ABU/data/BaseObjects/BaseLandChronoPoint.xml
KiritsuguTG 5c46d84ca4 origin
2022-02-14 13:43:02 +08:00

59 lines
1.6 KiB
XML

<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
<Tags></Tags>
<Includes>
<Include type="instance" source="DATA:BaseObjects/BaseInfantry.xml" />
</Includes>
<GameObject
id="BaseLandChronoPoint"
inheritFrom="BaseInfantry"
EditorSorting="SYSTEM"
IsTrainable="false"
KindOf="UNATTACKABLE NOT_AUTOACQUIRABLE PATH_THROUGH_INFANTRY NO_COLLIDE IGNORES_SELECT_ALL"
EditorName="BaseLandChronoPoint">
<DisplayName>BaseLandChronoPoint</DisplayName>
<LocomotorSet
id="ModuleTag_Locomotor"
Locomotor="LandChronoPointPointLocomotor"
Speed="100" />
<Behaviors>
<LifetimeUpdate
id="ModuleTag_LifetimeUpdate"
MinLifetime="1.0s"
MaxLifetime="1.0s"
DeathType="FADED"/>
<FXListBehavior id="ModuleTag_FXList">
<DieMuxData
DeathTypes="FADED" />
<Event Index="onDeath" FX="FX_TimeBombChrono" />
</FXListBehavior>
<DestroyDie
id="ModuleTag_Die">
<DieMuxData
DeathTypes="ALL" />
</DestroyDie>
</Behaviors>
<AI>
<AIUpdate
id="ModuleTag_AI"
AutoAcquireEnemiesWhenIdle="YES"
StateMachine="UnitAIStateMachine">
<UnitAITargetChooserData
RotateToTargetWhenAiming="true"/>
</AIUpdate>
</AI>
<Body>
<ActiveBody
id="ModuleTag_Body"
MaxHealth="9999999.0" />
</Body>
<Geometry
IsSmall="true">
<Shape
Type="CYLINDER"
MajorRadius="1.0"
Height="1.0"/>
</Geometry>
</GameObject>
</AssetDeclaration>