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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
	<Tags></Tags>
	<Includes>
		<Include type="instance" source="DATA:BaseObjects/BaseVehicle.xml" />
	</Includes>
	<GameObject
		id="BaseVehicleChronoPoint"
		Side="Allies"
		inheritFrom="BaseVehicle"
		EditorSorting="SYSTEM"
		IsTrainable="false"
		KindOf="UNATTACKABLE NOT_AUTOACQUIRABLE NO_COLLIDE IGNORES_SELECT_ALL" 
		EditorName="BaseVehicleChronoPoint">
		<DisplayName>BaseVehicleChronoPoint</DisplayName>
		<ArmorSet
			Armor="NoArmor" />
		<LocomotorSet
			id="ModuleTag_Locomotor"
			Locomotor="ChronoPointPointLocomotor"
			Speed="150000" />
		<SkirmishAIInformation
		  DodgeSafetyDistance="300.0">
			<DodgeWithUnits Rule="NONE"
			  Include="VEHICLE">
				<IncludeThing>SovietScoutVehicle</IncludeThing>
				<IncludeThing>SovietHeavyAntiVehicleInfantry</IncludeThing>
			</DodgeWithUnits>
		</SkirmishAIInformation>
		<Draws>
		</Draws>
		<Behaviors>
			<LifetimeUpdate
				id="ModuleTag_LifetimeUpdate"
				MinLifetime="1.0s"
				MaxLifetime="1.0s" 
				DeathType="FADED"/>
			<DestroyDie
				id="ModuleTag_Die">
				<DieMuxData
					DeathTypes="ALL" />
			</DestroyDie>		
		</Behaviors>
		<AI>
			<AIUpdate
				id="ModuleTag_AI"
				AutoAcquireEnemiesWhenIdle="YES"
				StateMachine="UnitAIStateMachine">
			</AIUpdate>
		</AI>
		<Body>
			<ActiveBody
				id="ModuleTag_Body"
				MaxHealth="9999999.0" />
		</Body>
		<Geometry
			IsSmall="true">
			<Shape
				Type="CYLINDER"
				MajorRadius="1.0"
				Height="1.0"/>
		</Geometry>
		<VisionInfo
			VisionRange="0"
			ShroudClearingRange="5" />
		<ShadowInfo
			Type="NONE" />
		<CrusherInfo
			id="id_CrusherInfo"
			CrushableLevel="0" />
					<EvaEventArray>
			<EvaEntry EvaEvent="" EvaType="dieOwner" />
			<EvaEntry EvaEvent="" EvaType="productionStarted" />
			<EvaEntry EvaEvent="" EvaType="damagedOwner" />
			<EvaEntry EvaEvent="" EvaType="damagedFromShroudedSourceOwner" />
			<EvaEntry EvaEvent="" EvaType="damagedByFireOwner" />
			<EvaEntry EvaEvent="" EvaType="damagedAlly" />
			<EvaEntry EvaEvent="" EvaType="ambushed" />
			<EvaEntry EvaEvent="" EvaType="enemyObjectSighted" />
			<EvaEntry EvaEvent="" EvaType="detectedEnemy" />
			<EvaEntry EvaEvent="" EvaType="availableForProduction" />
			<EvaEntry EvaEvent="" EvaType="buildOnHold" />
			<EvaEntry EvaEvent="" EvaType="buildCancelled" />
			<EvaEntry EvaEvent="" EvaType="promotedOwner" />
		</EvaEventArray>

	</GameObject>    
</AssetDeclaration>