244 lines
4.5 KiB
Plaintext
244 lines
4.5 KiB
Plaintext
namespace = rg_story
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# 开始改造
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country_event = {
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id = rg_story.23
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title = rg_story.23.title
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desc = rg_story.23.desc
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picture = GFX_evt_gray_goo_ships
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show_sound = event_radio_chatter
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is_triggered_only = yes
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trigger = {
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NOR = {
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has_country_flag = rg_gray_level_2
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has_country_flag = rg_gray_level_3
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}
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}
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immediate = {
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}
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option = {
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name = rg_story.23.a
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default_hide_option = yes
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}
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option = {
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name = rg_story.23.b
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allow = {
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resource_stockpile_compare = {
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resource = energy
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value >= 1500
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}
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resource_stockpile_compare = {
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resource = alloys
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value >= 1500
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}
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}
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add_resource = {
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energy = -1500
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alloys = -1500
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}
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random_situation = {
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limit = {
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is_situation_type = situation_rg_gray_mod1
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}
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set_situation_flag = situation_rg_gray_mod1_stage_1_booster
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}
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}
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}
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country_event = {
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id = rg_story.24
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title = rg_story.24.title
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desc = rg_story.24.desc
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picture = GFX_evt_gray_goo_ships
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show_sound = event_radio_chatter
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is_triggered_only = yes
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trigger = {
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NOR = {
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has_country_flag = rg_gray_level_2
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has_country_flag = rg_gray_level_3
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}
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}
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immediate = {
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}
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option = {
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name = rg_story.24.a
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default_hide_option = yes
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}
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option = {
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name = rg_story.24.b
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random_situation = {
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limit = {
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is_situation_type = situation_rg_gray_mod1
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}
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set_situation_flag = situation_rg_gray_mod1_stage_2_booster
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}
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}
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}
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country_event = {
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id = rg_story.25
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title = rg_story.25.title
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desc = rg_story.25.desc
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picture = GFX_evt_gray_goo_ships
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show_sound = event_radio_chatter
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is_triggered_only = yes
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trigger = {
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NOR = {
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has_country_flag = rg_gray_level_2
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has_country_flag = rg_gray_level_3
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}
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}
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immediate = {
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}
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option = {
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name = rg_story.25.a
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default_hide_option = yes
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random_situation = {
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limit = {
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is_situation_type = situation_rg_gray_mod1
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}
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set_situation_flag = situation_rg_gray_mod1_stage_3_booster
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}
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}
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option = {
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name = rg_story.25.b
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allow = {
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resource_stockpile_compare = {
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resource = energy
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value >= 5000
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}
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resource_stockpile_compare = {
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resource = alloys
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value >= 5000
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}
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}
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add_resource = {
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energy = -5000
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alloys = -5000
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}
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rg_create_gray_mod1_testship_1 = yes
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}
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}
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country_event = {
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id = rg_story.26
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title = rg_story.26.title
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desc = rg_story.26.desc
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picture = GFX_evt_gray_goo_ships
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show_sound = event_radio_chatter
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is_triggered_only = yes
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trigger = {
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NOR = {
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has_country_flag = rg_gray_level_2
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has_country_flag = rg_gray_level_3
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}
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}
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immediate = {
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}
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option = {
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name = rg_story.26.a
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default_hide_option = yes
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random_situation = {
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limit = {
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is_situation_type = situation_rg_gray_mod1
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}
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set_situation_flag = situation_rg_gray_mod1_stage_4_booster
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}
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}
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option = {
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name = rg_story.26.b
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add_resource = {
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energy = -5000
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alloys = -5000
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}
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rg_create_gray_planetkiller_testship_1 = yes
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}
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}
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country_event = {
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id = rg_story.27
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title = rg_story.27.title
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desc = rg_story.27.desc
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picture = GFX_evt_gray_goo_ships
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show_sound = event_radio_chatter
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is_triggered_only = yes
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trigger = {
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NOR = {
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has_country_flag = rg_gray_level_2
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has_country_flag = rg_gray_level_3
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}
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}
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immediate = {
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}
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option = {
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name = rg_story.27.a
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default_hide_option = yes
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}
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option = {
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name = rg_story.27.b
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random_situation = {
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limit = {
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is_situation_type = situation_rg_gray_mod1
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}
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set_situation_flag = situation_rg_gray_mod1_stage_5_booster
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}
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}
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}
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country_event = {
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id = rg_story.28
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title = rg_story.28.title
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desc = rg_story.28.desc
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picture = GFX_evt_gray_goo_ships
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show_sound = event_radio_chatter
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is_triggered_only = yes
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trigger = {
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NOR = {
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has_country_flag = rg_gray_level_2
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has_country_flag = rg_gray_level_3
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}
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}
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immediate = {
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}
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option = {
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name = rg_story.28.a
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default_hide_option = yes
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random_situation = {
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limit = {
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is_situation_type = situation_rg_gray_mod1
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}
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set_situation_locked = yes
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set_situation_flag = locked
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set_situation_flag = rg_stage6_locked
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set_situation_flag = situation_rg_gray_mod1_stage_6_booster
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}
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enable_special_project = {
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name = RG_GRAY_MOD1
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location = event_target:gray_owner_capital_starbase
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owner = root
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}
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}
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}
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country_event = {
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id = rg_story.29
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title = rg_story.29.title
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desc = rg_story.29.desc
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picture = GFX_evt_gray_goo_ships
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show_sound = event_radio_chatter
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is_triggered_only = yes
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trigger = {
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NOR = {
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has_country_flag = rg_gray_level_2
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has_country_flag = rg_gray_level_3
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}
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}
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immediate = {
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}
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option = {
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name = rg_story.29.a
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default_hide_option = yes
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}
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}
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