<?xml version="1.0" encoding="utf-8"?>
<!-- temp Magnetic Bomb -->
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:FXNodTankShell.w3x" />
	</Includes>

	<!--发射源-->
	<GameObject
		id="Object_Shana_DamningnessSource"
		Side="SOVIET"
		EditorSorting="SYSTEM"
		KindOf="PROJECTILE HIDE_IF_FOGGED SMALL_MISSILE"
		EditorName="Object_shana_swing_judgeDamage">
		<ArmorSet
			Armor="NoArmor" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_ScriptedModelDraw">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="" />
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="ParticleSystem_shana_Damningness_FireOnGround"
						FollowBone="true" />

					<!-- -->
				</ModelConditionState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>

			<LifetimeUpdate
			  id="ModuleTag_LifetimeUpdate"
			  MinLifetime="7s"
			  MaxLifetime="7s" />

			<FXListBehavior
				id="ModuleTag_FXLists">
				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onDeath"
					FX="FX_NONE" />
			</FXListBehavior>
			
			<DestroyDie
				id="ModuleTag_Die">
				<DieMuxData
					DeathTypes="ALL" />
			</DestroyDie>
			
			<FireWeaponUpdate
				id="ModuleTag_FireWeaponUpdate"
  				AliveOnly="true"
				ActiveWhenDisabled="HELD">
				<FireWeaponNugget
					WeaponName="Weapon_shana_swing_damningness_FireOnCenter"
					OneShot="true"
					FireDelay="0.8s"/>
			</FireWeaponUpdate>


			<!-- 这里需要一个燃烧效果-->



			<SpawnBehavior
				id="ModuleTag_SpawnRepairDrones"
				SpawnNumberData="1"
				InitialBurst="0"
				SpawnReplaceDelayData="0.1s"
				SpawnedRequireSpawner="true"
				KillSpawnsOnCaptured="true"
				SpawnInsideBuilding="false"
				KillSpawnsOnDisabled="true">
				<Die
					DeathTypes="ALL" />
				<SpawnTemplate>Object_Shana_DamningnessSourceDamage</SpawnTemplate>
			</SpawnBehavior>


		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_ActiveBody"
				MaxHealth="100.0" />
		</Body>
		<Geometry
			IsSmall="true">
			<Shape
				Type="SPHERE"
				MajorRadius="0.8"></Shape>
		</Geometry>
		<VisionInfo
			VisionRange="0" />
	</GameObject>
</AssetDeclaration>