682 lines
14 KiB
Plaintext
682 lines
14 KiB
Plaintext
#Country event_target:gray_owner
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#灰风舰船刷新位置检测
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rg_global_gray_location_check = {
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if = {
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limit = {
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RG_gray_scientist_active_trigger = yes
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}
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if = {
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limit = {
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exists = event_target:global_gray_constship
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}
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event_target:global_gray_constship = {
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save_global_event_target_as = global_gray_location
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}
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}
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else = {
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random_owned_fleet = {
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limit = {
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has_fleet_flag = gray_constship
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}
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save_global_event_target_as = global_gray_location
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}
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}
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}
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else_if = {
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limit = {
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RG_gray_warship_active_trigger = yes
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}
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if = {
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limit = {
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exists = event_target:gray_warship
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}
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event_target:gray_warship = {
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save_global_event_target_as = global_gray_location
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}
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}
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else = {
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random_owned_fleet = {
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limit = {
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has_fleet_flag = gray_fleet
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}
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save_global_event_target_as = global_gray_location
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}
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}
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}
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else_if = {
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limit = {
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has_country_flag = gray_juggernaut_active
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}
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if = {
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limit = {
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exists = event_target:gray_juggernaut
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}
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event_target:gray_juggernaut = {
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save_global_event_target_as = global_gray_location
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}
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}
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else = {
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random_controlled_fleet = {
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limit = {
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has_fleet_flag = gray_juggernaut_fleet
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}
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save_global_event_target_as = global_gray_location
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}
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}
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}
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else_if = {
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limit = {
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RG_gray_official_active_trigger = yes
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}
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if = {
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limit = {
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any_owned_planet = {
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exists = leader
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leader = {
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is_same_value = event_target:gray_official
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}
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}
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}
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random_owned_planet = {
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limit = {
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exists = leader
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leader = {
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is_same_value = event_target:gray_official
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}
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}
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save_event_target_as = global_gray_location
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}
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}
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else = {
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capital_scope = {
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save_event_target_as = global_gray_location
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}
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}
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}
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else_if = {
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limit = {
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RG_gray_army_active_trigger = yes
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}
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if = {
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limit = {
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any_owned_army = {
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army_type = gray_army
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exists = planet
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}
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}
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random_owned_army = {
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limit = {
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army_type = gray_army
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}
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planet = {
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save_global_event_target_as = global_gray_location
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}
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}
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}
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else = {
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random_owned_army = {
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limit = {
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army_type = gray_army
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}
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fleet = {
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save_global_event_target_as = global_gray_location
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}
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}
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}
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}
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else_if = {
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limit = {
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RG_gray_harbitat_active_trigger = yes
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}
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if = {
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limit = {
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exists = event_target:rg_gray_habitat_target
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}
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event_target:rg_gray_habitat_target = {
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save_global_event_target_as = global_gray_location
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}
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}
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}
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else = {
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capital_scope = {
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save_global_event_target_as = global_gray_location
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}
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}
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}
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#Country event_target:gray_owner
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#存储当前领袖等级
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rg_save_gray_leader_level_effect = {
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every_owned_leader = {
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if = {
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###等级检测
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limit = {
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has_leader_flag = rg_gray_leader
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NOT = {
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has_leader_flag = rg_gray_leader_temp
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}
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}
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#导出等级到暂存
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export_trigger_value_to_variable = {
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trigger = has_skill
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variable = rg_gray_level_temp
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}
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#导入变量
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owner = {
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set_variable = {
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which = rg_gray_level
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value = prev.rg_gray_level_temp
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}
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}
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#清理暂存区
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clear_variable = rg_gray_level_temp
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}
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}
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}
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#Country event_target:gray_owner
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#把所有种类的小灰领袖都送回娘家
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rg_sent_gray_back_to_home_effect = {
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every_owned_leader = {
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limit = {
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has_leader_flag = rg_gray_leader
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}
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set_owner = event_target:rg_gray_country
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set_leader_flag = rg_gray_leader_temp
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# kill_leader = { show_notification = no }
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}
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}
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#Country event_target:gray_owner
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#小灰领袖标识清理
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rg_clear_gray_active_flag_effect = {
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remove_country_flag = gray_warship_active
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remove_country_flag = gray_constship_active
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remove_country_flag = gray_army_active
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remove_country_flag = gray_official_active
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remove_country_flag = gray_governor_active #旧版flag
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}
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#Country event_target:gray_owner
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#小灰总督启用标识
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rg_set_gray_official_active_effect = {
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set_country_flag = gray_official_active #新版flag
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set_country_flag = gray_governor_active #旧版flag
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}
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#Country event_target:gray_owner
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#小灰战舰启用标识
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rg_set_gray_warship_active_effect = {
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set_country_flag = gray_warship_active
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}
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#Country event_target:gray_owner
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#小灰科学家启用标识
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rg_set_gray_scientist_active_effect = {
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set_country_flag = gray_official_active #新版flag
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set_country_flag = gray_governor_active #旧版flag
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}
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#Country event_target:gray_owner
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#小灰陆军启用标识
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rg_set_gray_army_active_effect = {
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set_country_flag = gray_army_active
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}
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#Country event_target:gray_owner
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#小灰科学家启用标识
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rg_set_gray_scientist_active_effect = {
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set_country_flag = gray_constship_active
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}
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#Country event_target:gray_owner
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#小灰纳米空间站启用标识
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rg_set_gray_harbitat_active_effect = {
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set_country_flag = rg_habitat_enabled
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}
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#Country event_target:gray_owner
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#删除小灰科学家
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rg_clear_gray_science_ship_effect = {
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every_owned_fleet = {
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limit = {
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has_fleet_flag = gray_constship
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}
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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}
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#Country event_target:gray_owner
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#删除小灰陆军
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rg_clear_gray_army_effect = {
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every_owned_army = {
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limit = {
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army_type = gray_army
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}
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if = {
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limit = {
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exists = leader
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}
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unassign_leader = leader
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}
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remove_army = yes
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}
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}
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#Country event_target:gray_owner
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#删除小灰战舰
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rg_clear_gray_warship_effect = {
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every_owned_fleet = {
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limit = {
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has_fleet_flag = gray_fleet
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}
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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}
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#Country event_target:gray_owner
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#删除小灰纳米空间站
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rg_clear_harbitat = {
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remove_country_flag = rg_habitat_enabled
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event_target:rg_gray_habitat_target = {
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remove_planet = yes
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}
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}
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#Country event_target:gray_owner
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#等级导入,把存储的领袖等级赋予到领袖身上
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rg_set_varible_as_leader_level_effect = {
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random_owned_leader = {
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limit = {
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has_leader_flag = rg_gray_leader
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}
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set_skill = owner.rg_gray_level
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}
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}
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#Country event_target:gray_owner
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#创造灰风总督
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rg_create_gray_governor = {
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if = {
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limit = {
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RG_gray_official_active_trigger = yes
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}
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}
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else = {
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#延迟执行
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optimize_memory
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#删除战舰
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every_owned_fleet = {
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limit = {
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has_fleet_flag = gray_fleet
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}
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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#删除科学舰
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every_owned_fleet = {
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limit = {
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has_fleet_flag = gray_constship
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}
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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#删除陆军
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every_owned_army = {
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limit = {
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army_type = gray_army
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}
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if = {
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limit = {
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exists = leader
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}
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unassign_leader = leader
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}
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remove_army = yes
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}
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#存储当前领袖等级
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rg_save_gray_leader_level_effect = yes
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#把所有种类的小灰领袖都送回娘家
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rg_sent_gray_back_to_home_effect = yes
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#把娘家的总督领袖接回来
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if = {
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limit = {
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exists = event_target:gray_governor
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}
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event_target:gray_governor = {
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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#如果不存在总督备份,现场变一个
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else = {
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rg_gray_govener_init = yes
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}
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#更新灰风形态
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rg_clear_gray_active_flag_effect = yes
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#设置总督已启用标识
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rg_set_gray_official_active_effect = yes
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#等级导入,把存储的领袖等级赋予到领袖身上
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rg_set_varible_as_leader_level_effect = yes
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}
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}
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#Country event_target:gray_owner
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#创造灰风战舰
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rg_create_gray_warship = {
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if = {
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limit = {
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RG_gray_warship_active_trigger = yes
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}
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}
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else = {
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optimize_memory
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#舰船刷新位置检测
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rg_global_gray_location_check = yes
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#存储当前领袖等级
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rg_save_gray_leader_level_effect = yes
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#把所有种类的小灰领袖都送回娘家
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rg_sent_gray_back_to_home_effect = yes
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#把娘家的指挥官领袖接回来
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if = {
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limit = {
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exists = event_target:gray_leader_admiral
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}
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event_target:gray_leader_admiral = {
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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else = {
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rg_gray_commander_init = yes
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}
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if = {
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limit = {
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has_country_flag = rg_gray_level_2
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}
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rg_warship_init_mod1 = yes
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}
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else_if = {
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limit = {
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has_country_flag = rg_gray_level_3
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NOT = {
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has_country_flag = gray_warship_is_juggernaut
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}
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}
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rg_warship_init_mod2 = yes
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}
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else_if = {
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limit = {
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has_country_flag = gray_warship_is_juggernaut
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}
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rg_warship_init_mod3 = yes
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}
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else = {
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rg_warship_init_mod0 = yes
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}
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#删除科学舰
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rg_clear_gray_science_ship_effect = yes
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#删除陆军
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rg_clear_gray_army_effect = yes
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#更新灰风形态
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rg_clear_gray_active_flag_effect = yes
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#设置战舰已启用标识
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rg_set_gray_warship_active_effect = yes
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#导入变量到等级
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rg_set_varible_as_leader_level_effect = yes
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}
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}
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#Country event_target:gray_owner
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#创造灰风地面单位
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rg_create_gray_army = {
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if = {
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limit = {
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RG_gray_army_active_trigger = yes
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}
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}
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else = {
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optimize_memory
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#舰船刷新位置检测
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rg_global_gray_location_check = yes
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#存储当前领袖等级
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rg_save_gray_leader_level_effect = yes
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#把所有种类的小灰领袖都送回娘家
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rg_sent_gray_back_to_home_effect = yes
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#把娘家的指挥官领袖接回来
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if = {
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limit = {
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exists = event_target:gray_leader_general
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}
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event_target:gray_leader_general = {
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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else = {
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rg_gray_commander_init = yes
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}
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rg_army_transport_ship_init = yes
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rg_clear_gray_warship_effect = yes
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rg_clear_gray_science_ship_effect = yes
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rg_clear_gray_active_flag_effect = yes
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rg_set_gray_army_active_effect = yes
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rg_set_varible_as_leader_level_effect = yes
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}
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}
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#Country event_target:gray_owner
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#创造灰风科学舰
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rg_create_gray_const = {
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if = {
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limit = {
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RG_gray_scientist_active_trigger = yes
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}
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}
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else = {
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optimize_memory
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#舰船刷新位置检测
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rg_global_gray_location_check = yes
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#存储当前领袖等级
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rg_save_gray_leader_level_effect = yes
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#把所有种类的小灰领袖都送回娘家
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rg_sent_gray_back_to_home_effect = yes
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#把娘家的科学家领袖接回来
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if = {
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limit = {
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exists = event_target:gray_leader_scientist
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}
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event_target:gray_leader_scientist = {
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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else = {
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rg_gray_scientist_init = yes
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}
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rg_scientist_ship_init = yes
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rg_clear_gray_warship_effect = yes
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rg_clear_gray_army_effect = yes
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rg_clear_gray_active_flag_effect = yes
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rg_set_gray_scientist_active_effect = yes
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rg_set_varible_as_leader_level_effect = yes
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}
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}
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#Country event_target:gray_owner
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#计算纳米空间站行星规模 基本10+(小灰领袖等级rg_gray_level*2)
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rg_harbitar_size_calculate = {
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set_variable = {
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which = rg_habitat_size
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value = 10
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}
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set_variable = {
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which = rg_habitat_size_temp
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value = rg_gray_level
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}
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multiply_variable = {
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which = rg_habitat_size_temp
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value = 2
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}
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change_variable = {
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which = rg_habitat_size_temp
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value = 10
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}
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set_variable = {
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which = rg_habitat_size
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value = rg_habitat_size_temp
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}
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}
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#Country event_target:gray_owner
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#创造灰风纳米空间站
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rg_juggernaut_habitat_init = {
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if = {
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limit = {
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RG_gray_harbitat_active_trigger = yes
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}
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}
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else = {
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optimize_memory
|
||
rg_global_gray_location_check = yes
|
||
rg_harbitar_size_calculate = yes
|
||
event_target:global_gray_location = {
|
||
solar_system = {
|
||
spawn_planet = {
|
||
class = pc_rg_grayhabitat
|
||
location = event_target:global_gray_location
|
||
orbit_location = yes
|
||
orbit_angle = 225
|
||
orbit_distance = 360
|
||
orbit_angle_offset = 45
|
||
orbit_distance_offset = 9.899
|
||
size = 10
|
||
has_ring = no
|
||
init_effect = {
|
||
prevent_anomaly = yes
|
||
set_planet_entity = {
|
||
entity = "grey_tempesttw_orbital_habitat_entity"
|
||
}
|
||
set_surveyed = {
|
||
surveyed = yes
|
||
surveyor = FROM
|
||
}
|
||
set_all_comms_surveyed = yes
|
||
clear_blockers = yes
|
||
set_owner = root
|
||
set_controller = root
|
||
create_colony = {
|
||
owner = root
|
||
species = owner_main_species
|
||
ethos = owner
|
||
}
|
||
if = {
|
||
limit = {
|
||
NOT = {
|
||
exists = event_target:rg_owner_main_maid_species
|
||
}
|
||
}
|
||
every_owned_pop = {
|
||
rg_event_effect_planet2027_spawn_maid_species = yes
|
||
}
|
||
}
|
||
set_name = "NAME_rg_gray_habitat_base"
|
||
if = {
|
||
limit = {
|
||
event_target:gray_owner = {
|
||
OR = {
|
||
has_country_flag = gray_official_active
|
||
has_country_flag = gray_governor_active #旧版flag
|
||
}
|
||
}
|
||
}
|
||
assign_leader = event_target:gray_governor
|
||
}
|
||
set_planet_size = owner.rg_habitat_size
|
||
generate_start_buildings_and_districts = yes
|
||
while = {
|
||
count = 1
|
||
add_district = district_rg_generator
|
||
}
|
||
while = {
|
||
count = 1
|
||
add_district = district_rg_mining
|
||
}
|
||
while = {
|
||
count = 1
|
||
add_district = district_rg_farming
|
||
}
|
||
while = {
|
||
count = 1
|
||
add_district = district_rg_industrial
|
||
}
|
||
if = {
|
||
limit = {
|
||
exists = owner
|
||
owner = {
|
||
is_hive_empire = yes
|
||
}
|
||
}
|
||
while = {
|
||
count = 1
|
||
add_district = district_rg_hive
|
||
}
|
||
}
|
||
if = {
|
||
limit = {
|
||
exists = owner
|
||
owner = {
|
||
is_regular_empire = yes
|
||
}
|
||
}
|
||
while = {
|
||
count = 1
|
||
add_district = district_rg_city
|
||
}
|
||
}
|
||
if = {
|
||
limit = {
|
||
exists = owner
|
||
from = {
|
||
is_machine_empire = yes
|
||
}
|
||
}
|
||
while = {
|
||
count = 1
|
||
add_district = district_rg_nexus
|
||
}
|
||
}
|
||
while = {
|
||
count = 5
|
||
create_pop = {
|
||
species = owner_main_species
|
||
}
|
||
}
|
||
set_planet_flag = megastructure
|
||
set_planet_flag = habitat
|
||
set_planet_flag = advanced_habitat
|
||
set_planet_flag = advanced_habitat_2
|
||
set_planet_flag = rg_gray_habitat
|
||
save_global_event_target_as = rg_gray_habitat_target
|
||
}
|
||
}
|
||
}
|
||
}
|
||
rg_set_gray_harbitat_active_effect = yes
|
||
}
|
||
}
|