realgray-stellaris-mod/gfx/models/ships/grey_tempesttw/greytwmpesttw_colossus.asset

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entity = {
name = "grey_tempesttw_colossus_entity"
pdxmesh = "fallen_empire_01_colossus_frame_mesh"
default_state = "idle"
state = { name = "idle" animation = "idle" }
locator = { name = "boop" position = { 0 0 0 } rotation = { 0 0 0 } }
locator = { name = "boopa" position = { 0 0 0 } rotation = { 0 0 45 }}
locator = { name = "boopb" position = { 0 0 0 } rotation = { 0 0 -45 }}
locator = { name = "boope" position = { 0 -10 0 } rotation = { 0 -90 0 }}
attach = { boop = "grey_tempesttw_colossusee_ship_entity" }
attach = { boope = "grey_tempesttw_ion_cannon_section_entity" }
scale = 1.5
}
entity = {
name = "grey_tempesttw_colossus_ship_entity"
#pdxmesh = "fallen_machine_empire_01_colossus_mesh"
locator = { name = "energy_source" position = { 0 0 0 } rotation = { 0 0 0 } }
default_state = "idle"
# Actual idle state when being in idle/moving.
state = { name = "idle" looping = no next_state = "idle" animation_blend_time = 5 }
# TODO check
locator = { name = "planet_killer_gun_01" position = { 0 0 0 } rotation = { 0 0 0 } }
attach = { energy_source = "fallen_machine_empire_01_colossus_energy_entity" }
}
entity = {
name = "grey_tempesttw_colossusee_ship_entity"
default_state = "idle"
state = {
name = "idle"
animation = "idle" # TODO check
}
locator = { name = "boop" position = { 0 0 0 } rotation = { 0 0 0 } }
locator = { name = "boopa" position = { 0 0 0 } rotation = { 0 0 45 }}
locator = { name = "boopb" position = { 0 0 0 } rotation = { 0 0 -45 }}
attach = { boop = "grey_tempesttw_starbase_starfortress_section_entity" }
attach = { boopa = "grey_tempesttw_starbase_starfortress_section_entity" }
attach = { boopb = "grey_tempesttw_starbase_starfortress_section_entity" }
}