270 lines
4.1 KiB
Plaintext
270 lines
4.1 KiB
Plaintext
tech_gray_weapon_lance_1 = {
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area = physics
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cost = 5000
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tier = 5
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is_rare = yes
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is_reverse_engineerable = no
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category = { particles }
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ai_update_type = military
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prerequisites = {
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"tech_object_gray_5"
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"tech_zero_point_power"
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}
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weight = @tier2weight3
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ai_weight = {
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factor = 0 #weapons are good
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modifier = {
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factor = 1.25
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has_ethic = ethic_militarist
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}
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modifier = {
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factor = 1.5
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has_ethic = ethic_fanatic_militarist
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}
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}
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}
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tech_gray_matter_remix_2 = {
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area = engineering
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cost = 5000
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tier = 5
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is_rare = yes
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category = { materials }
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ai_update_type = military
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weight = @tier2weight3
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prerequisites = {
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"tech_gray_weapon_lance_1"
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"tech_ship_armor_5"
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}
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ai_weight = {
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factor = 0 #weapons are good
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modifier = {
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factor = 1.25
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has_ethic = ethic_militarist
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}
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modifier = {
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factor = 1.5
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has_ethic = ethic_fanatic_militarist
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}
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}
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}
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tech_gray_nano_boost_3 = {
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area = engineering
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cost = 5000
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tier = 5
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is_rare = yes
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category = { propulsion }
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ai_update_type = military
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weight = @tier2weight3
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prerequisites = {
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"tech_gray_matter_remix_2"
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"tech_thrusters_4"
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}
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ai_weight = {
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factor = 0 #weapons are good
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modifier = {
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factor = 1.25
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has_ethic = ethic_militarist
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}
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modifier = {
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factor = 1.5
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has_ethic = ethic_fanatic_militarist
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}
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}
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}
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tech_gray_interdictor_4 = {
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area = engineering
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cost = 5000
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tier = 5
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is_rare = yes
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category = { voidcraft }
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ai_update_type = military
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weight = @tier2weight3
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prerequisites = {
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"tech_gray_nano_boost_3"
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"tech_battleships"
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}
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ai_weight = {
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factor = 0 #weapons are good
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modifier = {
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factor = 1.25
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has_ethic = ethic_militarist
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}
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modifier = {
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factor = 1.5
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has_ethic = ethic_fanatic_militarist
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}
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}
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}
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tech_gray_matter_spray_5 = {
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area = engineering
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cost = 5000
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tier = 5
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is_rare = yes
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category = { propulsion }
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ai_update_type = military
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weight = @tier2weight3
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prerequisites = {
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"tech_gray_interdictor_4"
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"tech_kinetic_artillery_2"
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}
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ai_weight = {
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factor = 0 #weapons are good
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modifier = {
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factor = 1.25
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has_ethic = ethic_militarist
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}
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modifier = {
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factor = 1.5
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has_ethic = ethic_fanatic_militarist
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}
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}
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}
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tech_gray_buffnut_6 = {
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area = engineering
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cost = 5000
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tier = 5
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is_rare = yes
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category = { voidcraft }
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ai_update_type = military
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weight = @tier2weight3
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prerequisites = {
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"tech_gray_interdictor_4"
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"tech_juggernaut"
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}
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ai_weight = {
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factor = 0 #weapons are good
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modifier = {
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factor = 1.25
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has_ethic = ethic_militarist
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}
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modifier = {
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factor = 1.5
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has_ethic = ethic_fanatic_militarist
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}
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}
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}
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tech_gray_army_7 = {
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area = society
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cost = 5000
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tier = 5
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is_rare = yes
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category = { military_theory }
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ai_update_type = military
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weight = @tier2weight3
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prerequisites = {
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"tech_gray_matter_remix_2"
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"tech_self_aware_logic"
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}
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ai_weight = {
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factor = 0 #weapons are good
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modifier = {
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factor = 1.25
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has_ethic = ethic_militarist
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}
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modifier = {
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factor = 1.5
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has_ethic = ethic_fanatic_militarist
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}
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}
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}
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tech_gray_repair_system_1 = {
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area = engineering
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cost = 5000
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tier = 5
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is_rare = yes
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category = { voidcraft }
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is_reverse_engineerable = yes
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ai_update_type = military
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weight = 0
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ai_weight = {
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factor = 0 #weapons are good
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modifier = {
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factor = 1.25
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has_ethic = ethic_militarist
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}
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modifier = {
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factor = 1.5
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has_ethic = ethic_fanatic_militarist
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}
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}
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}
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# UNLOCKED BY PROJECT
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tech_object_gray_5 = {
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cost = 5000
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area = engineering
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tier = 5
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is_rare = yes
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is_reverse_engineerable = no
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category = { voidcraft }
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weight = 0
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## unlock
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ai_weight = {
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factor = 1
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}
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}
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tech_minilaser_gray_1 = {
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cost = 2000
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area = physics
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tier = 5
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is_rare = yes
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is_reverse_engineerable = no
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category = { particles }
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weight = 0
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## unlock
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ai_weight = {
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factor = 1
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}
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}
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tech_object_gray_6 = {
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cost = 2000
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area = physics
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tier = 5
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is_rare = yes
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is_reverse_engineerable = no
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category = { particles }
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weight = 0
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## unlock
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ai_weight = {
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factor = 0
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}
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}
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tech_gray_noway = {
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cost = 2000
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area = physics
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tier = 5
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is_rare = yes
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is_reverse_engineerable = no
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category = { particles }
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weight = 0
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## unlock
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ai_weight = {
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factor = 0
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}
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} |