realgray-stellaris-mod/Real Gray/common/scripted_effects/gray_goo_effects.txt

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create_graygoo_ships_1 = {
create_ship = {
name = random
design = "NAME_Nanite_Mothership"
graphical_culture = "pirate_01"
}
while = {
count = 5
create_ship = {
name = random
design = "NAME_Nanite_Interdictor"
graphical_culture = "pirate_01"
}
}
}
create_graygoo_roamers_1 = {
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
create_ship = {
name = random
design = "NAME_Nanite_Mothership"
graphical_culture = "pirate_01"
}
while = {
count = 5
create_ship = {
name = random
design = "NAME_Nanite_Interdictor"
graphical_culture = "pirate_01"
}
}
set_location = event_target:nanite_factory
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 500
queue_actions = {
repeat = {
find_random_system = {
trigger = {
id = "graygoo_roamers_1.trigger.1"
has_star_flag = lcluster
}
found_system = {
move_to = THIS
}
}
find_closest_planet = {
trigger = {
id = "graygoo_roamers_1.trigger.2"
is_planet_class = "pc_gray_goo"
}
found_planet = {
orbit_planet = THIS
wait = {
duration = 50
random = 25
}
}
}
}
}
}
}
}
create_graygoo_roamers_2 = {
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
create_ship = {
name = random
design = "NAME_Nanite_Mothership"
graphical_culture = "pirate_01"
}
while = {
count = 5
create_ship = {
name = random
design = "NAME_Nanite_Interdictor"
graphical_culture = "pirate_01"
}
}
set_location = event_target:start_1
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 500
queue_actions = {
repeat = {
find_random_system = {
trigger = {
id = "graygoo_roamers_2.trigger.1"
has_star_flag = lcluster
}
found_system = {
move_to = THIS
}
}
find_closest_planet = {
trigger = {
id = "graygoo_roamers_2.trigger.2"
is_planet_class = "pc_gray_goo"
}
found_planet = {
orbit_planet = THIS
wait = {
duration = 50
random = 25
}
}
}
}
}
}
}
}
create_graygoo_roamers_3 = {
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
create_ship = {
name = random
design = "NAME_Nanite_Mothership"
graphical_culture = "pirate_01"
}
while = {
count = 5
create_ship = {
name = random
design = "NAME_Nanite_Interdictor"
graphical_culture = "pirate_01"
}
}
set_location = event_target:start_2
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 500
queue_actions = {
repeat = {
find_random_system = {
trigger = {
id = "graygoo_roamers_3.trigger.1"
has_star_flag = lcluster
}
found_system = {
move_to = THIS
}
}
find_closest_planet = {
trigger = {
id = "graygoo_roamers_3.trigger.2"
is_planet_class = "pc_gray_goo"
}
found_planet = {
orbit_planet = THIS
wait = {
duration = 50
random = 25
}
}
}
}
}
}
}
}
create_graygoo_roamers_4 = {
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
create_ship = {
name = random
design = "NAME_Nanite_Mothership"
graphical_culture = "pirate_01"
}
while = {
count = 5
create_ship = {
name = random
design = "NAME_Nanite_Interdictor"
graphical_culture = "pirate_01"
}
}
set_location = event_target:start_3
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 500
queue_actions = {
repeat = {
find_random_system = {
trigger = {
id = "graygoo_roamers_4.trigger.1"
has_star_flag = lcluster
}
found_system = {
move_to = THIS
}
}
find_closest_planet = {
trigger = {
id = "graygoo_roamers_4.trigger.2"
is_planet_class = "pc_gray_goo"
}
found_planet = {
orbit_planet = THIS
wait = {
duration = 50
random = 25
}
}
}
}
}
}
}
}
create_graygoo_roamers_5 = {
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
create_ship = {
name = random
design = "NAME_Nanite_Mothership"
graphical_culture = "pirate_01"
}
while = {
count = 5
create_ship = {
name = random
design = "NAME_Nanite_Interdictor"
graphical_culture = "pirate_01"
}
}
set_location = event_target:start_4
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 500
queue_actions = {
repeat = {
find_random_system = {
trigger = {
id = "graygoo_roamers_5.trigger.1"
has_star_flag = lcluster
}
found_system = {
move_to = THIS
}
}
find_closest_planet = {
trigger = {
id = "graygoo_roamers_5.trigger.2"
is_planet_class = "pc_gray_goo"
}
found_planet = {
orbit_planet = THIS
wait = {
duration = 50
random = 25
}
}
}
}
}
}
}
}
create_graygoo_roamers_6 = {
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
create_ship = {
name = random
design = "NAME_Nanite_Mothership"
graphical_culture = "pirate_01"
}
while = {
count = 5
create_ship = {
name = random
design = "NAME_Nanite_Interdictor"
graphical_culture = "pirate_01"
}
}
set_location = event_target:start_5
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 500
queue_actions = {
repeat = {
find_random_system = {
trigger = {
id = "graygoo_roamers_6.trigger.1"
has_star_flag = lcluster
}
found_system = {
move_to = THIS
}
}
find_closest_planet = {
trigger = {
id = "graygoo_roamers_6.trigger.2"
is_planet_class = "pc_gray_goo"
}
found_planet = {
orbit_planet = THIS
wait = {
duration = 50
random = 25
}
}
}
}
}
}
}
}
create_graygoo_roamers_7 = {
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
create_ship = {
name = random
design = "NAME_Nanite_Mothership"
graphical_culture = "pirate_01"
}
while = {
count = 5
create_ship = {
name = random
design = "NAME_Nanite_Interdictor"
graphical_culture = "pirate_01"
}
}
set_location = event_target:start_6
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 500
queue_actions = {
repeat = {
find_random_system = {
trigger = {
id = "graygoo_roamers_7.trigger.1"
has_star_flag = lcluster
}
found_system = {
move_to = THIS
}
}
find_closest_planet = {
trigger = {
id = "graygoo_roamers_7.trigger.2"
is_planet_class = "pc_gray_goo"
}
found_planet = {
orbit_planet = THIS
wait = {
duration = 50
random = 25
}
}
}
}
}
}
}
}
### Create Dessanu ships
create_dessanu_roamers_1 = {
event_target:graygoo_country = {
create_leader = {
class = admiral
species = owner_main_species
name = random
skill = 3
leader_age_min = 25
leader_age_max = 45
traits = {
trait = random_trait
}
}
}
create_fleet = {
name = "NAME_Dessanu_Fleet_2"
effect = {
set_owner = event_target:graygoo_country
create_ship = {
name = random
design = "NAME_Dessanu_Mothership"
}
while = {
count = 5
create_ship = {
name = random
design = "NAME_Dessanu_Interdictor"
}
}
set_location = event_target:nanite_factory
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 500
assign_leader = last_created_leader
queue_actions = {
repeat = {
find_random_system = {
trigger = {
id = "dessanu_roamers_1.trigger.1"
has_star_flag = lcluster
}
found_system = {
move_to = THIS
}
}
find_closest_planet = {
trigger = {
id = "dessanu_roamers_1.trigger.2"
is_planet_class = "pc_gray_goo"
}
found_planet = {
orbit_planet = THIS
wait = {
duration = 50
random = 25
}
}
}
}
}
}
settings = {
uses_naval_capacity = no
}
}
}
create_dessanu_roamers_2 = {
event_target:graygoo_country = {
create_leader = {
class = admiral
species = owner_main_species
name = random
skill = 3
leader_age_min = 25
leader_age_max = 45
traits = {
trait = random_trait
}
}
}
create_fleet = {
name = "NAME_Dessanu_Fleet_2"
effect = {
set_owner = event_target:graygoo_country
create_ship = {
name = random
design = "NAME_Dessanu_Mothership"
}
while = {
count = 5
create_ship = {
name = random
design = "NAME_Dessanu_Interdictor"
}
}
set_location = event_target:start_1
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 500
assign_leader = last_created_leader
queue_actions = {
repeat = {
find_random_system = {
trigger = {
id = "dessanu_roamers_2.trigger.1"
has_star_flag = lcluster
}
found_system = {
move_to = THIS
}
}
find_closest_planet = {
trigger = {
id = "dessanu_roamers_2.trigger.2"
is_planet_class = "pc_gray_goo"
}
found_planet = {
orbit_planet = THIS
wait = {
duration = 50
random = 25
}
}
}
}
}
}
settings = {
uses_naval_capacity = no
}
}
}
create_dessanu_roamers_3 = {
event_target:graygoo_country = {
create_leader = {
class = admiral
species = owner_main_species
name = random
skill = 3
leader_age_min = 25
leader_age_max = 45
traits = {
trait = random_trait
}
}
}
create_fleet = {
name = "NAME_Dessanu_Fleet_2"
effect = {
set_owner = event_target:graygoo_country
create_ship = {
name = random
design = "NAME_Dessanu_Mothership"
}
while = {
count = 5
create_ship = {
name = random
design = "NAME_Dessanu_Interdictor"
}
}
set_location = event_target:start_2
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 500
assign_leader = last_created_leader
queue_actions = {
repeat = {
find_random_system = {
trigger = {
id = "dessanu_roamers_3.trigger.1"
has_star_flag = lcluster
}
found_system = {
move_to = THIS
}
}
find_closest_planet = {
trigger = {
id = "dessanu_roamers_3.trigger.2"
is_planet_class = "pc_gray_goo"
}
found_planet = {
orbit_planet = THIS
wait = {
duration = 50
random = 25
}
}
}
}
}
}
settings = {
uses_naval_capacity = no
}
}
}
create_dessanu_roamers_4 = {
event_target:graygoo_country = {
create_leader = {
class = admiral
species = owner_main_species
name = random
skill = 3
leader_age_min = 25
leader_age_max = 45
traits = {
trait = random_trait
}
}
}
create_fleet = {
name = "NAME_Dessanu_Fleet_2"
effect = {
set_owner = event_target:graygoo_country
create_ship = {
name = random
design = "NAME_Dessanu_Mothership"
}
while = {
count = 5
create_ship = {
name = random
design = "NAME_Dessanu_Interdictor"
}
}
set_location = event_target:start_3
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 500
assign_leader = last_created_leader
queue_actions = {
repeat = {
find_random_system = {
trigger = {
id = "dessanu_roamers_4.trigger.1"
has_star_flag = lcluster
}
found_system = {
move_to = THIS
}
}
find_closest_planet = {
trigger = {
id = "dessanu_roamers_4.trigger.2"
is_planet_class = "pc_gray_goo"
}
found_planet = {
orbit_planet = THIS
wait = {
duration = 50
random = 25
}
}
}
}
}
}
settings = {
uses_naval_capacity = no
}
}
}
create_dessanu_roamers_5 = {
event_target:graygoo_country = {
create_leader = {
class = admiral
species = owner_main_species
name = random
skill = 3
leader_age_min = 25
leader_age_max = 45
traits = {
trait = random_trait
}
}
}
create_fleet = {
name = "NAME_Dessanu_Fleet_2"
effect = {
set_owner = event_target:graygoo_country
create_ship = {
name = random
design = "NAME_Dessanu_Mothership"
}
while = {
count = 5
create_ship = {
name = random
design = "NAME_Dessanu_Interdictor"
}
}
set_location = event_target:start_4
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 500
assign_leader = last_created_leader
queue_actions = {
repeat = {
find_random_system = {
trigger = {
id = "dessanu_roamers_5.trigger.1"
has_star_flag = lcluster
}
found_system = {
move_to = THIS
}
}
find_closest_planet = {
trigger = {
id = "dessanu_roamers_5.trigger.2"
is_planet_class = "pc_gray_goo"
}
found_planet = {
orbit_planet = THIS
wait = {
duration = 50
random = 25
}
}
}
}
}
}
settings = {
uses_naval_capacity = no
}
}
}
create_dessanu_roamers_6 = {
event_target:graygoo_country = {
create_leader = {
class = admiral
species = owner_main_species
name = random
skill = 3
leader_age_min = 25
leader_age_max = 45
traits = {
trait = random_trait
}
}
}
create_fleet = {
name = "NAME_Dessanu_Fleet_2"
effect = {
set_owner = event_target:graygoo_country
create_ship = {
name = random
design = "NAME_Dessanu_Mothership"
}
while = {
count = 5
create_ship = {
name = random
design = "NAME_Dessanu_Interdictor"
}
}
set_location = event_target:start_5
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 500
assign_leader = last_created_leader
queue_actions = {
repeat = {
find_random_system = {
trigger = {
id = "dessanu_roamers_6.trigger.1"
has_star_flag = lcluster
}
found_system = {
move_to = THIS
}
}
find_closest_planet = {
trigger = {
id = "dessanu_roamers_6.trigger.2"
is_planet_class = "pc_gray_goo"
}
found_planet = {
orbit_planet = THIS
wait = {
duration = 50
random = 25
}
}
}
}
}
}
settings = {
uses_naval_capacity = no
}
}
}
create_dessanu_roamers_7 = {
event_target:graygoo_country = {
create_leader = {
class = admiral
species = owner_main_species
name = random
skill = 3
leader_age_min = 25
leader_age_max = 45
traits = {
trait = random_trait
}
}
}
create_fleet = {
name = "NAME_Dessanu_Fleet_2"
effect = {
set_owner = event_target:graygoo_country
create_ship = {
name = random
design = "NAME_Dessanu_Mothership"
}
while = {
count = 5
create_ship = {
name = random
design = "NAME_Dessanu_Interdictor"
}
}
set_location = event_target:start_6
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 500
assign_leader = last_created_leader
queue_actions = {
repeat = {
find_random_system = {
trigger = {
id = "dessanu_roamers_7.trigger.1"
has_star_flag = lcluster
}
found_system = {
move_to = THIS
}
}
find_closest_planet = {
trigger = {
id = "dessanu_roamers_7.trigger.2"
is_planet_class = "pc_gray_goo"
}
found_planet = {
orbit_planet = THIS
wait = {
duration = 50
random = 25
}
}
}
}
}
}
settings = {
uses_naval_capacity = no
}
}
}
create_dessanu_ships_1 = {
create_ship = {
name = random
design = "NAME_Dessanu_Mothership"
}
while = {
count = 5
create_ship = {
name = random
design = "NAME_Dessanu_Interdictor"
}
}
}
#创造灰风总督
create_gray_governor = {
if = {
limit = { has_country_flag = gray_warship_active }
remove_country_flag = gray_warship_active
event_target:huifeng_leader_admiral = { kill_leader = { show_notification = no } }
event_target:gray_warship_ship = { delete_ship = this } #删除灰风母舰
}
if = {
limit = { has_country_flag = gray_army_active }
remove_country_flag = gray_army_active
every_owned_army = {
limit = { army_type = gray_army }
remove_army = yes
}
}
set_country_flag = gray_governor_active
create_leader = { #创建灰风总督
class = governor
species = root
name = NAME_Gray
event_leader = yes
skill = 10
set_age = 0
traits = {
trait = leader_trait_governor_gray
}
}
last_created_leader = {
save_global_event_target_as = gray_governor
change_leader_portrait = GrayTempest
set_leader_flag = has_gained_level_trait
set_leader_flag = "灰风领袖"
}
}
#创建飞船·灰风母舰
create_gray_warship = {
if = {
limit = { has_country_flag = gray_governor_active }
remove_country_flag = gray_governor_active
event_target:gray_governor = {
kill_leader = { show_notification = no }
}
}
if = {
limit = { has_country_flag = gray_army_active }
if = {
limit = {
any_owned_army = {
army_type = gray_army
exists = planet
}
}
random_owned_army = {
limit = { army_type = gray_army }
planet = { save_event_target_as = gray_warship_location }
}
}
else = {
random_owned_army = {
limit = { army_type = gray_army }
fleet = { save_event_target_as = gray_warship_location }
}
}
}
else = {
capital_scope = { save_event_target_as = gray_warship_location }
}
set_country_flag = gray_warship_active
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = yes #是否可以升级
can_change_composition = yes #是否可以改变舰队结构
can_change_leader = no #是否可以更换领袖
uses_naval_capacity = yes #使用舰队容量
spawn_debris = no #产生残骸
}
effect = {
set_owner = root
create_ship = {
name = "NAME_Gray"
design = "NAME_Gray_Warship"
prefix = no
upgradable = yes #可以升级
effect = {
save_global_event_target_as = gray_warship_ship
}
}
save_global_event_target_as = gray_warship
set_location = event_target:gray_warship_location
add_modifier = {
modifier = "gray_warship"
days = -1
}
owner = {
create_leader = {
class = admiral
species = root
name = "灰风"
skill = 10
set_age = 0
traits = {
trait =
}
effect = {
save_global_event_target_as = huifeng_leader_admiral
last_created_leader = {
set_leader_flag = "灰风领袖"
}
}
}
}
assign_leader = event_target:huifeng_leader_admiral
}
}
if = {
limit = { has_country_flag = gray_army_active }
remove_country_flag = gray_army_active
every_owned_army = {
limit = { army_type = gray_army }
remove_army = yes
}
}
}
#创造灰风地面单位
create_gray_army = {
if = {
limit = { has_country_flag = gray_governor_active }
remove_country_flag = gray_governor_active
event_target:gray_governor = { kill_leader = { show_notification = no } }
}
if = {
limit = { has_country_flag = gray_warship_active }
event_target:gray_warship = { save_event_target_as = gray_transport_location }
}
else = {
capital_scope = { save_event_target_as = gray_transport_location }
}
set_country_flag = gray_army_active
create_fleet = {
name = "NAME_Gray"
effect = {
set_owner = root
create_army_transport = {
ship_name = "NAME_Gray"
#graphical_culture = "root"
army_name = "NAME_Gray"
army_type = "gray_army"
}
set_location = {
target = event_target:gray_transport_location
distance = 0
angle = random
}
}
}
if = {
limit = { has_country_flag = gray_warship_active }
remove_country_flag = gray_warship_active
event_target:huifeng_leader_admiral = { kill_leader = { show_notification = no } }
event_target:gray_warship_ship = { delete_ship = this }
}
}