ABU/data/BaseObjects/BaseObject.xml
KiritsuguTG 5c46d84ca4 origin
2022-02-14 13:43:02 +08:00

65 lines
1.9 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
<!--
This is the BaseObject. This object is meant for specifying modules which
_must_ be present on _every_ object in the game. Every object in the game
_must_ inherit from this. Do _not_ specify anything even slightly less
than universal here.
As of 6/5/07, this is the list of objects which do NOT inherit from here,
because they are "props" and have specialized optimizations. These include
but are not limited to:
BaseTree
BaseTopple
BaseRockBig
BaseRock
BaseOptimizedProp
BaseDebris
Audio objects (Ambient Audio)
-->
<Tags></Tags>
<Includes></Includes>
<GameObject
id="BaseObject">
<Behaviors>
<!-- SMC = Special Model Condition, any object wishing to have a timed model condition
must have one of these modules -->
<ObjectSMCHelper
id="ObjectSMCHelper"/>
<!-- The defection system needs to be redone, at which point
this should be moved to a base object further down the
inheritance tree -->
<ObjectDefectionHelper
id="ObjectDefectionHelper"/>
</Behaviors>
<Body>
<ActiveBody
id="DefaultBody"/>
</Body>
</GameObject>
<!--***************************************************************-->
<FXList id="FX_TemporalEffect">
<NuggetList>
<!--
<ParticleSystem Particle="FXMedChronoLightning"/>
-->
<ParticleSystem Particle="ChronoSphereDistort"/>
<ParticleSystem Particle="ChronoSphereFlash"/>
<!--
<ParticleSystem Particle="ChronoSphereFallout"/>
<ParticleSystem Particle="FXChronoSphereFogMist"/>
<Sound Value="ALL_Chronoswap_TeleportKill" />
-->
<Sound Value="ALL_Chronosphere_Die" />
</NuggetList>
</FXList>
<!--***************************************************************-->
</AssetDeclaration>