KiritsuguTG 5c46d84ca4 origin
2022-02-14 13:43:02 +08:00

87 lines
2.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<!---->
<WeaponTemplate
id="weapon_yukitsuki_chargeRushingAttack"
AttackRange="50.0"
RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
RequiredAntiMask="ANTI_GROUND ANTI_STRUCTURE ANTI_WATER"
ClipSize="1"
AutoReloadsClip="AUTO"
PreAttackType="PER_SHOT"
CanFireWhileMoving="false"
FireFX="FX_None"
FireVeteranFX="FX_None">
<Nuggets>
<MetaImpactNugget
ShockWaveAmount="89"
ShockWaveRadius="100.0"
ShockWaveTaperOff="1.0"
ShockWaveArc="30d"
ShockWaveZMult="1.0">
</MetaImpactNugget>
</Nuggets>
</WeaponTemplate>
<WeaponTemplate
id="weapon_yukitsuki_chargeEndAttack"
AttackRange="30.0"
IdleAfterFiringDelaySeconds="3s"
RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
RequiredAntiMask="ANTI_GROUND ANTI_STRUCTURE ANTI_WATER"
ClipSize="1"
AutoReloadsClip="AUTO"
PreAttackType="PER_SHOT"
CanFireWhileMoving="false"
InstantLoadClipOnActivate="true"
FireFX="FX_None"
FireVeteranFX="FX_None">
<FiringDuration
MinSeconds="1.0s"
MaxSeconds="1.0s" />
<ClipReloadTime
MinSeconds="5.0s"
MaxSeconds="5.0s" />
<Nuggets>
<DamageNugget
Damage="50.0"
Radius="75.0"
DamageType="EXPLOSIVE"
DamageFXType="JAPAN_RUSH"
DeathType="EXPLODED">
<SpecialObjectFilter
Rule="ANY"
Include="INFANTRY">
</SpecialObjectFilter>
</DamageNugget>
<DamageNugget
Damage="500.0"
Radius="5.0"
DamageType="EXPLOSIVE"
DamageFXType="JAPAN_RUSH"
DeathType="EXPLODED"/>
<!--<MetaImpactNugget
ShockWaveAmount="89"
ShockWaveRadius="75.0"
ShockWaveTaperOff="1.0"
ShockWaveZMult="1.0"
ShockWaveArc="180d"
ForbiddenTargetObjectStatus="LEECHED_TARGET_ACTIVE"
ForbiddenTargetModelCondition="STUNNED STUNNED_STANDING_UP STUNNED_FLAILING">
<SpecialObjectFilter
Rule="ANY"
Include="INFANTRY">
</SpecialObjectFilter>
</MetaImpactNugget>-->
<InformTargetNugget />
</Nuggets>
</WeaponTemplate>
</AssetDeclaration>