realgray-stellaris-mod/events/!_RG_gray_goo_event_overwri...

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############################
#
# Gray Goo Events
#
# Written by Henrik Thyrwall
#
############################
namespace = graygoo
# Entering Empty Cluster
ship_event = {
id = graygoo.550
title = "graygoo.550.name"
desc = "graygoo.550.desc"
picture = GFX_evt_ruined_system
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_global_flag = gray_goo_crisis_set
has_global_flag = dragon_season
has_global_flag = gray_goo_empire_set
has_global_flag = rg_l_cluster
}
from = {
has_star_flag = lcluster1
}
owner = {
NOT = {
has_country_flag = origin_gray_country
}
}
}
option = {
name = graygoo.550.a
}
}
# Invasion begins
country_event = {
id = graygoo.1
hide_window = yes
is_triggered_only = yes
immediate = {
set_update_modifiers_batch = begin
awaken_guardians_of_the_galaxy = yes
set_global_flag = gray_goo_crisis_active
every_megastructure = {
limit = {
is_megastructure_type = lgate_base
}
activate_gateway = this
set_megastructure_flag = lgate_activated
}
event_target:graygoo_factory_system = {
random_system_planet = {
limit = {
has_planet_flag = main_star
}
save_event_target_as = main_star
}
create_country = {
name = "NAME_Gray_Goo"
type = "gray_goo"
name_list = "graygoo"
flag = {
icon = {
category = "special"
file = "gray_goo.dds"
}
background = {
category = "backgrounds"
file = "sinus.dds"
}
colors = {
"grey"
"dark_grey"
"null"
"null"
}
}
effect = {
save_event_target_as = graygoo_country
create_ship_design = {
design = "NAME_RG_armed_transport_ship"
}
add_ship_design = last_created_design
create_ship_design = {
design = "NAME_RG_GRAY_scienceship"
}
add_ship_design = last_created_design
create_ship_design = {
design = "NAME_RG_GRAY_constructor"
}
add_ship_design = last_created_design
create_ship_design = {
design = "NAME_Gatebuilder_Starbase"
}
add_ship_design = last_created_design
}
}
create_fleet = {
effect = {
set_owner = event_target:graygoo_country
create_ship = {
name = random
design = "NAME_Nanite_Factory"
graphical_culture = "pirate_01"
}
set_location = {
target = event_target:main_star
distance = 55
angle = 270
}
save_event_target_as = nanite_factory
}
}
every_country = {
establish_communications_no_message = event_target:graygoo_country
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_ships_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:nanite_factory
distance = 80
angle = 0
}
}
settings = {
garrison = yes
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_ships_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:nanite_factory
distance = 80
angle = 90
}
}
settings = {
garrison = yes
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_ships_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:nanite_factory
distance = 80
angle = 180
}
}
settings = {
garrison = yes
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_ships_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:nanite_factory
distance = 80
angle = 270
}
}
settings = {
garrison = yes
}
}
every_system = {
limit = {
has_star_flag = lcluster
}
every_system_planet = {
limit = {
is_planet_class = pc_gray_goo
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_ships_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 15
angle = random
}
}
settings = {
garrison = yes
}
}
}
}
event_target:lcluster1 = {
random_system_planet = {
limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_1
}
}
event_target:lcluster2 = {
random_system_planet = {
limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_2
}
}
event_target:lcluster3 = {
random_system_planet = {
limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_3
}
}
event_target:lcluster4 = {
random_system_planet = {
limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_4
}
}
event_target:lcluster5 = {
random_system_planet = {
limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_5
}
}
event_target:lcluster1b = {
random_system_planet = {
limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_6
}
}
rg_create_graygoo_roamers_1 = yes
rg_create_graygoo_roamers_2 = yes
rg_create_graygoo_roamers_3 = yes
rg_create_graygoo_roamers_4 = yes
rg_create_graygoo_roamers_5 = yes
rg_create_graygoo_roamers_6 = yes
rg_create_graygoo_roamers_7 = yes
}
event_target:graygoo_country = {
country_event = {
id = graygoo.3
days = 3600
}
}
every_megastructure = {
limit = {
is_megastructure_type = lgate_base
solar_system = {
NOR = {
has_star_flag = lcluster_lgate
has_star_flag = lgate_originating_system
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_ships_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
}
set_update_modifiers_batch = end
country_event = {
id = graygoo.10
}
every_playable_country = {
limit = {
NOR = {
has_event_chain = l_cluster_chain
has_special_project = RG_LCLUSTER_PROJECT
is_same_value = root
}
}
country_event = {
id = graygoo.13
}
}
every_playable_country = {
limit = {
OR = {
has_event_chain = l_cluster_chain
has_special_project = RG_LCLUSTER_PROJECT
}
NOT = {
is_same_value = root
}
}
country_event = {
id = graygoo.11
}
}
observer_event = {
id = observer.64
}
}
}
# The Dessanu Consonance
country_event = {
id = graygoo.110
title = "distar.10951.name"
desc = "graygoo.110.desc"
picture = GFX_evt_l-gateway
show_sound = event_radio_chatter
is_triggered_only = yes
after = {
hidden_effect = {
every_playable_country = {
limit = {
OR = {
has_special_project = RG_LCLUSTER_PROJECT
has_event_chain = l_cluster_chain
}
NOT = {
is_same_value = root
}
}
country_event = {
id = graygoo.111
}
}
every_playable_country = {
limit = {
NOR = {
has_event_chain = l_cluster_chain
has_special_project = RG_LCLUSTER_PROJECT
is_same_value = root
}
}
country_event = {
id = graygoo.112
}
}
}
}
option = {
name = graygoo.10.a
hidden_effect = {
country_event = {
id = graygoo.115
}
}
}
}
# Reinforcements 1
country_event = {
id = graygoo.3
hide_window = yes
is_triggered_only = yes
trigger = {
event_target:graygoo_factory_system = {
any_fleet_in_system = {
is_ship_size = graygoo_factory
}
}
}
immediate = {
if = {
limit = {
any_system = {
has_star_flag = lcluster
any_fleet_in_system = {
owner = {
NOT = {
is_same_value = root
}
}
}
}
}
# Reinforce at factory if someone else is in the cluster...
country_event = {
id = graygoo.4
}
# Else spawn reinforcements...
}
else = {
every_megastructure = {
limit = {
is_megastructure_type = lgate_base
solar_system = {
NOR = {
has_star_flag = lcluster_lgate
has_star_flag = lgate_originating_system
}
}
}
create_ambient_object = {
type = "horror_spawn_object"
location = THIS
use_3d_location = yes
duration = 10
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_2 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_3 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_4 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_5 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_6 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_7 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
}
country_event = {
id = graygoo.3
days = 3600
}
}
}
}
# Reinforcements 2
country_event = {
id = graygoo.4
hide_window = yes
is_triggered_only = yes
immediate = {
random_owned_ship = {
limit = {
is_ship_size = graygoo_factory
}
save_event_target_as = graygoo_factory
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_2 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_3 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_4 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_5 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_6 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_7 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 0
angle = 0
}
}
}
country_event = {
id = graygoo.3
days = 3600
}
}
}
# Factory Destroyed
country_event = {
id = graygoo.6
hide_window = yes
is_triggered_only = yes
trigger = {
is_country_type = gray_goo
fromfrom = {
is_ship_size = graygoo_factory
}
}
immediate = {
remove_global_flag = active_gray_goo
remove_global_flag = gray_goo_crisis_active
fromfromfrom = {
save_event_target_as = goo_slayer_ship
}
from = {
save_event_target_as = goo_slayer
country_event = {
id = graygoo.15
}
country_event = {
id = rg.200
days = 80
random = 120
}
}
every_playable_country = {
limit = {
is_ai = no
NOT = {
is_same_value = event_target:goo_slayer
}
}
country_event = {
id = graygoo.16
}
}
observer_event = {
id = observer.65
}
every_galaxy_planet = {
limit = {
is_planet_class = pc_gray_goo
}
add_modifier = {
modifier = "terraforming_candidate"
days = -1
}
}
every_owned_fleet = {
destroy_fleet = this
}
destroy_country = yes
}
}
# Factory Destroyed (Dessanu)
country_event = {
id = graygoo.180
hide_window = yes
is_triggered_only = yes
trigger = {
is_country_type = gate_builders
fromfrom = {
is_ship_size = graygoo_factory
}
}
immediate = {
fromfromfrom = {
save_event_target_as = goo_slayer_ship
}
from = {
save_event_target_as = goo_slayer
country_event = {
id = graygoo.181
}
country_event = {
id = rg.200
days = 80
random = 120
}
}
every_playable_country = {
limit = {
is_ai = no
NOT = {
is_same_value = event_target:goo_slayer
}
}
country_event = {
id = graygoo.182
}
}
observer_event = {
id = observer.67
}
every_owned_planet = {
limit = {
is_planet_class = pc_gaia
}
change_pc = pc_gray_goo
reroll_planet = yes
destroy_colony = yes
add_modifier = {
modifier = "terraforming_candidate"
days = -1
}
}
every_owned_fleet = {
destroy_fleet = this
}
destroy_country = yes
}
}