345 lines
7.1 KiB
Plaintext
345 lines
7.1 KiB
Plaintext
# Home System - Machine
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rg_fallen_machine = {
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usage = fallen_empire_init
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name = 芬里尔III
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class = "rl_standard_stars"
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flags = {
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lcluster
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lcluster4
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ring_world_built
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}
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planet = {
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class = star
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orbit_distance = 0
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orbit_angle = 0
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}
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change_orbit = 45
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planet = {
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class = "pc_ringworld_tech"
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name = 外环
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orbit_angle = -30
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orbit_distance = 0
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}
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planet = {
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class = "pc_ringworld_seam"
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name = 泡芙碗
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orbit_angle = 30
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orbit_distance = 0
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}
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planet = {
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class = "pc_ringworld_habitable"
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name = 菠萝包工厂
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orbit_angle = 30
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orbit_distance = 0
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deposit_blockers = none
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modifiers = none
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init_effect = {
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create_cluster = {
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id = fe_mach_cluster
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radius = 80
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center = this.solar_system
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}
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create_species = {
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name = 纳米构造体
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class = RG_MACHINE
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portrait = "rg_machine_maid"
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traits = {
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trait = trait_machine_unit
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trait = rg_machine_maid_trait
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trait = trait_robot_mass_produced
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trait = ramdom_trait
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}
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extra_trait_points = 3
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allow_negative_traits = no
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namelist = MACHINE3
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effect = {
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save_event_target_as = rg_fallen_maid_species
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}
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}
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create_country = {
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name = 德萨努-纳迪沙协议
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type = fallen_empire
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flag = {
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icon = {
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category = "special"
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file = "gray_goo.dds"
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}
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background = {
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category = "backgrounds"
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file = "sinus.dds"
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}
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colors = {
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"grey"
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"dark_grey"
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"null"
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"null"
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}
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}
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ignore_initial_colony_error = yes
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authority = auth_machine_intelligence
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civics = {
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civic = civic_machine_remnants
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civic = civic_custodian_directives
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}
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species = last_created_species
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ethos = {
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ethic = ethic_gestalt_consciousness
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}
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origin = "origin_fallen_empire"
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effect = {
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set_built_species = last_created_species
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save_global_event_target_as = rg_scion_fe
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set_country_flag = rg_fallen_empire_machine
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add_resource = {
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minerals = 10000
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energy = 10000
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food = 1000
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influence = 500
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}
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if = {
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limit = { host_has_dlc = "Apocalypse" }
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give_technology = {
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tech = tech_colossus
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message = no
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}
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}
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# must initialize global designs here
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add_global_ship_design = "NAME_Gray_Omega"
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add_global_ship_design = "NAME_Gray_Alpha"
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add_global_ship_design = "NAME_Gray_Beta"
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add_global_ship_design = "NAME_Gray_Gamma"
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add_global_ship_design = "NAME_Gray_Theta"
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add_global_ship_design = "NAME_Gray_Tau"
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add_global_ship_design = "NAME_Gray_Sigma"
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add_global_ship_design = "NAME_Gray_FE_Starbase"
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if = {
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limit = {
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NOT = {
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exist = event_target:rg_gray_country_leader
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}
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}
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rg_gray_country_leader_init = yes
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set_leader = last_created_leader
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}
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else = {
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set_leader = last_created_leader
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}
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ruler = {
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add_skill = 9
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}
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}
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}
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set_planet_flag = fallen_empire_world
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prevent_anomaly = yes
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set_owner = event_target:rg_scion_fe
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set_controller = event_target:rg_scion_fe
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set_capital = yes
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add_building = building_ancient_control_center
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add_building = building_nourishment_center
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add_building = building_nourishment_center
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add_building = building_nourishment_center
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add_building = building_nourishment_center
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add_building = building_ancient_palace
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add_building = building_affluence_center
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add_building = building_affluence_center
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add_building = building_affluence_center
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add_building = building_affluence_center
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add_building = building_dimensional_fabricator
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add_building = building_dimensional_fabricator
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while = {
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count = 5
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add_district = district_rw_science
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}
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while = {
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count = 5
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add_district = district_rw_nexus
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}
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while = {
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count = 105
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create_pop = {
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species = owner_main_species
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}
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}
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while = {
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count = 94
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create_pop = {
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species = event_target:rg_scion_slave.species
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}
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}
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rg_create_fallen_empire_starting_navy = yes
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while = {
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count = 40
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create_army = {
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name = random
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owner = event_target:rg_scion_fe
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type = "gray_army"
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}
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}
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}
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}
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init_effect = {
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spawn_megastructure = {
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type = "ring_world_ruined"
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orbit_angle = -90
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orbit_distance = 45
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}
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# rg_create_fe_citadel = yes
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}
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planet = {
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class = "pc_ringworld_tech"
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name = 中环
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orbit_angle = 30
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orbit_distance = 0
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}
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planet = {
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class = "pc_ringworld_seam"
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name = 烤面包机
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orbit_angle = 30
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orbit_distance = 0
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}
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planet = {
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class = "pc_ringworld_habitable"
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name = 可颂工厂
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orbit_angle = 30
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orbit_distance = 0
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deposit_blockers = none
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modifiers = none
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init_effect = {
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set_planet_flag = fallen_empire_world
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prevent_anomaly = yes
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set_owner = event_target:rg_scion_fe
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add_building = building_ancient_control_center
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add_building = building_dimensional_fabricator
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add_building = building_dimensional_fabricator
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add_building = building_dimensional_fabricator
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add_building = building_dimensional_fabricator
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add_building = building_dimensional_fabricator
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add_building = building_nano_forge
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add_building = building_nano_forge
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add_building = building_nano_forge
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add_building = building_nano_forge
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add_building = building_nano_forge
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while = {
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count = 5
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add_district = district_rw_nexus
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}
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while = {
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count = 50
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create_pop = {
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species = owner_main_species
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}
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}
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while = {
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count = 20
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create_pop = {
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species = event_target:rg_scion_slave.species
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}
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}
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while = {
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count = 20
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create_army = {
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name = random
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owner = event_target:rg_scion_fe
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type = "gray_army"
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}
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}
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}
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}
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planet = {
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class = "pc_ringworld_tech"
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name = 内环
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orbit_angle = 30
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orbit_distance = 0
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}
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planet = {
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class = "pc_ringworld_seam"
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name = 奶油核心
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orbit_angle = 30
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orbit_distance = 0
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}
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planet = {
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class = "pc_ringworld_habitable"
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name = 糖霜工厂
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orbit_angle = 30
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orbit_distance = 0
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deposit_blockers = none
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modifiers = none
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init_effect = {
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set_planet_flag = fallen_empire_world
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prevent_anomaly = yes
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set_owner = event_target:rg_scion_fe
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add_building = building_ancient_control_center
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add_building = building_class_4_singularity
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add_building = building_class_4_singularity
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add_building = building_class_4_singularity
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add_building = building_class_4_singularity
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add_building = building_nano_forge
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add_building = building_nano_forge
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add_building = building_nano_forge
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add_building = building_nano_forge
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add_building = building_nano_forge
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add_building = building_nano_forge
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while = {
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count = 5
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add_district = district_rw_generator
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}
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while = {
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count = 22
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create_pop = {
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species = owner_main_species
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}
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}
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while = {
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count = 10
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create_pop = {
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species = event_target:rg_scion_slave.species
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}
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}
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while = {
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count = 10
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create_army = {
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name = random
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owner = event_target:rg_scion_fe
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type = "gray_army"
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}
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}
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}
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}
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# spawn_megastructure = {
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# type = lgate_base
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# orbit_angle = 225
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# orbit_distance = 30
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# }
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}
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