<?xml version="1.0" encoding="utf-8"?> <!-- temp Magnetic Bomb --> <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <Tags></Tags> <Includes> <Include type="all" source="ART:FXNodTankShell.w3x" /> </Includes> <!--发射源--> <GameObject id="Object_Shana_DamningnessSource" Side="SOVIET" EditorSorting="SYSTEM" KindOf="PROJECTILE HIDE_IF_FOGGED SMALL_MISSILE" EditorName="Object_shana_swing_judgeDamage"> <ArmorSet Armor="NoArmor" /> <Draws> <ScriptedModelDraw id="ModuleTag_ScriptedModelDraw"> <ModelConditionState ParseCondStateType="PARSE_DEFAULT"> <Model Name="" /> <ParticleSysBone BoneName="NONE" FXParticleSystemTemplate="ParticleSystem_shana_Damningness_FireOnGround" FollowBone="true" /> <!-- --> </ModelConditionState> </ScriptedModelDraw> </Draws> <Behaviors> <LifetimeUpdate id="ModuleTag_LifetimeUpdate" MinLifetime="7s" MaxLifetime="7s" /> <FXListBehavior id="ModuleTag_FXLists"> <DieMuxData DeathTypes="ALL" /> <Event Index="onDeath" FX="FX_NONE" /> </FXListBehavior> <DestroyDie id="ModuleTag_Die"> <DieMuxData DeathTypes="ALL" /> </DestroyDie> <FireWeaponUpdate id="ModuleTag_FireWeaponUpdate" AliveOnly="true" ActiveWhenDisabled="HELD"> <FireWeaponNugget WeaponName="Weapon_shana_swing_damningness_FireOnCenter" OneShot="true" FireDelay="0.8s"/> </FireWeaponUpdate> <!-- 这里需要一个燃烧效果--> <SpawnBehavior id="ModuleTag_SpawnRepairDrones" SpawnNumberData="1" InitialBurst="0" SpawnReplaceDelayData="0.1s" SpawnedRequireSpawner="true" KillSpawnsOnCaptured="true" SpawnInsideBuilding="false" KillSpawnsOnDisabled="true"> <Die DeathTypes="ALL" /> <SpawnTemplate>Object_Shana_DamningnessSourceDamage</SpawnTemplate> </SpawnBehavior> </Behaviors> <Body> <ActiveBody id="ModuleTag_ActiveBody" MaxHealth="100.0" /> </Body> <Geometry IsSmall="true"> <Shape Type="SPHERE" MajorRadius="0.8"></Shape> </Geometry> <VisionInfo VisionRange="0" /> </GameObject> </AssetDeclaration>