ABU/data/GlobalData/ShaderOverrides.xml
KiritsuguTG 5c46d84ca4 origin
2022-02-14 13:43:02 +08:00

27 lines
1.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
<Tags />
<Includes />
<ShaderOverride
id="ShaderOverride_ObjectsIC"
Priority="10">
<Rule IfOriginalShaderIs="DefaultW3D.fx" ReplaceShaderName="Null.fx" ReplaceTechniqueName="Default" />
<Rule IfOriginalShaderIs="BuildingsGenericDamageFill.fx" ReplaceShaderName="Null.fx" ReplaceTechniqueName="Default" />
<Rule IfOriginalShaderIs="MuzzleFlash.fx" ReplaceShaderName="MuzzleFlash.fx" ReplaceTechniqueName="Default" />
<Rule IfOriginalShaderIs="FXLightning.fx" ReplaceShaderName="FXLightning.fx" ReplaceTechniqueName="Default" />
<Rule ReplaceShaderName="DefaultW3D.fx" ReplaceTechniqueName="Default" />
</ShaderOverride>
<ShaderOverride
id="ShaderOverride_blink"
Priority="5">
<Rule IfOriginalShaderIs="Infantry.fx" ReplaceShaderName="blink.fx" ReplaceTechniqueName="Default" />
<Rule IfOriginalShaderIs="DefaultW3D.fx" ReplaceShaderName="Null.fx" ReplaceTechniqueName="Default" />
<Rule IfOriginalShaderIs="FXLightning.fx" ReplaceShaderName="Null.fx" ReplaceTechniqueName="Default" />
<Rule IfOriginalShaderIs="Lightning.fx" ReplaceShaderName="Null.fx" ReplaceTechniqueName="Default" />
<Rule IfOriginalShaderIs="MuzzleFlash.fx" ReplaceShaderName="Null.fx" ReplaceTechniqueName="Default" />
<Rule ReplaceShaderName="ObjectsChronoRift.fx" ReplaceTechniqueName="Default" />
</ShaderOverride>
</AssetDeclaration>