ABU/data/yukitsuki/weapon/BaseWeapon/Fx/FX/Excalibu_solwlight.xml
KiritsuguTG 5c46d84ca4 origin
2022-02-14 13:43:02 +08:00

172 lines
5.1 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Includes>
<Include source="art:fxemberslight.xml" type="instance"/>
<Include source="art:fxdisotrtionfractal01.xml" type="instance"/>
</Includes>
<FXParticleSystemTemplate ParticleTexture="FXEmbersLight" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="Excalibu_solwlight">
<Lifetime High="45" Low="30"/>
<Size High="10" Low="10"/>
<BurstCount High="2" Low="2"/>
<Colors>
<Color Frame="1" RelativeAge="0">
<Color b="0.188235" g="0.376471" r="0.454902"/>
</Color>
<Color Frame="2" RelativeAge="5">
<Color b="0.203922" g="0.470588" r="0.670588"/>
</Color>
<Color Frame="3" RelativeAge="75">
<Color b="0.039216" g="0.184314" r="0.278431"/>
</Color>
<Color Frame="4" RelativeAge="100">
<Color b="0.058824" g="0.058824" r="0.058824"/>
</Color>
<ColorScale High="5" Low="5"/>
</Colors>
<Physics>
<Default>
<VelocityDamping High="0.9" Low="0.9"/>
</Default>
</Physics>
<Draw>
<Gpu DetailTexture="FXDisotrtionFractal01" EnableSoftParticles="false" FramesPerRow="10" MiscValue1="0.1" MiscValue2="0.04" MiscValue3="45" MiscValue4="0.1" RandTex="100" Shader="GpuParticleDistort.fx" SortParticles="true" SpeedMultiplier="1" TotalFrames="100"/>
</Draw>
<Volume>
<Cylinder Length="5">
<Offset x="0" y="0" z="0"/>
</Cylinder>
</Volume>
<Velocity>
<Ortho>
<Position>
<x High="0" Low="0"/>
<y High="0" Low="0"/>
<z High="0" Low="0"/>
</Position>
</Ortho>
</Velocity>
<Event/>
<Update>
<Default>
<SizeRate High="-0.15" Low="-0.1"/>
<SizeRateDamping High="1" Low="1"/>
<AngleZ High="7" Low="-7"/>
<AngularDampingXY High="1" Low="1"/>
</Default>
</Update>
</FXParticleSystemTemplate>
<FXParticleSystemTemplate ParticleTexture="FXEmbersLight" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="Excalibu_solwlight1">
<Lifetime High="45" Low="30"/>
<Size High="10" Low="10"/>
<BurstCount High="2" Low="2"/>
<Colors>
<Color Frame="1" RelativeAge="0">
<Color b="0.188235" g="0.376471" r="0.454902"/>
</Color>
<Color Frame="2" RelativeAge="5">
<Color b="0.203922" g="0.470588" r="0.670588"/>
</Color>
<Color Frame="3" RelativeAge="75">
<Color b="0.039216" g="0.184314" r="0.278431"/>
</Color>
<Color Frame="4" RelativeAge="100">
<Color b="0.058824" g="0.058824" r="0.058824"/>
</Color>
<ColorScale High="5" Low="5"/>
</Colors>
<Physics>
<Default>
<VelocityDamping High="0.9" Low="0.9"/>
</Default>
</Physics>
<Draw>
<Gpu DetailTexture="FXDisotrtionFractal01" EnableSoftParticles="false" FramesPerRow="10" MiscValue1="0.1" MiscValue2="0.04" MiscValue3="45" MiscValue4="0.1" RandTex="100" Shader="GpuParticleDistort.fx" SortParticles="true" SpeedMultiplier="1" TotalFrames="100"/>
</Draw>
<Volume>
<Cylinder Length="5">
<Offset x="0" y="0" z="0"/>
</Cylinder>
</Volume>
<Velocity>
<Ortho>
<Position>
<x High="5" Low="0"/>
<y High="0" Low="0"/>
<z High="0" Low="0"/>
</Position>
</Ortho>
</Velocity>
<Event/>
<Update>
<Default>
<SizeRate High="-0.15" Low="-0.1"/>
<SizeRateDamping High="1" Low="1"/>
<AngleZ High="7" Low="-7"/>
<AngularDampingXY High="1" Low="1"/>
</Default>
</Update>
</FXParticleSystemTemplate>
<FXParticleSystemTemplate ParticleTexture="FXEmbersLight" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="Excalibu_solwlightx">
<Lifetime High="45" Low="30"/>
<Size High="10" Low="10"/>
<BurstCount High="2" Low="2"/>
<Colors>
<Color Frame="1" RelativeAge="0">
<Color b="0.188235" g="0.376471" r="0.454902"/>
</Color>
<Color Frame="2" RelativeAge="5">
<Color b="0.203922" g="0.470588" r="0.670588"/>
</Color>
<Color Frame="3" RelativeAge="75">
<Color b="0.039216" g="0.184314" r="0.278431"/>
</Color>
<Color Frame="4" RelativeAge="100">
<Color b="0.058824" g="0.058824" r="0.058824"/>
</Color>
<ColorScale High="5" Low="5"/>
</Colors>
<Physics>
<Default>
<VelocityDamping High="0.9" Low="0.9"/>
</Default>
</Physics>
<Draw>
<Gpu DetailTexture="FXDisotrtionFractal01" EnableSoftParticles="false" FramesPerRow="10" MiscValue1="0.1" MiscValue2="0.04" MiscValue3="45" MiscValue4="0.1" RandTex="100" Shader="GpuParticleDistort.fx" SortParticles="true" SpeedMultiplier="1" TotalFrames="100"/>
</Draw>
<Volume>
<Cylinder Length="5">
<Offset x="0" y="0" z="0"/>
</Cylinder>
</Volume>
<Velocity>
<Ortho>
<Position>
<x High="5" Low="0"/>
<y High="0" Low="0"/>
<z High="0" Low="0"/>
</Position>
</Ortho>
</Velocity>
<Event/>
<Update>
<Default>
<SizeRate High="5" Low="4.9"/>
<SizeRateDamping High="1" Low="1"/>
<AngleZ High="7" Low="-7"/>
<AngularDampingXY High="1" Low="1"/>
</Default>
</Update>
</FXParticleSystemTemplate>
</AssetDeclaration>