realgray-stellaris-mod/events/RG_cluster_events.txt

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namespace = rg_cluster
# Special project completed (overwrite)
country_event = {
id = rg_cluster.2
hide_window = yes
is_triggered_only = yes
immediate = {
set_country_flag = lcluster_opener
set_global_flag = l_cluster_opened
every_megastructure = {
limit = {
is_megastructure_type = lgate_base
NOT = { has_megastructure_flag = lgate_activated }
}
activate_gateway = this
set_megastructure_flag = lgate_activated
}
set_global_flag = lgates_activated_globally
# centralized handling of chain and project clean-up
every_playable_country = {
if = {
limit = { is_researching_technology = tech_lgate_activation }
give_technology = {
tech = tech_lgate_activation
message = no
}
}
}
every_playable_country = {
limit = {
NOR = {
has_event_chain = l_cluster_chain
has_special_project = LCLUSTER_PROJECT
is_same_value = root
}
}
country_event = { id = distar.10954 days = 1 }
}
every_playable_country = {
limit = {
NOR = {
has_special_project = LCLUSTER_PROJECT
is_same_value = root
}
has_event_chain = l_cluster_chain
}
country_event = { id = distar.10953 days = 1 }
}
observer_event = { id = observer.62 }
every_playable_country = {
if = {
limit = { has_modifier = rg_distant_stars_modifier }
remove_modifier = rg_distant_stars_modifier
}
}
country_event = { id = rg_cluster.10 }
}
}
# Allow all nanite worlds to be terraformed
country_event = {
id = rg_cluster.3
hide_window = yes
is_triggered_only = yes
immediate = {
every_galaxy_planet = {
limit = { is_planet_class = pc_gray_goo }
add_modifier = {
modifier = "terraforming_candidate"
days = -1
}
}
}
}
# Spawn L-Cluster
country_event = {
id = rg_cluster.8
hide_window = yes
is_triggered_only = yes
fire_only_once = yes
trigger = {
AND = {
has_origin = origin_rg_gray
NOT = { has_global_flag = rg_origin_l_cluster }
}
}
immediate = {
if = {
limit = {
NOT = {
has_global_flag = origin_rg_gray_1st
}
}
set_global_flag = origin_rg_gray_1st_global
set_country_flag = origin_rg_gray_1st
set_country_flag = rg_gray_level_1
country_event = { id = rg.3 days = 30 }
add_modifier = {
modifier = rg_distant_stars_modifier
}
save_global_event_target_as = origin_rg_gray_country
rg_lcluster_spawn_effect = yes
}
else_if = {
limit = {
has_global_flag = origin_rg_gray_1st_global
}
set_country_flag = origin_gray_dragon_country
rg_create_fake_dragon = yes
start_lcluster_chain = yes
add_event_chain_counter = {
event_chain = l_cluster_chain
counter = clues
amount = 7
}
# increment variable
change_variable = {
which = num_lcluster_clues
value = 7
}
}
}
}
# Move home system
country_event = {
id = rg_cluster.9
hide_window = yes
is_triggered_only = yes
fire_only_once = yes
immediate = {
random_system = {
limit = {
has_star_flag = lcluster4
NOT = {
has_star_flag = lcluster_lgate
}
}
save_event_target_as = rg_cluster_home_system
random_system_planet = {
limit = {
has_planet_flag = start_rg_cluster_gatebuilders
}
save_event_target_as = rg_cluster_home_planet
}
random_system_planet = {
limit = {
has_planet_flag = start_gatebuilders_mining_station1
}
save_event_target_as = start_gatebuilders_mining_station_target1
}
}
capital_scope = {
save_event_target_as = rg_cluster_previous_home_planet
solar_system = {
save_event_target_as = rg_cluster_previous_home_system
spawn_megastructure = {
type = lgate_base
orbit_angle = 225
orbit_distance = 30
}
}
if = {
limit = { exists = sector }
sector = {
leader = {
unassign_leader = this
save_event_target_as = rg_cluster_sector_gov
}
}
}
else = {
root = {
random_owned_leader = {
limit = { leader_class = governor }
save_event_target_as = rg_cluster_sector_gov
}
}
}
}
# Spaceport setup
if = {
limit = {
is_gestalt = yes
}
event_target:rg_cluster_home_system = {
create_starbase = {
size = "starbase_starport"
module = "shipyard"
module = "solar_panel_network"
building = "crew_quarters"
owner = root
}
}
}
else = {
event_target:rg_cluster_home_system = {
create_starbase = {
size = "starbase_starport"
module = "shipyard"
module = "trading_hub"
building = "crew_quarters"
owner = root
}
}
}
event_target:start_gatebuilders_mining_station_target1 = {
create_mining_station = {
owner = root
}
}
# Planet setup
event_target:rg_cluster_home_planet = {
change_pc = pc_gaia
set_owner = root
set_controller = root
set_capital = yes
set_sector_capital = yes
sector = { assign_leader = event_target:rg_cluster_sector_gov }
set_name = random
generate_start_buildings_and_districts = yes
}
if = {
limit = {
owner = { is_machine_empire = no }
}
every_owned_pop = {
modify_species = {
species = this
ideal_planet_class = pc_nuked
}
species = { save_event_target_as = target_species }
}
root = {
change_dominant_species = { species = event_target:target_species change_all = yes }
}
}
event_target:rg_cluster_home_system = {
random_system_planet = {
limit = {
is_star = yes
}
save_event_target_as = rg_cluster_home_system_loc
}
}
every_owned_fleet = {
limit = {
any_owned_ship = {
OR = {
is_ship_size = corvette
is_ship_size = constructor
is_ship_size = science
}
}
}
set_location = event_target:rg_cluster_home_system_loc
}
event_target:rg_cluster_previous_home_planet = {
# move pops
every_owned_pop = {
resettle_pop = {
pop = this
planet = event_target:rg_cluster_home_planet
}
unemploy_pop = yes
}
remove_planet = yes
}
event_target:rg_cluster_home_planet = {
every_owned_pop = {
unemploy_pop = yes
clear_pop_category = yes
}
check_planet_employment = yes
}
event_target:rg_cluster_previous_home_system = {
set_name = random
random_system_planet = {
limit = {
is_star = yes
}
set_name = solar_system
}
remove_star_flag = sol
remove_star_flag = deneb_system
}
event_target:rg_cluster_previous_home_system = {
every_fleet_in_system = {
delete_fleet = this
}
}
owner_species = {
set_species_homeworld = event_target:rg_cluster_home_planet
}
every_owned_pop_species = {
set_species_homeworld = event_target:rg_cluster_home_planet
}
country_event = { id = rg_cluster.3 days = -1 }
}
}
# L-Cluster Opened
country_event = {
id = rg_cluster.10
is_triggered_only = yes
title = "rg_cluster.10.name"
desc = {
text = "rg_cluster.10.desc.a"
trigger = {
NOR = {
has_origin = origin_rg_gray
}
}
}
desc = {
text = "rg_cluster.10.desc.b"
trigger = {
OR = {
has_origin = origin_rg_gray
}
}
}
picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal
location = event_target:candidate_gateway
immediate = {
every_playable_country = {
limit = {
OR = {
has_origin = origin_rg_gray
}
NOT = { is_same_value = root }
}
country_event = { id = rg_cluster.11 }
}
every_playable_country = {
limit = {
has_special_project = RG_LCLUSTER_PROJECT
NOT = { is_same_value = root }
}
country_event = { id = rg_cluster.12 }
}
every_playable_country = {
limit = {
NOR = {
has_event_chain = l_cluster_chain
has_special_project = RG_LCLUSTER_PROJECT
is_same_value = root
}
}
country_event = { id = rg_cluster.13}
}
every_playable_country = {
limit = {
NOR = {
has_special_project = RG_LCLUSTER_PROJECT
is_same_value = root
}
has_event_chain = l_cluster_chain
}
country_event = { id = rg_cluster.12 }
}
observer_event = { id = observer.62 }
}
option = {
trigger = {
NOR = {
has_origin = origin_rg_gray
}
}
name = "rg_cluster.10.a"
}
option = {
trigger = {
OR = {
has_origin = origin_rg_gray
}
}
name = "rg_cluster.10.b"
}
}
# Inform the Gatebuilders of the L-Cluster being open
country_event = {
id = rg_cluster.11
is_triggered_only = yes
title = "rg_cluster.11.name"
desc = "rg_cluster.11.desc"
picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal
immediate = {
if = {
limit = {
has_special_project = RG_LCLUSTER_PROJECT
}
abort_special_project = { type = RG_LCLUSTER_PROJECT }
}
else_if = {
limit = {
has_event_chain = l_cluster_chain
}
liquidate_clues = yes
end_event_chain = "l_cluster_chain"
}
}
option = {
name = "rg_cluster.11.a"
}
}
# Inform other empires of the L-Cluster being open (has project or event chain)
country_event = {
id = rg_cluster.12
is_triggered_only = yes
title = "rg_cluster.11.name"
desc = "rg_cluster.12.desc"
picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal
immediate = {
if = {
limit = {
has_special_project = RG_LCLUSTER_PROJECT
}
abort_special_project = { type = RG_LCLUSTER_PROJECT }
}
else_if = {
limit = {
has_event_chain = l_cluster_chain
}
liquidate_clues = yes
end_event_chain = "l_cluster_chain"
}
}
option = {
name = "rg_cluster.12.a"
}
}
# Inform other empires of the L-Cluster being open (has nothing)
country_event = {
id = rg_cluster.13
is_triggered_only = yes
title = "rg_cluster.11.name"
desc = "rg_cluster.13.desc"
picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal
option = {
name = "rg_cluster.13.a"
}
}