This commit is contained in:
KiritsuguTG
2022-02-14 13:43:02 +08:00
commit 5c46d84ca4
264 changed files with 245671 additions and 0 deletions

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data/BaseObjects/sky/21.tga Normal file

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data/BaseObjects/sky/sky.W3X Normal file

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<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Tags></Tags>
<Includes>
<Include type="all" source="Sky.w3x" />
</Includes>
<Texture id="SpaceSky" File="SpaceSky.dds"/>
<GameObject
id="SpaceSky"
Side="Neutral"
EditorSorting="SYSTEM"
TransportSlotCount="1"
KindOf="PRELOAD IMMOBILE STRUCTURE NO_COLLIDE RESIST_EMP UNATTACKABLE INERT INERT_SHROUD_REVEALER"
ThreatLevel="10"
EditorName="SpaceSky">
<DisplayName>SpaceSky</DisplayName>
<ArmorSet
Armor="NoArmor" />
<Draws>
<ScriptedModelDraw
id="ModuleTag_Draw">
<ModelConditionState
ParseCondStateType="PARSE_DEFAULT">
<Model
Name="SpaceSky" />
</ModelConditionState>
</ScriptedModelDraw>
</Draws>
<Body>
<PropBody
id="ModuleTag_Body"/>
</Body>
</GameObject>
</AssetDeclaration>

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<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Tags></Tags>
<Includes>
<Include type="all" source="Sky_01.w3x" />
</Includes>
<Texture id="SkyDome_01" File="SkyDome_01.dds"/>
<GameObject
id="SkyDome_01"
Side="Neutral"
EditorSorting="SYSTEM"
TransportSlotCount="1"
KindOf="PRELOAD IMMOBILE STRUCTURE NO_COLLIDE RESIST_EMP UNATTACKABLE INERT INERT_SHROUD_REVEALER"
ThreatLevel="10"
EditorName="SkyDome_01">
<DisplayName>SkyDome_01</DisplayName>
<ArmorSet
Armor="NoArmor" />
<Draws>
<ScriptedModelDraw
id="ModuleTag_Draw">
<ModelConditionState
ParseCondStateType="PARSE_DEFAULT">
<Model
Name="SkyDome_01" />
</ModelConditionState>
</ScriptedModelDraw>
</Draws>
<Body>
<PropBody
id="ModuleTag_Body"/>
</Body>
</GameObject>
</AssetDeclaration>

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<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Tags></Tags>
<Includes>
<Include type="all" source="Sky_02.w3x" />
</Includes>
<Texture id="SkyDome_Space_02" File="SkyDome_Space_02.dds"/>
<GameObject
id="SkyDome_Space_02"
Side="Neutral"
EditorSorting="SYSTEM"
TransportSlotCount="1"
KindOf="PRELOAD IMMOBILE STRUCTURE NO_COLLIDE RESIST_EMP UNATTACKABLE INERT INERT_SHROUD_REVEALER"
ThreatLevel="10"
EditorName="SkyDome_Space_02">
<DisplayName>SkyDome_Space_02</DisplayName>
<ArmorSet
Armor="NoArmor" />
<Draws>
<ScriptedModelDraw
id="ModuleTag_Draw">
<ModelConditionState
ParseCondStateType="PARSE_DEFAULT">
<Model
Name="SkyDome_Space_02" />
</ModelConditionState>
</ScriptedModelDraw>
</Draws>
<Body>
<PropBody
id="ModuleTag_Body"/>
</Body>
</GameObject>
</AssetDeclaration>

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<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Tags></Tags>
<Includes>
<Include type="all" source="Sky_03.w3x" />
</Includes>
<Texture id="SkyDome_Space_03" File="SkyDome_Space_03.dds"/>
<GameObject
id="SkyDome_Space_03"
Side="Neutral"
EditorSorting="SYSTEM"
TransportSlotCount="1"
KindOf="PRELOAD IMMOBILE STRUCTURE NO_COLLIDE RESIST_EMP UNATTACKABLE INERT INERT_SHROUD_REVEALER"
ThreatLevel="10"
EditorName="SkyDome_Space_03">
<DisplayName>SkyDome_Space_03</DisplayName>
<ArmorSet
Armor="NoArmor" />
<Draws>
<ScriptedModelDraw
id="ModuleTag_Draw">
<ModelConditionState
ParseCondStateType="PARSE_DEFAULT">
<Model
Name="SkyDome_Space_03" />
</ModelConditionState>
</ScriptedModelDraw>
</Draws>
<Body>
<PropBody
id="ModuleTag_Body"/>
</Body>
</GameObject>
</AssetDeclaration>

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<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Tags></Tags>
<Includes>
<Include type="all" source="Sky_04.w3x" />
</Includes>
<Texture id="SkyDome_Space_04" File="SkyDome_Space_04.dds"/>
<GameObject
id="SkyDome_Space_04"
Side="Neutral"
EditorSorting="SYSTEM"
TransportSlotCount="1"
KindOf="PRELOAD IMMOBILE STRUCTURE NO_COLLIDE RESIST_EMP UNATTACKABLE INERT INERT_SHROUD_REVEALER"
ThreatLevel="10"
EditorName="SkyDome_Space_04">
<DisplayName>SkyDome_Space_04</DisplayName>
<ArmorSet
Armor="NoArmor" />
<Draws>
<ScriptedModelDraw
id="ModuleTag_Draw">
<ModelConditionState
ParseCondStateType="PARSE_DEFAULT">
<Model
Name="SkyDome_Space_04" />
</ModelConditionState>
</ScriptedModelDraw>
</Draws>
<Body>
<PropBody
id="ModuleTag_Body"/>
</Body>
</GameObject>
</AssetDeclaration>

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<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Tags></Tags>
<Includes>
<Include type="all" source="Sky_05.w3x" />
</Includes>
<Texture id="SkyDome_World_01" File="SkyDome_World_01.dds"/>
<GameObject
id="SkyDome_World_01"
Side="Neutral"
EditorSorting="SYSTEM"
TransportSlotCount="1"
KindOf="PRELOAD IMMOBILE STRUCTURE NO_COLLIDE RESIST_EMP UNATTACKABLE INERT INERT_SHROUD_REVEALER"
ThreatLevel="10"
EditorName="SkyDome_World_01">
<DisplayName>SkyDome_World_01</DisplayName>
<ArmorSet
Armor="NoArmor" />
<Draws>
<ScriptedModelDraw
id="ModuleTag_Draw">
<ModelConditionState
ParseCondStateType="PARSE_DEFAULT">
<Model
Name="SkyDome_World_01" />
</ModelConditionState>
</ScriptedModelDraw>
</Draws>
<Body>
<PropBody
id="ModuleTag_Body"/>
</Body>
</GameObject>
</AssetDeclaration>