65 lines
1.9 KiB
XML
65 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
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<!--
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This is the BaseObject. This object is meant for specifying modules which
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_must_ be present on _every_ object in the game. Every object in the game
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_must_ inherit from this. Do _not_ specify anything even slightly less
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than universal here.
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As of 6/5/07, this is the list of objects which do NOT inherit from here,
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because they are "props" and have specialized optimizations. These include
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but are not limited to:
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BaseTree
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BaseTopple
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BaseRockBig
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BaseRock
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BaseOptimizedProp
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BaseDebris
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Audio objects (Ambient Audio)
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-->
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<Tags></Tags>
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<Includes></Includes>
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<GameObject
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id="BaseObject">
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<Behaviors>
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<!-- SMC = Special Model Condition, any object wishing to have a timed model condition
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must have one of these modules -->
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<ObjectSMCHelper
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id="ObjectSMCHelper"/>
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<!-- The defection system needs to be redone, at which point
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this should be moved to a base object further down the
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inheritance tree -->
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<ObjectDefectionHelper
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id="ObjectDefectionHelper"/>
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</Behaviors>
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<Body>
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<ActiveBody
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id="DefaultBody"/>
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</Body>
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</GameObject>
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<!--***************************************************************-->
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<FXList id="FX_TemporalEffect">
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<NuggetList>
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<!--
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<ParticleSystem Particle="FXMedChronoLightning"/>
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-->
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<ParticleSystem Particle="ChronoSphereDistort"/>
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<ParticleSystem Particle="ChronoSphereFlash"/>
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<!--
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<ParticleSystem Particle="ChronoSphereFallout"/>
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<ParticleSystem Particle="FXChronoSphereFogMist"/>
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<Sound Value="ALL_Chronoswap_TeleportKill" />
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-->
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<Sound Value="ALL_Chronosphere_Die" />
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</NuggetList>
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</FXList>
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<!--***************************************************************-->
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</AssetDeclaration>
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