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<?xml version="1.0" encoding="utf-8"?>
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<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<!-- SovietReaperBeamFlare_Vet -->
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<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXLenzflareHDR01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="160" Type="GPU_PARTICLE" id="ParticleSystem_shana_Damningness_FireOnGround">
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<!--黄色的一朵光-->
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<Lifetime High="5" Low="5"/>
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<Size High="40" Low="15"/>
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<BurstCount High="10" Low="10"/>
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<Colors>
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<Color Frame="2" RelativeAge="50">
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<Color b="0.201961" g="0.394118" r="0.8"/>
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</Color>
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<Color Frame="3" RelativeAge="100">
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<Color b="0" g="0" r="0"/>
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</Color>
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</Colors>
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<Physics>
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<Default ParticlesAttachToBone="true">
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<VelocityDamping High="0.95" Low="0.8"/>
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</Default>
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</Physics>
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<Draw>
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<Gpu SpeedMultiplier="1"/>
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</Draw>
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<Volume>
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<Cylinder>
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<Offset x="0" y="0" z="0"/>
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</Cylinder>
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</Volume>
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<Velocity>
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<Cylindrical>
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<Radial High="0" Low="0"/>
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<Normal High="0" Low="0"/>
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</Cylindrical>
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</Velocity>
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<Event/>
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<Update>
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<Default>
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<SizeRate High="5" Low="2"/>
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<SizeRateDamping High="1.25" Low="0.8"/>
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<AngleZ High="-0.5" Low="-1.5"/>
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<AngularDampingXY High="1" Low="1"/>
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</Default>
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</Update>
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</FXParticleSystemTemplate>
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</AssetDeclaration>
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@@ -0,0 +1,53 @@
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<?xml version="1.0" encoding="utf-8"?>
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<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<FXParticleSystemTemplate ParticleTexture="FXLenzFlare03" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="25" Type="GPU_PARTICLE" id="ParticleSystem_shana_Damningness_ProjectFire">
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<!--灼热 跳动的闪光 ReaperLaserHitFlash_Veteran-->
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<Lifetime High="10" Low="5"/>
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<Size High="30" Low="20"/>
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<BurstDelay High="4" Low="1"/>
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<BurstCount High="5" Low="5"/>
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<Colors>
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<Color Frame="1" RelativeAge="0">
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<Color b="0.227451" g="0.362745" r="0.784314"/>
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</Color>
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<Color Frame="2" RelativeAge="100">
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<Color b="0" g="0" r="0"/>
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</Color>
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<ColorScale High="3" Low="2"/>
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</Colors>
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<Physics>
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<Default>
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<VelocityDamping High="1" Low="1"/>
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</Default>
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</Physics>
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<Draw>
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<Gpu SpeedMultiplier="1"/>
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</Draw>
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<Volume>
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<Line>
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<StartPoint x="0" y="0" z="0"/>
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<EndPoint x="0" y="0" z="0"/>
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</Line>
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</Volume>
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<Velocity>
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<Ortho>
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<Position>
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<x High="-1" Low="-1"/>
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<y High="0" Low="0"/>
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<z High="0" Low="0"/>
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</Position>
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</Ortho>
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</Velocity>
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<Event/>
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<Update>
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<Default Rotation="ROTATE_IN_WORLD_SPACE">
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<SizeRate High="-0.05" Low="-0.05"/>
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<SizeRateDamping High="1" Low="1"/>
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<AngularDamping High="1" Low="1"/>
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<AngularDampingXY High="1" Low="1"/>
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</Default>
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</Update>
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</FXParticleSystemTemplate>
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</AssetDeclaration>
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@@ -0,0 +1,59 @@
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<?xml version="1.0" encoding="utf-8"?>
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<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXFireScroll3" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="2" Type="GPU_PARTICLE" id="ParticleSystem_shana_Damningness_ScatterProjectFire">
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<!-- 一团感觉会烧的融化的火 挺好看 SovietReaperBeamFire_Vet-->
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<Lifetime High="100" Low="80"/>
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<Size High="50" Low="30"/>
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<BurstCount High="3" Low="2"/>
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<Colors>
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<Color Frame="1" RelativeAge="0">
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<Color b="0.356863" g="0.356863" r="1"/>
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</Color>
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<Color Frame="2" RelativeAge="14.999999">
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<Color b="0.490196" g="0.490196" r="1"/>
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</Color>
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<Color Frame="3" RelativeAge="100">
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<Color b="0" g="0" r="0"/>
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</Color>
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<Color Frame="4" RelativeAge="200">
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<Color b="0" g="0" r="0"/>
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</Color>
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<ColorScale High="1.0" Low="1.0"/>
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</Colors>
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<Physics>
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<Default>
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<VelocityDamping High="0.9" Low="0.55"/>
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</Default>
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</Physics>
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<Draw>
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<Gpu DetailTexture="FXFracTileNRM" MiscValue1="0.1" MiscValue2="0.1" MiscValue3="45" MiscValue4="0.6" Shader="gpuparticledistort.fx" SpeedMultiplier="1"/>
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</Draw>
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<Volume>
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<Cylinder>
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<Offset x="0" y="0" z="0"/>
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</Cylinder>
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</Volume>
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<Velocity>
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<Ortho>
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<Position>
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<x High="3" Low="0.1"/>
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<y High="0.5" Low="-0.5"/>
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<z High="0.5" Low="-0.5"/>
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</Position>
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</Ortho>
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</Velocity>
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<Event/>
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<Update>
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<Default>
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<SizeRate High="0.1" Low="0.1"/>
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<SizeRateDamping High="1" Low="1"/>
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<AngleZ High="7" Low="-7"/>
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<AngularRateZ High="0.02" Low="-0.02"/>
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<AngularDampingXY High="1" Low="1"/>
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</Default>
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</Update>
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</FXParticleSystemTemplate>
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</AssetDeclaration>
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@@ -0,0 +1,60 @@
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<?xml version="1.0" encoding="utf-8"?>
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<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXLenzflareHDR01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="2" Type="GPU_PARTICLE" id="ParticleSystem_shana_Damningness_ScatterProjectLight">
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<!-- 红色的辉光 -->
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<Lifetime High="100" Low="80"/>
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<Size High="50" Low="30"/>
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<BurstCount High="3" Low="2"/>
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<Colors>
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<Color Frame="1" RelativeAge="0">
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<Color b="0.356863" g="0.356863" r="1"/>
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</Color>
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<Color Frame="2" RelativeAge="14.999999">
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<Color b="0.490196" g="0.490196" r="1"/>
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</Color>
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<Color Frame="3" RelativeAge="100">
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<Color b="0" g="0" r="0"/>
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</Color>
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<Color Frame="4" RelativeAge="200">
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<Color b="0" g="0" r="0"/>
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</Color>
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<ColorScale High="1.5" Low="1.5"/>
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</Colors>
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<Physics>
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<Default>
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<VelocityDamping High="0.9" Low="0.55"/>
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</Default>
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</Physics>
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<Draw>
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<Gpu DetailTexture="FXFracTileNRM" MiscValue1="0.1" MiscValue2="0.1" MiscValue3="45" MiscValue4="0.6" Shader="gpuparticledistort.fx" SpeedMultiplier="1"/>
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</Draw>
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<Volume>
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<Cylinder>
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<Offset x="0" y="0" z="0"/>
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</Cylinder>
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</Volume>
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<Velocity>
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<Ortho>
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<Position>
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<x High="3" Low="0.1"/>
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<y High="0.5" Low="-0.5"/>
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<z High="0.5" Low="-0.5"/>
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</Position>
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</Ortho>
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</Velocity>
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<Event/>
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<Update>
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<Default>
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<SizeRate High="0.1" Low="0.1"/>
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<SizeRateDamping High="1" Low="1"/>
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<AngleZ High="7" Low="-7"/>
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<AngularRateZ High="0.02" Low="-0.02"/>
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<AngularDampingXY High="1" Low="1"/>
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</Default>
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</Update>
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</FXParticleSystemTemplate>
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</AssetDeclaration>
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12
data/yukitsuki/weapon/yukitsuki_KamikazeBlade/Fx/zenter.xml
Normal file
12
data/yukitsuki/weapon/yukitsuki_KamikazeBlade/Fx/zenter.xml
Normal file
@@ -0,0 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Includes>
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<Include type = "all" source="ParticleSystem_shana_Damningness_FireOnGround.xml"/>
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<Include type = "all" source="ParticleSystem_shana_Damningness_ProjectFire.xml"/>
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<Include type = "all" source="ParticleSystem_shana_Damningness_ScatterProjectFire.xml"/>
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<Include type = "all" source="ParticleSystem_shana_Damningness_ScatterProjectLight.xml"/>
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</Includes>
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</AssetDeclaration>
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