ABU/data/yukitsuki/weapon/BaseWeapon/Fx/FX/EX_weapon_fire.xml
KiritsuguTG 5c46d84ca4 origin
2022-02-14 13:43:02 +08:00

320 lines
8.8 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Includes>
<Include source="art:fxfirescroll3.xml" type="instance"/>
<Include source="art:fxdisotrtionfractal01.xml" type="instance"/>
</Includes>
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<Lifetime High="12" Low="10"/>
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<Draw>
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</Draw>
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<OtherSpeed High="0" Low="0"/>
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<Lifetime High="12" Low="10"/>
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<BurstCount High="2" Low="1"/>
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<Color Frame="3" RelativeAge="100">
<Color b="0" g="0" r="0"/>
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</Draw>
<Volume>
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<OtherSpeed High="0" Low="0"/>
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</Velocity>
<Event/>
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</Default>
</Update>
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<Color Frame="3" RelativeAge="100">
<Color b="0" g="0" r="0"/>
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<ColorScale High="5" Low="2"/>
</Colors>
<Physics>
<Default>
<VelocityDamping High="1" Low="1"/>
<DriftVelocity x="0" y="0" z="1"/>
</Default>
</Physics>
<Draw>
<Gpu DetailTexture="FXDisotrtionFractal01" MiscValue1="0.1" MiscValue2="0.07" MiscValue3="45" MiscValue4="0.25" Shader="GpuParticleDistort.fx" SpeedMultiplier="1"/>
</Draw>
<Volume>
<Cylinder>
<Offset x="15" y="0" z="0"/>
</Cylinder>
</Volume>
<Velocity>
<Outward>
<Speed High="0.3" Low="-0.2"/>
<OtherSpeed High="0" Low="0"/>
</Outward>
</Velocity>
<Event/>
<Update>
<Default>
<SizeRate High="-0.15" Low="-0.1"/>
<SizeRateDamping High="1" Low="1"/>
<AngleZ High="7" Low="-7"/>
<AngularDampingXY High="1" Low="1"/>
</Default>
</Update>
</FXParticleSystemTemplate>
<FXParticleSystemTemplate ParticleTexture="FXFireScroll3" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="EX_weapon_fire2.5">
<Lifetime High="12" Low="10"/>
<Size High="5" Low="2"/>
<BurstCount High="2" Low="1"/>
<Colors>
<Color Frame="2" RelativeAge="0.1">
<Color b="7" g="7" r="1"/>
</Color>
<Color Frame="3" RelativeAge="100">
<Color b="0" g="0" r="0"/>
</Color>
<ColorScale High="5" Low="2"/>
</Colors>
<Physics>
<Default>
<VelocityDamping High="1" Low="1"/>
<DriftVelocity x="0" y="0" z="1"/>
</Default>
</Physics>
<Draw>
<Gpu DetailTexture="FXDisotrtionFractal01" MiscValue1="0.1" MiscValue2="0.07" MiscValue3="45" MiscValue4="0.25" Shader="GpuParticleDistort.fx" SpeedMultiplier="1"/>
</Draw>
<Volume>
<Cylinder>
<Offset x="18" y="0" z="0"/>
</Cylinder>
</Volume>
<Velocity>
<Outward>
<Speed High="0.3" Low="-0.2"/>
<OtherSpeed High="0" Low="0"/>
</Outward>
</Velocity>
<Event/>
<Update>
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<AngleZ High="7" Low="-7"/>
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</Default>
</Update>
</FXParticleSystemTemplate>
<FXParticleSystemTemplate ParticleTexture="FXFireScroll3" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="EX_weapon_fire3">
<Lifetime High="12" Low="10"/>
<Size High="4" Low="2"/>
<BurstCount High="2" Low="1"/>
<Colors>
<Color Frame="2" RelativeAge="0.1">
<Color b="7" g="7" r="1"/>
</Color>
<Color Frame="3" RelativeAge="100">
<Color b="0" g="0" r="0"/>
</Color>
<ColorScale High="5" Low="2"/>
</Colors>
<Physics>
<Default>
<VelocityDamping High="1" Low="1"/>
<DriftVelocity x="0" y="0" z="1"/>
</Default>
</Physics>
<Draw>
<Gpu DetailTexture="FXDisotrtionFractal01" MiscValue1="0.1" MiscValue2="0.07" MiscValue3="45" MiscValue4="0.25" Shader="GpuParticleDistort.fx" SpeedMultiplier="1"/>
</Draw>
<Volume>
<Cylinder>
<Offset x="22" y="0" z="0"/>
</Cylinder>
</Volume>
<Velocity>
<Outward>
<Speed High="0.3" Low="-0.2"/>
<OtherSpeed High="0" Low="0"/>
</Outward>
</Velocity>
<Event/>
<Update>
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<SizeRate High="-0.15" Low="-0.1"/>
<SizeRateDamping High="1" Low="1"/>
<AngleZ High="7" Low="-7"/>
<AngularDampingXY High="1" Low="1"/>
</Default>
</Update>
</FXParticleSystemTemplate>
<FXParticleSystemTemplate ParticleTexture="FXMissileStreak" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="TRAIL" id="EX_weapon_fireTrail">
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<Size High="1" Low="1"/>
<BurstCount High="1" Low="1"/>
<Colors>
<Color Frame="2" RelativeAge="0.1">
<Color b="7" g="7" r="1"/>
</Color>
<Color Frame="3" RelativeAge="100">
<Color b="0" g="0" r="0"/>
</Color>
</Colors>
<Physics>
<Default ParticlesAttachToBone="true">
<VelocityDamping High="1" Low="1"/>
</Default>
</Physics>
<Draw>
<Trail TrailLife="15"/>
</Draw>
<Volume>
<Line>
<StartPoint x="30" y="0" z="0"/>
<EndPoint x="30" y="0" z="0"/>
</Line>
</Volume>
<Velocity>
<Ortho>
<Position>
<x High="0" Low="0"/>
<y High="0" Low="0"/>
<z High="0" Low="0"/>
</Position>
</Ortho>
</Velocity>
<Event/>
<Update>
<Default>
<SizeRateDamping High="1" Low="1"/>
<AngularDampingXY High="1" Low="1"/>
</Default>
</Update>
</FXParticleSystemTemplate>
<FXParticleSystemTemplate ParticleTexture="FXFireScroll3" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="EX_weapon_fire1.5x">
<Lifetime High="5" Low="3"/>
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<Colors>
<Color Frame="2" RelativeAge="0.1">
<Color b="7" g="7" r="1"/>
</Color>
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</Color>
<ColorScale High="5" Low="2"/>
</Colors>
<Physics>
<Default>
<VelocityDamping High="1" Low="1"/>
<DriftVelocity x="0" y="0" z="1"/>
</Default>
</Physics>
<Draw>
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</Draw>
<Volume>
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<Velocity>
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<Speed High="0.3" Low="-0.2"/>
<OtherSpeed High="0" Low="0"/>
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<Event/>
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<AngleZ High="7" Low="-7"/>
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</Default>
</Update>
</FXParticleSystemTemplate>
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