617 lines
12 KiB
Plaintext
617 lines
12 KiB
Plaintext
###################
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# Governor Traits #
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###################
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# leader_trait_governor_gray = {
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# cost = 0
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# inline_script = {
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# script = trait/icon_psionic
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# CLASS = official
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# ICON = "GFX_leader_trait_psionic_chosen_one"
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# RARITY = paragon
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# COUNCIL = no
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# TIER = none
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# }
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# immortal_leaders = yes
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# planet_modifier = {
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# planet_buildings_cost_mult = -0.4
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# planet_building_build_speed_mult = 0.4
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# planet_jobs_energy_produces_mult = 0.15
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# planet_jobs_minerals_produces_mult = 0.15
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# deposit_blockers_cost_mult = -0.4
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# planet_clear_blocker_speed_mult = 0.4
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# }
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# sector_modifier = {
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# planet_buildings_cost_mult = -0.2
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# planet_building_build_speed_mult = 0.2
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# planet_jobs_energy_produces_mult = 0.075
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# planet_jobs_minerals_produces_mult = 0.075
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# deposit_blockers_cost_mult = -0.2
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# planet_clear_blocker_speed_mult = 0.2
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# }
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# leader_class = { official }
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# initial = no
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# randomized = no
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# }
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RG_leader_trait_offical_gray = {
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#唯一特质
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = leader
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ICON = "GFX_leader_trait_psionic_chosen_one"
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RARITY = paragon
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COUNCIL = no
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TIER = none
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}
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immortal_leaders = yes
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self_modifier = {
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species_leader_exp_gain = 1
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}
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councilor_modifier = {
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all_technology_research_speed = 0.5
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}
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planet_modifier = {
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planet_buildings_cost_mult = -0.4
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planet_building_build_speed_mult = 0.6
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planet_jobs_alloys_produces_mult = 0.25
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planet_jobs_engineering_research_produces_mult = 0.25
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deposit_blockers_cost_mult = -0.4
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planet_clear_blocker_time_mult = -0.6
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}
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sector_modifier = {
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planet_buildings_cost_mult = -0.2
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planet_building_build_speed_mult = 0.2
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planet_jobs_alloys_produces_mult = 0.1
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planet_jobs_engineering_research_produces_mult = 0.1
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deposit_blockers_cost_mult = -0.2
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planet_clear_blocker_time_mult = -0.2
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starbase_shipyard_build_cost_mult = -0.25
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starbase_shipyard_build_speed_mult = -0.3
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}
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fleet_modifier = {
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ship_armor_mult = 3.5
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ship_hull_mult = 3.5
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ships_upkeep_mult = -0.4
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ship_hull_regen_add_perc = 5
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ship_armor_regen_add_perc = 5
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}
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army_modifier = {
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army_collateral_damage_mult = 0.15
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army_disengage_chance_mult = 0.5
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army_health = 0.35
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}
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leader_class = { commander official scientist }
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initial = no
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randomized = no
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}
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RG_leader_trait_governor_gray = {
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#总督特质
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = official
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ICON = "GFX_leader_trait_psionic_chosen_one"
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RARITY = paragon
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COUNCIL = no
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TIER = none
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}
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immortal_leaders = yes
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triggered_self_modifier = {
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potential = {
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always = yes
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}
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leader_skill_levels = 1
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mult = trigger:has_skill
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}
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self_modifier = {
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species_leader_exp_gain = 1
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}
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planet_modifier = {
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planet_buildings_cost_mult = -0.4
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planet_building_build_speed_mult = 0.6
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planet_jobs_alloys_produces_mult = 0.25
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planet_jobs_engineering_research_produces_mult = 0.25
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deposit_blockers_cost_mult = -0.4
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planet_clear_blocker_time_mult = -0.6
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}
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sector_modifier = {
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planet_buildings_cost_mult = -0.2
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planet_building_build_speed_mult = 0.2
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planet_jobs_alloys_produces_mult = 0.1
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planet_jobs_engineering_research_produces_mult = 0.1
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deposit_blockers_cost_mult = -0.2
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planet_clear_blocker_time_mult = -0.2
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starbase_shipyard_build_cost_mult = -0.25
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starbase_shipyard_build_speed_mult = -0.3
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}
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leader_class = { official }
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initial = no
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randomized = no
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}
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RG_leader_trait_ruler_gray = {
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#天选化身
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = official
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ICON = "GFX_leader_trait_legendary_spiritualist_two"
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RARITY = paragon
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COUNCIL = yes
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TIER = none
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}
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# councilor_trait = yes
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triggered_self_modifier = {
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potential = {
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is_councilor = yes
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owner = {
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check_variable = {
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which = rg_gray_level
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value <= 5
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}
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}
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}
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# leader_skill_levels = 1
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leaders_upkeep_mult = 0.1
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mult = trigger:has_skill
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}
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triggered_self_modifier = {
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potential = {
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is_councilor = yes
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owner = {
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check_variable = {
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which = rg_gray_level
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value >= 5
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}
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check_variable = {
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which = rg_gray_level
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value <= 10
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}
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}
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}
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# leader_skill_levels = 1
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leaders_upkeep_mult = 0.15
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mult = trigger:has_skill
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}
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triggered_self_modifier = {
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potential = {
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is_councilor = yes
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owner = {
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check_variable = {
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which = rg_gray_level
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value > 10
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}
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}
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}
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# leader_skill_levels = 1
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leaders_upkeep_mult = 0.2
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mult = trigger:has_skill
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}
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triggered_councilor_modifier = {
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potential = {
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is_councilor = yes
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owner = {
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check_variable = {
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which = rg_gray_level
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value <= 5
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}
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}
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}
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# country_energy_produces_mult = -0.02
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planet_stability_add = -1
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mult = trigger:has_skill
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}
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triggered_councilor_modifier = {
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potential = {
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is_councilor = yes
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owner = {
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check_variable = {
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which = rg_gray_level
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value >= 5
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}
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check_variable = {
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which = rg_gray_level
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value <= 10
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}
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}
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}
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# country_energy_produces_mult = -0.03
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planet_stability_add = -1.5
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mult = trigger:has_skill
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}
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triggered_councilor_modifier = {
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potential = {
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is_councilor = yes
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owner = {
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check_variable = {
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which = rg_gray_level
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value > 10
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}
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}
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}
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# country_energy_produces_mult = -0.04
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planet_stability_add = -2
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mult = trigger:has_skill
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}
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triggered_councilor_modifier = {
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potential = {
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always = yes
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}
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country_produces_mult = 0.1
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country_engineering_research_produces_mult = 0.1
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planet_jobs_upkeep_mult = -0.05
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planet_buildings_upkeep_mult = -0.05
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planet_building_build_speed_mult = 0.1
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starbase_shipyard_build_speed_mult = 0.1
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megastructure_build_speed_mult = 0.1
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country_unity_produces_mult = 0.05
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country_base_influence_produces_add = 1
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mult = trigger:has_skill
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}
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leader_class = {
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official
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}
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initial = no
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randomized = no
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}
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RG_leader_trait_admiral_gray_1 = {
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#1级舰长
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = commander
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ICON = "GFX_leader_trait_psionic_chosen_one"
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RARITY = paragon
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COUNCIL = no
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TIER = none
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}
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triggered_self_modifier = {
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potential = {
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always = yes
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}
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leader_skill_levels = 1
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mult = trigger:has_skill
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}
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self_modifier = {
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species_leader_exp_gain = 1
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}
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immortal_leaders = yes
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fleet_modifier = {
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ship_armor_mult = 1
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ship_hull_mult = 1
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ships_upkeep_mult = -0.4
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ship_hull_regen_add_perc = 1
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ship_armor_regen_add_perc = 1
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}
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army_modifier = {
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army_collateral_damage_mult = 0.05
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army_disengage_chance_mult = 0.3
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army_health = 0.15
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}
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leader_class = {
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commander
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}
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initial = no
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randomized = no
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}
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RG_leader_trait_admiral_gray_2 = {
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#2级舰长
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = commander
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ICON = "GFX_leader_trait_psionic_chosen_one"
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RARITY = paragon
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COUNCIL = no
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TIER = none
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}
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triggered_self_modifier = {
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potential = {
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always = yes
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}
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leader_skill_levels = 1
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mult = trigger:has_skill
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}
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self_modifier = {
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species_leader_exp_gain = 1
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}
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immortal_leaders = yes
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fleet_modifier = {
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ship_armor_mult = 2
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ship_hull_mult = 2
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ships_upkeep_mult = -0.4
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ship_hull_regen_add_perc = 2
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ship_armor_regen_add_perc = 2
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}
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army_modifier = {
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army_collateral_damage_mult = 0.1
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army_disengage_chance_mult = 0.4
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army_health = 0.25
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}
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leader_class = {
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commander
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}
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initial = no
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randomized = no
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}
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RG_leader_trait_admiral_gray = {
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#3级舰长(默认
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = commander
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ICON = "GFX_leader_trait_psionic_chosen_one"
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RARITY = paragon
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COUNCIL = no
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TIER = none
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}
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triggered_self_modifier = {
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potential = {
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always = yes
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}
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leader_skill_levels = 1
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mult = trigger:has_skill
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}
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self_modifier = {
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species_leader_exp_gain = 1
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}
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immortal_leaders = yes
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fleet_modifier = {
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ship_armor_mult = 3.5
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ship_hull_mult = 3.5
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ships_upkeep_mult = -0.4
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ship_hull_regen_add_perc = 5
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ship_armor_regen_add_perc = 5
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}
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army_modifier = {
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army_collateral_damage_mult = 0.15
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army_disengage_chance_mult = 0.5
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army_health = 0.35
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}
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leader_class = {
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commander
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}
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initial = no
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randomized = no
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}
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RG_leader_trait_admiral_nanorebuild_gray = {
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = commander
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ICON = "GFX_leader_trait_nanorebuild"
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RARITY = paragon
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COUNCIL = no
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TIER = none
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}
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custom_tooltip_with_modifiers = RG_leader_trait_admiral_nanorebuild_effect
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fleet_modifier = {
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ship_armor_mult = 0.5
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ship_hull_mult = 0.5
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ships_upkeep_mult = -0.1
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ship_hull_regen_add_perc = 0.5
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ship_armor_regen_add_perc = 0.5
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}
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leader_class = {
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commander
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}
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initial = no
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randomized = no
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}
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RG_leader_trait_scientist_gray = {
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#科学家特质
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = scientist
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ICON = "GFX_leader_trait_psionic_chosen_one"
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RARITY = paragon
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COUNCIL = no
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TIER = none
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}
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triggered_self_modifier = {
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potential = {
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always = yes
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}
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leader_skill_levels = 1
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mult = trigger:has_skill
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}
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self_modifier = {
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species_leader_exp_gain = 1
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}
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immortal_leaders = yes
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councilor_modifier = {
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all_technology_research_speed = 0.5
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}
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modifier = {
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ship_archaeological_site_excavation_speed_mult = 0.5
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science_ship_survey_speed = 1
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# ship_windup_mult = -1
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# ship_speed_mult = 0.5
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ship_anomaly_generation_chance_mult = -1
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}
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leader_class = {
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scientist
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}
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initial = no
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randomized = no
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}
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# RG_leader_trait_general_gray = {
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# #将军特质
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# cost = 0
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# inline_script = {
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# script = trait/icon_psionic
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# CLASS = general
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# ICON = "GFX_leader_trait_psionic_chosen_one"
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# RARITY = paragon
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# COUNCIL = no
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# TIER = none
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# }
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# self_modifier = {
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# species_leader_exp_gain = 1
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# }
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# immortal_leaders = yes
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# modifier = {
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# army_collateral_damage_mult = 0.15
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# army_disengage_chance_mult = 0.5
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# army_health = 0.35
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# }
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# leader_class = {
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# general
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# }
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# initial = no
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# randomized = no
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# }
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RG_leader_trait_general_gray_skill = {
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destiny_trait = yes
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inline_script = {
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script = trait/icon_psionic
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CLASS = commander
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ICON = "GFX_leader_trait_supreme_warrior"
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RARITY = paragon
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COUNCIL = no
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TIER = none
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}
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custom_tooltip_with_modifiers = RG_leader_trait_tempest_incoming_effect
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triggered_army_modifier = {
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potential = {
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always = yes
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}
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army_damage_mult = 0.05
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army_health = 0.05
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mult = owner.rg_general_skill_combat_daypassed_variable
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}
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leader_class = {
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commander
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}
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initial = no
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randomized = no
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destiny_background_icon = "GFX_leader_background_destiny_1"
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}
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RG_leader_trait_admiral_fake_dragon = {
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = commander
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ICON = "GFX_leader_trait_adaptable"
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RARITY = paragon
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COUNCIL = no
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TIER = none
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}
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self_modifier = {
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# 不知道什么时候专属特质加100%经验率已经变成国际公约力
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species_leader_exp_gain = 1
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}
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fleet_modifier = {
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ship_armor_mult = 0.3
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ship_hull_mult = 0.2
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ship_weapon_damage = 0.2
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}
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leader_class = {
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commander
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}
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initial = no
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randomized = no
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}
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RG_leader_trait_admiral_timed_life = {
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = commander
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ICON = "GFX_leader_trait_ethereal"
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RARITY = paragon
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COUNCIL = no
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TIER = none
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}
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triggered_modifier = {
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potential = {
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owner = {
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check_variable = {
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which = rg_fake_dragon_timedlife_counter
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value <= 1000
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}
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}
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}
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ship_armor_mult = 0.01
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ship_hull_mult = 0.01
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ship_weapon_damage = 0.01
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mult = owner.rg_fake_dragon_timedlife_counter
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}
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triggered_modifier = {
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potential = {
|
||
owner = {
|
||
check_variable = {
|
||
which = rg_fake_dragon_timedlife_counter
|
||
value > 1000
|
||
}
|
||
}
|
||
}
|
||
ship_armor_mult = 10
|
||
ship_hull_mult = 10
|
||
ship_weapon_damage = 10
|
||
custom_tooltip_with_modifiers = rg_timed_life_millennium
|
||
}
|
||
leader_class = {
|
||
commander
|
||
}
|
||
initial = no
|
||
randomized = no
|
||
}
|
||
|
||
RG_leader_trait_admiral_born_tobe_dragon = {
|
||
cost = 0
|
||
inline_script = {
|
||
script = trait/icon_psionic
|
||
CLASS = commander
|
||
ICON = "GFX_leader_trait_ethereal"
|
||
RARITY = paragon
|
||
COUNCIL = no
|
||
TIER = none
|
||
}
|
||
immortal_leaders = yes
|
||
triggered_modifier = {
|
||
potential = {
|
||
owner = {
|
||
check_variable = {
|
||
which = rg_fake_dragon_timedlife_counter
|
||
value <= 1000
|
||
}
|
||
}
|
||
}
|
||
ship_armor_mult = 0.01
|
||
ship_hull_mult = 0.01
|
||
ship_weapon_damage = 0.01
|
||
mult = owner.rg_fake_dragon_timedlife_counter
|
||
}
|
||
triggered_modifier = {
|
||
potential = {
|
||
owner = {
|
||
check_variable = {
|
||
which = rg_fake_dragon_timedlife_counter
|
||
value > 1000
|
||
}
|
||
}
|
||
}
|
||
ship_armor_mult = 0.01
|
||
ship_hull_mult = 0.01
|
||
ship_weapon_damage = 0.01
|
||
custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
|
||
}
|
||
leader_class = {
|
||
commander
|
||
}
|
||
initial = no
|
||
randomized = no
|
||
}
|