<?xml version="1.0" encoding="utf-8"?> <!-- temp Magnetic Bomb --> <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <Tags></Tags> <Includes> <Include type="all" source="ART:FXNodTankShell.w3x" /> </Includes> <GameObject id="Object_Shana_DamningnessTarget" Side="SOVIET" EditorSorting="SYSTEM" KindOf="PROJECTILE HIDE_IF_FOGGED SMALL_MISSILE" EditorName="Object_shana_swing_judgeDamage"> <ArmorSet Armor="NoArmor" /> <Draws> <ScriptedModelDraw id="ModuleTag_ScriptedModelDraw"> <ModelConditionState ParseCondStateType="PARSE_DEFAULT"> <Model Name="" /> </ModelConditionState> </ScriptedModelDraw> </Draws> <Behaviors> <LifetimeUpdate id="ModuleTag_LifetimeUpdate" MinLifetime="5s" MaxLifetime="5s" /> <FXListBehavior id="ModuleTag_FXLists"> <DieMuxData DeathTypes="ALL" /> <Event Index="onDeath" FX="FX_NONE" /> </FXListBehavior> <DestroyDie id="ModuleTag_Die"> <DieMuxData DeathTypes="ALL" /> </DestroyDie> <!--<WeaponScatterEffectUpdate id="Regular_ScatterEffect" WeaponTemplate="Weapon_shana_swing_damningness_CenterScatter"> <ScatterSettings ScatterAmount="15" ScatterDelay="0s" /> <Filter Rule="ALL" /> </WeaponScatterEffectUpdate>--> </Behaviors> <Body> <ActiveBody id="ModuleTag_ActiveBody" MaxHealth="100.0" /> </Body> <Geometry IsSmall="true"> <Shape Type="SPHERE" MajorRadius="0.8"></Shape> </Geometry> <VisionInfo VisionRange="0" /> </GameObject> </AssetDeclaration>