ABU/data/yukitsuki/weapon/BaseWeapon/Fx/FX/Excalibu_lightRays.xml
KiritsuguTG 5c46d84ca4 origin
2022-02-14 13:43:02 +08:00

70 lines
2.1 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Includes>
<Include source="art:fxjapanpsyonicblastlightrays.xml" type="instance"/>
<Include source="art:fxspherenrm.xml" type="instance"/>
</Includes>
<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXJapanPsyonicBlastLightRays" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SystemLifetime="2" Type="GPU_PARTICLE" id="Excalibu_lightRays">
<Lifetime High="50" Low="50"/>
<Size High="200" Low="200"/>
<BurstDelay High="0" Low="0"/>
<BurstCount High="2" Low="2"/>
<Alphas>
<Alpha Frame="1" High="0.1" Low="0.1" RelativeAge="0"/>
<Alpha Frame="2" High="0.1" Low="0.1" RelativeAge="100"/>
</Alphas>
<Colors>
<Color Frame="2" RelativeAge="50">
<Color b="0.52549" g="0.866667" r="0.968627"/>
</Color>
<Color Frame="3" RelativeAge="100">
<Color b="0" g="0" r="0"/>
</Color>
</Colors>
<Physics>
<Default>
<VelocityDamping High="1" Low="1"/>
</Default>
</Physics>
<Draw>
<Gpu DetailTexture="FXSphereNRM" GeometryType="TWO_QUADS" MiscValue1="1" Shader="gpuparticleperpendicularcenter.fx" SpeedMultiplier="1"/>
</Draw>
<Volume>
<Cylinder IsHollow="true">
<Offset x="0" y="0" z="0"/>
</Cylinder>
</Volume>
<Velocity>
<Ortho>
<Position>
<x High="0" Low="0"/>
<y High="0" Low="0"/>
<z High="1" Low="1"/>
</Position>
</Ortho>
</Velocity>
<Event/>
<Update>
<RenderObject Rotation="ROTATE_IN_WORLD_SPACE">
<AngleX High="7" Low="-7"/>
<AngleY High="-1.57" Low="-1.57"/>
<AngularDamping High="1" Low="1"/>
<StartSize>
<x High="25" Low="25"/>
<y High="5" Low="5"/>
<z High="5" Low="5"/>
</StartSize>
<SizeRate>
<x High="150" Low="150"/>
<y High="1" Low="1"/>
<z High="20" Low="20"/>
</SizeRate>
<SizeDamping>
<x High="0.8" Low="0.8"/>
<y High="1" Low="1"/>
<z High="1" Low="1"/>
</SizeDamping>
</RenderObject>
</Update>
</FXParticleSystemTemplate>
</AssetDeclaration>