<?xml version="1.0" encoding="utf-8"?>
<!-- temp Magnetic Bomb -->
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	<Tags></Tags>
	<Includes>
		<Include
			type="all"
			source="ART:FXNodTankShell.w3x" />
	</Includes>

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		id="Object_Shana_DamningnessTarget"
		Side="SOVIET"
		EditorSorting="SYSTEM"
		KindOf="PROJECTILE HIDE_IF_FOGGED SMALL_MISSILE"
		EditorName="Object_shana_swing_judgeDamage">
		<ArmorSet
			Armor="NoArmor" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_ScriptedModelDraw">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="" />
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			</ScriptedModelDraw>
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		<Behaviors>

			<LifetimeUpdate
			  id="ModuleTag_LifetimeUpdate"
			  MinLifetime="5s"
			  MaxLifetime="5s" />

			<FXListBehavior
				id="ModuleTag_FXLists">
				<DieMuxData
					DeathTypes="ALL" />
				<Event
					Index="onDeath"
					FX="FX_NONE" />
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			<DestroyDie
				id="ModuleTag_Die">
				<DieMuxData
					DeathTypes="ALL" />
			</DestroyDie>


 
			<!--<WeaponScatterEffectUpdate
				 id="Regular_ScatterEffect"
				 WeaponTemplate="Weapon_shana_swing_damningness_CenterScatter">
				<ScatterSettings ScatterAmount="15" ScatterDelay="0s" />
				<Filter
					Rule="ALL" />
			</WeaponScatterEffectUpdate>-->

		</Behaviors>
		<Body>
			<ActiveBody
				id="ModuleTag_ActiveBody"
				MaxHealth="100.0" />
		</Body>
		<Geometry
			IsSmall="true">
			<Shape
				Type="SPHERE"
				MajorRadius="0.8"></Shape>
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		<VisionInfo
			VisionRange="0" />
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