801 lines
20 KiB
Plaintext
801 lines
20 KiB
Plaintext
#reloadable with 'reload stats'
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# This file is where you start when you want to configure something new, then go to sections
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####################
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# NOTE FOR MODDERS #
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####################
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# modifier = { } only takes the following modifiers
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# hull, shield & armor add/mult and regen add perc/static
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# evasion add/mult
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# speed/base speed mult
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# weapon damage mult
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# upkeep mult
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# for other modifiers, use ship_modifier = { }
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# use_shipnames_from = other_size # allows a ship size to use names from another size
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# icon = ship_size_military_1
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#ship_size_military_1 is default. The following sprite keys are generated from it:
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#GFX_text_<key>
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#GFX_<key>
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#GFX_<key>_top
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#GFX_<key>_top_damaged
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# icon_frame: now only used for starbases. Value of 2 or more means it shows up on the galaxy map, 1-5 denote which icon it uses on starbase sprite sheets (e.g. gfx/interface/icons/starbase_ship_sizes.dds)
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####################
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# Gray Goo Mothership
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RG_graygoo_mothership = {
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graphical_culture = no
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entity = "gatebuilder_01_mothership_entity"
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max_speed = 100
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acceleration = 0.2
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rotation_speed = 0.15
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collision_radius = 5
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modifier = {
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ship_evasion_add = 50
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ship_armor_add = 25600
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ship_shield_add = 25600
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}
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ship_modifier = {
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ship_disengage_chance_reduction = 8
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ships_upkeep_mult = -1
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ship_shield_hardening_add = 1
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ship_armor_hardening_add = 1
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}
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max_hitpoints = 25600
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size_multiplier = 16
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fleet_slot_size = 16
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section_slots = {
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"mid" = {
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locator = "part1"
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}
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}
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num_target_locators = 12
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is_space_station = no
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icon = ship_size_military_16
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base_buildtime = @titan_build_time
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can_have_federation_design = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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is_designable = yes
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default_behavior = colossus
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prerequisites = {
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"tech_object_gray_5"
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}
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combat_disengage_chance = 1.25
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class = shipclass_military
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construction_type = starbase_shipyard
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "combat_computers"
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required_component_set = "thruster_components"
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required_component_set = "sensor_components"
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required_component_set = "science_cloaking_components"
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required_component_set = "ship_aura_components"
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resources = {
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category = ships
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upkeep = {
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energy = @battleship_upkeep_energy
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alloys = @battleship_upkeep_alloys
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}
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}
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min_upgrade_cost = {
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alloys = 8
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}
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}
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RG_graygoo_capitalship = {
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graphical_culture = no
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entity = "grey_tempesttw_juggernaut_entity"
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max_speed = 100
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acceleration = 0.2
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rotation_speed = 0.15
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collision_radius = 5
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modifier = {
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ship_evasion_add = 100
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ship_armor_add = 128000
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ship_shield_add = 128000
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ship_weapon_damage = 2
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ship_cloaking_detection_add = 5
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}
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ship_modifier = {
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ship_disengage_chance_reduction = 8
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ships_upkeep_mult = -1
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ship_shield_hardening_add = 2
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ship_armor_hardening_add = 2
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}
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max_hitpoints = 128000
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size_multiplier = 32
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fleet_slot_size = 32
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section_slots = {
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"core" = {
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locator = "part1"
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}
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"behind" = {
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locator = "part2"
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}
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}
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num_target_locators = 16
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is_space_station = no
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icon = ship_size_military_16
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base_buildtime = @titan_build_time
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can_have_federation_design = yes
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enable_default_design = no #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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is_designable = yes
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default_behavior = colossus
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combat_disengage_chance = 1.25
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class = shipclass_military
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construction_type = starbase_shipyard
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# possible_construction = {
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# always = no
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# }
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potential_construction = {
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OR = {
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is_scope_type = starbase
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AND = {
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is_scope_type = megastructure
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OR = {
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is_megastructure_type = mega_shipyard_3
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is_megastructure_type = mega_shipyard_restored
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}
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}
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}
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}
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possible_construction = {
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custom_tooltip = {
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fail_text = starbase_citadel_trigger
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OR = {
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AND = {
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is_scope_type = megastructure
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OR = {
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is_megastructure_type = mega_shipyard_3
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is_megastructure_type = mega_shipyard_restored
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}
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}
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AND = {
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is_scope_type = starbase
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has_starbase_size >= starbase_citadel
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}
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}
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}
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custom_tooltip = {
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fail_text = starbase_colossal_yards_trigger
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OR = {
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AND = {
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is_scope_type = megastructure
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OR = {
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is_megastructure_type = mega_shipyard_3
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is_megastructure_type = mega_shipyard_restored
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}
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}
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AND = {
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is_scope_type = starbase
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has_starbase_building = colossus_yards
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}
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}
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}
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}
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combat_size_multiplier = 4
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prerequisites = {
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"tech_gray_juggernaut_8"
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}
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "combat_computers"
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required_component_set = "thruster_components"
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required_component_set = "sensor_components"
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required_component_set = "science_cloaking_components"
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required_component_set = "ship_aura_components"
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required_component_set = "ship_aura_components"
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required_component_set = "ship_aura_components"
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resources = {
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category = ships
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upkeep = {
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energy = @battleship_upkeep_energy
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alloys = @battleship_upkeep_alloys
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}
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}
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min_upgrade_cost = {
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alloys = 8
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}
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empire_limit = 1
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}
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RG_armed_constructor_ship = {
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max_speed = 150
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acceleration = 0.1
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rotation_speed = 0.2
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max_hitpoints = 20000
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entity = "grey_tempesttw_constructor_entity"
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modifier = {
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ship_evasion_add = 10
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ship_armor_add = 12800
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ship_shield_add = 12800
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}
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ship_modifier = {
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ship_hyperlane_range_add = 3
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ship_piracy_suppression_add = 100
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ships_upkeep_mult = -1
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ship_shield_hardening_add = 1
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ship_armor_hardening_add = 1
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}
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size_multiplier = 1
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fleet_slot_size = 1
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section_slots = {
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"mid" = {
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locator = "part1"
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}
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}
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num_target_locators = 2
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is_space_station = no
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combat_disengage_chance = 2
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enable_default_design = no #if yes, countries will have an auto-generated design at start
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components_add_to_cost = no
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is_designable = no
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is_civilian = yes
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class = shipclass_constructor
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icon = ship_size_constructor
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valid_target_aggressive_stance = no
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "thruster_components"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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required_component_set = "science_cloaking_components"
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}
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RG_armed_science_ship = {
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max_speed = 200
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acceleration = 0.35
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rotation_speed = 0.2
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max_hitpoints = 12000
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entity = "grey_tempesttw_science_entity"
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modifier = {
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ship_evasion_add = 100
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ship_armor_add = 12000
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ship_shield_add = 12000
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}
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ship_modifier = {
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ship_hyperlane_range_add = 3
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ship_piracy_suppression_add = 100
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ships_upkeep_mult = -1
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ship_shield_hardening_add = 1
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ship_armor_hardening_add = 1
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}
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size_multiplier = 1
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fleet_slot_size = 1
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section_slots = {
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"mid" = {
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locator = "part1"
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}
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}
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num_target_locators = 2
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is_space_station = no
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combat_size_multiplier = 1
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combat_disengage_chance = 2
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enable_default_design = no #if yes, countries will have an auto-generated design at start
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components_add_to_cost = no
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is_designable = no
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is_civilian = yes
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class = shipclass_science_ship
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valid_target_aggressive_stance = no
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "thruster_components"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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required_component_set = "science_cloaking_components"
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required_component_set = "ship_aura_components"
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}
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# Gray Goo Interdictor
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RG_graygoo_interdictor = {
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graphical_culture = no
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entity = "gatebuilder_01_cruiser_entity"
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max_speed = 150
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acceleration = 0.25
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rotation_speed = 0.175
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collision_radius = 4
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modifier = {
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ship_evasion_add = 20
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ships_upkeep_mult = -1
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ship_piracy_suppression_add = 4
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ship_armor_add = 2800
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ship_shield_add = 2800
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}
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max_hitpoints = 5000
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size_multiplier = 8
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fleet_slot_size = 4
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section_slots = {
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"mid" = {
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locator = "part1"
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}
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}
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num_target_locators = 4
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is_space_station = no
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icon = ship_size_military_4
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base_buildtime = @battleship_build_time
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can_have_federation_design = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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is_designable = yes
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default_behavior = line
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prerequisites = {
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"tech_gray_interdictor_4"
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}
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combat_disengage_chance = 1.25
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class = shipclass_military
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construction_type = starbase_shipyard
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "combat_computers"
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required_component_set = "thruster_components"
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required_component_set = "sensor_components"
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resources = {
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category = ships
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upkeep = {
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energy = @battleship_upkeep_energy
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alloys = @battleship_upkeep_alloys
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}
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}
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min_upgrade_cost = {
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alloys = 8
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}
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}
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# Gray Goo destroyer
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RG_graygoo_destroyer = {
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graphical_culture = no
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entity = "grey_tempesttw_colonizer_entity"
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max_speed = 220
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acceleration = 0.25
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rotation_speed = 0.175
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collision_radius = 4
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modifier = {
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ship_evasion_add = 40
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ships_upkeep_mult = -1
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ship_piracy_suppression_add = 4
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ship_armor_add = 1100
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ship_shield_add = 1100
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}
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max_hitpoints = 2000
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size_multiplier = 2
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fleet_slot_size = 2
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section_slots = {
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"mid" = {
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locator = "part1"
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}
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}
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num_target_locators = 2
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is_space_station = no
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icon = ship_size_military_2
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base_buildtime = @battleship_build_time
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can_have_federation_design = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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is_designable = yes
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default_behavior = line
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prerequisites = {
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"tech_gray_interdictor_4"
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}
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ship_roles = { screen gunship artillery brawler }
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triggered_ship_roles = {
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{
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name = artillery_stealth
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trigger = { has_technology = tech_cloaking_2 }
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}
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}
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combat_disengage_chance = 1.25
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class = shipclass_military
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construction_type = starbase_shipyard
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "combat_computers"
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required_component_set = "thruster_components"
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required_component_set = "sensor_components"
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resources = {
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category = ships
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upkeep = {
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energy = @destroyer_upkeep_energy
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alloys = @destroyer_upkeep_alloys
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}
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}
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min_upgrade_cost = {
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alloys = 8
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}
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}
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# Gray Goo Icebreaker
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RG_graygoo_icebreaker_interdictor = {
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graphical_culture = no
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entity = "gatebuilder_01_cruiser_entity"
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max_speed = 200
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acceleration = 0.25
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rotation_speed = 0.175
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collision_radius = 4
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modifier = {
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ship_evasion_add = 20
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ships_upkeep_mult = -1
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ship_piracy_suppression_add = 4
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ship_armor_add = 4800
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ship_shield_add = 4800
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}
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max_hitpoints = 10000
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size_multiplier = 8
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fleet_slot_size = 4
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section_slots = {
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"mid" = {
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locator = "part1"
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}
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}
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num_target_locators = 4
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is_space_station = no
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icon = ship_size_military_4
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base_buildtime = @battleship_build_time
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can_have_federation_design = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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is_designable = yes
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default_behavior = colossus
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prerequisites = {
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"tech_gray_buffnut_6"
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}
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combat_disengage_chance = 1.25
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class = shipclass_military
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construction_type = starbase_shipyard
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "combat_computers"
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required_component_set = "thruster_components"
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required_component_set = "sensor_components"
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required_component_set = "science_cloaking_components"
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resources = {
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category = ships
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upkeep = {
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energy = @battleship_upkeep_energy
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alloys = @battleship_upkeep_alloys
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}
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}
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min_upgrade_cost = {
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alloys = 8
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}
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}
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# Gray Goo Arsenal
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RG_graygoo_Arsenal = {
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graphical_culture = no
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entity = "gatebuilder_01_cruiser_entity"
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max_speed = 150
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acceleration = 0.25
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rotation_speed = 0.175
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collision_radius = 4
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modifier = {
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ship_evasion_add = 20
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ships_upkeep_mult = -1
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ship_piracy_suppression_add = 4
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ship_armor_add = 2800
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ship_shield_add = 2800
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}
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max_hitpoints = 5000
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size_multiplier = 8
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fleet_slot_size = 4
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section_slots = {
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"mid" = {
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locator = "part1"
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}
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}
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num_target_locators = 64
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is_space_station = no
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icon = ship_size_military_4
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base_buildtime = @battleship_build_time
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can_have_federation_design = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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is_designable = yes
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default_behavior = line
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prerequisites = {
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"tech_gray_matter_spray_5"
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}
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combat_disengage_chance = 1.25
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class = shipclass_military
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construction_type = starbase_shipyard
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "combat_computers"
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required_component_set = "thruster_components"
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required_component_set = "sensor_components"
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resources = {
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category = ships
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upkeep = {
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energy = @battleship_upkeep_energy
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alloys = @battleship_upkeep_alloys
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}
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}
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min_upgrade_cost = {
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alloys = 8
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}
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}
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RG_graygoo_Buff = {
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graphical_culture = no
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entity = "gatebuilder_01_cruiser_entity"
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max_speed = 100
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acceleration = 0.25
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rotation_speed = 0.175
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collision_radius = 4
|
|
modifier = {
|
|
ship_evasion_add = 20
|
|
ships_upkeep_mult = -1
|
|
ship_piracy_suppression_add = 4
|
|
ship_armor_add = 12800
|
|
ship_shield_add = 12800
|
|
}
|
|
max_hitpoints = 20000
|
|
size_multiplier = 8
|
|
fleet_slot_size = 4
|
|
section_slots = {
|
|
"mid" = {
|
|
locator = "part1"
|
|
}
|
|
}
|
|
num_target_locators = 4
|
|
is_space_station = no
|
|
icon = ship_size_military_4
|
|
base_buildtime = @battleship_build_time
|
|
can_have_federation_design = yes
|
|
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
|
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
|
is_designable = yes
|
|
default_behavior = colossus
|
|
prerequisites = {
|
|
"tech_gray_buffnut_6"
|
|
}
|
|
combat_disengage_chance = 1.25
|
|
class = shipclass_military
|
|
construction_type = starbase_shipyard
|
|
required_component_set = "power_core"
|
|
required_component_set = "ftl_components"
|
|
required_component_set = "combat_computers"
|
|
required_component_set = "thruster_components"
|
|
required_component_set = "sensor_components"
|
|
required_component_set = "ship_aura_components"
|
|
required_component_set = "science_cloaking_components"
|
|
resources = {
|
|
category = ships
|
|
upkeep = {
|
|
energy = @battleship_upkeep_energy
|
|
alloys = @battleship_upkeep_alloys
|
|
}
|
|
}
|
|
min_upgrade_cost = {
|
|
alloys = 8
|
|
}
|
|
}
|
|
|
|
RG_gray_juggernaut = {
|
|
max_speed = 100
|
|
entity = "grey_tempesttw_juggernaut_entity"
|
|
acceleration = 0.2
|
|
rotation_speed = 0.15
|
|
collision_radius = @juggernaut_collision_radius
|
|
modifier = {
|
|
ship_evasion_add = 100
|
|
ship_armor_add = 108000
|
|
ship_shield_add = 108000
|
|
ship_weapon_damage = 2
|
|
starbase_shipyard_capacity_add = 12
|
|
ship_cloaking_detection_add = 5
|
|
}
|
|
ship_modifier = {
|
|
ship_disengage_chance_reduction = 8
|
|
ships_upkeep_mult = -1
|
|
ship_shield_hardening_add = 2
|
|
ship_armor_hardening_add = 2
|
|
}
|
|
max_hitpoints = 108000
|
|
base_buildtime = @juggernaut_build_time
|
|
combat_size_multiplier = 5
|
|
size_multiplier = 32
|
|
fleet_slot_size = 32
|
|
section_slots = {
|
|
"core" = {
|
|
locator = "part1"
|
|
}
|
|
"behind" = {
|
|
locator = "part2"
|
|
}
|
|
}
|
|
num_target_locators = 16
|
|
can_have_federation_design = no
|
|
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
|
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
|
icon_frame = 7 #probably unused, but mobile starbases are special
|
|
icon = ship_size_military_64
|
|
ship_class_icon_frame = 35
|
|
default_behavior = colossus
|
|
is_designable = yes
|
|
prerequisites = {
|
|
"tech_gray_juggernaut_8"
|
|
}
|
|
class = shipclass_starbase
|
|
construction_type = starbase_shipyard
|
|
possible_construction = {
|
|
always = no
|
|
}
|
|
required_component_set = "power_core"
|
|
required_component_set = "sensor_components"
|
|
required_component_set = "combat_computers"
|
|
required_component_set = "ftl_components"
|
|
required_component_set = "thruster_components"
|
|
required_component_set = "science_cloaking_components"
|
|
required_component_set = "ship_aura_components"
|
|
required_component_set = "ship_aura_components"
|
|
required_component_set = "ship_aura_components"
|
|
required_component_set = "ship_aura_components"
|
|
}
|
|
|
|
# Armed Transport
|
|
RG_armed_transport_ship = {
|
|
max_speed = 150
|
|
acceleration = 0.1
|
|
rotation_speed = 0.2
|
|
max_hitpoints = 20000
|
|
entity = "grey_tempesttw_colonizer_entity"
|
|
modifier = {
|
|
ship_evasion_add = 10
|
|
ship_armor_add = 12800
|
|
ship_shield_add = 12800
|
|
}
|
|
ship_modifier = {
|
|
ship_hyperlane_range_add = 3
|
|
ship_piracy_suppression_add = 100
|
|
ships_upkeep_mult = -1
|
|
ship_shield_hardening_add = 1
|
|
ship_armor_hardening_add = 1
|
|
}
|
|
size_multiplier = 1
|
|
fleet_slot_size = 1
|
|
section_slots = {
|
|
"mid" = {
|
|
locator = "part1"
|
|
}
|
|
}
|
|
num_target_locators = 2
|
|
is_space_station = no
|
|
icon = ship_size_transport
|
|
is_designable = no
|
|
class = shipclass_transport
|
|
required_component_set = "power_core"
|
|
required_component_set = "ftl_components"
|
|
required_component_set = "sensor_components"
|
|
required_component_set = "thruster_components"
|
|
required_component_set = "combat_computers"
|
|
required_component_set = "science_cloaking_components"
|
|
components_add_to_cost = no
|
|
resources = {
|
|
category = ships
|
|
cost = {
|
|
food = @salvagecostmedium
|
|
}
|
|
}
|
|
}
|
|
|
|
# Armed Colonizer
|
|
RG_armed_colony_ship = {
|
|
max_speed = 150
|
|
acceleration = 0.1
|
|
rotation_speed = 0.2
|
|
max_hitpoints = 20000
|
|
entity = "grey_tempesttw_colonizer_entity"
|
|
modifier = {
|
|
ship_evasion_add = 10
|
|
ship_armor_add = 12800
|
|
ship_shield_add = 12800
|
|
}
|
|
ship_modifier = {
|
|
ship_hyperlane_range_add = 3
|
|
ship_piracy_suppression_add = 100
|
|
ships_upkeep_mult = -1
|
|
ship_shield_hardening_add = 1
|
|
ship_armor_hardening_add = 1
|
|
}
|
|
size_multiplier = 1
|
|
fleet_slot_size = 1
|
|
section_slots = {
|
|
"mid" = {
|
|
locator = "part1"
|
|
}
|
|
}
|
|
num_target_locators = 2
|
|
is_space_station = no
|
|
icon = ship_size_colonizer
|
|
is_civilian = yes
|
|
is_designable = no
|
|
class = shipclass_colonizer
|
|
required_component_set = "ftl_components"
|
|
required_component_set = "sensor_components"
|
|
required_component_set = "thruster_components"
|
|
components_add_to_cost = no
|
|
resources = {
|
|
category = ships
|
|
cost = {
|
|
food = @salvagecostmedium
|
|
}
|
|
}
|
|
}
|
|
|
|
RG_orbital_ring_tier_1 = {
|
|
max_speed = 0
|
|
acceleration = 0
|
|
rotation_speed = 0
|
|
modifier = {
|
|
ship_evasion_mult = -1
|
|
ship_armor_add = 125000
|
|
ship_shield_add = 125000
|
|
starbase_defense_platform_capacity_add = 12
|
|
starbase_module_capacity_add = 12
|
|
starbase_building_capacity_add = 12
|
|
starbase_shipyard_capacity_add = 12
|
|
ship_cloaking_detection_add = 5
|
|
}
|
|
ship_modifier = {
|
|
ship_fire_rate_mult = 1
|
|
ship_weapon_range_mult = 1
|
|
}
|
|
max_hitpoints = 125000
|
|
base_buildtime = 720
|
|
resources = {
|
|
category = starbase_stations
|
|
cost = {
|
|
alloys = 1000
|
|
influence = 50
|
|
}
|
|
upkeep = {
|
|
energy = 2
|
|
}
|
|
}
|
|
combat_size_multiplier = 5
|
|
size_multiplier = 4
|
|
fleet_slot_size = 2
|
|
section_slots = {
|
|
"core" = {
|
|
locator = "part1"
|
|
}
|
|
"1" = {
|
|
locator = "part2"
|
|
}
|
|
"2" = {
|
|
locator = "part3"
|
|
}
|
|
}
|
|
potential_construction = {
|
|
# This is build through a megastructure
|
|
always = no
|
|
}
|
|
possible_construction = {
|
|
always = no
|
|
}
|
|
is_designable = yes
|
|
num_target_locators = 0
|
|
is_space_station = no
|
|
can_have_federation_design = no
|
|
is_civilian = no
|
|
components_add_to_cost = no
|
|
can_disable = yes
|
|
flip_control_on_disable = yes
|
|
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
|
prerequisites = {
|
|
"tech_object_gray_6"
|
|
}
|
|
class = shipclass_starbase
|
|
required_component_set = "power_core"
|
|
required_component_set = "sensor_components"
|
|
required_component_set = "combat_computers"
|
|
required_component_set = "science_cloaking_components"
|
|
required_component_set = "ship_aura_components"
|
|
build_block_radius = @build_block_orbital_ring
|
|
formation_priority = @orbital_ring_formation_priority
|
|
icon_frame = 7
|
|
scales_with_planet = yes
|
|
graphical_culture = yes
|
|
}
|