531 lines
14 KiB
Plaintext
531 lines
14 KiB
Plaintext
# 避免代码复用原则:
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# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
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# 避免需要修改代码时需要重复修改n次,或是发生修改了A处忘记修改B处导致bug发生的问题。
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# 当然,这种分块需要到什么程度,我也不知道
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#灰风
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################################
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# 舰R 灰风领袖好感度设定块部分:采样时间戳:2023/6/1 8:17
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# 仅用于留档比对不进行改动
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# wg_affection_wg_gray_system_launch = {
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# if = {
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# limit = { has_leader_flag = gray_leader }
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# set_leader_flag = has_wg_affection
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# set_leader_flag = has_wg_affection_wg_gray
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# set_leader_flag = wg_affection_auto_change_no
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# add_trait_no_notify = leader_trait_wg_gray_affection
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# set_variable = { which = affection value = owner.wg_gray_affection }
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# set_variable = { which = wg_leader_affection_to_lv2 value = @wg_gray_affection_to_lv2 }
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# set_variable = { which = wg_leader_affection_to_lv3 value = @wg_gray_affection_to_lv3 }
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# set_variable = { which = wg_leader_affection_to_lv4 value = @wg_gray_affection_to_lv4 }
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# set_variable = { which = wg_leader_affection_to_lv5 value = @wg_gray_affection_to_lv5 }
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# set_variable = { which = wg_leader_affection_reduce value = @wg_gray_affection_reduce }
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# set_variable = { which = wg_leader_affection_increase value = @wg_gray_affection_increase }
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# }
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#
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# }
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# wg_affection_wg_gray_system_check = {
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# if = {
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# limit = {
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# has_leader_flag = has_wg_affection_wg_gray
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# }
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# set_variable = { which = affection value = owner.wg_gray_affection }
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# }
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# }
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################################
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rg_gray_govener_init = {
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event_target:rg_gray_country = {
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create_leader = {
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class = governor
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species = root
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name = "NAME_Gray"
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gender = female
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immortal = yes
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event_leader = yes
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skip_background_generation = yes
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custom_catch_phrase = gray_catch_phrase
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custom_description = gray_backstory
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background_ethic = ethic_gestalt_consciousness
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hide_age = yes
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skill = 10
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set_age = 18
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traits = {
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}
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effect = {
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save_global_event_target_as = gray_governor
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set_leader_flag = gray_governor
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set_leader_flag = legendary_leader
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set_leader_flag = immune_to_negative_traits
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set_leader_flag = rg_gray_leader
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if = {
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limit = {
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has_global_flag = has_wsg_mod
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}
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set_leader_flag = not_has_wg_affection_normal
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}
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if = {
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limit = {
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owner = {
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OR = {
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has_global_flag = has_wsg_mod
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has_global_flag = kdc_event_mod_active
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}
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}
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}
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set_leader_flag = "gray_leader" #某个mod新旧flag混用,我不说是谁。嗯嘿嘿
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set_leader_flag = gray_leader
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add_trait_no_notify = leader_trait_governor_gray
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add_trait_no_notify = RG_leader_trait_ruler_gray
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add_trait_no_notify = subclass_governor_economist
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add_trait_no_notify = leader_trait_urbanist_3
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add_trait_no_notify = leader_trait_scrapper_2
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if = {
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limit = {
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owner = {
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has_country_flag = origin_gray_weaken
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has_country_flag = origin_gray_country
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}
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}
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remove_trait = leader_trait_governor_gray
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add_trait_no_notify = leader_trait_governor_gray_weak
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}
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}
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else = {
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add_trait_no_notify = RG_leader_trait_governor_gray
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add_trait_no_notify = RG_leader_trait_ruler_gray
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add_trait_no_notify = subclass_governor_economis
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add_trait_no_notify = leader_trait_urbanist_3
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add_trait_no_notify = leader_trait_scrapper_2
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}
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}
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}
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last_created_leader = {
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set_owner = event_target:gray_owner
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}
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}
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last_created_leader = {
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set_leader_flag = has_gained_level_trait
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}
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random_owned_leader = {
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limit = {
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has_leader_flag = gray_governor
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}
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if = {
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limit = {
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owner = {
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OR = {
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has_global_flag = has_wsg_mod
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has_global_flag = kdc_event_mod_active
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}
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}
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}
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if = {
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limit = {
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has_leader_flag = has_wg_affection_wg_gray
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}
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if = {
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limit = {
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owner = { has_country_flag = married_gray }
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}
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set_leader_flag = married
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}
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set_variable = { which = affection value = owner.wg_gray_affection }
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}
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if = {
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limit = {
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owner = {
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has_country_flag = gray_encountered_the_loop
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}
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}
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add_trait_no_notify = leader_trait_governor_wg_the_loop
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}
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set_gray_portrait = yes
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# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
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}
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else = {
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rg_set_gray_portrait = yes
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}
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}
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}
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rg_gray_admiral_init = {
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event_target:rg_gray_country = {
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create_leader = {
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class = admiral
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species = root
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name = "NAME_Gray"
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immortal = yes
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event_leader = yes
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skip_background_generation = yes
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custom_catch_phrase = gray_catch_phrase
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custom_description = gray_backstory
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background_ethic = ethic_gestalt_consciousness
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hide_age = yes
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gender = female
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skill = 10
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set_age = 18
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traits = {
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trait = RG_leader_trait_admiral_gray
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}
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effect = {
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save_global_event_target_as = gray_leader_admiral
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set_leader_flag = gray_admiral
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set_leader_flag = legendary_leader
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set_leader_flag = immune_to_negative_traits
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if = {
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limit = {
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has_global_flag = has_wsg_mod
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}
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set_leader_flag = not_has_wg_affection_normal
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}
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if = {
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limit = {
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owner = {
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OR = {
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has_global_flag = has_wsg_mod
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has_global_flag = kdc_event_mod_active
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}
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}
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}
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set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
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set_leader_flag = gray_leader
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add_trait_no_notify = gray_admiral
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if = {
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limit = {
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owner = {
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has_country_flag = origin_gray_weaken
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has_country_flag = origin_gray_country
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}
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}
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remove_trait = gray_admiral
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add_trait_no_notify = leader_trait_admiral_gray_weak
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# 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成
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}
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}
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set_leader_flag = rg_gray_leader
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add_trait_no_notify = RG_leader_trait_admiral_gray
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add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
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# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
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add_trait_no_notify = subclass_admiral_aggressor
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add_trait_no_notify = leader_trait_carrier_specialization
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add_trait_no_notify = leader_trait_artillerist_2
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add_trait_no_notify = leader_trait_juryrigger_2
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}
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}
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last_created_leader = {
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set_owner = event_target:gray_owner
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}
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}
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last_created_leader = {
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set_leader_flag = has_gained_level_trait
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}
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random_owned_leader = {
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limit = {
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has_leader_flag = gray_admiral
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}
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if = {
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limit = {
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owner = {
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OR = {
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has_global_flag = has_wsg_mod
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has_global_flag = kdc_event_mod_active
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}
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}
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}
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if = {
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limit = {
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has_leader_flag = has_wg_affection_wg_gray
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}
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if = {
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limit = {
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owner = { has_country_flag = married_gray }
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}
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set_leader_flag = married
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}
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set_variable = { which = affection value = owner.wg_gray_affection }
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}
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add_trait_no_notify = leader_trait_admiral_wg_gray_affection
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if = {
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limit = {
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owner = {
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has_country_flag = gray_encountered_the_loop
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}
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}
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add_trait_no_notify = leader_trait_admiral_wg_the_loop
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}
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set_gray_portrait = yes
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# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
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}
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else = {
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rg_set_gray_portrait = yes
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}
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}
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RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
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}
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rg_gray_general_init = {
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event_target:rg_gray_country = {
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create_leader = {
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class = general
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species = root
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name = "NAME_Gray"
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immortal = yes
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event_leader = yes
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skip_background_generation = yes
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custom_catch_phrase = gray_catch_phrase
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custom_description = gray_backstory
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background_ethic = ethic_gestalt_consciousness
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hide_age = yes
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gender = female
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skill = 10
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set_age = 18
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traits = {
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trait = RG_leader_trait_general_gray
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trait = RG_leader_trait_general_gray_skill
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trait = subclass_general_marshall
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trait = leader_trait_heavy_hitter_2
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trait = leader_trait_reinforcer_2
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}
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effect = {
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save_global_event_target_as = gray_leader_general
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set_leader_flag = rg_gray_leader
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set_leader_flag = gray_general
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set_leader_flag = legendary_leader
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set_leader_flag = immune_to_negative_traits
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if = {
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limit = {
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has_global_flag = has_wsg_mod
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}
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set_leader_flag = not_has_wg_affection_normal
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}
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if = {
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limit = {
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owner = {
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OR = {
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has_global_flag = has_wsg_mod
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has_global_flag = kdc_event_mod_active
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}
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}
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}
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set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
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set_leader_flag = gray_leader
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}
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}
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}
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last_created_leader = {
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set_owner = event_target:gray_owner
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}
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}
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last_created_leader = {
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set_leader_flag = has_gained_level_trait
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}
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random_owned_leader = {
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limit = {
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has_leader_flag = gray_general
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}
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if = {
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limit = {
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owner = {
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OR = {
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has_global_flag = has_wsg_mod
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has_global_flag = kdc_event_mod_active
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}
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}
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}
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if = {
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limit = {
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has_leader_flag = has_wg_affection_wg_gray
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}
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if = {
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limit = {
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owner = { has_country_flag = married_gray }
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}
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set_leader_flag = married
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}
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set_variable = { which = affection value = owner.wg_gray_affection }
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}
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# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
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if = {
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limit = {
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owner = {
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has_country_flag = gray_encountered_the_loop
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}
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}
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add_trait_no_notify = leader_trait_admiral_wg_the_loop
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}
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set_gray_portrait = yes
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# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
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}
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else = {
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rg_set_gray_portrait = yes
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}
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}
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set_variable = {
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which = rg_general_skill_combat_daypassed_variable
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value = 1
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}
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set_variable = {
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which = rg_general_skill_combat_killed_variable
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value = 0
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}
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}
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rg_gray_scientist_init = {
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event_target:rg_gray_country = {
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create_leader = {
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class = scientist
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species = root
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name = "NAME_Gray"
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immortal = yes
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event_leader = yes
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skip_background_generation = yes
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custom_catch_phrase = gray_catch_phrase
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custom_description = gray_backstory
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background_ethic = ethic_gestalt_consciousness
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hide_age = yes
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gender = female
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skill = 10
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set_age = 18
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traits = {
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trait = RG_leader_trait_scientist_gray
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trait = subclass_scientist_explorer
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trait = leader_trait_engineering_focus_2
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trait = leader_trait_salvager_3
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}
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effect = {
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save_global_event_target_as = gray_leader_scientist
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set_leader_flag = rg_gray_leader
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set_leader_flag = gray_scientist
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set_leader_flag = legendary_leader
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set_leader_flag = immune_to_negative_traits
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if = {
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limit = {
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has_global_flag = has_wsg_mod
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}
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set_leader_flag = not_has_wg_affection_normal
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}
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if = {
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limit = {
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owner = {
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OR = {
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has_global_flag = has_wsg_mod
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has_global_flag = kdc_event_mod_active
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}
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}
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}
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set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
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set_leader_flag = gray_leader
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}
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}
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}
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last_created_leader = {
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set_owner = event_target:gray_owner
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}
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}
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last_created_leader = {
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set_leader_flag = has_gained_level_trait
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}
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random_owned_leader = {
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limit = {
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has_leader_flag = gray_scientist
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}
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if = {
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limit = {
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owner = {
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OR = {
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has_global_flag = has_wsg_mod
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has_global_flag = kdc_event_mod_active
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}
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}
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}
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if = {
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limit = {
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has_leader_flag = has_wg_affection_wg_gray
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}
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if = {
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limit = {
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owner = { has_country_flag = married_gray }
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}
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set_leader_flag = married
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}
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set_variable = { which = affection value = owner.wg_gray_affection }
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}
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add_trait_no_notify = leader_trait_admiral_wg_gray_affection
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if = {
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limit = {
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owner = {
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has_country_flag = gray_encountered_the_loop
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}
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}
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add_trait_no_notify = leader_trait_admiral_wg_the_loop
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}
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set_gray_portrait = yes
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# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
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}
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else = {
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rg_set_gray_portrait = yes
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}
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}
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|
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}
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|
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rg_gray_country_leader_init = {
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create_leader = {
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# 只用作看板娘
|
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class = governor
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species = event_target:gray_species
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name = "NAME_Gray"
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gender = female
|
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immortal = yes
|
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event_leader = yes
|
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skip_background_generation = yes
|
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custom_catch_phrase = gray_catch_phrase
|
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custom_description = gray_backstory
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background_ethic = ethic_gestalt_consciousness
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hide_age = yes
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skill = 10
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set_age = 18
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traits = {
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trait = rg_leader_trait_governor_gray
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trait = RG_leader_trait_ruler_gray
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}
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effect = {
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save_global_event_target_as = rg_gray_country_leader
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set_leader_flag = rg_gray_country_governor
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set_leader_flag = legendary_leader
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set_leader_flag = immune_to_negative_traits
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# 暂时和小灰网络断开连接
|
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# set_leader_flag = rg_gray_leader
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if = {
|
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limit = {
|
||
owner = {
|
||
OR = {
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has_global_flag = has_wsg_mod
|
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has_global_flag = kdc_event_mod_active
|
||
}
|
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}
|
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}
|
||
# 暂时和小灰网络断开连接
|
||
# set_leader_flag = "gray_leader"
|
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# set_leader_flag = gray_leader
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add_trait_no_notify = leader_trait_governor_gray
|
||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||
add_trait_no_notify = subclass_governor_economist
|
||
add_trait_no_notify = leader_trait_urbanist_3
|
||
add_trait_no_notify = leader_trait_scrapper_2
|
||
}
|
||
else = {
|
||
add_trait_no_notify = RG_leader_trait_governor_gray
|
||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||
add_trait_no_notify = subclass_governor_economis
|
||
add_trait_no_notify = leader_trait_urbanist_3
|
||
add_trait_no_notify = leader_trait_scrapper_2
|
||
}
|
||
}
|
||
}
|
||
last_created_leader = {
|
||
rg_set_gray_portrait = yes
|
||
}
|
||
}
|