {
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has_leader_flag = rg_gray_leader_temp
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}
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}
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export_trigger_value_to_variable = {
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trigger = has_skill
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variable = rg_gray_level_temp
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}
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owner = {
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set_variable = {
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which = rg_gray_level
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value = prev.rg_gray_level_temp
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}
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}
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clear_variable = rg_gray_level_temp
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}
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}
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every_owned_leader = {
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limit = { has_leader_flag = rg_gray_leader }
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set_owner = event_target:rg_gray_country
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set_leader_flag = rg_gray_leader_temp
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# kill_leader = { show_notification = no }
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}
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if = {
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limit = {
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exists = event_target:gray_leader_general
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}
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event_target:gray_leader_general = {
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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else = {
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rg_gray_general_init = yes
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}
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create_ship_design = {
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design = "NAME_RG_armed_transport_ship"
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}
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add_ship_design = last_created_design
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set_country_flag = gray_army_active
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create_fleet = {
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name = "NAME_Gray"
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effect = {
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set_owner = prev
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create_army_transport = {
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ship_name = "NAME_Gray"
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army_name = "NAME_Gray"
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army_type = "gray_army"
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}
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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# set_cloaking_active = yes
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set_fleet_stance = aggressive
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}
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}
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last_created_army = {
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assign_leader = event_target:gray_leader_general
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}
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every_owned_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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every_owned_fleet = {
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limit = { has_fleet_flag = gray_constship }
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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remove_country_flag = gray_warship_active
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remove_country_flag = rg_kac_grayfleet_active
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remove_country_flag = gray_governor_active
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remove_country_flag = gray_constship_active
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remove_ship_design = last_created_design
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random_owned_leader = {
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limit = { has_leader_flag = gray_general }
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set_skill = owner.rg_gray_level
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}
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}
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#创造灰风科学舰
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rg_create_gray_const = {
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optimize_memory
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#舰船刷新位置检测
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rg_global_gray_location_check = yes
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every_owned_leader = {
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if = {
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###等级检测
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limit = {
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has_leader_flag = rg_gray_leader
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NOT = {
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has_leader_flag = rg_gray_leader_temp
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}
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}
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export_trigger_value_to_variable = {
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trigger = has_skill
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variable = rg_gray_level_temp
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}
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owner = {
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set_variable = {
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which = rg_gray_level
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value = prev.rg_gray_level_temp
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}
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}
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clear_variable = rg_gray_level_temp
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}
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}
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every_owned_leader = {
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limit = { has_leader_flag = rg_gray_leader }
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set_owner = event_target:rg_gray_country
|
|
set_leader_flag = rg_gray_leader_temp
|
|
# kill_leader = { show_notification = no }
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
exists = event_target:gray_leader_scientist
|
|
}
|
|
event_target:gray_leader_scientist = {
|
|
set_owner = event_target:gray_owner
|
|
remove_leader_flag = rg_gray_leader_temp
|
|
}
|
|
}
|
|
else = {
|
|
rg_gray_scientist_init = yes
|
|
}
|
|
|
|
set_country_flag = gray_constship_active
|
|
create_fleet = {
|
|
name = "NAME_Gray"
|
|
settings = {
|
|
can_upgrade = no
|
|
can_disband = no
|
|
can_change_composition = no
|
|
can_change_leader = yes
|
|
uses_naval_capacity = no
|
|
spawn_debris = no
|
|
}
|
|
effect = {
|
|
set_owner = prev
|
|
create_ship = {
|
|
name = "NAME_Gray"
|
|
design = "NAME_RG_GRAY_scienceship"
|
|
prefix = no
|
|
upgradable = yes
|
|
}
|
|
set_fleet_stance = evasive
|
|
set_location = {
|
|
target = event_target:global_gray_location
|
|
distance = 0
|
|
angle = random
|
|
}
|
|
set_fleet_flag = gray_constship
|
|
save_global_event_target_as = global_gray_constship
|
|
set_cloaking_active = yes
|
|
assign_leader = event_target:gray_leader_scientist
|
|
}
|
|
}
|
|
|
|
every_owned_fleet = {
|
|
limit = { has_fleet_flag = gray_fleet }
|
|
delete_fleet = {
|
|
target = this
|
|
kill_leader = no
|
|
destroy_template = yes
|
|
}
|
|
}
|
|
|
|
every_owned_army = {
|
|
limit = { army_type = gray_army }
|
|
if = {
|
|
limit = { exists = leader }
|
|
unassign_leader = leader
|
|
}
|
|
remove_army = yes
|
|
}
|
|
|
|
remove_country_flag = gray_army_active
|
|
remove_country_flag = gray_warship_active
|
|
remove_country_flag = rg_kac_grayfleet_active
|
|
remove_country_flag = gray_governor_active
|
|
|
|
random_owned_leader = {
|
|
limit = { has_leader_flag = gray_scientist }
|
|
set_skill = owner.rg_gray_level
|
|
}
|
|
}
|
|
|
|
|
|
|