522 lines
13 KiB
Plaintext
522 lines
13 KiB
Plaintext
namespace = kdc_event
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# 初始化小灰起源
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country_event = {
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id = kdc_event.9990
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hide_window = yes
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is_triggered_only = yes
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fire_only_once = yes
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trigger = {
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# is_multiplayer = no
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is_ai = no
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has_origin = origin_gray
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}
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immediate = {
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set_global_flag = gray_origin_activate
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set_country_flag = origin_gray_country
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country_event = { id = kdc_event.9991 days = 1 }
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set_timed_country_flag = { flag = day_0 days = 1 }
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capital_scope = {
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save_global_event_target_as = old_empire_home
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solar_system = {
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set_star_flag = lgate
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every_system_planet = {
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limit = { has_orbital_station = yes }
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orbital_station = { dismantle = yes }
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}
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set_surveyed = {
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surveyed = no
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surveyor = root
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}
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}
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}
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# 加特质
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every_owned_pop = {
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modify_species = {
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species = owner_main_species
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add_trait = trait_gray_origin
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change_scoped_species = yes
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}
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last_created_species = {
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save_event_target_as = gray_species
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}
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}
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change_dominant_species = {
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species = event_target:gray_species
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change_all = yes
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}
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# add_modifier = {
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# modifier = starbase_influence_cost_reduce_base
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# multiplier = 90
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# }
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# L星门
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set_spawn_system_batch = begin
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# batch-processes the spawn_system effects between "begin" and "end",
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# so caches are recalculated only once rather than for every system spawned
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# can also be used when removing and adding hyperlanes
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no_scope = {
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# makes system positions originate from galactic core
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spawn_system = {
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min_distance >= 550
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max_distance <= 560
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min_orientation_angle = 44
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max_orientation_angle = 46
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initializer = distantstars_init_01
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hyperlane = no
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effect = {
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save_global_event_target_as = lcluster1
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remove_star_flag = lcluster
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set_star_flag = gray_origin_lcluster
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}
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}
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event_target:lcluster1 = {
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spawn_system = {
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min_distance >= 29
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max_distance <= 31
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min_orientation_angle = 24
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max_orientation_angle = 66
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initializer = distantstars_init_02
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hyperlane = no
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effect = {
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save_global_event_target_as = lcluster2
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remove_star_flag = lcluster
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set_star_flag = gray_origin_lcluster
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}
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}
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spawn_system = {
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min_distance >= 29
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max_distance <= 31
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min_orientation_angle = 114
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max_orientation_angle = 156
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initializer = distantstars_init_03
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hyperlane = no
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effect = {
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save_global_event_target_as = lcluster3
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remove_star_flag = lcluster
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set_star_flag = gray_origin_lcluster
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}
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}
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spawn_system = {
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min_distance >= 30
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max_distance <= 60
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min_orientation_angle = 340
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max_orientation_angle = 20
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initializer = distantstars_init_01b
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hyperlane = no
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effect = {
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save_global_event_target_as = lcluster1b
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remove_star_flag = lcluster
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set_star_flag = gray_origin_lcluster
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}
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}
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}
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event_target:lcluster2 = {
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spawn_system = {
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min_distance >= 30
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max_distance <= 60
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min_orientation_angle = 0
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max_orientation_angle = 40
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initializer = distantstars_init_02b
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hyperlane = no
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effect = {
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save_global_event_target_as = lcluster2b
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remove_star_flag = lcluster
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set_star_flag = gray_origin_lcluster
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}
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}
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}
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event_target:lcluster3 = {
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spawn_system = {
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min_distance >= 20
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max_distance <= 30
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min_orientation_angle = 24
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max_orientation_angle = 66
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initializer = origin_gray_home_system
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hyperlane = no
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}
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spawn_system = {
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min_distance >= 10
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max_distance <= 50
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min_orientation_angle = 250
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max_orientation_angle = 290
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initializer = distantstars_init_03b
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hyperlane = no
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effect = {
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save_global_event_target_as = lcluster3b
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remove_star_flag = lcluster
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set_star_flag = gray_origin_lcluster
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}
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}
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}
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event_target:origin_gray_home_system = {
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spawn_system = {
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min_distance >= 5
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max_distance <= 10
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min_orientation_angle = 250
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max_orientation_angle = 290
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initializer = distantstars_init_05
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hyperlane = no
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effect = {
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save_global_event_target_as = lcluster5
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remove_star_flag = lcluster
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set_star_flag = gray_origin_lcluster
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}
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}
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spawn_system = {
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min_distance >= 30
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max_distance <= 60
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min_orientation_angle = 20
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max_orientation_angle = 160
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initializer = distantstars_init_04b
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hyperlane = no
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effect = {
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save_global_event_target_as = lcluster4b
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remove_star_flag = lcluster
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set_star_flag = gray_origin_lcluster
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}
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}
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}
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}
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every_system = {
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limit = { has_star_flag = gray_origin_lcluster }
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every_system_planet = {
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limit = { is_planet_class = pc_gray_goo }
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add_deposit = d_nanites_deposit
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random_list = {
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65 = { add_deposit = d_nanites_deposit }
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35 = {}
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}
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random_list = {
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30 = { add_deposit = d_nanites_deposit }
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70 = {}
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}
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random_list = {
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50 = { add_deposit = d_nanites_deposit }
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50 = {}
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}
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}
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}
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# add hyperlanes
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event_target:lcluster5 = {
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add_hyperlane = {
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from = event_target:lcluster5
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to = event_target:origin_gray_home_system
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}
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create_country = {
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name = "NAME_gray_enemy_country"
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type = faction
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flag = {
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icon = {
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category = "domination"
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file = "domination_16.dds"
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}
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background = {
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category = "backgrounds"
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file = "00_solid.dds"
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}
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colors={
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"blue"
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"blue"
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"null"
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"null"
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}
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}
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effect = {
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wg_boss_default_initial_effect = yes
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set_country_flag = gray_enemy_country_flag
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save_event_target_as = gray_enemy_country
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}
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}
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random_system_planet = {
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create_fleet = {
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name = "NAME_gray_tempest_fleet"
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effect = {
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set_owner = event_target:gray_enemy_country
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create_ship = {
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name = "NAME_gray_tempest_fleet"
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design = NAME_Nanite_Interdictor
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upgradable = no
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}
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set_location = {
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target = prev
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distance = 15
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angle = random
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}
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set_fleet_stance = aggressive
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set_aggro_range_measure_from = self
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set_aggro_range = 500
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set_fleet_flag = gray_enemy_fleet
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add_modifier = {
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modifier = gray_tempest_fleet_debuff
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days = -1
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}
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}
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settings = {
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spawn_debris = no
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}
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}
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}
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}
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event_target:origin_gray_home_system = {
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add_hyperlane = {
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from = event_target:origin_gray_home_system
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to = event_target:lcluster3
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}
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add_hyperlane = {
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from = event_target:origin_gray_home_system
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to = event_target:lcluster2
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}
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add_hyperlane = {
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from = event_target:origin_gray_home_system
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to = event_target:lcluster4b
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}
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}
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event_target:lcluster3 = {
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add_hyperlane = {
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from = event_target:lcluster3
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to = event_target:lcluster1
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}
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add_hyperlane = {
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from = event_target:lcluster3
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to = event_target:lcluster3b
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}
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}
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event_target:lcluster2 = {
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add_hyperlane = {
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from = event_target:lcluster2
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to = event_target:lcluster1
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}
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add_hyperlane = {
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from = event_target:lcluster2
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to = event_target:lcluster3
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}
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add_hyperlane = {
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from = event_target:lcluster2
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to = event_target:lcluster2b
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}
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}
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event_target:lcluster1 = {
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add_hyperlane = {
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from = event_target:lcluster1
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to = event_target:lcluster1b
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}
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}
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event_target:lcluster1b = {
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add_hyperlane = {
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from = event_target:lcluster1b
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to = event_target:lcluster2b
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}
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}
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set_spawn_system_batch = end
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# 处理开局文字的一堆flag
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remove_country_flag = human_1
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remove_country_flag = human_2
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set_country_flag = custom_start_screen
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event_target:origin_gray_home_system = {
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random_system_planet = {
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limit = { has_planet_flag = origin_gray_empire_home }
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save_event_target_as = origin_gray_empire_home
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}
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}
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# 移民
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event_target:old_empire_home = {
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every_owned_pop = {
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resettle_pop = {
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pop = this
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planet = event_target:origin_gray_empire_home
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}
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unemploy_pop = yes
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}
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}
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root = { every_owned_fleet = {
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delete_fleet = this
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}}
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# 生成首都的东西
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event_target:origin_gray_empire_home = {
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solar_system = {
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generate_home_system_resources = yes
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create_starbase = {
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owner = root
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size = starbase_starport
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module = shipyard
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module = trading_hub
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building = crew_quarters
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}
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}
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prevent_anomaly = yes
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clear_deposits = yes
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add_deposit = d_decrepit_dwellings
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add_deposit = d_failing_infrastructure
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add_deposit = d_failing_infrastructure
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# 5 + 3 energy
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add_deposit = d_searing_desert
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add_deposit = d_underwater_vent
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add_deposit = d_tempestous_mountain
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# 5 + 3 mining
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add_deposit = d_ore_rich_caverns
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add_deposit = d_prosperous_mesa
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add_deposit = d_submerged_ore_veins
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# 5 + 3 farming (lithoids swap 3 for minerals)
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add_deposit = d_lush_jungle
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add_deposit = d_teeming_reef
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if = {
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limit = { root = { is_lithoid_empire = yes } }
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add_deposit = d_rich_mountain
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}
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else = {
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add_deposit = d_black_soil
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}
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# 1 random medium deposit
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random_list = {
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33 = { add_deposit = d_frozen_gas_lake }
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33 = { add_deposit = d_prosperous_mesa }
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33 = { add_deposit = d_fertile_lands }
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}
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add_deposit = d_dust_caverns
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add_deposit = d_bubbling_swamp
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add_deposit = d_crystalline_caverns
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set_owner = ROOT
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set_controller = root
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set_capital = yes
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generate_start_buildings_and_districts = yes
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clear_planet_modifiers = yes
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set_sector_capital = yes
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ROOT = { random_owned_leader = {
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limit = { leader_class = governor }
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unassign_leader = yes
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save_event_target_as = target_governor
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}}
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sector = { assign_leader = event_target:target_governor }
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add_modifier = { modifier = gray_planet_debuff clear_on_owner_change = yes }
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check_planet_employment = yes
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while = {
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count = 5
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create_army = {
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name = random
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owner = root
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species = root.owner_main_species
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type = "defense_army"
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}
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}
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create_fleet = {
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effect = {
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set_owner = root
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create_ship = {
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name = random
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random_existing_design = science
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}
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set_fleet_stance = evasive
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set_location = root.capital_scope.star
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owner = {
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random_owned_leader = {
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limit = {
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leader_class = scientist
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NOR = {
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is_researching_area = physics
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is_researching_area = society
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is_researching_area = engineering
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}
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}
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save_event_target_as = science_ship_leader
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}
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}
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if = {
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limit = {
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exists = event_target:science_ship_leader
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}
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set_leader = event_target:science_ship_leader
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}
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}
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}
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create_fleet = {
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effect = {
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set_owner = root
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create_ship = {
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name = random
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random_existing_design = constructor
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}
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set_fleet_stance = evasive
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set_location = root.capital_star
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}
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}
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create_fleet = {
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effect = {
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set_owner = root
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while = { count = 3
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create_ship = {
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name = random
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random_existing_design = corvette
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}
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}
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set_fleet_stance = passive
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set_location = root.capital_star
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}
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}
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}
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# 将旧首都的东西全部移除(搬家了)
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event_target:old_empire_home = {
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remove_all_armies = yes
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remove_all_districts = yes
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remove_all_buildings = yes
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remove_star_flag = empire_home_system
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remove_star_flag = ring_world_built
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clear_deposits = yes
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reroll_deposits = yes
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destroy_colony = yes
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solar_system = {
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remove_star_flag = empire_home_system
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starbase = { fleet = { delete_fleet = this }}
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set_name = random
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random_system_planet = {
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limit = { is_star = yes }
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set_name = solar_system
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}
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# 生成一个L门,以免其他星系没有L门过不去
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spawn_megastructure = {
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type = lgate_base
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orbit_angle = 225
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orbit_distance = 30
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}
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set_surveyed = {
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surveyed = no
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surveyor = root
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}
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}
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}
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every_owned_pop_species = { set_species_homeworld = event_target:origin_gray_empire_home }
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event_target:origin_gray_home_system = {
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every_system_planet = {
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if = {
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limit = {
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has_deposit_for = shipclass_mining_station
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has_mining_station = no
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}
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create_mining_station = { owner = root }
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}
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if = {
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limit = {
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has_deposit_for = shipclass_research_station
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has_research_station = no
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}
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create_research_station = { owner = root }
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}
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}
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}
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country_event = { id = gray_origin.1 days = 1 }
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# 不让所有国家弹出L门事件
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every_playable_country = {
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set_country_flag = encountered_first_lgate
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}
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# 封锁L门科技
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set_global_flag = l_cluster_opened
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}
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} |