172 lines
5.1 KiB
XML
172 lines
5.1 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Includes>
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<Include source="art:fxemberslight.xml" type="instance"/>
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<Include source="art:fxdisotrtionfractal01.xml" type="instance"/>
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</Includes>
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<FXParticleSystemTemplate ParticleTexture="FXEmbersLight" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="Excalibu_solwlight">
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<Lifetime High="45" Low="30"/>
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<Size High="10" Low="10"/>
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<BurstCount High="2" Low="2"/>
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<Colors>
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<Color Frame="1" RelativeAge="0">
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<Color b="0.188235" g="0.376471" r="0.454902"/>
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</Color>
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<Color Frame="2" RelativeAge="5">
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<Color b="0.203922" g="0.470588" r="0.670588"/>
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</Color>
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<Color Frame="3" RelativeAge="75">
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<Color b="0.039216" g="0.184314" r="0.278431"/>
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</Color>
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<Color Frame="4" RelativeAge="100">
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<Color b="0.058824" g="0.058824" r="0.058824"/>
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</Color>
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<ColorScale High="5" Low="5"/>
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</Colors>
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<Physics>
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<Default>
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<VelocityDamping High="0.9" Low="0.9"/>
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</Default>
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</Physics>
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<Draw>
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<Gpu DetailTexture="FXDisotrtionFractal01" EnableSoftParticles="false" FramesPerRow="10" MiscValue1="0.1" MiscValue2="0.04" MiscValue3="45" MiscValue4="0.1" RandTex="100" Shader="GpuParticleDistort.fx" SortParticles="true" SpeedMultiplier="1" TotalFrames="100"/>
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</Draw>
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<Volume>
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<Cylinder Length="5">
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<Offset x="0" y="0" z="0"/>
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</Cylinder>
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</Volume>
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<Velocity>
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<Ortho>
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<Position>
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<x High="0" Low="0"/>
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<y High="0" Low="0"/>
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<z High="0" Low="0"/>
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</Position>
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</Ortho>
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</Velocity>
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<Event/>
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<Update>
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<Default>
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<SizeRate High="-0.15" Low="-0.1"/>
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<SizeRateDamping High="1" Low="1"/>
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<AngleZ High="7" Low="-7"/>
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<AngularDampingXY High="1" Low="1"/>
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</Default>
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</Update>
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</FXParticleSystemTemplate>
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<FXParticleSystemTemplate ParticleTexture="FXEmbersLight" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="Excalibu_solwlight1">
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<Lifetime High="45" Low="30"/>
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<Size High="10" Low="10"/>
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<BurstCount High="2" Low="2"/>
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<Colors>
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<Color Frame="1" RelativeAge="0">
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<Color b="0.188235" g="0.376471" r="0.454902"/>
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</Color>
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<Color Frame="2" RelativeAge="5">
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<Color b="0.203922" g="0.470588" r="0.670588"/>
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</Color>
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<Color Frame="3" RelativeAge="75">
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<Color b="0.039216" g="0.184314" r="0.278431"/>
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</Color>
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<Color Frame="4" RelativeAge="100">
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<Color b="0.058824" g="0.058824" r="0.058824"/>
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</Color>
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<ColorScale High="5" Low="5"/>
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</Colors>
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<Physics>
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<Default>
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<VelocityDamping High="0.9" Low="0.9"/>
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</Default>
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</Physics>
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<Draw>
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<Gpu DetailTexture="FXDisotrtionFractal01" EnableSoftParticles="false" FramesPerRow="10" MiscValue1="0.1" MiscValue2="0.04" MiscValue3="45" MiscValue4="0.1" RandTex="100" Shader="GpuParticleDistort.fx" SortParticles="true" SpeedMultiplier="1" TotalFrames="100"/>
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</Draw>
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<Volume>
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<Cylinder Length="5">
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<Offset x="0" y="0" z="0"/>
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</Cylinder>
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</Volume>
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<Velocity>
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<Ortho>
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<Position>
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<x High="5" Low="0"/>
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<y High="0" Low="0"/>
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<z High="0" Low="0"/>
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</Position>
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</Ortho>
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</Velocity>
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<Event/>
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<Update>
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<Default>
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<SizeRate High="-0.15" Low="-0.1"/>
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<SizeRateDamping High="1" Low="1"/>
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<AngleZ High="7" Low="-7"/>
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<AngularDampingXY High="1" Low="1"/>
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</Default>
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</Update>
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</FXParticleSystemTemplate>
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<FXParticleSystemTemplate ParticleTexture="FXEmbersLight" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="Excalibu_solwlightx">
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<Lifetime High="45" Low="30"/>
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<Size High="10" Low="10"/>
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<BurstCount High="2" Low="2"/>
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<Colors>
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<Color Frame="1" RelativeAge="0">
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<Color b="0.188235" g="0.376471" r="0.454902"/>
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</Color>
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<Color Frame="2" RelativeAge="5">
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<Color b="0.203922" g="0.470588" r="0.670588"/>
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</Color>
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<Color Frame="3" RelativeAge="75">
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<Color b="0.039216" g="0.184314" r="0.278431"/>
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</Color>
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<Color Frame="4" RelativeAge="100">
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<Color b="0.058824" g="0.058824" r="0.058824"/>
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</Color>
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<ColorScale High="5" Low="5"/>
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</Colors>
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<Physics>
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<Default>
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<VelocityDamping High="0.9" Low="0.9"/>
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</Default>
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</Physics>
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<Draw>
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<Gpu DetailTexture="FXDisotrtionFractal01" EnableSoftParticles="false" FramesPerRow="10" MiscValue1="0.1" MiscValue2="0.04" MiscValue3="45" MiscValue4="0.1" RandTex="100" Shader="GpuParticleDistort.fx" SortParticles="true" SpeedMultiplier="1" TotalFrames="100"/>
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</Draw>
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<Volume>
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<Cylinder Length="5">
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<Offset x="0" y="0" z="0"/>
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</Cylinder>
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</Volume>
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<Velocity>
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<Ortho>
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<Position>
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<x High="5" Low="0"/>
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<y High="0" Low="0"/>
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<z High="0" Low="0"/>
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</Position>
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</Ortho>
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</Velocity>
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<Event/>
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<Update>
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<Default>
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<SizeRate High="5" Low="4.9"/>
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<SizeRateDamping High="1" Low="1"/>
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<AngleZ High="7" Low="-7"/>
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<AngularDampingXY High="1" Low="1"/>
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</Default>
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</Update>
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</FXParticleSystemTemplate>
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</AssetDeclaration> |