501 lines
9.4 KiB
Plaintext
501 lines
9.4 KiB
Plaintext
rg_create_fallen_empire_reinforcements = {
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create_fleet = {
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effect = {
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set_owner = prev.owner
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while = {
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count = 4
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rg_create_fallen_empire_large_ship = yes
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}
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while = {
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count = 8
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rg_create_fallen_empire_small_ship = yes
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}
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random_list = {
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25 = {
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set_location = {
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target = prev
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distance = 30
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angle = random
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}
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}
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25 = {
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set_location = {
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target = prev
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distance = 45
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angle = random
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}
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}
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25 = {
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set_location = {
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target = prev
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distance = 60
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angle = random
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}
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}
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25 = {
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set_location = {
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target = prev
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distance = 75
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angle = random
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}
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}
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}
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}
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}
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}
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rg_create_fallen_empire_fleet = {
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owner = {
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create_leader = {
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class = commander
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species = owner_main_species
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name = random
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skill = 10
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leader_age_min = 25
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leader_age_max = 45
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}
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}
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create_fleet = {
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effect = {
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set_owner = prev.owner
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while = {
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count = 8
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rg_create_fallen_empire_large_ship = yes
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}
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while = {
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count = 18
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rg_create_fallen_empire_small_ship = yes
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}
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random_list = {
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25 = {
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set_location = {
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target = prev
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distance = 30
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angle = random
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}
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}
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25 = {
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set_location = {
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target = prev
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distance = 45
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angle = random
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}
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}
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25 = {
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set_location = {
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target = prev
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distance = 60
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angle = random
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}
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}
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25 = {
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set_location = {
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target = prev
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distance = 75
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angle = random
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}
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}
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}
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}
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}
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last_created_fleet = { assign_leader = last_created_leader }
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}
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rg_create_fallen_empire_starting_navy = {
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rg_create_fallen_empire_fleet = yes
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rg_create_fallen_empire_fleet = yes
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random = {
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chance = 33
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rg_create_fallen_empire_fleet = yes
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}
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if = {
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limit = {
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host_has_dlc = "Apocalypse"
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}
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random = {
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chance = 10
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create_fleet = {
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effect = {
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set_owner = prev.owner
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rg_create_fallen_empire_colossus = yes
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set_location = {
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target = prev
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distance = 30
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angle = random
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}
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}
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}
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}
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}
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random = {
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chance = 25
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create_fleet = {
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effect = {
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set_owner = prev.owner
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rg_create_fallen_empire_titan = yes
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set_location = {
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target = prev
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distance = 20
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angle = random
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}
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}
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}
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}
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create_fleet = {
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effect = {
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set_owner = prev.owner
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rg_create_fallen_empire_construction_ship = yes
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set_location = {
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target = prev
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distance = 60
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angle = random
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}
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}
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}
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create_fleet = {
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effect = {
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set_owner = prev.owner
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rg_create_fallen_empire_construction_ship = yes
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set_location = {
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target = prev
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distance = 80
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angle = random
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}
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}
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}
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create_fleet = {
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effect = {
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set_owner = prev.owner
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rg_create_fallen_empire_construction_ship = yes
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set_location = {
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target = prev
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distance = 100
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angle = random
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}
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}
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}
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}
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rg_create_fallen_empire_platform = {
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if = {
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limit = {
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owner = { has_authority = auth_machine_intelligence }
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}
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create_ship = {
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name = random
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design = "NAME_Gray_Sigma"
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graphical_culture = owner
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}
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}
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}
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rg_create_fallen_empire_colossus = {
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if = {
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limit = {
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owner = { has_authority = auth_machine_intelligence }
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}
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create_ship = {
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name = random
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design = "NAME_Gray_Omega"
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graphical_culture = owner
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}
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}
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}
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rg_create_fallen_empire_titan = {
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if = {
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limit = {
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owner = { has_authority = auth_machine_intelligence }
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}
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create_ship = {
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name = random
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design = "NAME_Gray_Alpha"
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graphical_culture = owner
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}
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}
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}
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rg_create_fallen_empire_large_ship = {
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if = {
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limit = {
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owner = { has_authority = auth_machine_intelligence }
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}
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create_ship = {
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name = random
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design = "NAME_Gray_Beta"
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graphical_culture = owner
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}
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}
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}
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rg_create_fallen_empire_small_ship = {
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if = {
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limit = {
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owner = { has_authority = auth_machine_intelligence }
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}
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create_ship = {
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name = random
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design = "NAME_Gray_Gamma"
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graphical_culture = owner
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}
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}
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}
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rg_create_fallen_empire_construction_ship = {
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if = {
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limit = {
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owner = { has_authority = auth_machine_intelligence }
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}
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create_ship = {
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name = random
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design = "NAME_Gray_Theta"
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graphical_culture = owner
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}
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}
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}
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rg_create_fe_citadel = {
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create_starbase = {
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size = "starbase_citadel"
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module = "shipyard"
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module = "anchorage"
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module = "anchorage"
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module = "hangar_bay"
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module = "gun_battery"
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module = "gun_battery"
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building = "crew_quarters"
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building = "command_center"
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building = "target_uplink_computer"
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building = "dark_matter_listening_post"
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effect = {
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set_owner = event_target:rg_scion_fe
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while = {
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count = 4
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rg_create_fallen_empire_platform = yes
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}
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}
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}
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}
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#scope = scion
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rg_create_scion_wormhole_link = {
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capital_scope = {
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solar_system = { save_event_target_as = home_system }
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}
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event_target:rg_scion_master = {
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random_system_within_border = { save_event_target_as = fe_target_system }
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}
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event_target:home_system = {
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event_target:fe_target_system = {
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prev = { # done this way to ensure we don't spawn "orphan wormholes (wormholes that aren't linked to anything)
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spawn_natural_wormhole = {
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bypass_type = wormhole
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random_pos = no
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orbit_angle = 360
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}
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}
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spawn_natural_wormhole = {
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bypass_type = wormhole
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random_pos = no
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orbit_angle = 270
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}
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link_wormholes = prev
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}
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}
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set_country_flag = encountered_first_wormhole
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add_seen_bypass_type = wormhole
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}
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rg_lcluster_spawn_effect_scion = {
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set_global_flag = rg_origin_scion_l_cluster
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set_spawn_system_batch = begin
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no_scope = {
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# makes system positions originate from galactic core
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spawn_system = {
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min_distance >= 550
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max_distance <= 560
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min_orientation_angle = 44
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max_orientation_angle = 46
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initializer = rg_cluster_init_01
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hyperlane = no
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}
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random_system = {
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limit = {
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has_star_flag = lcluster1
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}
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save_global_event_target_as = lcluster1
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spawn_system = {
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min_distance >= 29
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max_distance <= 31
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min_orientation_angle = 24
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max_orientation_angle = 66
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initializer = rg_cluster_init_02
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}
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spawn_system = {
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min_distance >= 29
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max_distance <= 31
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min_orientation_angle = 114
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max_orientation_angle = 156
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initializer = rg_cluster_init_03
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}
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spawn_system = {
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min_distance >= 30
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max_distance <= 60
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min_orientation_angle = 340
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max_orientation_angle = 20
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initializer = rg_cluster_init_01b
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}
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}
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random_system = {
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limit = {
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has_star_flag = lcluster2
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}
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save_global_event_target_as = lcluster2
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spawn_system = {
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min_distance >= 30
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max_distance <= 60
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min_orientation_angle = 0
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max_orientation_angle = 40
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initializer = rg_cluster_init_02b
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}
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}
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random_system = {
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limit = {
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has_star_flag = lcluster3
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}
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save_global_event_target_as = lcluster3
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spawn_system = {
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min_distance >= 20
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max_distance <= 30
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min_orientation_angle = 24
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max_orientation_angle = 66
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initializer = rg_fallen_machine
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}
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spawn_system = {
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min_distance >= 10
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max_distance <= 50
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min_orientation_angle = 250
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max_orientation_angle = 290
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initializer = rg_cluster_init_03b
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}
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}
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random_system = {
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limit = {
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has_star_flag = lcluster4
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}
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save_global_event_target_as = lcluster4
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spawn_system = {
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min_distance >= 5
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max_distance <= 10
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min_orientation_angle = 250
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max_orientation_angle = 290
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initializer = rg_cluster_init_05
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}
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spawn_system = {
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min_distance >= 30
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max_distance <= 60
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min_orientation_angle = 20
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max_orientation_angle = 160
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initializer = rg_cluster_init_04b
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}
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}
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}
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random_system = {
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limit = {
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has_star_flag = lcluster5
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}
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save_global_event_target_as = lcluster5
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}
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random_system = {
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limit = {
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has_star_flag = lcluster1b
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}
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save_global_event_target_as = lcluster1b
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}
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random_system = {
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limit = {
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has_star_flag = lcluster2b
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}
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save_global_event_target_as = lcluster2b
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}
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random_system = {
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limit = {
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has_star_flag = lcluster3b
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}
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save_global_event_target_as = lcluster3b
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}
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random_system = {
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limit = {
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has_star_flag = lcluster4b
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}
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save_global_event_target_as = lcluster4b
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}
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# clear all hyperlanes to and within the cluster
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every_system = {
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limit = {
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has_star_flag = lcluster
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}
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isolate_system = yes
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}
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# add hyperlanes
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event_target:lcluster5 = {
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add_hyperlane = {
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from = event_target:lcluster5
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to = event_target:lcluster4
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}
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}
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event_target:lcluster4 = {
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add_hyperlane = {
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from = event_target:lcluster4
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to = event_target:lcluster3
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}
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add_hyperlane = {
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from = event_target:lcluster4
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to = event_target:lcluster2
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}
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add_hyperlane = {
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from = event_target:lcluster4
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to = event_target:lcluster4b
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}
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}
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event_target:lcluster3 = {
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add_hyperlane = {
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from = event_target:lcluster3
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to = event_target:lcluster1
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}
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add_hyperlane = {
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from = event_target:lcluster3
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to = event_target:lcluster3b
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}
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}
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event_target:lcluster2 = {
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add_hyperlane = {
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from = event_target:lcluster2
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to = event_target:lcluster1
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}
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add_hyperlane = {
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from = event_target:lcluster2
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to = event_target:lcluster3
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}
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add_hyperlane = {
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from = event_target:lcluster2
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to = event_target:lcluster2b
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}
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}
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event_target:lcluster1 = {
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add_hyperlane = {
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from = event_target:lcluster1
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to = event_target:lcluster1b
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}
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}
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event_target:lcluster1b = {
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add_hyperlane = {
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from = event_target:lcluster1b
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to = event_target:lcluster2b
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}
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}
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set_spawn_system_batch = end
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} |